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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 12/31/2009 19:21:12
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goduke_gray
Joined: 12/31/2009 21:05:05
Messages: 1
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I HAVENT PLAYED 2010 BECAUSE I PREFER OLDER VERSIONS OF THE GAME AND THESE ARE ADDITIONS I FEEL ARE NEEDED.
100% Agree that with the first comment on this thread. The "smoothness" of the players movement and reality of how players would and should move has been lost. That must be changed!
There are a few things that have bothered me and i've wanted this to be in the game forever it seems. I'll list what I think should added into the game.
Additions:
-More helmet/facemask options. When I create myself I cant even wear my own helmet because there hasn't been a change in types of helmets in about 5 years on this game. There are many more facemasks that can and should be created for the Revolutions, DNA's etc. You should just add all the possible helmets and facemask combonations that are allowed in collegient football.
-Entrances. These are some of the most exciting moments on college football. The entrances should be brought into the game and left in the game. They should never be removed. If I could see the hurricanes run through the smoke, clemson run down the hill, tech come running out to sandman (you should actually have that song play) it would increase my enjoyment and im sure many other peoples enjoyments of the game. (incase you guys havent realized, im an ACC fan).
-Stadiums. Expand your stadium database so that it covers the FBS and FCS. I mean I think the schools like App State deserve to have their real stadium in this game.
-Team Style. I can't think of a better name, please give one if you come up with one but it would be a style/swagger that you could select for your team. These styles you can select would change how your team acts after making plays in the game. Options would allow your team to act like the Canes teams of the 80s-90s. You could make your team more of a modest team or a wild trash talking team.
Those are just a few things I think would enhance the game but the major thing that needs changing FIRST is what is stated in the very first comment on this thread.
EDIT:
Fans storming the field after an upset would be a great addition too!
This message was edited 1 time. Last update was at 12/31/2009 19:23:38
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/02/2010 09:31:03
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madtownbear
Joined: 08/14/2009 21:04:16
Messages: 2
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2 Things I want and in 2009/10 Should be able to expect from this game
1. Give us back the ability to substitute each position - ESPECIALLY DEFENSE.
Why recruit different type of d-lineman is you can't sub the pass rusher in Nickel and Dime and the Run Stopper in 4-3 and goal-line?
I don't understand why this option was taken away, it has been available since I can remember.
For someone who wants a realistic football coaching/managing experience NCAA 2010 disappointed. I never thought I would go from NCAA 2008 for x-box to NCAA 2010 for PS3 and be disappointed. UGH!
2. I want the ability to save during a game.
Again, it can take hours to play one game of college football...I don't have hours at 1 time. If I can save the game during I can play 1 game over a period of 4 days. I want realistic so I want 15 minute qtrs but I can't do it. This USED to be available for Madden (x-box) but now, not one EA Sports has this option...WHY?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/05/2010 01:20:06
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Fazeman
Joined: 01/05/2010 03:16:39
Messages: 1
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i just wanted someone to know that for the next ncaa game that there should be customizable playbooks. i remember on like on ncaa 06 on ps 2 you could custom build your own playbook with your own formations. if you could install this back in the game that would be AWESOME!!! thanks for listening
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/05/2010 18:37:31
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dyminished5th
Joined: 01/05/2010 20:23:54
Messages: 6
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Likewise to what everyone said, and maybe being able to just flip the tailback (ex. blocking on right side, flip him to left side to block) Also being able to motion a second man after the first man has motioned and set. Maybe having a tight end set up on the line, motion him to block off the line and having a wideout go on the line to compensate for 7 men on the line TE screen..smarter jump selections... (ex. I'll stand in from of a receiver, it's a high ball and instead of jumping straight up he jumps forward) Smarter AI on the QB on HB screens being 'sniffed out'. Maybe I haven't figured it out but having a 'press option' for a DB.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/06/2010 21:30:45
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Modian
Joined: 01/06/2010 23:25:35
Messages: 1
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OK. What i would like to see happen is for me to have the ability to EXPORT my team from my dynasty into a random slot at the end of where all the other teams that appear for exhibition games are . I would then like for my friend to be able to do the same thing with his team from his dynasty so that we can play a game against each other at any point in time, instead of only during the week that we play in our dynasty. This was an option for a football video game in 2004, albeit a different company that still had better features for the user than you do in 2010, so that we could play each other anytime. SO ALL I WANT IS TO BE ABLE TO EXPORT TWO TEAMS, FROM TWO DIFFERENT DYNASTIES SO WE CAN PLAY EACH OTHER WHENEVER WE WOULD LIKE TO.
Thank you for your time.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/08/2010 14:58:32
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Yahtzies
Joined: 01/08/2010 16:54:57
Messages: 1
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In the PS2 the rate of which my teams get put on probation is infuriating. I only take 1 or 2 recruits with an average discipline level, and all of the rest HAVE to be at least good. Yet the computer still adds walk-ons with skill levels of 56 that always have discipline levels of F, and they're the ones that get me in trouble. After my very first season of playing i was placed under 15 less scholarships and no bowl games at Arkansas State, and it's nearly impossible to rebound from that.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/10/2010 18:33:40
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TheGreatZander
Joined: 01/10/2010 20:28:56
Messages: 2
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I want to be able to watch Online dynasty games that I am not playing. Like if one of my friends is playing a game, I want the opportunity to be able to watch that game. This way i can figure out a game plan to be able to shut them down and win the confrence for example. This therefore adds to the stradegy used in the game.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/12/2010 23:18:49
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Juicer4
Joined: 01/13/2010 01:01:26
Messages: 1
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I would like to see more equipment, such as the revolution speed helmets or the new schutt styles.
Also, a team color option for wristbands, gloves, and tape.
In teambuilder, a create a stadium option would be great that way, the school created by a user doesnt have to play inside Neyland Stadium with Tennesses banners in the endzone for example.
A nice throwback would be the ability to edit the coach. Even if basic features are the extent of it, that would be a good touch for teambuilder.
I love how the realism of the gameplay is always a concern for the developers of the NCAA Football franchise, but i believe a few Gameplay flaws that should be addressed are as follows:
When a quarterback is hit in the throwing motion, it always pops up in the air and normally is intercepted. I would like to see the qb possibly tuck the ball and just be sacked or a fumble that stays close to the point of impact, along with the pass being partially thrown.
Also, a way to stop qb scrambles on speed option from an under center formation. In my experiences, if the qb tucks it up the field and runs into the line quickly, they gain 4 to 5 yards without a chance to stop it.
Finally, the tackles have no sense of creating a pocket. A quick defensive end that lines up outside the offensive tackle can run unabated to the quarterback because the tackle doesnt realize this, or react in an efficient manner. I realize that there are speed rushers in the nation that can blow past tackles on plays. However, I don't believe that just because a user slants their d-line or lines the DE just a little outside of the OT it should be an easy sack.
I have always had a great experience with playing NCAA football and having competitive games with my friends in the online dynasty is awesome.
I just hope you take these issues into consederation with NCAA Football 11 so that those epic battles can take a step forward and become even more realistic and exciting
Sincerely,
GT: Juicer4
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/14/2010 23:44:26
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Grimdogg27
Joined: 01/01/2010 08:16:19
Messages: 351
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I haven't read through all of these but here's my thoughts on the game.
- Gameplay needs to be more like Madden and the Pro-Tak system they introduced this year. Unlike every previous version of Madden and NCAA however the magnetized blocking either needs to get removed or the computer needs to start calling more holds, blocks in the back, illegal blocks, etc.
- Multiple hits and hit stick like Madden. But unlike Madden which still hasn't gotten double hits right. i.e., if somebody is getting tackled by one player and another player comes through looking to blow snot bubbles out of the guy in real life the ball carrier will be on their back....but in Madden and NCAA all the player does is go running 10 yards out of the play with his head down....if it's in the game it's in the game right?
- You need to be able to create your own playbooks from scratch using plays from any of the teams playbooks in NCAA but the plays need to be limited to a maximum quantity for offense and a maximum quantity for defense. Also it would be nice to be able to actually practice certain plays and make minor hot route adjustments, motions, etc. in practice mode and then be able to save all of those changes to the play in your playbook.
- In dynasty mode you need to add strength and conditioning training programs throughout the season that you can put each individual player on. Redshirt freshman should be allowed to participate in this like they can in real life. In other words if I recruit a 190 to 210 pound OLB or a 220 to 240 pound DE out of high school then there needs to be something that allows you to get that player up to more realistic weight or athletic abilities for their position but within certain limits so you can’t beef up a bunch of 400 pound lineman.
- Recruiting is better but still not right. Why do rivalry games against non-ranked opponents weigh more on a recruit than being at a nationally televised game where you beat an opponent that the player you’re recruiting is thinking about going. In real life that would give one team a major boost and probably drop the other school out of contention.
- Offseason training needs to get added with position specific drills that count towards each player that you can simulate through.
- Their needs to be an option to build up certain recruiting aspecst of your program through AD points, etc. instead of just certain things automatically going up and other things not going up at all. For instance, as usual EA gives Cincinnati, the 12 basketball players under Bob Huggins out of 40,000 students grade of C for academic prestige, while ignoring all of the academic achievements which have been accomplished over the years at that University. Sorry if that sounds petty but a school which has one of the top neurosurgery schools in the world doesn’t deserve a lowly C for academic prestige especially when the football and basketball players in real life have better academic scores than their NCAA counterparts in real life. So actually research to establish the grades of things before you buy into hype and give us a C because of the 90’s Bob Huggins basketball teams.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/17/2010 10:32:10
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tigeradam
Joined: 01/17/2010 12:00:46
Messages: 2
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My suggestions:
1. More uniforms and helmets. Throwbacks. Check out helmethut.com for a number of old helmets EA. Or at least use the Nike Pro Combats + LSU's White Helmet!
2. Formation Substitutions.
3. Mid-game save. Keep my wife happy.
4. Make the bands @ the outset do team-specific formations i.e. they can spell the initials of each school
5. Make all time teams for major schools
6. Build in 8-bit version w/ today's rosters (much like the Tecmo mods you can find on knobbe.org).
7. Incorporate entrances... (like Howard's Rock, Win! Bar @ LSU, etc.)
8. Totally change the announcers. First thing I do every year is turn off the announcers.
9. Make it possible to play cross-platform on EA servers.
10. Allow uploading of recruiting classes to EA Locker (much like rosters).
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/20/2010 13:41:16
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macradzilla255
Joined: 01/20/2010 15:23:23
Messages: 2
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There needs to be a patch put out at the end of the year to give the game a little update for rosters and player abilities. For instance the Iowa Hawkeyes were very good this year and they have 5 players that aren't playing in the right spots and their abilities or attributes are very poor for some top talent players. For instance Marvin McNutt is a WR who is Iowa's second wr this year and he is the bottom reciever like 68 rating, Brandon Wegher and Adam Robinson were their starting RB and both of them have wrong numbers and are grossly under estimated in attributes. I don't think this would take much work and I even have an update from another gamer which is almost perferct but I can't use it when I play online because you need to make a new patch for us. Please take this into consideration and if you want my roster to look it over I'm more than willing to let you check it out. Thanks, also this would make the game fresh again to us gamers who have been playing with wrong rosters for the whole season.
thanks
PS3 id--macradzilla255
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/23/2010 21:03:59
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xxRun N Gunnxx
Joined: 01/23/2010 22:53:52
Messages: 102
Location: Oklahoma
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ps3.macradzilla255 wrote:There needs to be a patch put out at the end of the year to give the game a little update for rosters and player abilities. For instance the Iowa Hawkeyes were very good this year and they have 5 players that aren't playing in the right spots and their abilities or attributes are very poor for some top talent players. For instance Marvin McNutt is a WR who is Iowa's second wr this year and he is the bottom reciever like 68 rating, Brandon Wegher and Adam Robinson were their starting RB and both of them have wrong numbers and are grossly under estimated in attributes. I don't think this would take much work and I even have an update from another gamer which is almost perferct but I can't use it when I play online because you need to make a new patch for us. Please take this into consideration and if you want my roster to look it over I'm more than willing to let you check it out. Thanks, also this would make the game fresh again to us gamers who have been playing with wrong rosters for the whole season.
thanks
PS3 id--macradzilla255
I totally agree with this one. The ability gap between A+ teams and B+ teams is horrible in NCAA series for a long time now. As the season progresses, some of the top dogs end up being mangy mutts, and a lot of unranked teams rise to the top. Not to mention there's the MAJOR annoyance of seeing IMPACT players mid season arent even starters on EA's roster, or they're playing the wrong position.
EA likes to make their favorite teams horribly overpowered.. ie the A+ cool kid crowd.. Florida, USC... every damn year. Every damn player you meet online LOVES to play Florida(and all the other A+ schools), even though they probably couldnt point out Gainsville, Florida on the map. The less powerful teams that still have quite a bit of potential are given the shaft. Try playing online as Stanford against someone playing with USC... lol. Stanford stomped USCs guts out, good luck online trying to do the same. Try the same with Oregon State... IDK what the problem is, the last couple years USC's been blown out of the water by lesser, or even UNRANKED teams, yet they're A++ the last 2 years on EA's ratings. I suspect one of the lead developers went to USC.
I know I've rambled on a bit too much about USC, but they're just one example of the many top ranked teams in NCAA 10 that are horribly over rated as far as stats go.
I dont think ANY team should get the stats teamwide to achieve A+ status. These teams are too horribly overpowered in NCAA 10, 09... The skill margin between A, B and C ranked teams is too bloody outrageous. Higher ranked teams D linemen must have 4.0 .. forty run times, because they chase down my 4.3 and 4.4 forty RBs on lesser ranked teams all the time(from behind, not using pursuit angles)
Updating roster's about mid season would help somewhat to alleviate this problem, but EA still needs to close the skill gap stats wise between the top rated schools, and lesser and unranked schools.
This message was edited 3 times. Last update was at 01/23/2010 21:13:45
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/23/2010 21:25:07
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baseballplyrmvp...
Joined: 12/15/2007 11:20:21
Messages: 2974
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xbox.xxRun N Gunnxx wrote:
ps3.macradzilla255 wrote:There needs to be a patch put out at the end of the year to give the game a little update for rosters and player abilities. For instance the Iowa Hawkeyes were very good this year and they have 5 players that aren't playing in the right spots and their abilities or attributes are very poor for some top talent players. For instance Marvin McNutt is a WR who is Iowa's second wr this year and he is the bottom reciever like 68 rating, Brandon Wegher and Adam Robinson were their starting RB and both of them have wrong numbers and are grossly under estimated in attributes. I don't think this would take much work and I even have an update from another gamer which is almost perferct but I can't use it when I play online because you need to make a new patch for us. Please take this into consideration and if you want my roster to look it over I'm more than willing to let you check it out. Thanks, also this would make the game fresh again to us gamers who have been playing with wrong rosters for the whole season.
thanks
PS3 id--macradzilla255
I totally agree with this one. The ability gap between A+ teams and B+ teams is horrible in NCAA series for a long time now. As the season progresses, some of the top dogs end up being mangy mutts, and a lot of unranked teams rise to the top. Not to mention there's the MAJOR annoyance of seeing IMPACT players mid season arent even starters on EA's roster, or they're playing the wrong position.
EA likes to make their favorite teams horribly overpowered.. ie the A+ cool kid crowd.. Florida, USC... every damn year. Every damn player you meet online LOVES to play Florida(and all the other A+ schools), even though they probably couldnt point out Gainsville, Florida on the map. The less powerful teams that still have quite a bit of potential are given the shaft. Try playing online as Stanford against someone playing with USC... lol. Stanford stomped USCs guts out, good luck online trying to do the same. Try the same with Oregon State... IDK what the problem is, the last couple years USC's been blown out of the water by lesser, or even UNRANKED teams, yet they're A++ the last 2 years on EA's ratings. I suspect one of the lead developers went to USC.
I know I've rambled on a bit too much about USC, but they're just one example of the many top ranked teams in NCAA 10 that are horribly over rated as far as stats go.
I dont think ANY team should get the stats teamwide to achieve A+ status. These teams are too horribly overpowered in NCAA 10, 09... The skill margin between A, B and C ranked teams is too bloody outrageous. Higher ranked teams D linemen must have 4.0 .. forty run times, because they chase down my 4.3 and 4.4 forty RBs on lesser ranked teams all the time(from behind, not using pursuit angles)
Updating roster's about mid season would help somewhat to alleviate this problem, but EA still needs to close the skill gap stats wise between the top rated schools, and lesser and unranked schools.
ea cannot do updated rosters for any ncaa game as it would require them to admit the players in the game are based off of their real life counterparts.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/23/2010 21:47:09
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xxRun N Gunnxx
Joined: 01/23/2010 22:53:52
Messages: 102
Location: Oklahoma
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Need to fix the Dime and Quarters defense exploiters for online play, who run these defenses, and put all their DBs up on the line of scrimmage. They put all their DBs up on the line of scrimmage, and control one of the Defensive Ends, put him way out wide, and with his magical 4.0 forty runspeed and braindead Offensive Tackles, he sacks your QB every other play. You cant even get off a quick slant, or WR screen without this guy looping around your tackles and faceplanting you before you throw the ball, not to mention 8 to 9 DBs totally shutting down EVERYTHING that is your run game. If you try a WR or HB screen to the side the guys rushing the Defensive End from, Mr Cheese Mo turns his Defensive End on a dime, and chases down(from behind) the back or WR your throwing the screen to. Try to run load option right at the guy, he can crash down on your QB, then when you pitch the ball he chases down the pitch man(talk about LAUGHABLE!) There's clearly NO INERTIA programmed into game, this player controlled 280 pound Defensive End is changing direction(after he's already committed to your QB) 180 degrees at top runspeed and chases down your halfback from behind after the pitch.
Though they have 9 in the box, You'll NEVER beat em deep(due to EA's crappy mechanics), all the DBs apparently run a 4.0 forty(you'll never run past them on bump and run coverage), and to add insult to injury, all those DBs can apparently manhandle 300 pound Offensive Linemen, because they totally shut down my run game, even with 2 tight ends, and a fullback.
I'd say these 2 mechanics are BY FAR the worst exploits of 2010. And by exploit, yes I consider this exploiting. If you're purposely running the same formation/shift over and over during online play, that you know damn well would NEVER work IRL, that defies all laws of physics and states of reality, that totally shuts down both your opponents run and pass game(using the same defensive package and coverage without ANY regard to what offensive line up is on the field), I consider that exploiting.
2007, 08, and 09 had the QB run backwards 30 yards and complete 60 yards passes every play exploiters(no stamina hit on QB doing this 5 to 8 plays in a row), but EA's seemed to have fixed that somewhat.. Now we have the cool kid cheesers running 3-2-6, and Quarters defense, "show blitz" with 9 in the box, totally shutting down your run game, you cant pass against them because of the cheeser running the loop exploit around the ends, not to mention 7 DBs all on the line of scrimmage shutting down anything and everything you try to throw downfield.(again, you WILL NOT get behind them 99.9% of the time, even with a 93 to 96 speed rated receiver)
There's also some glitch or shift, that has all the DBs pinch towards the middle of the line of scrimmage, when the ball is snapped. All the DBs pinch forward to the middle of the Line of Scrimmage a few yards, then they magically snap back into coverage at the speed of light and you CANNOT get a receiver behind them.
These combined cheese mode online mechanics are Total Fail in my book, and some of the worst mechanics I've experienced in an NCAA Football platform.(I've been playing the EA series Since Bill Walsh College football circa 1992.)
...
This message was edited 10 times. Last update was at 01/23/2010 22:47:47
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ncaa_football12/images/icon_minipost_new.gif?v2.26) 01/24/2010 10:41:20
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macradzilla255
Joined: 01/20/2010 15:23:23
Messages: 2
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xbox.xxRun N Gunnxx wrote:
ps3.macradzilla255 wrote:
There needs to be a patch put out at the end of the year to give the game a little update for rosters and player abilities. For instance the Iowa Hawkeyes were very good this year and they have 5 players that aren't playing in the right spots and their abilities or attributes are very poor for some top talent players. For instance Marvin McNutt is a WR who is Iowa's second wr this year and he is the bottom reciever like 68 rating, Brandon Wegher and Adam Robinson were their starting RB and both of them have wrong numbers and are grossly under estimated in attributes. I don't think this would take much work and I even have an update from another gamer which is almost perferct but I can't use it when I play online because you need to make a new patch for us. Please take this into consideration and if you want my roster to look it over I'm more than willing to let you check it out. Thanks, also this would make the game fresh again to us gamers who have been playing with wrong rosters for the whole season.
thanks
PS3 id--macradzilla255
I totally agree with this one. The ability gap between A+ teams and B+ teams is horrible in NCAA series for a long time now. As the season progresses, some of the top dogs end up being mangy mutts, and a lot of unranked teams rise to the top. Not to mention there's the MAJOR annoyance of seeing IMPACT players mid season arent even starters on EA's roster, or they're playing the wrong position.
EA likes to make their favorite teams horribly overpowered.. ie the A+ cool kid crowd.. Florida, USC... every damn year. Every damn player you meet online LOVES to play Florida(and all the other A+ schools), even though they probably couldnt point out Gainsville, Florida on the map. The less powerful teams that still have quite a bit of potential are given the shaft. Try playing online as Stanford against someone playing with USC... lol. Stanford stomped USCs guts out, good luck online trying to do the same. Try the same with Oregon State... IDK what the problem is, the last couple years USC's been blown out of the water by lesser, or even UNRANKED teams, yet they're A++ the last 2 years on EA's ratings. I suspect one of the lead developers went to USC.
I know I've rambled on a bit too much about USC, but they're just one example of the many top ranked teams in NCAA 10 that are horribly over rated as far as stats go.
I dont think ANY team should get the stats teamwide to achieve A+ status. These teams are too horribly overpowered in NCAA 10, 09... The skill margin between A, B and C ranked teams is too bloody outrageous. Higher ranked teams D linemen must have 4.0 .. forty run times, because they chase down my 4.3 and 4.4 forty RBs on lesser ranked teams all the time(from behind, not using pursuit angles)
Updating roster's about mid season would help somewhat to alleviate this problem, but EA still needs to close the skill gap stats wise between the top rated schools, and lesser and unranked schools.
ea cannot do updated rosters for any ncaa game as it would require them to admit the players in the game are based off of their real life counterparts.
If they cant do and update on the rosters how did they do it just before the season started, Iowa for instance was a C when the game first came out and before the season they made a patch update to make them a B. If EA can't do it there are plenty of people/ companies out there that could and they (EA) could just let us upload the new roster and use it. I'm very frustrated with this, everyone has there favorite team and when the numbers of starters are wrong and the players are at wrong positions you don't even want to use your favorite team, we pay $50-60 dollars for a game that is wrong and we can't do anything to correct it? COME ON MAN!!!!!!
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