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NCAA Football Series  > NCAA® Football Tech Help & Feedback
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Joined: 08/24/2009 18:43:27
Messages: 6
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You should work for EA sports on NCAA Football series. Cause ALL those things i want "BACK" in the game. Especially player discipline, and i like your idea about QB-WR chemistry, that would be awesome!!! I think i should work there too cause i would make sure to include all the popular features from previous editions. Like formation subs, custom playbook, pre-game player animations, referees on the field, angry coaches pacing the sidelines, etc.



Joined: 10/17/2009 22:13:03
Messages: 2
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Is there any way that EA could find a way for people to use custom logos from private teams without authenticating them every time? Or at the very least, post when the servers will be down for maintenance? Please?



Joined: 06/25/2009 21:15:29
Messages: 3
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What genius at your staff removed this feature?! It was in every Madden and NCAA I've ever played, but thanks to you guys not including it in NCAA Football 2010 I just finished a 1 and a half hour game with some jackass that I was beating to a pulp. When we he got tired of it he literally encroached me when I was on offense about 25 times and then once he stopped that and I scored he got a delay of game about 25 times in a row. In all the games past if you had 3 dead ball fouls in a row then the game booted you automatically, but now apparently you left that out and I had to go through this crap. It was an unranked game, so I don't know if you just didn't include in this or if you didn't include it in either, but it needs to be implemented for both because a win is a win and it counts towards season showdown as well so don't give me some lame excuse like it doesn't matter. If it isn't fixed for the future games I won't buy them.



Joined: 07/30/2009 19:22:08
Messages: 3
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EA, next year please add the option that allows users in an online dynasty be able to watch one anothers games against computer or against another person in the dynasty. This feature would greatly improve the time spent on the game, as players would watch their buddies play before starting their game..just a thought..



Joined: 09/21/2009 09:20:27
Messages: 3
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The last NCAA Football game I had was EA's 2008 College Football Game. Since then there is one major thing that seem better. Speed of the game flows more.

Defense might be a little more responsive but I cannot tell.

I still have a problem of too many turnovers.

An add-on from Madden since 2008 was a 25 second play clock run off, that would be great to add. Clock management is a bigger part of the game than the simulation give credit for.

When a player gets tackled in bounds you can press A button on the XBox 360 to speed up to the next play. But while the play clock ticks of 10-15 seconds, the game clock ticks off 1 second. In no way is this realistic in any fashion of the game.

I would like to see more sliders in the game and more attributes.



Joined: 05/03/2008 23:28:42
Messages: 180
Location: Las Vegas, NV
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Competent blocking REGARDLESS OF THE DIFFICULTY LEVEL!!!

The gamer can't control all 11 players on the field at the same time. If we could, this might actually be a decent game. But as it stands, every time I drop back to pass, I have to scramble. Half my passing plays are sacks. I am completely incapable of running a deep pass play because if I call any play that takes longer than a quick slant, my QB has all 4 defensive lineman laying on top of him. It is impossible to get a running game going on All-American and Heisman difficulties because you are constantly being hit behind the line, and the only way to gain positive yards is to either run the option and hope nobody covers the running back or juke 2 defenders behind the line of scrimmage on every run play.

When playing on any difficulty higher than Senior, EVERY SINGLE REPLAY THAT I WATCH SHOWS A MISSED OR BLOWN BLOCK BY AT LEAST ONE OF MY OFFENSIVE LINEMAN. And its not that my line sucks. I've got an offensive line with a solid B rating playing in the WAC on my Dynasty. Its OK to make the AI defenders better at breaking blocks or reading plays on the higher difficulty, but please stop making my linemen just let defensive tackles run between them while the gaurd dances around in circles looking for his tail. I honestly wish there was a feature to revoke scholarships and expel all my offensive linemen after every game because that is how bad they are.

I don't know why you guys won't fix the blocking in this game. it is one of the most consistent complaints EVERY SINGLE YEAR.

MegaBearsFan's blog at: www.MegaBearsFan.net
[WWW] [Yahoo!]



Joined: 05/03/2008 23:28:42
Messages: 180
Location: Las Vegas, NV
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OK, and now that I have had my rant about an improvement that I want but know will not happen next year, let me move on to something that might actually get done:

Some suggestions for improving the "Gameplanning" feature for next year:

1.) Add a "Gameplanning" / "Practice" / "Preparation" tab to the Dynasty/Road To Glory main menu hub. In this tab, allow the user to view play-calling tendencies and season success rates for their upcoming opponent. Maybe even their favorite plays. I think I remember a feature similar to this in Madden 06 on the PS2, and know ESPN 2K5 had the awesome VIP profile feature for the user and all AI coaches.

2.) Customizeable playbooks. Better yet, give us weekly-customizeable playbooks. So if our time in the "Gameplanning" tab shows us a way to take advantage of our opponent's weakness, we can tailor our playbook to take advantage of that. For example, if we see our opponent has a QB who likes to scramble, we can substitute some of our man coverages or blitz plays for plays that have linebackers or DEs playing QB spy, rather than having to audible using the (way too short) 2 seconds we get before the AI snaps the ball. Alternatively, if we notice our opponent's defense likes to blitz, we can take out some of our deep passes and replace them with quick screens to take advantage of the blitz. And so on

3.) Add options to the in-game "Gameplanning" menu:

On offense:
- QB -> Aggressive (throw to middle fo field) = QB will attempt to fit the ball into windows in the middle of the field, this keeps the ball in play and clock running, but is more likely to get intercepted VS. Conservative (throw away) = QB will tend to throw ball further out of bounds, more imcomplete passes and clock stoppages, but fewer Ints.
- Blitz pickup -> Aggressive (Lineman will block blitzing backs) = Lineman will be more likely to let a defensive lineman go to stop a linebacker or DB showing blitz, if the backer doesn't blitz, then the he may have let the defensive lineman go for nothing or may get an illegal downfield block on passing plays VS. Conservative (Lineman will ignore blitzing backs) = Lineman will block their assigned defender regardless of whether the defense is showing blitz, no illegal downfield blocks and defensive linemen will be blocked, but blitzing linebackers and defensive backs will be more likely to get into the backfield untouched.

On defense:
- Pass rush -> Aggressive (Rush the passer) = More sacks, but easier to get beat by screens and draws VS. Conservative (Look for screens and draws) = fewer sacks, but linemen and linebackers will shift to cover screens and will hold their ground against draws.
- Run defense -> Aggressive (8th man in the box) = Safeties will move up to stop the run but will fall victim to Play Actions VS. Conservative (safeties back) = safeties will stay back to cover the recievers, so runners will have more room underneath.
- Press Coverage -> Aggressive (DBs will press the receivers and jostle) = Holds the receivers at the line of scrimmage, but more likely to get Pass Interference or defensive holding and can occasionally get beat deep VS. Conservative (DBs will give the receivers a cushion) = DBs will not make contact with receivers leaving them free to get open on short routes, but reduces Pass Interference and Defensive Holding and DBs will be better able to keep up on deep routes.

4.) In BOTH the mid-week "Gameplanning" menu and the in-game "Strategy" menu, have a place to assign double coverages to wide receivers, man-to-man coverage preferences, and defensive players to double-team on blocks

5.) Move the formation package substitutions to the shoulder buttons. I have a lot of problems with the right stick not registering the command, so I have to flick it over and over again and then sometimes overshoot. With only a 25-second play clock all of those precious seconds count. We can't afford to waste time on a clumsy interface.

6.) This might be kind of too ambitious, but I'm going to throw it out there. Have real-time, in-huddle gameplan adjustments by showing your formation lined up against the typical defensive matchup for the team your playing against. With the substitution command changed to the shoulder buttons, you could let us use the right stick as a mouse to highlight players on the offense or defense and assign a gameplan strategy to them for the next play (or until the change is cancelled). For example, you can use the right stick to highlight the defense's star End and tell your offensive line to double team him with the click of a button. Or you can highlight and click on a receiver to assign him a hot route that he will run regardless of what play is picked (i.e. he's your speed receiver and you want him to run a streak regardless of what the other receivers run). On defense, you can highlight and click a wide receiver and assign a double coverage. Or you can click your middle linebacker and tell him to play QB spy or to watch the running back regardless of what play is selected (i.e. you are expecting a bootleg or screen pass, respectively). And so on, hopefully you get the idea. If this is too time-consuming and complicated to do on-the-fly during play-selection, then I would be fine with it being something that you can only do during timeouts. Simply require that we chose our play first, then make the adjustments.

6b.) Another way to accomplish this (but even more ambitious, and probably less popular) would be installing voice-recognition software that would allow the gamer to call out hot routes, audibles, substitution packages, or pre-play adjustments by using a headset rather than the controller. For example, "Hot route. 83. Post" could be a command for hot routing receiver number 83 to run a post route. Alternatively, "Safety. Double Team. 83" could be a command used in the play-selection menu to tell your safety to ignore the selected play-call and instead play a double team against the offense's player number 83.

7.) blocking hot routes. Be able to tell your blockers pre-snap to double team a particular defender or to pick up a potentially blitzing linebacker.

If you're noticing a couple of recurring themes, that is no accident. Blocking double teams, coverage double teams and the ability to assign those based on situation is something that I feel is sadly lacking from EA's football games, but is an important part of real football.

MegaBearsFan's blog at: www.MegaBearsFan.net
[WWW] [Yahoo!]



Joined: 05/03/2008 23:28:42
Messages: 180
Location: Las Vegas, NV
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Something that I've been hoping for for years and which I've posted on Madden forums, but I don't think ever on NCAA forums:
More cross-communication between Madden and NCAA. Right now, an NCAA 10 draft class has to be imported into Madden 10 at the START of the regular season. This means that NCAA Dynasty seasons have to be played a whole YEAR in advance of the corresponding Madden Franchise season. That sucks. I'd like to be able to play MAdden and NCAA concurrently. But if I do that, I can't export my draft classes.

Why not allow NCAA draft classes to be exported into Madden's draft board at the BEGINNING of the NCAA Dynasty season? Additionally, at several points throughout the NCAA season (or maybe even every week if its practical), allow us to update the draft class that was imported to Madden with each player's updated stats and rating and maybe even add juniors or sophomores who are having standout seasons and might enter the Draft early.

MegaBearsFan's blog at: www.MegaBearsFan.net
[WWW] [Yahoo!]



Joined: 10/30/2009 22:00:13
Messages: 3
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How about making NCAA for the PC?



Joined: 11/01/2009 23:54:34
Messages: 2
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I want to be able to turn off Corso's stupid advices.



Joined: 10/21/2009 00:09:02
Messages: 7
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Playcalling on Road to Glory is HORRIBLE. Has been even when it was campus legend. You can be down by 14 in the 4th quarter with 2 minutes to go as a wide receiver and never have a chance to come back because the only plays being called are inside runs and options. Regardless of what team you are on. And no matter how many times your running back fumbles and loses yards run plays keep popping up. I thought maybe that would be fixed by now as it has been bad for years. If you are a WR only run plays pop up, as a Passing QB only run plays pop up, as an option QB deep passes, and as a RB only passes come up.



Joined: 10/25/2009 08:18:05
Messages: 6
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I think most of the suggestions that have been requested are good ones. However, if only one feature can be implemented, I would like for it to be a PLAYOFF!! I think given the following of the EA Sports NCAA Football product, if EA Sports demonstrated how a PLAYOFF could work in NCAA Football 2011, it could contribute to the argument for having one for real. It is entirely possible for the NCAA to have a playoff AND have the traditional bowl games with neither nullifying or affecting the other. Below is my suggestion of how 16 team playoff would/could look:

D1A COLLEGE PLAYOFF SCENARIO - College presidents take note!

1 - Revert back to an 11 game regular season

2 - Move the college football season up 1 week.

3 - If #2 is done, here's what this season would look like based on an 12 game regular season:

8/29 - WK 1
9/5 - WK 2
9/12 - WK 3
9/19 - WK 4
9/26 - WK 5
10/3 - WK 6
10/10 - WK 7
10/17 - WK 8
10/24 - WK 9
10/31 - WK 10
11/7 - WK 11
11/14 - WK 12
11/21 - WK 13
11/28 - WK Conference Championship Game (if applicable)

3 - The top 16 teams in the BCS standings qualify for the National Championship Playoff

12/5 - Round 1 (16 to 8 teams)
12/12 - Quarterfinals (8 to 4 teams)
12/19 - Semifinals (4 to 2 teams)

Note: As teams are eliminated, bowl bids are being accepted by the losing teams. This solves the logistical issues with travel arrangements and bowl promotion.

4 - The two teams left meet in the BCS Championship Game. Based on this year (2009), the college bowl season doesn't start until Dec. 19 (New Mexico Bowl MWC vs. WAC). So no bowl games that would involve the remaining teams in the playoff have been played yet. Also most of the teams in the playoff would be playing late in the bowl season anyway due to their high standing in the BCS. (Note: The most prestigious bowls aren't played until Jan. 1). So they would have at least 2-3 weeks to prepare for their bowl game.

So, as the teams are eliminated, the bowl picture is solidified as the outstanding bids are accepted, conference tie-ins to bowls are still intact, the BCS is still relevant, revenue is still generated and you have a true champion. Not to mention, you still have adequate time for marketing and promotion



Joined: 11/14/2009 03:40:39
Messages: 2
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This game needs better record keeping. There's no way to compare how you've done season to season. It'd be cool to keep track how teams, conferences, and other things have changed throughout your dynasty.



Joined: 09/17/2009 18:26:45
Messages: 1
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Whatever was done with the turnovers in the latest update needs to be rolled back. Every game I have played since the new update has had at least 10 total turnovers between the two teams in a 5 minute quarter game.

The last game I just played just now against Rutgers there were 5 pick sixes between the two teams and 2 other interceptions besides that...and I didn't even finish the game!! Quarterbacks for both teams were throwing lame ducks straight to opposing linemen seemingly out of nowhere even when not getting hit during the throw. It was snowing during the game so I guess "the ball was just slick and slipping out of their hands" This has happened in every single game I have played on NCAA 10 and it's gotten worse since the last update. It just makes the game not much fun to play. Either you get destroyed because you throw an INT every other pass play you run or you blow the other team out of the water because you're on the other side of the turnover battle. The games that you or the other team aren't throwing picks you are fumbling the ball every other series. Everyone I've talked to in our dynasty has had the same issues, so I know it's not just me.

Also, the penalties are completely out of control. The facemask penalties and clipping penalties seem to happen at least once every two or three plays unless you have the defense playing conservatively. I understand that you are probably trying to go for more realism but this is just ridiculous. The guys in the online dynasty I'm in, which happens to be the same group of guys as last year, hardly want to play the game because it's just not near as fun as last years game. By this time last year we had completed 3 seasons. This year we aren't even close to being finished with the first season and we all bought the game the week it came out.

Major steps backwards this year guys. Gameplay is #1. Graphics, school chants, and all that other stuff may be flashy, but if the gameplay is crap then you still have a crap game no matter how it looks. Please concentrate more on gameplay on next year's version....please!!




Joined: 11/17/2009 18:03:05
Messages: 1
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I have been playing ea sports college football for years now and i have been disappointed in the level of their games since they started making PS3 and XBOX 360 games.

One big problem i have is that they got rid of a bunch of good features of the ps2 versions when they started the ps3 ones.
- on ps2 you had the ability to put players in just in certain formations and you cant do that on ps3. the biggest issue about this is that now they have the wildcat formation and you have to use whoever is the number one running back instead of a wide receiver who can throw or a fast quarterback.
- also they lost the ability to give the players different hair styles so none of the players with dreadlocks and other hair styles have them.

Another issue i have with the NCAA football is that the games have never had accurate rosters.
- every year when i look at the rosters on NCAA football i cant figure out who the players are supposed to be.
- some players are still on the roster after they have graduated and some are seniors when they should be sophomores and visa versa.
- also i always find a player on every game that isnt even the right skin color like John Mysch for Mich * who is dark on the game and he is actually white.

Also in the game the gear that you can where like the helmets doesnt get the good choices that madden has like the new revolution helmets and the underneath shirts that just go do to your elbows until at least a year after madden gets them.
- I also think that EA should bring back the eye black and mouth guards tha disappeared.
- you could even show players putting their mouth guards in and taking them out between plays.

The final issue i have is that they have never been able to keep up with the changing jerseys
- Michigan State never gets there actually jersey until a year after they wear them.

the last thing i would like to do is make a suggestion, me and my cousin who both play a bunch of ea sports games and we thought that the things that you were able to do one head coach should be available as new career modes on NCAA 10 and even Madden.

This message was edited 1 time. Last update was at 11/17/2009 16:30:25

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