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NHL 10 Title Update is out  XML
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Clarkez


Joined: 10/26/2008 12:36:41
Messages: 859
Location: Niagara, On
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No you had it right when you referred to them as crease goals Vilo but again it isn't illegal to stand in the crease during a goal no matter what team your on. The only time it's illegal is if you skate and interfere with the goalie. Like bumping into him.
BaldBeard

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Joined: 11/10/2009 19:36:02
Messages: 466
Location: Your attic
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ps3.Vilo_le_Loup wrote:
xbox.Clarkez wrote:Player in crease goals? Umm those haven't been illegal in the NHL for almost 10 years now. And yes goalie fights would be amazing.

I don't mean goalie fights. Just fights without the player involved.

I don't know if "in the crease" is the right word in english!? I talk about the blue zone around the goal. I know that nobody be allowed to stay in this zone when he or a teammate shoots a goal.


They removed that rule in 2000, after Brett Hull scored in the finals against Buffalo. You can be in the crease now, as long as you don't interfere with the goaltender.

"My father always said the day I can't do my job drunk is the day I turn in my badge and gun."
-Lewis Kiniski

"My uncle was the General of the Salvation Army, till he went crazy and led an attack on The Good Will store."
-Oswald Harvey
SHK82


Joined: 02/29/2008 00:24:59
Messages: 317
Location: phoenix AZ
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for ps3, this update will auto download right? or is there any certain way i need to DL it manually. any help on this, thanks. im also on a wireless cable connection if that helps too.

VINCENTUPPERCUT...


Joined: 11/27/2008 18:11:57
Messages: 701
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xbox.Small Mountain wrote:

4. Please tune the gameplay such that outshooting a team with quality chances 2 or 3 or 4 to 1 actually makes a difference on the scoreboard. I've had too many 2-1 wins or 2-1 losses where we had 35 to 40 shots and the other team has 15-20.


Hah, reminds me of the Detroit Red Wings. Indeed, some teams just have amazing goaltenders that keep them in the game--if you're playing with an average goaltender, you have to have amazing defense.

But, on a serious note, I completely agree with you. This is even a problem with the AI--mostly, because the AI will only take perfect shots, or shots that shouldn't go in at all (but mostly do...).
Vilo_le_Loup

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Joined: 10/03/2009 21:26:03
Messages: 90
Location: Waiblingen - Germany
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ps3.Hektik580 wrote:thanks for the feedback, one more....does difficulty matter?

You're welcome. And the difficulty just matters, when there is a explicit mention of it.

cem_ea_id.BaldBeard wrote:They removed that rule in 2000, after Brett Hull scored in the finals against Buffalo. You can be in the crease now, as long as you don't interfere with the goaltender.


Hmmm... ok. That must be gone by me! But I heard people talking about missing that rule in the game. Maybe perhaps it's different from league to league.

This message was edited 1 time. Last update was at 11/17/2009 09:46:12


Regards Vilo


LET'S GO AVS !! - R.I.P. Ruslan & Karlis !!
LUV MACHINE BMX...


Joined: 06/22/2009 06:59:42
Messages: 33
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Can you guys give us a 3 boost slots for a normal goalie mask, blocker, gloves, pads? I don't like any of other designs. I just want something that has the team colors with the 3 boost slots.
Noviwan


Joined: 11/25/2009 20:25:31
Messages: 253
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I'm kind of amazed no one has mentioned faceoff in this thread. I absolutely love NHL 10 to death (playing offline BAP) but the faceoff system is driving me to drink. To me all other gameplay tweaks pale in comparison to this one.

    I've played two full seasons, putting all defensive upgrade points into faceoffs, rated 95.
]
    Face-offs have become harder and less consistent as I've increased my stats (think they were easiest around 90 ... definitely WAY harder to win draws rated 95)

    No consistent rule for timing of when to pull back on the right stick to win the draw. I've had games where pulling back he moment the ref moves his hand will in 60% of draws - then the next game the same timing will win 30%. So I tried timing it as the puck hit the ice, same thing: one game 75% success, the next game 20%.


It feels broken. TBH at this point I'd pay $50 cold hard cash for the exact same game with a working faceoff system. It can be hard - think of the smash-serve feature in Virtua Tennis - but with some apparent visual clue as to the best timing. Even if the stats still affect who wins, that's fine - but give me SOME way to learn what I'm supposed to be doing to have the best chance of winning.

It almost seems like the timing is affected by multiple variables: my face-off rating, opponent face-off rating, who knows what else?

Barring a fixed feature, the game fans deserve a response from the dev team on this, at the very least explain the logic of the system and the timing needs, to make it more playable. Players on forum threads have been trying to figure it out for two months with no luck whatsoever.
Duby69420

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Joined: 11/25/2008 17:57:57
Messages: 555
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FIVE major things need fixing for me:
- Rebounds on the ice are EASIER to hit than in mid-air.
- Goalies need to be turned down jsut a lil bit. They are fine if you play 20 minute periods i guess but does anyone honestly play 20 minute periods?
- At least when the CPU shoots it at your goalie from the neutral zone, can you make it so your defenseman skate towards the goalie instead of away from them. No offense but that's just ridiculous that they skate away yet the AI's defense protects their goalie if you do the same thing.
- Reaction by goalies on shots from neutral zone. Too many times they don't even react and the puck goes right in. Or they do something stupid like poke it to the AI player or leave it for the AI player to shoot again because of what I stated in the point above.
EDIT: The fifth thing needing a fix, CPU players getting away with interference and blatant high sticks. My d-men get hit like 3 or 4 seconds at least after they've let go of the puck, and I've had my players with the puck get uppercutted with a high stick and they don't get called multiple times. Usually the high sticks that don't get called happen on the blue line, and then the other team breaks out on a 2 on 0 and scores.

This message was edited 2 times. Last update was at 11/27/2009 15:37:38




BEYzArC


Joined: 11/10/2007 18:04:17
Messages: 182
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i noticed this and it realy annoying when switchin btw d-man what happens is when they skate backward i select that player he will stop automaticly for that split sec you loose it all over the attacker as a clear way.

This message was edited 1 time. Last update was at 11/27/2009 14:56:38

the_nemesis_hf


Joined: 11/29/2009 16:18:49
Messages: 1
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forgive me, because I haven't gone through all 13 pages, but I'm curious:

has this or any previous updates to the game fixed that glitch that prevents you from unlocking the "play as all teams in ___________ league" boosts unless you do it in a specific order? I want a couple of the boosts that come from that, and if it hasn't been fixed by now, it's going to start feeling an awful lot like they're being left on the back burner to encourage people to just buy the boosts to begin with (which is another practice I have a problem with, but that's an issue for another time)
ecologo


Joined: 11/30/2009 06:24:44
Messages: 10
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Tough guy dont have utility, after first seaseon all of then go to free agency. Computer must fight without instigation of a player human, this is very important for this game.
Ofense AI of this game is terrible.
jadedjim77


Joined: 12/26/2008 23:50:37
Messages: 263
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i think the goalie controls have improved a GREAT deal. still there needs to be a tweak in regards to the goalie's ability to stop pucks when moving from low-to-high (hugging the post, to sliding to the middle of the paint) to stop the one-timers. there seems to be a slight hesitation on the computer's part,even though i'm in position to make the save,especially when the opposing forwards skate the puck down below the goaline,and they pass it to the slot.

even though positionally speaking, i can read the play,and move to the middle of the crease accordingly,square to the incoming shooter,the puck still seems to find it's way in the net a bit too often.

also the defensemen's a.i. in regards to covering guys and clearing rebounds. a two-on-two,a play which you should traditionally not be able to score on, turns into a 2-on-1 or a 2-on-0 simply because the d-men lose their man and just stand there while the rebound gets chipped home. just ask keith ballard if he likes getting scored on. in real games,dmen should be furious if they blow their coverage,and their virtual counter-part should be no different.

know what i'm sayin'?

all-in-all very enjoyable game though. thanks.
jadedjim77


Joined: 12/26/2008 23:50:37
Messages: 263
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ps3.VINCENTUPPERCUT wrote:
xbox.Small Mountain wrote:

This is even a problem with the AI--mostly, because the AI will only take perfect shots, or shots that shouldn't go in at all (but mostly do...).










lol. especially if you are a manual goalie enthusiast like me. my team peppers them with shots and chances,they get one or two chances the other way and my d falls apart,we get scored on.

This message was edited 1 time. Last update was at 12/03/2009 13:13:58

CapsXXVI

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Joined: 12/03/2009 11:12:55
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To many rebounds and not enough goals off snapshots in front of the net, personally I don't know if you can fix that but if you could it really would go a long way towards making the game realistic. I know I've been saying this but it really is something that would help make this game special. Also sometimes when my players get injured they can't get off the ice giving my opponent a powerplay of sorts. At that point I have to risk a penalty by hoping I can get the puck over the glass from my own zone to my opponents zone.

This message was edited 1 time. Last update was at 12/06/2009 16:57:36


"Well, we called each other this summer and he asks me how I score goals, and I ask him how to do assists."
-Alex Ovechkin on why he has more assist then Crosby while Crosby has more goals
R1Racer99


Joined: 09/22/2009 02:31:43
Messages: 5
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cem_ea_id.Noviwan wrote:I'm kind of amazed no one has mentioned faceoff in this thread. I absolutely love NHL 10 to death (playing offline BAP) but the faceoff system is driving me to drink. To me all other gameplay tweaks pale in comparison to this one.

    I've played two full seasons, putting all defensive upgrade points into faceoffs, rated 95.
]
    Face-offs have become harder and less consistent as I've increased my stats (think they were easiest around 90 ... definitely WAY harder to win draws rated 95)

    No consistent rule for timing of when to pull back on the right stick to win the draw. I've had games where pulling back he moment the ref moves his hand will in 60% of draws - then the next game the same timing will win 30%. So I tried timing it as the puck hit the ice, same thing: one game 75% success, the next game 20%.


It feels broken. TBH at this point I'd pay $50 cold hard cash for the exact same game with a working faceoff system. It can be hard - think of the smash-serve feature in Virtua Tennis - but with some apparent visual clue as to the best timing. Even if the stats still affect who wins, that's fine - but give me SOME way to learn what I'm supposed to be doing to have the best chance of winning.

It almost seems like the timing is affected by multiple variables: my face-off rating, opponent face-off rating, who knows what else?

Barring a fixed feature, the game fans deserve a response from the dev team on this, at the very least explain the logic of the system and the timing needs, to make it more playable. Players on forum threads have been trying to figure it out for two months with no luck whatsoever.



Unlike many things in this game, faceoffs are a matter of luck a large percentage of the time. You can't expect to have the same timing for every drop of the puck, that would not be realistic. Look at the best face-off guys in the NHL, they're still barely above 50%. If they let it be about skill and timing, the same player would get them every time.

My only complaints are the fighting and not being able to beat a clearly inferior opponent when outshooting them 50-10. I don't need to waste 15 seconds letting some jackass run into me repeatedly after the whistle and then get a penalty. It's bs, stop it already.

This message was edited 1 time. Last update was at 12/07/2009 23:49:55

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