[Search]  Search   [Groups]  Back to EA Forum Index  
DEVELOPER FEEDBACK: Adding more Challenge to TWO  XML
Tiger Woods PGA TOUR Online  > General Discussion
Author Message
sandtrap777


Joined: 11/13/2009 00:25:04
Messages: 24
Offline

Its very hard finding the right formula for competitive golf and relaxing golf
My computer golf as been mainly played on Links for competition golf and TW for relaxing games
Both games have players that shoot ridiculous scores enough to keep the IRL golf players away
Personally, I don't seen the fun in shooting such low scores

I think that Daz has a very good idea and I read somewhere else another good idea, where gold tees and easy pins are blocked once you reach Pro and white tees and medium pins are blocked once you reach Tour Pro (ONLY once all pins are corrected, because there are so many unplayable pins). The better you get the tougher it should get.

Yes fun, relaxing rounds of golf should be available, but only at a new level called FUN, where anybody can play but for no value, no money for training, just bragging rights.

I use to shoot in the -20's at Pro level at Links, now I only play at Elite and now shoot in the -12 range, which is still ridiculous as no professional players (not even Tiger) would shoot -40 for 4 rounds

I've played 20 games as of today, now I'm shooting an average of -6 (blue tees and easy pin)
I love this game (GOLF), please don't make this a ridiculous high scoring game.

Dazmaniac

[Avatar]
Joined: 11/09/2009 16:51:38
Messages: 62
Location: South Yorkshire, England, UK
Offline

cem_ea_id.DeepSouthShore wrote:
cem_ea_id.kdw845 wrote:

It's not all about WINNING.....it's about community too.


Trouble is, there will be those in the community that think the reverse of your quote.

Players who can shoot low scores at the higher skill levels will drop a few levels to an easier skill and enter tournaments to gain some quick wins, because their mentality is all about WIN, WIN, WIN.

IMO, it's like if Tiger Woods dropped down to the Nationwide Tour or the feeder tour below that, he'd more often than not be winning week in week out, whilst those that are trying to earn their corn on said tours are left to trail in his wake.

Thankfully the BETA testing has raised this issue and the task is to try and find a workable solution for all, as like you say, this game is all about the community and not all about winning.

This message was edited 1 time. Last update was at 11/15/2009 03:23:31

[WWW]
EA_TomMayo


Joined: 11/11/2009 11:31:55
Messages: 11
Offline

Hello guys - I do not wish to derail this discussion, but wanted to say how encouraging it is to see such constructive, thoughtful, detailed feedback on the game. Keep it up!
Tertius2

[Avatar]
Joined: 08/04/2009 03:52:35
Messages: 132
Offline

I know it has been said before but allowing players to discard tournament scorecards as many times as they wish is just plain madness. The ONLY way to compete in such tourneys is to constantly replay the round until you have gotten the lowest score you are capable of. It's tedious and not fun in any way.

One entry, one round, one score, one chance. Please.
CooloutAC


Joined: 11/20/2009 23:55:25
Messages: 365
Offline

well i agree with having diff difficulty lvls.

right now on 3 click as it is. I feel i'm avg the same i did on older tiger woods on advanced ranked matches. but i also just started i might surpass this eventually.

the meter is def slower though. actually took me a while to sstop pulling it since i was used to playing on tiger woods dvanced ranked which has a much faster meter. but i rarely hit the line anyways i don't know why. its slower speed yet doesn't feel as smooth for some reason as the old tiger woods meter.

but what helpig me is that as long as i'm in the white shaded area i get a perfect shot.

so if u do make it faster.... don't change that cause i never hit the line exaclty.

but i am scoring the same which means the courses themselves are what i haven't mastered yet i guess.

i don't know what to suggest really except def make diff levels of diffuclty. so ur question then really pertains to people who will want to play on the hardest difficulty. and then the tourneys should have be based on difficulty/style as well as skill ranking of that difficulty

because i def think u guys are heading the right direction trying to make it so people play tourneys with other at their skill level... That is brilliant, once u get it perfected.

This message was edited 1 time. Last update was at 11/23/2009 18:47:08

MERACE55

[Avatar]
Joined: 05/19/2009 15:18:13
Messages: 709
Offline

I posted this on another thread in the Suggestions Forum but I also found it appropriate to add here. I would like to see four difficulty levels with varying "helps". What I would include in the definition of "helps" would be: putt previews, zoom to target, TS meter, 3 click distance/flag markers, grid lines. Course settings like wind, fairway speed, green hardness/speed, pin location can be applied to further increase/decrease each difficulty level.

Here are my four suggested difficulty levels:

beginner=all helps on, unlimited putt previews

amateur=all helps on, limited putt previews

pro=all helps optional, no putt previews

Tour Pro=no helps, no putt previews


What do you guys think?



-MERACE

TrueSwing Simulation Settings:

NO putt previews, NO putting meter, Expert aiming, NO grids on green.
davy1960hill


Joined: 10/06/2009 19:58:41
Messages: 278
Offline

cem_ea_id.MERACE55 wrote:I posted this on another thread in the Suggestions Forum but I also found it appropriate to add here. I would like to see four difficulty levels with varying "helps". What I would include in the definition of "helps" would be: putt previews, zoom to target, TS meter, 3 click distance/flag markers, grid lines. Course settings like wind, fairway speed, green hardness/speed, pin location can be applied to further increase/decrease each difficulty level.

Here are my four suggested difficulty levels:

beginner=all helps on, unlimited putt previews

amateur=all helps on, limited putt previews

pro=all helps optional, no putt previews

Tour Pro=no helps, no putt previews


What do you guys think?



-MERACE


Not bad... also add "no tournament restarts" for everything except novice (oops i mean beginner )

and I mean no restarts, when you complete a tournie, you sign your card, and that round is locked in as your score, end of story. It is just plain silly to give people the chance to keep tryting again until they maybe play their best round.

PGAX - we actually listen
karlrobertuk


Joined: 10/13/2009 21:09:43
Messages: 97
Offline

cem_ea_id.MERACE55 wrote:I posted this on another thread in the Suggestions Forum but I also found it appropriate to add here. I would like to see four difficulty levels with varying "helps". What I would include in the definition of "helps" would be: putt previews, zoom to target, TS meter, 3 click distance/flag markers, grid lines. Course settings like wind, fairway speed, green hardness/speed, pin location can be applied to further increase/decrease each difficulty level.

Here are my four suggested difficulty levels:

beginner=all helps on, unlimited putt previews

amateur=all helps on, limited putt previews

pro=all helps optional, no putt previews

Tour Pro=no helps, no putt previews


What do you guys think?



-MERACE
Sorry mate have to say if we are playing tournys, no putt previews on at any level..... the rest of your ideas i totally agree with... putt preview has no place in tournys whatever level you play..... if you wish to use them in a single player game or a multi player game were everyone agrees then to me that is your choice....
Just my thoughts...and also no more then one try at the tourny at any level, what you score is what you get...

This message was edited 1 time. Last update was at 11/25/2009 11:06:11

chogau1


Joined: 09/16/2009 15:50:32
Messages: 10
Offline

scores of 47 are not acceptable...the game should be called Tiger Woods Arcade...
the game should be more challenging...true swing should be hard to master and only for begginers, once you get to intermediate it should only be 3 click, and in pro the meter should have no mercy of mishits
davy1960hill


Joined: 10/06/2009 19:58:41
Messages: 278
Offline

cem_ea_id.chogau1 wrote:true swing should be hard to master and only for begginers


Oh look why not just abolish true swing completely?


(good grief)

http://qifanabki.files.wordpress.com/2009/03/head-in-hands.jpg



PGAX - we actually listen
leftygolfpro


Joined: 07/24/2009 12:42:28
Messages: 3
Offline

I haven't read through the entire thread, so I apologize if these have been mentioned. Here are some ideas:

1. I only think the game needs to be more challenging at the final stage (Pro, Touring Pro). I would add some randomness to the shotmaking. In real golf you don't hit every shot perfect and have miss hits. I would do this by making it very difficult to hit a perfect shot. The sweet shot line should be small and the penalty for missing the line should be a missed fairway or green.

2. I would make it much more difficult to get up and down around the green. Make the ball react differently out of different lies (Rough, fairwary, fringe and sand (Fried egg lie in the bunker :!. You shouldn't be able to get up and down every time you miss a green. IMO here is where you should make a bogey from around the green.

1. Shortside yourself on the wrong side of the pin on fast greens
2. Fried egg lie in a bunker
3. Long bunker shots
4. Burried lie in tall grass around the green

3. Limit the distances on clubs for certain tournaments/events. I would have a limited distance set of clubs that every player would have to use for certain events. How fun would it be if your driver only went 270 and long irons got maxed out at 200 yards. You would have three shot par fives and long irons into greens.

4. I would experiment until you make even par a good score.

Thanks again for letting me play the beta and I look forward to the finished product.
GME13

[Avatar]
Joined: 10/13/2009 11:50:47
Messages: 115
Location: Iceland
Offline

I like this
[Email]
leftygolfpro


Joined: 07/24/2009 12:42:28
Messages: 3
Offline

MAIN.EAcom Golf Tim wrote:
cem_ea_id.brettlyb wrote:I guess my point to EA is this. Find a happy medium. If you release a game to the masses you best make sure someone that has never played an online golf game will be able to pick it up without too much difficulty. Unless of course you think that the hard core players are the ones that will bring you in all the money.


TWO in its current form is a game that the mass market can pick up and play. They also know that this segment represents their "bread and butter". However, there are hundreds of thousands of hardcore PC users who want more challenge to their game, so why not give as many users as possible the kind of game they want to play? My guess is the majority of the "mass market" will not be playing TOUR Pro or TWO at its most challenging settings....but those that want this should be able to have that kind of challenge.


Well said Tim.
SilentApache

[Avatar]
Joined: 07/11/2009 15:47:04
Messages: 254
Location: CHORLTON MANCHESTER UK.
Offline

cem_ea_id.MERACE55 wrote:I posted this on another thread in the Suggestions Forum but I also found it appropriate to add here. I would like to see four difficulty levels with varying "helps". What I would include in the definition of "helps" would be: putt previews, zoom to target, TS meter, 3 click distance/flag markers, grid lines. Course settings like wind, fairway speed, green hardness/speed, pin location can be applied to further increase/decrease each difficulty level.

Here are my four suggested difficulty levels:

beginner=all helps on, unlimited putt previews

amateur=all helps on, limited putt previews

pro=all helps optional, no putt previews

Tour Pro=no helps, no putt previews


What do you guys think?



-MERACE
A1 post 100% correct.

'IF HEAVEN ISN'T LIKE THIS I DON'T WANT TO GO THERE'


Antec 900 Gaming Case-CPU Intel Core i7 950Ghz-SKT-1366-Graphics 2x Zotac GTX 295 - Mem Corsair Tri Channel 6GB 1600Mhz-OS Windows7 Prem-Motherboard MSI X58 Eclipse PlusSKT1366.
[WWW]
suthrnbelle

[Avatar]
Joined: 10/06/2009 14:11:29
Messages: 264
Location: Louisiana
Offline

the only way to determine what level you should play at is by rating. i hated to see 1800-1900 level players playing novice, or beginner, as a person improves they should automatically go up levels and not be allowed to sucker in the beginners..or even intermediate players..that is how they get those ratings so high, keep the ratings of player forcing their levels up and when a pro tour player is consistently shooting -18 to -25, they are mostly shooting easy conditions. the conditions need to be random for all levels of play,except for beginners.. maybe some won't like this but i will assure you that would level the playing field. adding the hdcp system along with this would not hurt. i am not a very good player and i stay out of tourneys when i see -18 to -20. if the scores are -15 or below i feel as though i have a chance at a good round, no way ea will do this but it is the only way i can think of to keep it evenly worked out.There is NO WAY someone with a rating of over 1700 should be in novice or beginner play..something like 1500-1650 beginner, 1650-1750 intermediate level, 1750-1900 advanced, anything above 1900 should be only expert or pro tour... i believe a person should be allowed to play above their level to try to improve but not allowed to go below their playing level..if conditions played are always random there would not be those high scores by the same people all the time, anyone can have a bad round.

2.60 gigahertz
AMD Athlon 64 X2 Dual Core (3gig ddr2)
NVIDIA GeForce 9500 GT 1gb
True Swing player since 2004
thanks to Bundesign for my avatar photo
Tiger Woods PGA TOUR Online  > General Discussion
Go to: