[Search] Search   [Groups] Back to EA Forum Index 
SERIOUS MotionPlus problems  XML
Grand Slam Tennis Forum Index > Grand Slam Tennis General Feedback
Author Message
728409579403



Joined: 06/10/2009 18:54:41
Messages: 1
Offline

Well when i first started playing this game i had some issues too

the guy always standed in the wrong direction, then i started reading here and took the wii remote in the right stand
but i still had some issues so i started to watch the vid from the producer coppied his move and did what you guys told me on this forum. I have to admid ... it rrly works well now ^^
i'm enjoying this game so much now and after playing a couple of hours i can aim 95 % of my shots exactly were i want them to be and the player faces almost everythime the right direction i want him too.
tnx for the tips guys and c you all online tomorrow ^^
Silellak



Joined: 06/09/2009 22:01:43
Messages: 15
Offline

Okay, so, GST has grown on me quite a bit after tonight. For the record, here is what I changed:

1. After noticing that Virtua Tennis was not calibrating properly in my "default" stance due the location of the sensor bar, I moved it to make sure my default tennis "crouch" - with the front of the Wiimote pointed at the TV/sensor bar - does calibrate it. This seemed to help a decent amount in BOTH games.

2. I finally gave in and realized nunchuck control is absolutely essential. The auto-placement is simply a joke, and I quickly went from constant defeats to actual victories. CLOSE victories, but victories. And it felt far more like tennis, too.

I do wish GST had some sort of visual calibration mechanism ala Virtua Tennis. While it is annoying to get interrupted after every round of play, it is nice to have SOME sort of confirmation that the calibration is sync'd.

For the sake of the WiiMotion Plus, I really hope this sort of constant calibration isn't needed for ALL of the games...
Betz



Joined: 03/03/2009 21:19:28
Messages: 68
Offline

Silellak can you give us your impressions of VT?

WiiTourNet.com - The Wii Tournament Network

Join us for a Grand Slam Tournament!
[WWW]
Silellak



Joined: 06/09/2009 22:01:43
Messages: 15
Offline

wii.Betz wrote:Silellak can you give us your impressions of VT?


Sure, I can try!

First, I think I prefer GST - but only just. Keep in mind, I am in no way a real life tennis player. The closest I've come is playing racquetball in college. Virtua Tennis does have the advantage of not needing a button for lob/drop-shots...but I still can't do a drop-shot for the life of me. I also like GST's visual representation of slices/top-spin, something Virtua Tennis doesn't have, which makes it that much harder for a tennis newb like to me to see and understand how I've been hitting it.

I can't really compare career modes because I honestly haven't played much of either...I've just been trying to get to the point where I can consistently win games. The two games do control differently though, and I think I prefer GST simply because I feel like I at least have more idea what I am or am not doing. With Virtua Tennis, I simply can't tell why the ball is being hit the way it's being hit. At least Virtua Tennis does provide a tutorial for all of its WM+ hits, rather than GST which just tosses you in there.

Anyway, like I said, right now it's GST by a nose, but they are both solid choices. I am curious what review sites will say about Virtua Tennis, if they ever actually get around to reviewing it...
talene



Joined: 06/10/2009 02:28:57
Messages: 11
Offline

this game got a whole lot easier all of a sudden. either im getting better or my M+ is broken......i cant tell which

Silellak



Joined: 06/09/2009 22:01:43
Messages: 15
Offline

One more thing to keep in mind about both games: Nunchuck control is a border-line required. Especially in Virtua Tennis. GST you CAN get by without it, but your game will definitely suffer. In Virtua Tennis, the automatic AI placement is unacceptably bad. I haven't played more half an hour or so of actual gametime (the rest was practice), and I can think of at least half a dozen times where my character just stood there when a ball bounced a step or two away. Since he refused to move, however, my frantic swing was worthless.

Just something to keep in mind.
mwY52



Joined: 06/10/2009 09:49:41
Messages: 10
Offline

cem_ea_id.daithiblair wrote:Many times during a match, and also during practice, I have noticed that my character will be holding his raquet out wide whil I'm holding the wiimote + in front of me (ready to return a serve). Ideally your character onscreen should have his raquet infront of his body with the raquet face perpendicular to the ground. This means that the remote in your hand must be infront of your body, buttons facing up, parallel to the ground. Sometimes your player just wont cooperate, raquet flailing in the air like a muppet. My assumption is that after most points i break out of my tennis stance shaking my hands in victory or defeat, and by the time the next point is ready to be served, by remote is now either pointing up in the air or any direction other than my proper tennis crouch. My recommendation for this is to always have the remote buttons up, face parallel with the ground, before game resets the court for the next point. Again, this is entirely an assumption without any facts other than it seems to work for me.


I have noticed this as well, from the 4+ hours I've played.

The only problem I have with the game is what's been mentioned previously. When a ball is hit to one of the back corners, my character seems to overrun the ball and go to his backhand. It's really frustrating because obviously if I'm running toward a ball all the way across the back of the court, I'm just going to hit the side that the ball is closest to, so I set up for a forehand, then my character overruns the ball and it goes to my backhand so when I swing, the game doesn't detect it.

Other than that, the game is pretty solid. Once you figure out how to hold the wiimote, it all gets a lot easier and shots start going where you want them to. Remember, the side of the wiimote with the buttons is the FACE of the racket. Don't keep the buttons aimed up when you're swinging.
092170



Joined: 06/11/2009 15:06:55
Messages: 2
Offline

Well, the MotionPlus is too sensitive. It really doesn't matter how slow you practice swinging or even play a exhibition, you will still have the problem with it. I was ready when this game came out, but now this MP is just messing it up.
talene



Joined: 06/10/2009 02:28:57
Messages: 11
Offline

my main problem at the moment with M+ is holding the wiimote properly so i can use the D pad.
by extending the wiimote with the M+ dongle it ruins the weight/balance and as a result i keep wanting to hold the wiimote lower down which means the D pad is just out of my reach.

but apart from that im getting the hang of things now

This message was edited 3 times. Last update was at 06/11/2009 22:16:06

LauFu



Joined: 06/11/2009 22:41:19
Messages: 1
Offline

I thought it was just me, but I've had horrible problems with the the control in this game. Not only that, I also find that the auto movement of the character has an incredibly annoying tendency to overrun the ball, forcing some really weak shots.

I have purchased two EA games up until now. (Boom Blox and GST) Both have had horrible control problems that have made the game essentially unplayable for me. But only their games seem to be affected.

I'm going to have a hell of a time justifying buying any other EA games based on these experiences. I wish everyone else the best of luck getting it working.
Grampy



Joined: 04/11/2009 11:27:58
Messages: 45
Offline

I just purchased it yesterday and have had no control issues with WM+. Of course I had read all the tips on thread about the motion control (started by Betz I believe). I can see where someone who didn't read up on the WM+ calibration and tips thread would be pissed.

Its my favorite game I own. Won a few online matches too.
erondo



Joined: 06/13/2009 02:45:06
Messages: 6
Offline

Hi,
this is the first time I post something,
but I'e been reading this forum for months, in order to keep me updated about this game, which I really was waiting for months!

After reading so many different feedbacks I was unsure about how happy I would be with this game, but the only thing I could do was to try it out and get my personal opinion!
The first two days were horrible, I couldn't hit one ball, lost dozens of matches, hated the game as ever. Then things got considerably better, I started to learn little by little how to properly move the wiimote and shots came out the way I wanted more often.
Now I can say am almost in total control of my player, and I'm having A LOT of fun at any tennis match I play.
Of course, sometimes I do something wrong and my player doesn't react the way I want, but the percentage of these shots is now very low, compared to the beginning, when 99% of my shots were like that.
I understood that it is not "Motion Plus Problems", but it is "Our problem": sometimes we want to hit a shot, but we don't make the right movement and blame the Motion plus or the game for not doing what we wanted: we have to learn what to do, how to do it and when, and it's not possible to learn it fast, it takes time and practice.

The bad reviews I read are just because they were expecting to win the grand slam at the first match, but it's not like that! Frustration got them and the result was a bad evaluation.
My suggestion is not to give up, keep playing and you'll be entirely satisfied!

Thanks
K1LLF4C3



Joined: 06/10/2009 21:04:20
Messages: 50
Offline

Well said, erondo. I think most of us had similar experiences. I like having a game with a learning curve! It's been a long time since I've felt that I needed to practice for a videogame!

And yeah - sometimes, SOMETIMES, the controller doesn't do what I want it to do. But when I play tennis, the racquet NEVER DOES WHAT I WANT IT TO DO. So I'm used to this kind of treatment. I just chalk these up to twigs on the court, gusts of breeze, bad luck, distraction, poor sleep habits, and all the other excuses that I would think of if I were playing tennis outside.
remrusty


[Avatar]
Joined: 06/13/2009 08:38:39
Messages: 51
Location: Adelaide, Australia
Offline

hey guys, i had they same awful problems, but i have figured it out.
the backswing in preperation for the shot, is the most important movement!
i actually made a quick diagram(only using a pic of the normal wiimote)
even though these tips are for wii motion plus.

read this first though.
you want buttons facing up.

now waiting for the ball.

1)face wiimote forward.

2)when opponent hits the ball, decide ASAP if you want forehand or backhand.
then move wiimote as 90 degrees as directed in the picture - parallel to the TV.
this is the most important movement, the preperation. this decides what your player will do, meaning no more random backhands when you wanted a forehand.

3) now trying to time this right (the better timing the better accuracy)
move the wii mote matching the picture to place the shot, as seen.

4)on top of the movement in #3, you can lift the mote for top spin, or drop it for slice.



give this a go, it has been working great for me.

Just forget how the player moves in practice, obviously the scaling back of wm+ actions has compromised alot of what we were hoping for in 1:1 movements. and in now is nothing the the producers demo video.

Hopefully EA can add an update for an option to have the hardcore -prescaled back wm+ in play.
Mordeus



Joined: 09/10/2008 18:58:00
Messages: 8
Offline

erondo, while what you say its true - that we shouldn't expect to win from start, atleast I expect to loose because I got outplayed, not because I couldnt control my avatar.

What this game lacks is feedback. It should take some time before you master the game, that is the case of almost every game out there, but with this one, you dont get any indication on what you are doing wrong. I've read alot of posts here, and written some myself, and it seems perfectly clear that many players, including me, dont know why we fail. And that's cause we dont get any feedback.
And as pointed out before - why is there no real tutorial? Seeing this is one of the first games using WMP, there really should have been one. It could be really simple, like a version of the Training Court, but with a trainer telling you to hit different parts of the court. And when you missed, he would tell you why! It would just need to cover the basics, then you could get the option to practice all the different kinds of strokes, with feedback, until you get it.

Im not sure, but it seems like there was no real external testing during the deelopment of the game, or they would have noticed all the frustration new players get. And they would have created this Practice Mode. Perhaps they had to rush the game so they coul release it with WMP, I dunno.
Grand Slam Tennis Forum Index > Grand Slam Tennis General Feedback
Go to: