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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 10:43:57
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xBADMAGIKx
Joined: 06/15/2009 02:21:31
Messages: 2341
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 10:44:26
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Giorgos78
Joined: 01/22/2009 07:17:00
Messages: 317
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consoles get nothing......
blogs.battlefield.ea.com
* Up to 32 Players on PC (24 on consoles) - Play with up to 32 players online in the biggest multiplayer Maps in Battlefield. Each with a different tactical and gameplay focus set across a variety of environments.
* Full DirectX 9, 10 & 11 Support - Immerse yourself in the Battlefield world as Frostbite engine brings tanks, helicopters and explosions to vivid life on your PC. The game will fully support Windows XP, Vista, and 7 with new tech that further improves things like lighting and shadows.
* Enhanced Gameplay - The PC version also includes wide peripheral support like Joysticks for flying, NVIDIA 3D Vision, Logitech LCD Keyboards and VoIP Support plus a variety of specific features tailored for PC play.
* Friend Support - Find your friends online with the new buddy list to see if and who is online so you can quickly join their game.
* Dedicated Ranked Server - Everyone gets non-stop action with no connection penalties based on some other player's internet. Ranked Server Provider program will give players opportunity to rent their own server(s) located in professional grade datacenters, ability to modify settings like map rotation, create reserved slots for friends or clan members, kick & Ban players, and custom name your ranked server.
* Clan Support & Private Servers - Independent Clan Tag, and ability to rent servers for hosting and controlling private password protected competitive servers with expanded control over the settings from public ranked servers.
* PC Squad Play System - Updated from previous Battlefield PC titles now gives control of your squad before heading into combat. ''
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 12:02:56
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Zombie_6
Joined: 11/05/2009 17:02:28
Messages: 12
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xbox.Giorgos78 wrote:consoles get nothing......
blogs.battlefield.ea.com
* Up to 32 Players on PC (24 on consoles) - Play with up to 32 players online in the biggest multiplayer Maps in Battlefield. Each with a different tactical and gameplay focus set across a variety of environments.
* Full DirectX 9, 10 & 11 Support - Immerse yourself in the Battlefield world as Frostbite engine brings tanks, helicopters and explosions to vivid life on your PC. The game will fully support Windows XP, Vista, and 7 with new tech that further improves things like lighting and shadows.
* Enhanced Gameplay - The PC version also includes wide peripheral support like Joysticks for flying, NVIDIA 3D Vision, Logitech LCD Keyboards and VoIP Support plus a variety of specific features tailored for PC play.
* Friend Support - Find your friends online with the new buddy list to see if and who is online so you can quickly join their game.
* Dedicated Ranked Server - Everyone gets non-stop action with no connection penalties based on some other player's internet. Ranked Server Provider program will give players opportunity to rent their own server(s) located in professional grade datacenters, ability to modify settings like map rotation, create reserved slots for friends or clan members, kick & Ban players, and custom name your ranked server.
* Clan Support & Private Servers - Independent Clan Tag, and ability to rent servers for hosting and controlling private password protected competitive servers with expanded control over the settings from public ranked servers.
* PC Squad Play System - Updated from previous Battlefield PC titles now gives control of your squad before heading into combat. ''
Up to 32? Better be joking... Even Crysis can handle 64 players, so what's this BS?
And this no prone thing... are you serious?
Thanks for shafting PC, damn liars.
We took a hard enough hit with Operation Suck Point; Ports Rising. Then Call of Duty: Modern Portfare 2.
WE CAN HANDLE PRONE! We don't have puny little joysticks that can't aim for crap. We can actually pinpoint where we want to shoot with our mouses!
This message was edited 1 time. Last update was at 11/27/2009 12:03:31
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 12:16:54
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Koblec_x
Joined: 11/09/2009 15:06:13
Messages: 148
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ps3.Zombie_6 wrote:
xbox.Giorgos78 wrote:consoles get nothing......
blogs.battlefield.ea.com
* Up to 32 Players on PC (24 on consoles) - Play with up to 32 players online in the biggest multiplayer Maps in Battlefield. Each with a different tactical and gameplay focus set across a variety of environments.
* Full DirectX 9, 10 & 11 Support - Immerse yourself in the Battlefield world as Frostbite engine brings tanks, helicopters and explosions to vivid life on your PC. The game will fully support Windows XP, Vista, and 7 with new tech that further improves things like lighting and shadows.
* Enhanced Gameplay - The PC version also includes wide peripheral support like Joysticks for flying, NVIDIA 3D Vision, Logitech LCD Keyboards and VoIP Support plus a variety of specific features tailored for PC play.
* Friend Support - Find your friends online with the new buddy list to see if and who is online so you can quickly join their game.
* Dedicated Ranked Server - Everyone gets non-stop action with no connection penalties based on some other player's internet. Ranked Server Provider program will give players opportunity to rent their own server(s) located in professional grade datacenters, ability to modify settings like map rotation, create reserved slots for friends or clan members, kick & Ban players, and custom name your ranked server.
* Clan Support & Private Servers - Independent Clan Tag, and ability to rent servers for hosting and controlling private password protected competitive servers with expanded control over the settings from public ranked servers.
* PC Squad Play System - Updated from previous Battlefield PC titles now gives control of your squad before heading into combat. ''
Up to 32? Better be joking... Even Crysis can handle 64 players, so what's this BS?
And this no prone thing... are you serious?
Thanks for shafting PC, damn liars.
We took a hard enough hit with Operation Suck Point; Ports Rising. Then Call of Duty: Modern Portfare 2.
WE CAN HANDLE PRONE! We don't have puny little joysticks that can't aim for crap. We can actually pinpoint where we want to shoot with our mouses!
Liars? They never said they were gonna put it in..
Gtfo.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 12:29:44
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Zombie_6
Joined: 11/05/2009 17:02:28
Messages: 12
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Are you stupid? I guess so, because they definitely said PC version was going to have prone. GTFO.
"Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above."
Which meant it was going to be on the PC version, but they just decided to take it out for whatever reason.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 12:53:30
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xBADMAGIKx
Joined: 06/15/2009 02:21:31
Messages: 2341
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ps3.Zombie_6 wrote:Are you stupid? I guess so, because they definitely said PC version was going to have prone. GTFO.
"Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above."
Which meant it was going to be on the PC version, but they just decided to take it out for whatever reason.
no they didnt moron. a forum moderator made that statement about prone being in the pc version not a developer. this has been blasted and twisted to your liking all over the internet because of you guys. in fact the same developer that said it the other day also had said it two months ago, you people just cant get it through your heads. you didnt like the answer so you pretended you didnt read it.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 13:07:23
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Koblec_x
Joined: 11/09/2009 15:06:13
Messages: 148
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ps3.Zombie_6 wrote:Are you stupid? I guess so, because they definitely said PC version was going to have prone. GTFO.
"Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above."
Which meant it was going to be on the PC version, but they just decided to take it out for whatever reason.
http://twitter.com/locust9/status/6057424356
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 13:19:28
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Zombie_6
Joined: 11/05/2009 17:02:28
Messages: 12
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xbox.xBADMAGIKx wrote:
ps3.Zombie_6 wrote:Are you stupid? I guess so, because they definitely said PC version was going to have prone. GTFO.
"Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above."
Which meant it was going to be on the PC version, but they just decided to take it out for whatever reason.
no they didnt moron. a forum moderator made that statement about prone being in the pc version not a developer. this has been blasted and twisted to your liking all over the internet because of you guys. in fact the same developer that said it the other day also had said it two months ago, you people just cant get it through your heads. you didnt like the answer so you pretended you didnt read it.
Considering that Zerk works for DICE, I'd take his information pretty seriously. Either way, prone was considered for PC version for a while, now it's being taken out.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 11/27/2009 13:22:43
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xBADMAGIKx
Joined: 06/15/2009 02:21:31
Messages: 2341
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ps3.Zombie_6 wrote:
xbox.xBADMAGIKx wrote:
ps3.Zombie_6 wrote:Are you stupid? I guess so, because they definitely said PC version was going to have prone. GTFO.
"Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above."
Which meant it was going to be on the PC version, but they just decided to take it out for whatever reason.
no they didnt moron. a forum moderator made that statement about prone being in the pc version not a developer. this has been blasted and twisted to your liking all over the internet because of you guys. in fact the same developer that said it the other day also had said it two months ago, you people just cant get it through your heads. you didnt like the answer so you pretended you didnt read it.
Considering that Zerk works for DICE, I'd take his information pretty seriously. Either way, prone was considered for PC version for a while, now it's being taken out.
no it wasnt. and zerk works for EA
and the taking it seriously thing.......you ahould have taken what was said by someone who is actually working on the game more serious than the forum moderator. but its ok because i have accepted a long time ago that common sense doesnt apply to everyone.
This message was edited 1 time. Last update was at 11/27/2009 13:25:27
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 12/16/2009 18:28:18
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RiQuid9
Joined: 12/16/2009 20:14:45
Messages: 7
Location: Fremont, CA
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As a consumer and game tester, I'm surprised and concerned that there is only a slim chance for users to go prone in the console version. I own Modern Warfare on the 360, and let's face it - BF:BC2 is a competitor. In order to compete, you've got to have everything Modern Warfare has right now AND more. Excluding the ability to go prone will only lessen that ability to give what users want.
One reason why Modern Warfare is so successful is undoubtedly its fast pace. However, realizing that they accomplish this with the ability to go prone is a huge deal. Refuting the ability to go prone because "it slows the pace" and "encourages camping" is simply not a credible argument. Just look at Modern Warfare. They're doing more than fine, and the pace is there.
Which leads to another reason why so many people like Modern Warfare - its realism. The controls are responsive and they utilize every button to perform an effective task. Part of being "modern" is replicating reality. Anything short of that is simply "not modern" or just plain old. BF:BC is a good example because it attempts to be "modern". So why exclude the reality of going prone? It isn't a modern way to deal with your competitors, DICE...
Lastly, the Frostbite engine that allows for cover to get blown away should only add to the experience of going prone. Just think about it. If "you realize too late", but you know his position, you can easily start off with an RPG during respawn and just blast the building he was hiding in. Even if you miss him, you simply need to hit his cover and there goes - that sniper is done. So going prone has its advantages and its disadvantages, and everyone knows that!
And by the way, camping is not just caused by the ability to prone. A major factor that Zerk didn't mention was the level design. If you have a cramped map, you would rarely go prone because it's so easy for enemies to run from behind you. I agree that for large maps with distances between cover, snipers will camp - yes. But camping is caused by so many factors, not just the ability to prone. If DICE is so worried about camping, just work on level design to discourage prone, or offer servers that don't allow players to go prone.
C'mon guys at DICE...open your eyes. If you're going to be "modern" about it, then get modern. Because in modern day, going prone is a necessity, and although you may claim you're not selling reality, to consumers, you're selling somewhat of a virtual reality - just one with minor consequences for dying.
This message was edited 4 times. Last update was at 12/16/2009 18:35:33
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 12/16/2009 22:21:40
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brente91
Joined: 12/15/2009 17:46:41
Messages: 14
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yea i think us console players are getting a bit jipped on the situation. but i wouldn't complain so much. if it turns out to suck then i wont buy it. and i believe consoles are were the money is at. yet a part of me has to agree about the prone. i hate campers and prone just makes it much easier for people to do it, and get away with it cause you didnt see them in the first place.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 12/16/2009 23:31:16
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VirgozeroX
Joined: 07/11/2008 00:55:12
Messages: 444
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haha... consoles... thats what you get for stealing bad company 1 from us...
THEY DESERVE IT !!!!!!!!!!!!!!!!!!!
edit: to the above player ^, honestly stfu.. compared to modern warfare 2, its already a steal. so what if theres no clan support? Does that destroy the game? How many games out there really have clan support? Not many. Does cod4/mw2 have it? I don't think so.
So why pick on bad company 2. Yes bad company2 hasn't "exceeded expectations" in this category, but every game has its strengths and weaknesses. Furthermore, simply lacking clan support and other minor features does not at all destroy the game. It may greatly limit the game's potential but the game is still great nonetheless, it would just be "BETTER" with the features proposed.
This message was edited 1 time. Last update was at 12/16/2009 23:33:23
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 12/17/2009 19:17:50
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bserrano100
Joined: 12/01/2009 19:43:07
Messages: 20
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I honestly don't care for prone....I don't like some of zerks previous answers on the matter cuz I think they were dou** baggy. All in all I think what we all want is a great battlefield experience and I don't think console gamers should be left out at all.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 12/17/2009 19:43:11
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Cuddlecakes
Joined: 07/04/2008 18:55:58
Messages: 14
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RiQuid9, I am almost certain you are Robert Bowling, otherwise for the love of god, if you want all the features of Modern Warfare 2 THEN PLAY MODERN WARFARE 2!!!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company_2/images/icon_minipost_new.gif?v2.26) 12/17/2009 23:05:28
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upNsmoke09
Joined: 06/15/2008 14:48:18
Messages: 370
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cem_ea_id.RiQuid9 wrote:As a consumer and game tester, I'm surprised and concerned that there is only a slim chance for users to go prone in the console version. I own Modern Warfare on the 360, and let's face it - BF:BC2 is a competitor. In order to compete, you've got to have everything Modern Warfare has right now AND more. Excluding the ability to go prone will only lessen that ability to give what users want.
One reason why Modern Warfare is so successful is undoubtedly its fast pace. However, realizing that they accomplish this with the ability to go prone is a huge deal. Refuting the ability to go prone because "it slows the pace" and "encourages camping" is simply not a credible argument. Just look at Modern Warfare. They're doing more than fine, and the pace is there.
the pace is still there in mw2 cuz the maps are dinky and small. of course the pace is going to be fast if the spawn points are behind people's backs. the way i see it, mw2 is an epic version of pacman.
if you allow prone in wide open maps like in bc, the pace is most definitely gonna slow down.
and please.. "you've got to have everything modern warfare has right now AND more." that's the direction mw2 took and now it's pretty much a failure. best shooter of the year my *. only cuz they didn't have any competition.
actually, in order to compete, you've gotta bring something new to the table. bc brought destructible environment and now DICE is capitalizing on it in bc2.
seriously, bc started off as a console game. it should stay a console game. now that DICE decided to include PC, all the PC gamers are nagging and demanding more stuff. bc2 on PC is gonna be different than bc2 on consoles in that they'll have more features. needless to say, it is a better version. so yea, consoles are getting jipped. how homo is that?
if anything, PC's are taking away from the game for us console players cuz DICE is making a whole version for PC instead of porting it, which takes time away from console development.. they should just not release the game to PC and make them wait for bf3. they can release bc2 for PC sometime later like they did to bf2 for xbox and playstation.
This message was edited 1 time. Last update was at 12/17/2009 23:06:48
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