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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 08:57:27
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Livid-Lazan
Joined: 11/23/2009 08:18:46
Messages: 26
Location: Santa's Lair
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Here are my suggestions and concerns so far:
1. Game requires a Mute option.
2. Animation for certain gun related actions and climbing still feels incomplete.
3. Movement needs to be a tad more precise. The aiming is fine, however, for example, when I am running away to save my life, it often feels as if I don't have total control over my character. It feels "sluggish" at times.
4. Glitch which prevents from getting the Pin which rewards players from getting 4 headshots in a round. I know this because I got the Insignia for getting 10 headshots in a round which failed to activate the pin 6 shots ago. Either that or there is a missing sentence that says it needs to be 4 headshots in a row.
5. The HUD. This is perhaps one of my biggest concerns. The bottom right hand section contains the ammo counter read out. It is in bright lime-green. This can exacerbate the chances of getting burn-ins on a plasma screen. I really hope they include an option to a darker colour or they include to calibrate its Translucency.
6. Some semi-automatic sniper rifles feel under-powered especially even after shooting the torso and above.
7. The melee should have been integrated with the R3 button instead of R2. It's less intuitive.
8. For spotting, Select button is perhaps not the best choice, especially if the sniper is on the move. I do not know if this was a conscious design decision, but otherwise it would be best to pair it with the R2 button. There should at least be an option.
This message was edited 1 time. Last update was at 11/23/2009 09:14:18
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 10:18:00
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J.Groundup
Joined: 02/06/2009 11:46:42
Messages: 1901
Location: Beerville
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These have all been suggested, but I figure the more people complain the more likely things will get changed:
MUTE BUTTON
NEED PRONE
and for god's sakes... NO KILL CAM!!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 10:53:47
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kilo729
Joined: 06/18/2009 22:43:54
Messages: 4
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[b]AM I THE ONLY ONE THAT SEES A PROBLEM WITH SQUAD ONLY CHAT!? CAN SOMEONE PLEASE TELL ME IF BAD COMPANY 2 IS SQUAD ONLY OR TEAM ONLY OR BOTH CHAT!? IM GOING OUT MY MIND HERE!
gamers know how to boot someone out if they're being A-Hole. But for team work is important for the team to communicate. How can I communicate to other team player (different squads) about fire support or air support or anything if we're in other squads! IT MAKES NO F*#KING SENSE THAT IF ONE PERSON IS A PILOT AND THE GUNNER IS IN A DIFFERENT SQUAD THEY CAN'T COMMUNICATE. IT MAKES NO SENSE THAT 2 PEOPLE IN THE SAME TANK CAN'T COMMUNICATE BCUZ THEY'RE IN A DIFFERENT SQUAD.
CAN SOMEONE PLEASE TELL ME IF DICE IS GOING TO FIX THIS?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 12:10:42
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FROST16
Joined: 11/23/2009 11:03:10
Messages: 2
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Prone is a must since most low cover will leave head exposed when crouched,and tanks should not be indistructable even with a mechanic backing them up tank teams are killing the game with no way to defend against them.And please better bullet registration for realism.Loving alot of things though like accurate bullet flight the ( Cori effect ),blood and new toys.What about this (micro distruction) it doesn't seem to be working right impact wrench acts like a grenade on walls.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 13:48:29
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KurlonT
Joined: 11/23/2009 15:18:32
Messages: 4
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Mute Option would be handy if you don't feel like locking a squad.
I think there should be a chat icon next to the squad member talking since you have no idea right now.
I really don't have a problem w/ chat just being for squads since it would cut down on all the chat spam you might get w/ 12 players. Yes you might have the case of different squads in one vehicle but w/ spotting it shouldn't be that bad.
IMO the game moves at a better pace w/o Prone and Kill Cam seems just right in how much info it gives you on the killer.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 14:17:44
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LEVIATANX666
Joined: 11/22/2009 20:20:41
Messages: 1
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Dear developers,
Just to say the game needs to be better that the firs BFBC, and keep some of the state of the art of the last one :
-No killcam (don´t take the same style of Call of Dury MWII) that quit the best of to be a RECON (sniper), it gives more realistic life to the game.
-Need to improve the move of the Melee attack, the move doesn´t see natural or realistic.
-Keep the switch between first and third person in the car´s, tank´s and helicopter´s, it gives better scope of the situation when you are driving and attacking
-Same that others, in severals times I shoot (as sniper) in distance a headshoot and the oponent didn´t die, with the sniper rifles feel under-powered especially even after shooting the torso and above
LeviatanX666
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 14:48:43
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car_jacker1
Joined: 11/23/2009 16:16:25
Messages: 77
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I for one LOVE the kill cam. And for all you snipers who hate it, If you would change your spot after every 2 or 3 kills, it wouldn't be a problem. It also helps to find campers with LMG's. I would also like there to be a 2 second spawn shield. I recall joining a match as an attacker and the defending team had stolen two of the attacking teams tanks. Not to menchon they had there own. They were constantly spawn killing. As an engineer, I was dead before I could bring up my rocket launcher. Also, the assault class's grenade launcher doesn't have enough splash damage. I recall as an attacker in the second to last segmentof the match, I fired 3 grenades at a defender in the train car of Objective Alpha. Then I threw a hand grenade in there and he came out. The grenade went off and he was still standing. It took about 10-15 F2000 shots to kill him. He wasn't a medic, he was an engineer with a SCAR. And I also think there should be a larger reward for defusing a Charge on the MCOM station. 20 points is puny. I've seen recon unit only 2 seconds away from an undefended armed MCOM station and they completely ignore it. Instead they choose to keep looking for targets that aren't there.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 15:02:06
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car_jacker1
Joined: 11/23/2009 16:16:25
Messages: 77
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I read this in another post:
DaHiebes said "Yea it should be like the commo rose from BF2142. Easy, quick, efficient. I also thik that the machineguns should be given to assualt and assualt rifles given to medics because the LMG/medic/defib pack is rather unbalanced."
I agree with the Switch between Assault and Medic Primary Weapons. MAkes no sence at all.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 16:55:32
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WhiskeyShot
Joined: 11/21/2009 12:53:46
Messages: 93
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ps3.car_jacker1 wrote:I for one LOVE the kill cam. And for all you snipers who hate it, If you would change your spot after every 2 or 3 kills, it wouldn't be a problem. It also helps to find campers with LMG's. I would also like there to be a 2 second spawn shield. I recall joining a match as an attacker and the defending team had stolen two of the attacking teams tanks. Not to menchon they had there own. They were constantly spawn killing. As an engineer, I was dead before I could bring up my rocket launcher. Also, the assault class's grenade launcher doesn't have enough splash damage. I recall as an attacker in the second to last segmentof the match, I fired 3 grenades at a defender in the train car of Objective Alpha. Then I threw a hand grenade in there and he came out. The grenade went off and he was still standing. It took about 10-15 F2000 shots to kill him. He wasn't a medic, he was an engineer with a SCAR. And I also think there should be a larger reward for defusing a Charge on the MCOM station. 20 points is puny. I've seen recon unit only 2 seconds away from an undefended armed MCOM station and they completely ignore it. Instead they choose to keep looking for targets that aren't there.
That makes me want to punch them in their ghilly-suited face.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 17:43:59
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wanderbred
Joined: 11/08/2009 16:21:44
Messages: 6
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the snipers, while obviously intentionally underpowered to keep the recon class balanced with others, are just plain dumb. Taking 4 hits to kill someone with a semi automatic sniper rifle is obscene. Instead, increase recoil and gun sway, that way snipers must take longer to aim their shots, and have to readjust for recoil every time they shoot. I understand barring most 1 hit kills, but 4 hit kills? come on.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 17:54:17
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Livid-Lazan
Joined: 11/23/2009 08:18:46
Messages: 26
Location: Santa's Lair
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I still think Kill-cam is an important part because of two facts:
1. It's a beta and not a full game. We are to test it first and enjoy it later. People can glitch for the sake of advantage (and they will) and the kill-cam is a good way to ensure that it was not a cheated result.
2. Again, taken from the first point, even in the full game there could be exploitable glitches. I have seen it happen in CoD4 (it was all over forums with the cheaters) and l arge maps with a ton of geometric objects can be exploited in wrongful fashion. Beta testing can never rid any game of 100% of possible glitches. That's why kill-cam will allow for cheaters to be banned, provide more detailed reasons for future patches (probable) and ensure fair play.
If there is any other way to determining a glitcher/cheater then I am sure DICE would also like to hear about it. At least I am out of ideas.
Oh and perhaps DICE and the members who care about fair gaming should take a look at this and interpret the possible implications. I have to say " Nice beta testing":
http://www.youtube.com/watch?v=UCmoLS0se6Y
This message was edited 5 times. Last update was at 11/23/2009 19:29:52
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/23/2009 18:02:36
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ZeRoNCoUnTN
Joined: 11/20/2009 17:59:22
Messages: 78
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ps3.alpahc wrote:yeah i'd say squad chat + proximity chat is a must have in this game
To be optional I agree, but I can't stand the confusion between people that don't know how to truly play games. I'm referring of course to children mainly, but like I said, the option would be nice, but I like the Squad feature making more of a "bonding" experience between the players.
cem_ea_id.kilo729 wrote:If you're in a tank and i'm your gunner and we're in different squads, how can I communicate with you about targets you can't see?! If you're in a helo and I'm on the ground and need air support and we're in different squads, how can I communicate to you that my squad needs air support. If my squad is moving to a position with tough resistance and we need sniper cover, how can i communicate to another squad for support fire IF WE CANNOT COMMUNICATE TO OTHER SQUAD MEMBERS?! ARE WE JUST SOL?!
I completely see what you are saying and agree for the most part. The squad feature limits the chatter to 4, making it easier to "* out" who is causing all the rukas, if any. Plus I like the ability to speak with a team, rather than the whole * military. Do you think everyone on an actual battlefield hears each and every person? No, because they are broken into teams called Squads to do just that, Limit Chatter and Confusion... Make sense?
BF_SUB.J.Groundup wrote:These have all been suggested, but I figure the more people complain the more likely things will get changed:
MUTE BUTTON
NEED PRONE
and for god's sakes... NO KILL CAM!!
You just about summed it all up buddy...
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PSN: ZeRoNCoUnTN |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/24/2009 05:31:06
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kilo729
Joined: 06/18/2009 22:43:54
Messages: 4
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TO ZERONCOUNTN:
I SEE YOU'RE POINT WITH COMS ON A REAL BATTLEFIELD. But bro...my examples were talking about proximity. soldiers in a real battlefield can't communicate if they're in the same vehicle? driving the same tank, humvee, or helo? so that's where i'm lost. is there ANY way to talk with them? Ok, i'll give you the idea you can't talk to the entire battalion on the battlefield...but why not proximity?
If DICE would fix that, then i would be the happies man alive. I remember in BF: MC 2 we would work together and if there was a dusch acting stupid on the mic the ROOM would kick him out.
So tell me, is there anyway for teammates to talk who's in the same vehicle but who are on different squads. thanks bro. see you online!
Kilo
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/25/2009 10:14:57
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XanderBurg
Joined: 08/05/2009 08:13:25
Messages: 3
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You guys all have really good ideas. One thing that hasn't been mentioned that I have noticed is a button glitch. Prior to entering a vehicle you switch weapons with R2 and Melee with Triangle (Default Controls). After exiting a vehicle i've noticed that those reverse. I've done some testing and yes, it happens every time you exit a vehicle. R2 will be Melee and Triangle is change weapon. Don't know how many times i've gotten killed because of that.
And I also agree with the team communication problem right now. It's kind of a catch-22 though. If we are able to speak/hear everyone it would be a mess. But not being able to communicate with some people also poses a huge issue.
I like the proximity idea, I think that would solve both sides.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/25/2009 19:22:35
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Livid-Lazan
Joined: 11/23/2009 08:18:46
Messages: 26
Location: Santa's Lair
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If I may be so bold as to give my thoughts then I'd like to say a few things:
1. Movement- I am not a big fan of weight simulated controls. That said, I think it does become increasingly annoying when you are trying to escape bullets from a hostile when before you can even set a direction you die. The delay in analog stick input to be translated to on-screen movement is all that it takes die.
It is exacerbated by the fact that you tend to get stuck in the most unlikely places. For example, I knifed a wooden fence and tried to jump across and my character jumped but failed to move forward and moments later I was fragged.
2. Spatial awareness- This is my first BF game and so I do not know if it is meant to work this way, but here is the deal. I used to play CoD4 and anyone else who has played it knows that with good speakers, being aware and analyzing footsteps could be the key between kill and death. I used to use the Deadly Silence Perk and with a 5.1 surround sound system, I was nearly always aware of my surroundings.
In BFBC2 beta, I almost don't have anything like this. I always have to rely on visual cues. I can completely understand that for an open area where echoes of footsteps would be drowned by various other gun fights and tanks. However, indoors it should allow for the player to have some sort of awareness. For example: I have been knifed by players inside a quiet building from where I was sniping and I had no idea of his presence until I was dead.
To me, kills and deaths (on foot) feel like they are based on being in the right position at the right time and given that BFBC2's health system has less tolerance for damage compared to other shooters, it just re-enforces that idea. I do not know whether it's meant to be this way but barely having any chance of survival can be at times frustrating.
3. Underpowered Sniper rifles- I understand that at very long range it can take two bullets from M24 to kill but at a medium range that bolt action slowness is what gets you killed. I say underpowered because at medium distances a LMG (a bit too overpowering) or Assault rifle with a scope is far more efficient and therefore snipers at that point are almost out-gunned.
Also, the semi-automatic sniper rifles are what really stands out in terms of lack of power. It neither has the power of a bolt action, nor the rate of fire of LMG, SMG and Assault at mid and short ranges. Personally I think they are a tad too neutered.
Again, what I said is explicitly my opinion. Some members might be used to it and some may not be. I am trying to understand whether the game works the way it is right now as this is the beta and we are all to give feedback.
This message was edited 2 times. Last update was at 11/25/2009 20:12:18
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