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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 13:57:10
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vcczar
Joined: 08/03/2009 22:26:57
Messages: 19
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Simple: Put franchise mode back on the Wii. Everyone who bought the game already should get it through a free downloadable add-on. This game means NOTHING to me without Franchise Mode.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 15:52:01
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Ridgeville
Joined: 11/06/2008 18:29:30
Messages: 9
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I've been playing Madden since i was 10, im almost 20 now. I've dealt with the bad graphics and gameplay over the years, and have dealt with the subtle changes. Each year, it seems as if you're taking something away from the game and then in turn add something new.
In comparison to 2009, the graphics are better, that's plain to see. The picture quality is tremendous. Everything graphical about this game is a plus.
That's the problem. Football fanatics don't turn the Channel to ABC, NBC, ESPN, or the NFL Network to see great graphics, they turn it to see the game.
The gameplay still needs improvement.
For reference, I ask that you go on youtube and look up apexisfree.
These problems don't bother those who play the game for the big hits and big plays. These issues bother those who wish to take control of their favorite team only to be disappointed in the end.
The glitz and glamour is fine and dandy, but the gameplay is terrible.
Examples:
Running Game:
http://www.youtube.com/watch?v=6OHe6T6B2tY[/url]
http://www.youtube.com/watch?v=ftpoaDhZCwA[url]
Passing Game:
http://www.youtube.com/watch?v=k7mn08TgSmw[/url]
Defense:
http://www.youtube.com/watch?v=Ox0bYzi3UsI[url]
Just a few things. The rest you can see in his channel.
I would like to contiune playing Madden, but I sincerely ask that you get more football fanatics involved with the next development. Get more involved with the community that plays this game for simulation and not for the highlights and glitches. If possible get some football greats and football players views on this game concerning GAMEPLAY[/b].
The true gaming community is asking for this.
Thank you in advance...
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 16:29:47
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jennadog
Joined: 09/13/2008 15:20:23
Messages: 12
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I just got Madden 10 today for the 360. Every time I exit a game, when I get back to the main menu the screen is locked up. I can't select anything. I have to re-boot to get it working again.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 17:40:24
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shagwell
Joined: 06/26/2009 21:30:43
Messages: 572
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first off...EA..
I would like to say Madden 10 on the PS3..is a step in the right direction...
Player Models..look excellent..
All those little things you added to the presentation...definitely did not go without notice by me...
The time and effort..spent building this game..is appreciated...
It does appear as though...you are listening to your loyal consumers and trying to implement..at least some of what we say...
And I like how the lead developers interact with the gaming community...keep doing that...
I just bought the full game..so I don't have a final review yet...but I just wanted leave a post...to let you know..that there are some people out here..who notice the effort...
This message was edited 1 time. Last update was at 08/14/2009 17:41:52
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 17:43:10
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Bayareaberg
Joined: 08/14/2009 19:27:06
Messages: 1
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I would like some honest explanation for the player ratings on PS2.
Here's a list of players that were rated as being slower than Brandon Jacobs at 94 speed and Hines Ward at 93.
Chis Johnson, 93
Ahmed Bradshaw, 93
Slaton, 92
DMF, 92
MJD, 92
LT, 91
Reggie Bush, 90
Clinton Portis, 90
Marshawn Lynch, 87
Santonio Holmes, 92
Greg Jennings, 92
Steve Smith, 90
Randy Moss, 89
CALVIN JOHNSON, 87!!!!!!!!!!
Brandon Jacobs would be 30 yds behind any of these guys if they raced for 100yds. Not to mention the fact that his strength rating is 58...he's 6'4" 240...probably the strongest back in the NFL. I don't know the system they used, but it was waay off. Please tell me the online rosters will fix this.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 19:44:48
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SheikStyles
Joined: 08/14/2009 21:39:41
Messages: 1
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I just had someone on-line use a cheat on me that has the refs call holding on you every time you attempt a field goal or extra point. I am highly upset that a bug like THIS that can totally ruin an on-line gaming experience is involved in Madden 2010! These types of things should have been ironed out 10 years ago! Also, I wanted to report this cheater but not sure how. Any help??
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 21:09:19
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ImSkyKid
Joined: 08/14/2009 22:39:30
Messages: 32
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There is and has been a problem with 3-4 defenses in Madden. I've been thinking about this issue for a while and here is a realistic suggestion.
I don't know anything about game development and logic... but I think this would be a good start.
Separate Depth Charts for 4-3 and 3-4 teams. (This is just an example)
CB---------- 5T--- NT--- 5T---------------- CB
-------DE/OLB- MLB - MLB- DE/OLB--------
----------------S ---------- S-----------------------
5T (5-technique for lack of a better term), NT, and DE/OLB would all have their own specific rating qualifications. You want Glenn Dorsey to be your NT? Well his rating is going to take a hit because while he might play well as a DT in a 4-3, there are different attributes that make a 3-4 NT more effective.
The 5T for laziness sake their rating qualification could be the same as or close to DT ratings... but a different position would be nice because they have different responsibilites/attributes required to play the position.
Finally, what makes the 3-4 nightmares for QBs, the DE/OLB. Having a totally seperate rating for this position would eliminate the ability to plug any OLB in and be sucessful. Derrick Brooks is a HOFer but would not survive as an OLB in a 3-4. They need to have ratings similar to (but not exact) of DE. This way when you switch a low-70s Vernon Gholston to DE he doesnt go up to 90. But there should be a slight drop off when you switch a DE to DE/OLB because of coverage responsibilites.
Another thing this would improve is the Draft in Franchise Mode. The CPU Cowboys would not draft a DE who is 6'3" 255lbs and expect him to play the 5-Technique in their 3-4. Instead, players who have the DE/OLB position would default to whatever position best suits them for the scheme they are drafted into. Same would work with Free Agency when say Shawne Merriman isn't resigned. Instead of going to the Saints to play OLB, he would be switched to play DE because that is what their scheme dictates (much like how OLB Greg Ellis for the Cowboys is now DE Greg Ellis for the Raiders).
Make the players for these positions prototypical in size as well. NTs should have the correct frame... 6'-6'5" 310-360. DE/OLB 6'-6'5" 245-270.
Simmed stats in Franchise are skewed because the same sim logic is applied to both 3-4 and 4-3 teams where DE's and DT's get the most sacks, when we all know that is FALSE! Creating all new positions and depth charts would allow for stats to be realistic and a good step in the right direction for gameplay.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 22:10:43
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MegaBearsFan
Joined: 05/03/2008 23:28:42
Messages: 180
Location: Las Vegas, NV
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Very pleased to see the accelerated clock return, however, I think it leaves users with too little time to make pre-play reads, adjustments, audibles or even send a man in motion. I think ticking the clock down to 16 or 19 seconds would work better.
Also, I think it would be cool if the player could set the run-off amount for the player and AI seperately from one another since the AI takes significantly less time than a human user in most cases. A human run-off of 15 seconds and AI run-off of 20 would probably be pretty well balanced.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 22:13:03
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MegaBearsFan
Joined: 05/03/2008 23:28:42
Messages: 180
Location: Las Vegas, NV
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Oh, I also think it would make perfect sense for the accelerated clock to remain on even when inside of the two-minute warning. It would make clock management more important, and it would make QB kneels a little less boring.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/14/2009 22:30:58
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Jedi Master Ed
Joined: 01/06/2008 17:44:34
Messages: 44
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I love the gameplay, it is the best madden by far as far as that goes, but I think that like someone previously stated, every year you add something, you cut things. If you can continue to use the same voice dialogue from 7 years ago, why can't you keep substitutions in? last year you finally added them to Next-Gen, and now you went and took out the ability to make them pre-game. Not to mention you cannot make special teams subs.. Madden 09 best feature was that it remembered every single 1 of your subs, even during the next season (did get annoying at times but overall was great).. Also, the game clock needs to be more realistic. In the 2 minute drill when I'm low on time, and I call a no huddle hurry up, everyone walks to their positions (QB specifically), and if you get within field goal range and there is say 40 sec. left, you get tackled in bounds, don't do a hurry up, pick a field goal, your entire unit is out there at 39 seconds.. Did they all transport into position? no it takes at least 10 seconds to get all the players on and off the field to kick a field goal, not .3 seconds. I love the speed differentials etc, but the substitutions being changed from how they were in 2009, and the game clock not running properly is bothersome..
p.s. Bears have run the "wildcat" called the "Cane" package with Forte, or Hester, and will do so again this year, yet there are only about 5 new plays in the Bears play book. The screens to Forte in the middle of the field (so glad you added them), and 1 WR reverse to Hester.. I realize that Ron Turner and the Bears aren't the most creative offense, but you could have at least added some plays or packages with Cutler being in. It's basically the exact same play book for 3 years, put a little time into that please.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/15/2009 05:49:58
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thebestcoach
Joined: 08/15/2009 07:34:02
Messages: 21
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2008 was awesome
2009 was unplayable
2010, they fixed a few things, but its still overall terrible.
Heres why:
1. The high snapping and low snapping.
This creates a delay in the qb from throwing the bal. Which means that if a guy is open immediately, and you press his button once, twice? NOTHING. you have to wait… Thanks ea. I guess too many people were using the shotgun formation. Sure this happens in real life and that’s great, but not like every third play.
2. The hot routes.
Want to go straight right or left? forget it.. you must run into coverage on every hot route play..so go f- yourself moron. Want to go diagonal? you can, but it's even more useless. E-A does not want you to use custom routes.. face it. 2009 sucked really bad, but at least they had that going for them. (time to take that away too.)
3. Not fixing stuff.
How many of us are going to have to complain about the chipping fly route glitch? We've been complaining about that for years. "Go across the middle Owens.. you want to tell me why you changed your route to fly when someone touched you?" "Because I'm dumb."
4. Running away from the blockers on EVERY defensive play.
Last time I checked the shortest distance between two points was a straight line. Chances are you're not going to get to the qb. There is a blocker right in front of you, why is the entire defensive line running away and trying to round around the whole offensive line? No one in real life does that, they push the guy out of the way and go straight at him. They don’t try and avoid the entire line. The only time it will work is when the blocker in front of the lineman decides to run at him and block. Otherwise the lineman won't take him, he will take the guy next to the guy in front of him, or run completely away from the line. When's the last time you saw in real life, the nose tackle run away from the center and try to run around the left tackle? By the time he ran around the entire line the QB could have a picnic, make out with his center, pick his nose, and think about his life as a dummy. EA needs to watch more football, linemen do not run away from their blockers. Ea has never heard of linemen trying to get lower or attacking the line directly.
5. Superman offensive line glitch speed.
Sometimes, more often than not, if you as a linebacker, or lineman magically make it past his blocker, a guard, or tackle on the other side of the line will teleport and block you. It defies the laws of physics, don’t even see frames where his legs move (they sort of slide) and instantly you get pulled into his block.
6.The hiking glitch..
9 times out of 10, there is a slight stutter when the qb hikes the ball. It's more of an irritant than anything else, but when it makes the information from your controller to your receiver lag because of it, it no longer becomes an irritant, and becomes rage.
7. Breaking tackles.
You thought 2009 was easy? Well, get prepared to break practically every tackle. Anyone that even sucks at playing madden has a 90% chance of breaking the first tackle. The fact that they slowed down the game makes it even easier. Nice way to make fans think that gang tackling was going to be useful. All it manages to do is slow the guy down. thanks. It was better when corners were able to tackle running backs. (while they are able to break their tackles in real life, the ratio isn't 90% of the time they are going to break through)
8. Dropping the ball.
This year there is an increasingly higher amount of dropped balls if you catch it and get hit right after. While this happens in the NFL, it doesn’t happen 9 times out of 10. The ratio is seriously screwed in this game.
9. The inability to do plays consistently.
The eagles about a decade ago have run the same play over and over again, in the playoff game against the dolphins. And the Celtics in the NBA had an idea of, running the same play until the other team proves that they can stop it. The NFL doesn’t do this, rather if a play works it’s a rule that you have to run a completely different play. Me as a consumer shouldn’t be forced to this rule, because if a defender is out of position and the receiver is open, he's not going to drop it every other time you use the same play twice.
10. Focusing on useless additions rather than on the physics of the game.
You, as a game company only have so much time and so much money to put into a video game.
Rather than wasting time and money on, things like the QB talking on the phone, why don’t you fix the glitches and the physics of the game?
Nope, I'd rather see the chain gang every single f-ing time and not being able to skip it.
Thanks a-holes.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/15/2009 05:54:55
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thebestcoach
Joined: 08/15/2009 07:34:02
Messages: 21
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Please ignore people that say that you should focus on things like superstar mode. or chips in peoples helmets.
I thought the idea was to create a game that would "play" like the nfl.
Im a graphics * just like anyone else. Maybe moreso.
BUT
First make it PLAY like the NFL then if you want to make the fans in the staduim wave their arms or flip someone off, then fine.
Anyone that says otherwise is just wrong.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/15/2009 05:57:49
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thebestcoach
Joined: 08/15/2009 07:34:02
Messages: 21
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Adding something like "create a play" would be a huge improvement on that.
Since it would theoretically fix things like linemen or players doing stupid things.
Plus in real life, people make their own plays.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/15/2009 06:50:12
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Angelus2293
Joined: 08/15/2009 08:44:16
Messages: 2
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What happened to the game?? I cant believe you guys at EA took the best football series ever and just wrecked it. I mean come on. More then half the formations are gone, there is no longer an owner's box option in franchise, All the juke buttons are gone. NO HIT STICK?????? Are you kidding me? there isnt even a tackle button. QB vision is gone. So pretty much you guys took out everything that made all the other games fun. I mean you cant even create your own playbook anymore. All the pre-snap options are gone, now you cant review your play before the snap, you cant change single players routes without changing the whole play. Before if you saw the defence overloaded to the left you could change your play to the right, or move the full back over to block. No more  With PS3 you're supposed to be able to have more things not less. I am very disappointed EA. I will be returning my game and you have lost a customer.
This message was edited 3 times. Last update was at 08/15/2009 07:18:29
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.26) 08/15/2009 12:36:01
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jasonmillar
Joined: 09/07/2008 08:30:44
Messages: 285
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I've been playing the game for a couple days now. One thing that stood out right away is how the CPU basically quick snaps the ball as soon as the O-line is down and set...this was a problem with last year's release and was fixed when the first patch came out...if there is any way this could be done again, where the CPU would wait about 5 sec or so b4 snapping ball, that would be awesome, it's almost impossible otherwise to make presnap defensive adjustments. thanks for listening
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