| Poll |
| Rate NCAA Football 10 |
| 10 (highest possible opinion) |
 
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8% |
[ 44 ] |
| 9 |
 
|
17% |
[ 102 ] |
| 8 |
 
|
22% |
[ 128 ] |
| 7 |
 
|
19% |
[ 111 ] |
| 6 |
 
|
9% |
[ 50 ] |
| 5 |
 
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7% |
[ 38 ] |
| 4 |
 
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4% |
[ 24 ] |
| 3 |
 
|
4% |
[ 26 ] |
| 2 |
 
|
2% |
[ 13 ] |
| 1 (lowest possible opinion) |
 
|
8% |
[ 48 ] |
| Total Votes : 584 |
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| Author |
Message |
![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/13/2009 23:53:55
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bdware5
Joined: 06/16/2009 12:49:40
Messages: 30
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I like:
the stadiums
game play
recruiting
I dislike:
having all the goofy extra stuff like season showdown, and bowling, etc.
would rather have Division 1-AA teams
auto-subs don't work
player progression is messed up
have scheduling issues every year
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/21/2009 04:38:41
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HuskerFan8605
Joined: 01/09/2009 09:26:34
Messages: 76
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Just letting EA know that Tulane's schedule is not right.
Schedule on the Game:
9/4 Tulsa
9/12 BYU
9/19 FCS East
9/26 at SMU
10/3 at Army
10/10 Marshall
10/17 Houston
10/24 at Southern Miss
10/31 at LSU
11/7 UTEP
11/14 at Rice
11/21 at UCF
Real Schedule:
9/4 Tulsa
9/12 BYU
9/26 McNeese State (FCS Midwest)
10/3 at Army
10/10 Marshall
10/17 Houston
10/24 at Southern Miss
10/31 at LSU
11/7 UTEP
11/14 at Rice
11/21 at UCF
11/28 at SMU
Game Update? Please do it because I am following the season and I can't get past next week without SMU being at the end of the schedule. Please! Please! Please!
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/21/2009 04:40:19
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HuskerFan8605
Joined: 01/09/2009 09:26:34
Messages: 76
Offline
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Another thing that would be nice is if you could update the game each week with new team Rankings. That would be sweet! What I mean by this is the Top 25 AP Poll & or Coaches not actual player ratings.
This message was edited 1 time. Last update was at 09/26/2009 13:30:40
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/25/2009 14:21:10
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MegaBearsFan
Joined: 05/03/2008 23:28:42
Messages: 65
Location: Las Vegas, NV
Online
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Things I like:
- Intercepting option pitches
- wobbly passes
Things I don't like:
- Micro-transactions. Get rid of them.
- The ball does not spiral in the air. Usually it only makes ONE complete rotation, even on a 50 yard bomb.
- Players in motion need to hurry up. They take too long to jog across the field and get set, leading to unecessary delay-of-game penalties.
- I've said it before and I'll say it again. The blocking in this game is HORRIBLE. On any difficulty above Varsity, the blockers routinely miss their blocks and don't hold the ones they do make long enough. There is too much back-side penetration. And the poor blocking makes screen passes and draws almost completely un useable, and play action passes are split about 50/50 between getting sacked immediately after the play fake and the defender tackling the running back instead of the QB giving you just enough time to throw it. Of course, the AI blocking suffers from none of these problems, so I know you have the capability to give the user some competent blocking.
- The AI needs to do better clock management. The AI breaks every huddle with 20+ seconds on the play clock and snaps the ball with at least 15 seconds on the play clock. Why not count down that extra 10 seconds you give the defense to pick a play off the play clock so the AI is breaking the huddle at a more reasonable time? Additionally, could you make the AI not snap the ball immediately after lining up, so the defense has at least some time to look at the offense and make pre-play adjustments, audibles, hot routes, or have time to pump up the crowd? Give us at least 3 to 5 seconds.
- When the AI goes into "panic" mode and starts running its aggressive passing offense (inside 2-minutes of the half or when trying to catch up when losing big), its offense becomes unstoppable. The QB releases the ball immediately to receivers who are always inexplicably wide open no matter how many guys you drop back into coverage. Trying to blitz the quarterback is useless, since he usually releases the ball before a blitzing linebacker or corner has even had time to cross the line of scrimmage.
- Slow the game down half a notch!
General notes:
- UNLV's Sam Boyd stadium has been changed (again!). Apparently, the stadium has been upgraded for the new USFL team in Las Vegas. It now has extra seating behind the North Endzone (in front of the locker room), a row of reclining seats behind the south and north endzones, and a new small scoreboard at the top of the souther end of the stadium. Also, several errors still exist in the model from last year: 1.) Half of the back wall of the press box is still missing, allowing you to see the mountains behind the stadium 2.) there are too many stairs in the south section, each Portal should have one set of stairs going below it to the lower section and one set goign above the portal to the upper section, with an extra set of stairs in the upper section between the portals in the curved areas of the stadium 3.) The advertisement pads along the sidelines and behind the endzones are still not there (I've seen these in some stadiums in NCAA 10, so Sam Boyd should have them too) 4.) the tall, red pylons that hold up the North endzone net are not in the game model.
- I have played two dynasty games with UNLV (v FCS West and v Oregon State), both games started at 7:00pm, but the first half was played in broad daylight with the sun just starting to set at halftime. A 7:00pm game should have the sun setting at the beginning and completely set by halftime.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/27/2009 21:43:48
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HuskerFan8605
Joined: 01/09/2009 09:26:34
Messages: 76
Offline
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Since Tulane's schedule is incorrect, this also makes SMU's schedule incorrect as well.
On the Game:
9/5 FCS Midwest
9/12 at UAB
9/19 at Washington State
9/26 Tulane
10/3 at TCU
10/10 ECU
10/17 Navy
10/24 at Houston
10/31 at Tulsa
11/7 Rice
11/14 UTEP
11/21 at Marshall
Real schedule:
9/5 Stephen F. Austin (FCS Midwest)
9/12 at UAB
9/19 at Washington State
10/3 at TCU
10/10 ECU
10/17 Navy
10/24 at Houston
10/31 at Tulsa
11/7 Rice
11/14 UTEP
11/21 at Marshall
11/28 Tulane
So the only conclusion is to fix either SMU's schedule or Tulane's schedule. Two fixes for Tulane's schedule and it would be done. FCS East should be Midwest & the SMU game should be during week 13. SMU needs Tulane at the end of their schedule. You guys said that you were using real schedules but didn't even get this right. It's even wrong in Season Showdown. I am assuming SMU will beat Tulane for my season though as I am following along. But who knows, SMU isn't that good either. Tulane is in the waiting list for bottom 10 again this week. They were in it last week.
Game Update Please!
This message was edited 3 times. Last update was at 09/28/2009 04:09:44
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/28/2009 04:14:41
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HuskerFan8605
Joined: 01/09/2009 09:26:34
Messages: 76
Offline
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Whoever voted 1-5 is ignorant. This game is at worst a 6 and the only reason I am saying that is because of the early roster problems and Tulane's schedule. The people that voted 1-5 either didn't even buy the game or don't know how to play it. This is by far the best NCAA Football game made so far. I would give it a 10 if there weren't any issues with the roster and schedules.
This message was edited 1 time. Last update was at 09/28/2009 05:08:10
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 09/28/2009 09:31:23
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Newscreen
Joined: 03/02/2009 12:45:11
Messages: 6
Offline
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Overall I'm addicted to the game and I'm impressed I still gave it just a 7 though
Things I like about NCAA Football 10:
- Season Showdown
- Team Builder is great!
- "better" animations i guess
- Lighting is great
Things I think can be improved:
- I keep having an issue when I step out of bound in my offline Dynasty, the clock doesn't stop, do you know how hard it is playing against Florida and you are down by 7 with a minute and stepping out of bounds doesn't work?
- Hurry Up offense in RTG, this is so frustrating especially as a rb of wr
-have a sense of urgency in RTG if you are losing by 10 in the 4th! I hate it when I'm losing in rtg and we have to pick a play and then WALK up to the line.... so stupid!
- Commentary is getting old! REALLY OLD!
- Have crowds storm the field when an upset happens!
-The animations during running are funny looking, there's no up in down in the players motion, one of the first things an animator learns!!!!!
-Better player creation, hair, facial hair, maybe involve the Game Face like in Fight Night 4 and Tiger Woods.
-Chief Osceola from FSU NEEDS to be in this game! You have the dude from ND already just use his model and put a different outfit on him, then just model a horse. I'm sure it can be done.
-Better weather effects, like sliding and splashes when tackled in the rain, Wind should have trash and wrappers bowing on the field. Maybe it starts off clear but then it rains like crazy for a bit like it does all over Florida!
- Shouldn't have to remove a team to insert a Team Builder team
-Better opening to the games, like captains out for the coin toss, or teams getting in each others faces during big rivalries
- Make rivalries more dramatic other than Brad Nessler saying it's a dramatic game against two rivals.
- Get Lou Holtz of Brent Musberger in the game!
-Make recruiting fun! instead of just seeing a picture of a guy and how many stars he has. It's really stale and a pain, cause if you sim it... the comp just adds 1-3 star players that you just end up cutting in the off season! Recruiting needs some fresh ideas!
-In team builder, let us add helmet decals like back in the old NCAA games when you had team builder
I cant think of anymore.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/04/2009 01:43:40
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Aztecs1
Joined: 08/13/2009 01:13:25
Messages: 12
Offline
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Things I like
- Gameplay is very good, fun to play
- Graphics look nice
- Feel of the stadiums
- A lot of other things, too many to list out
Things I'd like changed
- Players appearence (i.e. make the bodies of the players more proportional, most players arms are too small on their bodies, everyplayers arms are too small, I hope you could make this change in one of your patches)
- Long hair, dreads, tattoos, other misc. details about appearence
- Update the gear, like Revo Speed Helmets, different cleat choices, other things along those lines
- Last year, the sub in sub out was great, this year the RB stays in all game without being subbed out pretty much, make it like real football were teams rotate players in and out more often.
- Formation Subs
- Road to Glory, let us use our downloaded rosters on RTG.
- A few other things, follow the blueprint of '09, that game was perfect!
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/04/2009 20:38:29
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Leeds USA
Joined: 10/30/2007 02:08:59
Messages: 46
Offline
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Things I Like
- There's a wide variety of playbooks for all the teams
- The gameplan keys and the defensive key calls make it interesting
- Audio is fairly good, especially for the more well-known schools
- There are some fantastic looking stadiums
Things I Don't Like
- QBs are way too accurate at distance throws, and the ball is too tight (flight path). Very few college QBs are that accurate and many throw waffle balls, especially at distance
- Running the ball is way too hard and passing is way too easy. It takes a hell of a lot of skill to run the ball in comparison to passing. It's really noticeable with the better RBs who should be able to rack up 100+ yards in a game absent some really terrible player control.
- It's too easy to convert third or fourth and long.
- Nano blitzes are still too frequent and easy. I mean who can really hit the QB before he even gets the ball handed off.
- If you have stick skill the QBs are too elusive and able to scramble from deep.
- QBs are allowed to take ridiculously deep drops and still come up with the completion. In this case and some of the above, there should be the Madden 10 factor that affect throws on the run and accuracy at different distances.
- Receiver routes are too crisp, again very few elite players are at this level. Recievers are too good at catching in general, especially in traffic.
- INTs seem to be favored on underthrows in comparison to overthows (which should be picked far more often).
- In general, there's too much allowance for stick skill, and not enough on play calling and using the skill strengths of the players at your command. If you have a receiver with crap skills, you shouldn't be able to turn him into a star making deep catches and in traffic just because you're a stud at user control. If you throw at a potential NFL first rounder at CB you should have a really tough time completing the pass (and should have to try to go at the opponents weak spots).
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/06/2009 12:30:44
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yangyang226
Joined: 10/06/2009 12:20:05
Messages: 26
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/06/2009 12:35:29
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yangyang226
Joined: 10/06/2009 12:20:05
Messages: 26
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/07/2009 17:56:28
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jbinkley70
Joined: 06/13/2009 20:06:23
Messages: 82
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I hate two things in this game which are the camera angle why are you so far back why cant I change to the old camera angle and why does the camera move at the most possible annoying time,
Thanks EA for that,
secondly is the gifted mind who came up with run commit and made it so glitchy that it could be used by cheesers I normally dont mind a challenge but its getting old and makes the game arcadish and less strategic
thanks if they fixed these two things I would be so impressed
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Here we go SPARTANS!!! HERE WE GO!!! |
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/08/2009 21:08:19
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tacoboy123
Joined: 12/29/2008 15:39:06
Messages: 42
Offline
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i liked the stadiums
the gameplay
the kicking
the graphics
disliked or needs improving:
commentary i have heard them say the same stuff since like 07
come on MAN
i liked it when the game was over in 07 08 i forget which but the players
walked off the field
at the end of game have the coachs go shake hands with cameras
all around
let the crowd be a REAL factor
like storming the field taking down field goal post
or even major boo'ing
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/10/2009 02:35:43
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linglin221
Joined: 10/10/2009 02:11:52
Messages: 17
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 10/12/2009 13:28:12
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JTRaines92
Joined: 01/08/2008 18:04:39
Messages: 1504
Location: Morrow, Georgia
Offline
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8, this is a great game! Although it seems the CPU can score whenever they want to because their QB become a robo QB and makes super throws and things like that. This game is a huge improvement from 09 and I am looking forward to '11!
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Brute <--- Click to fight my brute!
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