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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 04/15/2009 15:11:48
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sasuke2490
Joined: 03/16/2009 18:46:55
Messages: 139
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in titan mode I'm sick of being noticed by deploy able turrets even when I am behind walls they shoot and people come and try to kill me. I think this is something that might be considered glitching I'm not sure but this should be fixed sometime.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 04/16/2009 01:16:39
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jblackrupert
Joined: 05/11/2008 09:06:41
Messages: 865
Location: Vancouver, Canada
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It would be nice if they actually fixed the things they claim to have fixed
and not introduce even more bugs like the 1.50 patch.
If there were more servers I'd still be sticking with the 1.40 patch.
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Calm down and park that comfy shin guard armor
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 04/26/2009 05:22:54
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Fredfredbug4
Joined: 02/20/2009 07:06:11
Messages: 472
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thats really annoying. Most of the time though people just start nade spamming. Only the good players come out and kill you.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 05/16/2009 00:21:16
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Talky-Guy
Joined: 05/15/2009 19:11:13
Messages: 14
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1. ++++
I really would like to fix that "bug" that occurs when you are face2face with someone and shoot each other. The game crambles and it's too hard to hit anything (at least for me).
Once I was shooting shot-by-shot (baur) a sentry-gun that couldn't hit me (distance and almost behind an object), and in each shot I was shooting my gun was moving jerky a few pixels around!... Same is happening with every enemy that shoots me face2face. And it's not my computer (I guess - 2CPUx3200GHz, 4GBRam, R4870, Xfi fatality, etc). Same problems had In my old pc.. The internetconnection is quite good and I have not such problems with other games like cod4, crysis, etc.
Also when I am aiming with a weapon and turning, on online games I get a jerky movement. In offline not. Thus I guess BF2142 has serious net-coded bugs. Other times the enemy runs out from a corner, and he kills me in seconds while my bullets hit around him (he has no deviation after moving!). Yesterday I was laying down and waiting for an enemy seeing him from sonar. He gets in frond of me looking on other direction without having seeing me! I empted 15 baur bullets on his fk head!, and he turns and kills me!.... PLEASE Fix that sh***ts!
I also remember once I was playing with a friend - enemies. And i see him and shoot him, emptying all my weapon before he notice me and kill me. And I ask him what did he saw me doing? the answer: "you where shooting the wall in the opposite direction that I was".. !!!.. Sh***ty!...
I have also noticed that the game gives some kind of priority to hits. Many times when I am EU my bullets usually hits the enemies, but when I am changing to PAC my bullets pass through enemies!.. This also happens when I enter to any server. At 5-10 minutes usually all are ok, but as time pass it's harder and harder to hit.
Usual ping: 60ms.
2. ++++
Each weapon have some deviation that also depends on the player movement. That means that if you put your red-dot on an object and shoot, bullets won't exactly hit that point. That's a little stupid, as it's not realistic. The bullets should go exactly where red-dot is. If there is deviation, then at the next bullet the red-dot (weapon) has to be moved to a random point around but, the next bullet hit exactly where the red-dot is.
It's so annoying to have the red-dot on targets and seeing your bullets hit around, and not where your red-dot moves!.. It's like the gun has broken up and it doesn't shoot the bullets straight!..
At least give an option to select how to handle the weapon deviation. Classical as now, or realistic by moving the weapon - reddot exactly to the next hiting point. Thus if you move, and try to aim-shot, your weapon should become a bit more "crazy", representing exactly where your bullets hit, and reminding that you should "cool down". Now you shoot the target and bullets hit around, and wondering.. wtf? id|0t game...
3. ++++
Fix the weapons sounds!.... It's annoying to rapid-shoot with a weapon (baur or lambert) hear two gun shots and actually having shot 1 bullets!.. The sound is critical to calculate the bullets you have spared, and if it's wrong the it ... s[]cks!...
4. ++++
also fix the bullets-bug... Many times I shoot on people, seeing the bullets in my gun to be decreased and after a while (or after a revive) they are increased again.. Like I never shoot them!.. Probably the server never informed that I shoot them - bad net-coding...
5. ++++
Make the game showing the UPD-ping, and not the TCPIP-ping. They are completely different things.
6. ++++
Also provide a UPD packet loss percentage, thus players to know which servers should be avoided for them!...
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 05/16/2009 04:40:38
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Fredfredbug4
Joined: 02/20/2009 07:06:11
Messages: 472
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2
First of all Deviation is realistic. If you go full auto on a real gun you won't hit anything.
Crouching and proning in real life also make the gun more accurate, its easier to handle the recoil.
When using a full auto weapon, then crouch and fire in short burst. Don't start spraying bullets all over the place.
The only thing I find unrealistic about how the weapons fire is why the machine gun gets more accurate as you fire.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 05/17/2009 06:56:17
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huey31415
Joined: 08/04/2007 07:27:02
Messages: 1080
Location: Top of teh leaderboardz
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BF_SUB.Fredfredbug4 wrote:First of all Deviation is realistic. If you go full auto on a real gun you won't hit anything.
Correction: They won't hit the target, but they will hit something. In this game, it seems that a huge proportion of the bullets just disappear into thin air.
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xfire: huey45 |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 05/21/2009 16:44:44
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gravy666
Joined: 05/19/2009 17:06:42
Messages: 7
Location: United States
Offline
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BF_SUB.Talky-Guy wrote:1. ++++
I really would like to fix that "bug" that occurs when you are face2face with someone and shoot each other. The game crambles and it's too hard to hit anything (at least for me).
Once I was shooting shot-by-shot (baur) a sentry-gun that couldn't hit me (distance and almost behind an object), and in each shot I was shooting my gun was moving jerky a few pixels around!... Same is happening with every enemy that shoots me face2face. And it's not my computer (I guess - 2CPUx3200GHz, 4GBRam, R4870, Xfi fatality, etc). Same problems had In my old pc.. The internetconnection is quite good and I have not such problems with other games like cod4, crysis, etc.
Also when I am aiming with a weapon and turning, on online games I get a jerky movement. In offline not. Thus I guess BF2142 has serious net-coded bugs. Other times the enemy runs out from a corner, and he kills me in seconds while my bullets hit around him (he has no deviation after moving!). Yesterday I was laying down and waiting for an enemy seeing him from sonar. He gets in frond of me looking on other direction without having seeing me! I empted 15 baur bullets on his fk head!, and he turns and kills me!.... PLEASE Fix that sh***ts!
The jerky movement is usually lag. Now, you probably know this already, but just to make sure that everyone knows, those oval things you see on the server lists indicate the ping and lag- green is preferable, yellow is slightly laggy, red means you'll probably lag out of the game.
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"They're gonna shoot us and we're gonna shoot them and we're gonna win." -Redford |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 09/14/2009 07:53:22
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Trebor_UK
Joined: 09/10/2006 06:59:23
Messages: 5
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is there gonna be 1.51 for sure? cos atm 1.5 is buggy as f**k
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 10/13/2009 13:14:00
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AppleseeDxPL
Joined: 10/04/2009 17:46:22
Messages: 2
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i'd like to make a request for a sniper rifle to make it more accurate or hit fixed not sure which one cause cant tell while enemy is almost next to me, he gets hedshot and still kills me or he is faaaar away he gets 1 hit and b4 i reload he sees me and kills me becuase next hit he should get missed (at close-very long range it seems like i get 1 hit kill) O.o
plus the damage ... O.o i get "sniped by rifles" at middle-max view range and all i can do is hit SLOWLY 1-2 times 3rd wont happend cause i'm probably already dead so instead of killing im getting killed by not so accurate "rifle"
for example
shotgun gets 1-2 hit killl (up to hit ratio of bullets) i get short-middle range shotgunned but with S-R i can barly do anything at such range and even if i wanted to try only headshot can save me which is hard since he runs freely without aiming and the damn reload is sooo slow compared to any sniper rifle now these in BF2142 suck balls O.o all i see is BIG BARREL and scoope but the impact for "plastic armor" is tiny
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 11/15/2009 15:08:58
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h0devil
Joined: 01/21/2009 03:02:00
Messages: 3
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we need 1.51
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 11/15/2009 15:42:24
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KTLeader07
Joined: 02/10/2009 19:05:08
Messages: 6
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There are too many gunship hacks that ruin the game the gunship unit is too strong in the hands of aimbots.
They could start by removing mid air gunship seat switching.
I see to many hackers change seat mid air deliver the missile with pinpoint accuracy then switch back to the flying seat before the gunship hits the ground.
There see to be another hack where gunship can avoid ground to air missile by dropping some network packets.
Make the missile so it cannot be fooled so it circles waiting for the gunship network data to return.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 11/15/2009 15:57:46
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Pilgrim5
Joined: 01/09/2007 19:44:25
Messages: 2356
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MAIN.KTLeader07 wrote:I see to many hackers change seat mid air deliver the missile with pinpoint accuracy then switch back to the flying seat before the gunship hits the ground.
Hooray! Time for another gunship-seat-switching-hack[sic]-versus-skill thread!
This message was edited 2 times. Last update was at 11/15/2009 15:58:57
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 11/17/2009 08:06:29
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ExarKun77
Joined: 10/03/2009 12:21:50
Messages: 385
Location: France
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BF_SUB.Pilgrim5 wrote:Hooray! Time for another gunship-seat-switching-hack[sic]-versus-skill thread!
Not versus skill only. Seatswitching is also selfish and unrealistic.
Teamplay, guys...take a gunner, ffs!
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The results were unchanged: the keyboard and mouse prevailed. |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 11/21/2009 08:42:02
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zululand77
Joined: 11/21/2009 10:40:11
Messages: 1
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hi,
1) use a small number of ports........
2) solve problems with punkbuster. Every XX min. connection losses
3) best compatibility whith Vista/Seven x64
This message was edited 1 time. Last update was at 11/21/2009 08:49:19
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif?v2.26) 11/21/2009 09:52:54
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Freeze-18
Joined: 04/24/2007 19:45:24
Messages: 465
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BF_SUB.ExarKun77 wrote:
BF_SUB.Pilgrim5 wrote:Hooray! Time for another gunship-seat-switching-hack[sic]-versus-skill thread!
Not versus skill only. Seatswitching is also selfish and unrealistic.
Teamplay, guys...take a gunner, ffs!
Sometimes you have to improvise when your passengers fail to realize you're in a vehicle that has TV missiles.
It's why I usually solo speeder. Unless someone asks for a ride or shoots their gun to signal that they want in, I'm not giving one.
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