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Intimindation Question&Comment  XML
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PHJ314


Joined: 06/02/2009 10:14:45
Messages: 252
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If hitting affected Momentum and player skill...maybe I'd have a shot at making the CD lineup! Just Kidding...TCW rules.





This message was edited 1 time. Last update was at 02/08/2010 11:12:45

GosuNubbins


Joined: 01/23/2010 02:24:53
Messages: 16
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You really shouldn't call it intimidation. I think a more accurate term for the mechanic would be Oglethorping.

The system rewards losing teams for gooning it up. Don't forget to put the foil on, boys!
ozzyng2

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Joined: 10/04/2009 17:29:57
Messages: 2315
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If they balanced out by giving you intimidation for dominating TOA then it wouldn't be so bad but like the OP said, most of these things reward the weaker team or the one being controlled.

So what we have here is a natural intimidation with a team owner control of the puck and causing mistakes by pressure and the game trying to balance it back by making that team weaker or prone to mistakes while allowing the outplayed team to regain their footing and get a pre-programmed advantage.

None of this should work in online play…but we had people scream last year how great t would be.

I know there's a lot of threads in these forums and dev. can't read them all....maybe a mod can point this one out and we can get one of their opinions on this theory and how it might be the problem.


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JonnyFive5


Joined: 10/12/2007 12:39:33
Messages: 628
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Don't hold your breathe ozzy, nobody knows anything! Even if it proven that it's like that, nothing will be changed.

Last night i got rocked a bunch times in front of the net ( without the puck ). During the last bit of the game, i couldn't pick up the puck, at all. 3 different passes went right through my legs. The game winner, i was fronting the RW high slot(above hashmarks left circle), holding LT. The pass went right through my legs(from boards area),my guy moves his stick a bit but just misses it. The guy was maybe half a stick length behind me, he one times, game over.

All happened in 1 play. Also during that time there were some loose pucks that i thought i had the step on the opposing player.

It's just frustrating, and then compounded because i know nothing is going to be done.

Just bad.

This message was edited 1 time. Last update was at 02/09/2010 11:37:28

JonnyFive5


Joined: 10/12/2007 12:39:33
Messages: 628
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but seriously 2011 better let me play eashl without computers, or atleast put in some game modes. Free for all anyone?

Would be sick.Take out deflections so it doesn't turn into what my friends did, which is just sit in front of the net to steal goals haha. Imagine that with a human goalie?

peen

This message was edited 2 times. Last update was at 02/09/2010 11:45:00

ozzyng2

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Joined: 10/04/2009 17:29:57
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Well I'm dedicated to keeping this topic afloat until we get some kind high level comment. As you pointed out…everything that intimidates are the things done by the team being over powered, therefore taking away from the team that should be benefiting.

I'm sure it will be removed all together in 2011 (I hope). People asked for it and thats why there are "tough guy" builds for players...it's just not working in the manner it was designed.


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DROG1602


Joined: 01/30/2009 11:53:19
Messages: 1981
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xbox.ozzyng2 wrote:Well I'm dedicated to keeping this topic afloat until we get some kind high level comment. As you pointed out…everything that intimidates are the things done by the team being over powered, therefore taking away from the team that should be benefiting.

I'm sure it will be removed all together in 2011 (I hope). People asked for it and thats why there are "tough guy" builds for players...it's just not working in the manner it was designed.

I am all for the intimidation factor, but like you say it is not working as it should. We never know when the other team has intimidated other than wonky passing or ability to get pucks, if we notice at all.

I had an idea about intimidation/fighting in this thread http://forum.ea.com/eaforum/posts/list/397780.page. Tough guy roles should be a part of this game, if used properly. This would then make fighting worth something.

ozzyng2

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The big problem is that it seems the team that is or should be getting intimidated is actually intimidating the team dominating. Instead of them getting flustered the calm team working them starts to go sour because all the things that initiate intimidation are geared towards the team back on their heels.

I do agree there should be things like big hits and fights that can level it back out for the team that is down but they shouldn't be given an advantage for being out played in typical conditions.


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DROG1602


Joined: 01/30/2009 11:53:19
Messages: 1981
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Agreed!

If a team is dominating by moving the puck around, then the other teams endurance should drop (because they are running around more) affecting their speed and acceleration.

Just as intimidation can lessen your ability to pickup/intercept or make poor passes because you are rushed.

There are two ways to play the game.

One lost aspect is the use of time-outs. If a team is being dominated or intimidated, a smart coach would call a time-out and settle the team down. This should also be available tactic to reduce the effects in the game.

This message was edited 3 times. Last update was at 02/09/2010 13:50:11


drak1999


Joined: 04/28/2008 07:56:36
Messages: 1
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dont forget about changing Goalie
ozzyng2

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Joined: 10/04/2009 17:29:57
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I think the main concern here is that the intimidation maybe working wrong and/or giving the wrong team the advantage.


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JezFranco


Joined: 01/15/2010 09:30:05
Messages: 160
Location: Sweden
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Isnt the intimidation reset when you score!?

So if you have the puck and circling around all the time but never score, then maybe you should lose stats and get worse.
But If yopu keep scoring when you have the puck, all the intimidation the opponent "builds up" vanishes when you score.
ozzyng2

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They say that but sometimes it doesn't feel like it does and who's to say the goalie isn't making good saves? If the goalie keeps the other team in the game it shouldn't make a team start passing bad or miss picking up the puck.

It also seems that AI goalies get stronger as the AI goalie for the team dominating gets weaker...sure how active a goalie is can affect their play but it's obvious geared too effectively in the wrong direction.


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BaldBeard

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Joined: 11/10/2009 19:36:02
Messages: 466
Location: Your attic
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Momentum is not reset after a goal. That piece of misinformation was floated out here to appease us.

It's simply not true.

Just remove this feature as it is impossible to program this properly. Momentum/Intimidation is all user controlled.


"My father always said the day I can't do my job drunk is the day I turn in my badge and gun."
-Lewis Kiniski

"My uncle was the General of the Salvation Army, till he went crazy and led an attack on The Good Will store."
-Oswald Harvey
ozzyng2

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I agree, this type of feature is not needed in the EASHL mode at the least. If they want to keep it in other modes they can investigate how it fits in.

Everyone agrees that we don't want the AI or other things to factor in the games. All AI should be equal (bad or good) with nothing to alter that and all players should rely on their own skills and attribute builds they've created.


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