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I-Got-Da-Yips

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Joined: 08/21/2009 08:46:40
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1.) Driver distance is fine. Make all drivers regardless of classification have same distance. Iron distances are fine, also make all classifications of irons have roughly same distances. Distance is not determined by type of club being used, but rather in the knowledge of the player using it. And seeing that all of our players are assumed to be pro caliber the knowledge is inherently applied. If more distance is desired from a club make that distance come from length of use (simulating familiarity).

2.) Scrap club tuner. Power, Workability, and Spin...gone. This will eliminate ungodly distances/laser like precision of all clubs.

3.) As mentioned in post above, allow for a +1 to +5 (or -1 to -5) degree bend to be made to all irons and wedges. Period.

4.) Loft of drivers and woods set when chosen. Further modification cannot be done.

"How do you hit your 7 iron 150 yards and make it stop on a dime?" an amateur golfer asked Ben Hogan.

"How far do you hit a 7 iron?" Hogan queried.

The response, "120 yards."

"Why would you want it to stop?!" snapped Hogan as he walked away.

ER1CKSON

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cem_ea_id.I-Got-Da-Yips wrote:1.) Driver distance is fine. Make all drivers regardless of classification have same distance. Iron distances are fine, also make all classifications of irons have roughly same distances. Distance is not determined by type of club being used, but rather in the knowledge of the player using it. And seeing that all of our players are assumed to be pro caliber the knowledge is inherently applied. If more distance is desired from a club make that distance come from length of use (simulating familiarity).

2.) Scrap club tuner. Power, Workability, and Spin...gone. This will eliminate ungodly distances/laser like precision of all clubs.

3.) As mentioned in post above, allow for a +1 to +5 (or -1 to -5) degree bend to be made to all irons and wedges. Period.

4.) Loft of drivers and woods set when chosen. Further modification cannot be done.


I think the tuner should be scrapped as well, but, that's not the reason people throw darts all day. People have been doing that long before the club tuner was ever in the game.

I still think drivers are too long. No one on the planet averages 350-370 per drive. Most people just like hitting it far and driving greens so they say the distance is good (not saying you do).

Another suggestion EA, fix the flight path on the woods. A wood has more loft than a driver yet when I hit my 3w it's like skipping a rock on a pond.


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I-Got-Da-Yips

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cem_ea_id.ER1CKSON wrote:I think the tuner should be scrapped as well, but, that's not the reason people throw darts all day. People have been doing that long before the club tuner was ever in the game.


Agreed. Dart throwing, laser-sighting golf is not just because of club tuner. Club tuner does factor in significantly, however. Club tuning to the dart throwers is exactly like giving Usain Bolt a steroid - it's really not necessary. And club tuning to the non-dart throwers is exactly like giving every other runner a steroid when Usain Bolt is given one - it's not going to change anything.
Factor in the complete lack of realism of this particular feature, and there is significant ground for crumpling it and tossing it to the trash heap.

cem_ea_id.ER1CKSON wrote:I still think drivers are too long. No one on the planet averages 350-370 per drive. Most people just like hitting it far and driving greens so they say the distance is good (not saying you do).

Another suggestion EA, fix the flight path on the woods. A wood has more loft than a driver yet when I hit my 3w it's like skipping a rock on a pond.


350 to 370 is for Amateur right? Or is that TP?

Agreed on the woods observation. My 5 wood plays like a 9 degree driver.


"How do you hit your 7 iron 150 yards and make it stop on a dime?" an amateur golfer asked Ben Hogan.

"How far do you hit a 7 iron?" Hogan queried.

The response, "120 yards."

"Why would you want it to stop?!" snapped Hogan as he walked away.

holeinonesock


Joined: 10/04/2009 04:47:17
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I think in tour pro, club distances should just reflect the average shot distances of the real tour pros. I also think that the club tuner should be scrapped on tour pro level, in fact next years game needs a total makeover and seperation, where you can either choose to play on novice/amateur and play the game as a full arcade game or play on tour pro where you can play a realistic full simulation of golf. `Tiger Woods 11` should try to emulate the other EA Sports games like Madden 10, Fifa 10 or the NHL and NBA games that are striving to create more realism. Obviously you have to cater for a broad audiance, but in tour pro mode, should we really need to purchase a new wristwatch or hat or tee shirt in order to be able to hit the ball better?
I-Got-Da-Yips

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cem_ea_id.holeinonesock wrote:I think in tour pro, club distances should just reflect the average shot distances of the real tour pros. I also think that the club tuner should be scrapped on tour pro level, in fact next years game needs a total makeover and seperation, where you can either choose to play on novice/amateur and play the game as a full arcade game or play on tour pro where you can play a realistic full simulation of golf. `Tiger Woods 11` should try to emulate the other EA Sports games like Madden 10, Fifa 10 or the NHL and NBA games that are striving to create more realism. Obviously you have to cater for a broad audiance, but in tour pro mode, should we really need to purchase a new wristwatch or hat or tee shirt in order to be able to hit the ball better?




Exactly. In this split they should quit altogether linking distance, accuracy, and short game to items.

Club distance should be set at a base integer for all CAGs and linked to a new set of attributes under a new system of advancement and through a series of point allocation should distance increase - often at the expense of accuracy but not always.

"How do you hit your 7 iron 150 yards and make it stop on a dime?" an amateur golfer asked Ben Hogan.

"How far do you hit a 7 iron?" Hogan queried.

The response, "120 yards."

"Why would you want it to stop?!" snapped Hogan as he walked away.

ER1CKSON

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cem_ea_id.I-Got-Da-Yips wrote:

350 to 370 is for Amateur right? Or is that TP?

Agreed on the woods observation. My 5 wood plays like a 9 degree driver.



Yes, that is on Amateur. However, it is quite possible to hit drives this far in TP given the right wind/elevation (rare unless your playing very windy conditions a lot). I think the TP driving distances are fine. I think they go too far still in Amateur though.

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Gcthunder


Joined: 06/08/2009 14:26:23
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In regard to the club tuner discussion above, I only used the club tuner once to set up my clubs and then never touched it again. That being said, I would still like to see this feature in the game because it seems fairly realistic. Golfers have techs constantly tweaking their clubs, so this is a fairly realistic feature. A tech can help a golfer find more distance, get a new shot shape, or adjust the fade/draw tendencies of a club. However, the first two are really only effectively done through shaft mods, while the later can be met with perimeter weighting. So If you want to keep the tuner option but make it more realistic do the following:
Workability: The better the club head and shaft combo, the more workable the club can be.
Shape: All in the shaft
Distance: All in the shaft as well
F/D Tendency: Club Head

This will at least give shaft purchases more purpose in the pro shop (but please, allow different shafts for woods, vs irons and putters. I hate having to put a colorful graphite shaft on my blades).


In regard to distance, I feel there needs to be a power up option in tour pro. Bottom line, I saw 400 yd drives this year on the tour (with slope helping but no wind) and I saw Tiger laser 190yd 8 irons. Neither of those can be done in tour pro (maybe I am wrong?). I know people will call that an arcade feature that doesn't belong, but I play tour pro because I want to experience the closest thing to real golf. I agree that 400 yd drives should be a rarity, but if your character is built up enough it should at least be a possibility. If Tiger can do it in real life, I should be able to do it on tour pro.

So long story short, average distances are fine the way they are. But "outlier" max distance should to be upped w/ some sort of power boost (that doesn't have to be available on every hole or every shot). You could even create a system like the do-overs in Madden where the player select how many monster shots are available each round (or during an online match).

This message was edited 1 time. Last update was at 10/05/2009 08:59:06

Trojan11x


Joined: 04/17/2008 09:00:06
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I am getting to this a little late, and have not read all the posts. IMO, I think the driver distance is fine. The irons are too long, and the wedges are ridiculous. There is no way you should be able to hit a PW 200 yards, AW 180yards....etc.
EAcom Golf Tim
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IMO, all clubs should correspond to actual PGA TOUR distances. Why? To minimize the propensity of driving par 4's and the incredibly unrealistic number of holeouts that are causing -20 to -30 + scores. The driver distance alone is causing this game to be a drive/pitch/chip style of game and has almost completely taken the long iron gameplay out of the mix.
Oblong
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MAIN.EAcom Golf Tim wrote:IMO, all clubs should correspond to actual PGA TOUR distances. Why? To minimize the propensity of driving par 4's and the incredibly unrealistic number of holeouts that are causing -20 to -30 + scores. The driver distance alone is causing this game to be a drive/pitch/chip style of game and has almost completely taken the long iron gameplay out of the mix.


It's not the distance, it's the accuracy. Many of us are laying up to hit a 1 iron as opposed to a wedge because you can be just as accurate with a long iron as a short iron. This is especially true when you have heavy wind in your face, a wedge reacts worse than a 1 iron to those effects.

It's not the distance, it's the accuracy. Golfers take the risk reward of driving farther off the tee so they can use a shorter iron or wedge. In TW golf, there is 1.) no risk/reward for hitting a driver as far as you can and 2.) no real benefit for being closer on your approach because you can dial in a long iron as easily as a wedge.

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EAcom Golf Tim
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xbox.Oblong wrote:It's not the distance, it's the accuracy. Many of us are laying up to hit a 1 iron as opposed to a wedge because you can be just as accurate with a long iron as a short iron. This is especially true when you have heavy wind in your face, a wedge reacts worse than a 1 iron to those effects.

It's not the distance, it's the accuracy. Golfers take the risk reward of driving farther off the tee so they can use a shorter iron or wedge. In TW golf, there is 1.) no risk/reward for hitting a driver as far as you can and 2.) no real benefit for being closer on your approach because you can dial in a long iron as easily as a wedge.


I have heard this before and I agree that the accuracy with which you can hit irons is ridiculously easy. I still maintain that the distances aren't helping and a combination of realistic distances along with an escalating difficulty as you move from LW to 1 iron is the solution....
Gcthunder


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MAIN.EAcom Golf Tim wrote:The driver distance alone is causing this game to be a drive/pitch/chip style of game and has almost completely taken the long iron gameplay out of the mix.


This has been a problem in actual golf for years now. Technological advances are forcing courses to make holes longer and longer to combat this. But the truth is any pro who averages 300yds can be driver, PW into many of the par fours out there. But most choose not to because of the risks involved.

The points about accuracy above are on the money, though. How often is the best strategy in TW to blast it over the trees or to land a draw/fade w/ pinpoint accuracy? And how many holes do you use driver where Tiger would pull out a three wood? The issue is that we are just as accurate with a driver as with a 3 wood and even a 1 iron. So why club down? The risk is so minimal in this game that it makes no sense to pull out a 5 wood on a par 4. In fact, the only times we ever club down is for severe doglegs (like the Pebble #3) or when a fairway runs out after 310 yds.

The question is, would you like the game more or less if it took the driver out of your hands a few more times per round? I think I would...
lav01


Joined: 02/26/2009 20:37:18
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pebble #3 you hit it through the trees. even more realistic.

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DlhardUNCFAN

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cem_ea_id.TibMikeD wrote:.


- Create the tees and tee boxes random locations, which could make certain holes play totally different. Also, this will make holes play much longer.
- Have were you can position the ball from the tee where you want to place it instead of having to hit from the middle of the tee's every time. This would be a nice feature to have playing the daily tournaments.

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CSO_SUB.DlhardUNCFAN wrote:
cem_ea_id.TibMikeD wrote:.


- Create the tees and tee boxes random locations, which could make certain holes play totally different. Also, this will make holes play much longer.


Not going to happen with licensed PGA TOUR courses.


CSO_SUB.DlhardUNCFAN wrote:- Have were you can position the ball from the tee where you want to place it instead of having to hit from the middle of the tee's every time. This would be a nice feature to have playing the daily tournaments.


Agree 100%.
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