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Battlefield Bad Company 2  > Battlefield Bad Company 2 General Discussion
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ATC1995

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Joined: 10/13/2009 17:06:14
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This has been in Battlefield games though...
melodicmizery


Joined: 08/29/2008 07:41:17
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Location: cleveland ohio
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cem_ea_id.steeleye5 wrote:any notice with the snipers you have to scope out just to take another shot, i kinda don't like that cause you can easily lose the guy ur shooting at then end up get the wrong end of the stick.



i used the sniper kit last but still hate the changes they made

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z0ky


Joined: 11/08/2009 11:45:41
Messages: 88
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did u try bullet drop from really far distance? It's not like the bullet travels 100m before falling on the ground
brandonreid187


Joined: 11/19/2009 23:03:05
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i love the fact that you have to un-zoom to re-shoot... makes it more realistic and balanced as someone else said
xGreatWhiteHype...


Joined: 07/14/2009 17:10:19
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ps3.crbeezy wrote:if you want to look at this from a realistic perspective, which i assume the game is trying to portray, then you would know/understand that only bolt action rifles require you to reload after every shot as opposed to those automatic rifles with 5/6 in the clip. and if im not mistaken, i thought i saw some unlockable rifles that werent bolt action, but we wont know until they fix the point system.


If you wanna look at it from an even more realistic perspective, you can manipulate a bolt while still sighting....
PANTERA_DIME


Joined: 11/20/2009 16:35:11
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ps3.Grumdor wrote:Ya i go with balance the bolt action rifle are so much more precise they need to balance it out,plus its a nice realism touch.
Anyhou i too unluck the QBU88 so there's a few semi-auto sniper rifles from the looks of it all the old favs are back.

What bugs me is i hurd them talk about bullet drop and i don't see none anyone else??


You're not firing far enough.I took a shot from the start of the Atackers corner.

I was behind the busted Humvee about 10 feet forward in the middle of the spawn point.

Took a shot at a standing still enemy all the way past the first gates on top of the building with alpha objective.

The bullet droped an entire notch on the scope,I missed,watched where bullet hit lifeted scope one notch to enemy head fired head shot......also most medium/long shots drop aprox. half notch aim half notch higer youll get more head shots. exstreme distance lift 1 whole notch
Hivess


Joined: 11/22/2009 12:48:37
Messages: 7
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Well you can't put another bullet in without scoping out, take a gun and try it :F
xGreatWhiteHype...


Joined: 07/14/2009 17:10:19
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cem_ea_id.Hivess wrote:Well you can't put another bullet in without scoping out, take a gun and try it :F


Untrue. Anyway, most bolt action rifles aren't 1 shot only anyway. You generally have a magazine of 5 rounds, just need to reload with the bolt, not open it up, chamber a new round, close it back up like you're thinking.
PANTERA_DIME


Joined: 11/20/2009 16:35:11
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Sorry for second post,but I wanted to touch up on this subject.
Leave how they made this one alone they have nailed it "between the eyes".

The only thing I want to be changed is kill cam.Despite what every one says
about the map being too vast it isnt. I have shot someone from a new spot and
relelntlesley seen them come reach around and put a bullet in my *.
Vise-versa people sniped me from blocks away I knew exactley where they are most of the time.
GodsHolyMember


Joined: 10/27/2009 14:39:06
Messages: 357
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cem_ea_id.steeleye5 wrote:any notice with the snipers you have to scope out just to take another shot, i kinda don't like that cause you can easily lose the guy ur shooting at then end up get the wrong end of the stick.


You know, there's a trick I learned recently that can solve your situation completely!

all you have to do is the following...

Step 1) while in-game as a sniper, right after firing, exit the game

Step 2) remove the CD and insert any Deathmatch-type FPS game of your liking (Unreal Tournament or Quake # works great)

Step 3) play that game instead of complaining about not being able to rapid-snipe in Battlefield because you can't pull off headshots

...Step 4) Profit!!!

Anyway, in all seriousness. The sniper role IRL is not supposed to be an easy job, its one of the most elite and specialized military roles around. Not everyone can become a sniper IRL because of the difficulty. In order to prevent the opposite from happening in-game and all players picking sniper by giving people a crutch such as not having to reset their aim after each shot, DICE has made this class a little more difficult to use.

as others pointed out, be patient, go for 1-shot kills that you can pull off. Snipers are great for disruption and use precision weapons, not machineguns, not railguns, not lasers. Pick your targets carefully and take the shots that you can that will both help your team and keep you concealed

If anything, I think sniping is still too easy. But BC2 is supposed to be more arcadie than the standard Battlefield games, so I am not arguing that more difficulty should be implemented in this. But it would be nice for DICE to create more realistic bullet-drop with all of the weapons and give snipers the unique ability to adjust their scopes for zeroing in at distance in BF3. Make sniper the precision class rather than the railgun class like COD4 and others
--like assigning a button, that when pushed while aiming down range (scoped in), the game then shows an animation of the player adjusting the windage and elevation gauges on the scope to zero it in on that distance being fired at. once zeroed-in, the crosshair's center mark will be accurate at that specific range, hence, for all objects closer than that zeroed range the sniper would need to aim above the center-mark and all objects past that range would need to aim below center (as is the case now for drop). To reset the scope, the player could just push the zero-in button again when not scoped-in.

This message was edited 1 time. Last update was at 11/23/2009 12:12:52

J.Groundup

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Joined: 02/06/2009 11:46:42
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Location: Beerville
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Good points.

Also, I'd like to point out that in BC2 at any given moment, maybe 50% of the players are snipers. That would NEVER be the case in real life. I'd like to see a limit on the number of snipers per round or something. Like maybe each squad can have one and only one. And those people not in a squad don't have the option.

I get tired of being the guy running into the fight, and getting mowed down because all my wussy friggin teammates are in the hills 500 yards away. Come on guys, it's a combat game, GET IN THE COMBAT.
GodsHolyMember


Joined: 10/27/2009 14:39:06
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BF_SUB.J.Groundup wrote:Good points.

Also, I'd like to point out that in BC2 at any given moment, maybe 50% of the players are snipers. That would NEVER be the case in real life. I'd like to see a limit on the number of snipers per round or something. Like maybe each squad can have one and only one. And those people not in a squad don't have the option.

I get tired of being the guy running into the fight, and getting mowed down because all my wussy friggin teammates are in the hills 500 yards away. Come on guys, it's a combat game, GET IN THE COMBAT.


I disagree. Putting a limit on the number of a particular type of player-class will only end up making it even more difficult to level as a specific class, and most servers would start kicking people so that they can free-up the sniper class spaces for their clan-mates. Also, certain maps lend themselves to sniping more than others, and would turn into turkey-shoots if people would be unable to counter-snipe a decent sniper because too many noobs are filling the role. Also, AFK's that pick the sniper class and then go idle would become a major neusance.

too many snipers is simply the result of the class being way too easy to use. It should be extremely hard to use the sniper's weapons. I would suggest making it so the weapon is horribly inaccurate while moving and increase the amount of time it takes to steady the weapon when entering a firing position (to keep players from quickly crouching, scoping in, and then firing in rapid succession). Maybe go as far as making it so that the weapon cannot be fired while moving or unzoomed (but that might be too extreme).

Also, this problem is self-balancing in terms of a team's success, snipers don't tend to get a very high score or help the team much, they just die less frequently in most BF games. Hence, a team with too many snipers is just going to lose from not capping flags or defending heavily assaulted territories. Most of these players will always suck. Others are practicing leading their shots and getting good at aiming in other scenarios, but for the most part. Noobs are a part of these types of games no matter what. Just find ways of enjoying playing the game. Learn to become more autonemous and defend areas by yourself, or squad-up and work with a small team of good pople, remember, your opponent likely has just as many noobs and idiots on their side as well.

This message was edited 1 time. Last update was at 11/23/2009 11:08:53

J.Groundup

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Good point. Maybe that's what I was ultimately getting at. Snipers in nearly every game I've ever played are so horribly overused. In the Battlefield games however, snipers are not what wins the round. If making the class more realistically difficult to use is possible, I'm all for it.

The classes are called Recon for a reason. The ability for a sniper to spot out targets and such for the guys on the ground is probably their biggest contribution. Unfortunately that's not what sniper-folk tend to do. I'm glad this game gives bonuses for spotting out targets. Maybe that will boost that aspect of what snipers SHOULD be doing.
xGreatWhiteHype...


Joined: 07/14/2009 17:10:19
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BF_SUB.J.Groundup wrote:Good point. Maybe that's what I was ultimately getting at. Snipers in nearly every game I've ever played are so horribly overused. In the Battlefield games however, snipers are not what wins the round. If making the class more realistically difficult to use is possible, I'm all for it.

The classes are called Recon for a reason. The ability for a sniper to spot out targets and such for the guys on the ground is probably their biggest contribution. Unfortunately that's not what sniper-folk tend to do. I'm glad this game gives bonuses for spotting out targets. Maybe that will boost that aspect of what snipers SHOULD be doing.


Maybe you need to play like this is a war game and always be under cover? When running from cover to cover, zig and zag, don't make it easy to plot your movement.
GodsHolyMember


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BF_SUB.J.Groundup wrote:Good point. Maybe that's what I was ultimately getting at. Snipers in nearly every game I've ever played are so horribly overused. In the Battlefield games however, snipers are not what wins the round. If making the class more realistically difficult to use is possible, I'm all for it.

The classes are called Recon for a reason. The ability for a sniper to spot out targets and such for the guys on the ground is probably their biggest contribution. Unfortunately that's not what sniper-folk tend to do. I'm glad this game gives bonuses for spotting out targets. Maybe that will boost that aspect of what snipers SHOULD be doing.


Ooooh! I like that. I don't have a beta code, nor the time (yet) to play BC2, so I am not aware of many of the nuances of the game, other than what I've seen/read/watched. I like that spotting gives a bonus.

Don't worry, many of the BC2 players are completely new to the Battlefield style of teamplay. Those coming from other XB360/PS3 FPS's are not experienced with highly team-oriented games. But as leveling to new weapons/items becomes more difficult, they'll learn to utilize the other features for building their score such as revives, heals, spotting, re-arming, etc. It took many transitioning between BF1942 and BF2 to get used to following a squad around and reviving teammates for points. It will be interesting to see how the game matures as the ADD kids leave to the next place they can just sit back and spam while the more dedicated stay on.
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