Manolo the first wrote:where is it?is skate 3 perfect so it's useless?or no skate 4?
let start this!
to me the gameplay beside some liptricks and minor tilt and trucks stuff is pretty much perfect now,you can always bring better animations.
and of course like i ask from OG days: the
boned ollies/fliptricks.

create a skater should be started from scratch.lots of EA games out there with crazy character creators,this is all been already discussed. CAS should allow any kind of style represented in skateboarding.
a huge collection of city and street parts for the CAP as well as vert and streetpark,larger outdoors.
i'm not really interested in story or online stuff.i only see the ultimate skateboard game as a tool to perfectly create and recreate spots and skaters.
so yes HUGE park creator and ultra advanced create a skater.
i'll update this below:
GAMEPLAY:
-switch pushing
-Fix wallrides,no complys(more variations) and add impossibles
-pressure flips/caspers/double flips-late flips variations/old school footplant fingerflips
-Ability to hippy jump in & out of grinds,manuals and vert.
-truck bending on grinds
-better transition skating/liptricks/laybacks-grey-coleman slides/sal flips and variations
-vert kickflip variations:catching the board before it touches feets
-low pop hardcore physics applied to manuals
-balance on grind and manuals
-catching tricks,boned fliptricks
-use sticks clicks for a new catching system or new tricks
-more and better body/tricks /overall animations
-handplants to fakie
-more control over the direction you can ollie out of grinds
-breaking boards
-Brand new deck starts with 100% health, and the more you ride/grind/take big drops... it gradually looses strength till it fails and breaks...
-fix the straight leg over obstacles
-holding board by the nose/when walking
-improve headtracking
-hold pop shuvs to do 360 and 540 shuvs, use the 3 shuv stick movement for impossibles.
-hold powerslides
-Endorphin/Euphoria:when bailing character try to catch himself and roll out and stuff/ let the skater get up animation
CAS:
obvious stuff here
-being able to do any kind of face/body(height)/hair/beard
-more size small to XXL on all clothes(custom ones too)/slider for sleeve and torso length, and a slider for fit (slim - baggy)
-custom shoes!including changing color on the pros and ingame ones.
-pros clothing
-fitting options on pants and shoes.
-board shape/concave-size/wheel size
-more styles/postures options/style editor(for tricks too)
-ability to select a different style for each trick/pros tricks style and animations avaible
-hair out of caps beanies
-Hats with hoodie
-multiple layers/flannel on shirtis-shirts on hoodies : )
-antwuan dixon tatoo option
-various headphones with or without hats/beanies/Headphones around neck
-vert apparel
CAP:
-Cross platform parks!
-bigger areas
-most of the game city structure avaible,from building to ledges and rails
-smaller pieces/Ability to size objects in cap (for example pushing diagonally right on right analog makes bigger and left makes smaller)
-complete merging including props
-night (real dark) areas/generator-lighting system
-a polygon grab/stretch feature to make organic hills and valleys on the "floors" of objects would open up a whole new world of CAPs, and the ability to make totally customizable transitions for snake runs and things like that.
-Custom rail generator: size,material,length, incline/decline, height.
-Save groups of objects so you can use them again in other parks.
-Combine multiple objects into one object, unnecessary faces are deleted. AKA. Group
-Remove chunks of objects using other objects, generating new faces. AKA. Carve
-custom re-size any object...
-staircase generator (size a block to your needs, input number of stairs, convert to staircase)
-invisible entities such as custom lighting and game sounds.
-non magnet picnic tables
REPLAY EDITOR/FILMING/GRAPHICS:
-lens from 10 to 500mm system
-zoom on timeline!
-fix the 90 second timeline in freemode
-better GC/more in game options/more GC layers
-allow full-rez PNG outputs to skate.reel for photos
ENVIRONMENT/SPOTS:
-day/night cycle
-weather
-active shadows of buildings and the skater to the sun/filmer shadow
-liberty city
-new york/San francisco
GAME:
-Scott Blackwood
-Jay Balmers
-split screen
-Endorphin/Euphoria type physics
-new better animations/graphics
-More game modes/jams
-AI skaters/peds optional
-skaters/pedestrians AI
-one button that allows you to download all your reel clips in one time.
-save your replays on external device/usb key hd
-bring shops back, having multiple Shops throughout the city, but only being able to carry around a limited amount of product at a time, like in the bag in S1.
-WAX