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Need for Speed  > NFS Shift Series General Discussion
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TTCORE

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Joined: 10/25/2009 03:33:36
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MAIN.BChant197 wrote:...

I would have also liked to see an option for a qualifying lap so the game would not always start me at the tail end of the starting grid.
...

This still, this is required too much.

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rednfs427


Joined: 11/04/2009 19:21:09
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I hope that EA is not watching this board, because most of the problems people have been posting here have only seemed to happen to a few amount of people. All of the main problems are being fixed (I hate those stupid bouncing cars!!). If you are the only one with a certain problem, then try changing your drivers and setup and all that stuff that I am not an expert at because I stink with computers, and I can't play GRID because of it. Back on topic now, the only fix I want to see is the handling/bouncing cars one.
pranksterGod


Joined: 11/03/2009 01:01:19
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cem_ea_id.Parminio wrote:Would it surprise any of you to find out that this is the FIRST series that was programed (subcontracted) in England by EA?

It's going to be interesting to see if EA ever does that again after this much negativity.


Well the game itself is fantastic, awesome graphics, great tracks and maybe the best audio in any racing game except wipeout (but that's an entirely different game ofc).

It's just a few things that drag it down like simplistic leaderboards, records disappearing, long load times (ps3) and other things mentioned. The things wrong with the game shouldn't be too hard too fix and if they do get fixed I think England will have produced one fantastic piece of software for EA.
UberSil

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Load times are not going to drop. Not for this game. In order to do that they'd have to redesign the code from the base up. Essentially create a completely new API and compiler.

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TTCORE

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ps3.pranksterGod wrote:...

Well the game itself is fantastic, awesome graphics, great tracks and maybe the best audio in any racing game ...


You must play Formula one on PS with Dolby Sound Pro Logic II, then you know fantastic Audio Sound.

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Needaxeo


Joined: 09/20/2009 09:16:33
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cem_ea_id.Parminio wrote:
I made the statement based on the majority view


They've sold at least 2.5 million copies. Please point us to this "majority view"...


Oddly, no other NFS game has ever met with this much negativity. Ever.


Not true. The previous title, the one that led to them creating 3 titles this time around met not only with negative press and negative reviews but a negative reception too - reflected in the sales. Far worse than this title. Which only really has a negative reception for the bugs in it and the rather old fashioned and therefore tardy method they've used to produce and (sometime soon hopefully) release the patch.

If the patch truly addresses these issues, I suspect you'll find most views here match those of the myriad reviewers that lauded it, and scored it as one of, if not the, best ever NFS games.

Right now, of course, many of us are twiddling our thumbs waiting for the patch so we can play and enjoy the game.
Or rather, I suspect a lot of us are playing other games, left 4 dead 2 or call of duty mw2 perhaps. Or doing other things entirely.

That is the only issue I can foresee. That this so-called "holiday season" brings so many new titles onto the market that a game, which many will have ceased playing in lieu of a patch, will never regain the momentum it had when first released - because other titles will take the time.

What you see now though is a tiny minority view. Mostly the forums have ground to a halt, except for the obvious threads like this one and a few tiresome threads about the graphics in grid...and even if the forums were buzzing as they were earlier, there's still not a significant number of shift's owners posting (in fact, some of the most vocal here haven't even had the game for the vast majority of the time they've spent giving everyone their opinions about it)

As for using Britain again, I bet you 50 bunches of bananas that not only will they release some DLC for this title but NFS Shift 2 is developed by EA/SMS too.


I don't think you can write that off as coincidence.


Well, write it off as "not actually true at all" then.
GCReDi


Joined: 09/30/2009 07:41:06
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cem_ea_id.Parminio wrote:...I made the statement based on the majority view, and the absolute FACT that it was the first ever production of a NFS game in Britan.

What do you base "majority view" on? On the handful of people here on these boards? You'll always find that the people getting vocal on forums are the ones that have a problem. All the people who have no significant issues you'll never see or hear from.
So, with 2+ million copies sold and roughly 50-100 people here on these forums with ~90% complaining, I don't see any "majority" view proving that Shift is worthless. Plus, all reviews that I have read are very positive about the game, with a side note that the obvious bugs need to be fixed.

Stating that it is an "absolute FACT that it was the first ever production of a NFS game in Britan" (sic) does not say anything. You're mixing your personal negative view and your unfounded "majority view" claim with that "absolute FACT", and draw unconvincing and illogical conclusions.
Shift is buggy because it was rushed by EA, not because it was made in Britain. Simple as that. I am convinced (but that's my personal view) that the people of SMS would not have released the game in this state if they had had a saying in it. With their history of creating quality race sims, Shift's state at release date was below SMS's standards, but there was nothing they could do about it other than work on patches to fix the things that did not make the initial release.

This message was edited 1 time. Last update was at 11/19/2009 00:48:29

dgc4rter


Joined: 09/23/2009 04:33:29
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Just one question I'd like to pose at this moment in time:

If Infinity Ward can release 4 patches for Modern Warfare 2 within the space of a week of the game's release, how come we're still waiting for the first patch for Shift?

Granted, EA have got one helluva lot to fix for this game but it's beginning to drag on a bit. As much as I really like this game, I'm back on Dirt 2 and GT5 Prologue because the whole experience is a lot less frustrating.
Fasckira

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Joined: 11/13/2009 04:03:15
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nfs_web.dgc4rter wrote:Just one question I'd like to pose at this moment in time:

If Infinity Ward can release 4 patches for Modern Warfare 2 within the space of a week of the game's release, how come we're still waiting for the first patch for Shift?

Granted, EA have got one helluva lot to fix for this game but it's beginning to drag on a bit. As much as I really like this game, I'm back on Dirt 2 and GT5 Prologue because the whole experience is a lot less frustrating.



Er, a lot of patches doesnt mean its a good thing, it just means it wasn't tested properly. On top of that, I would rather EA take their time and release a solid patch which resolves the issues rather than release 4 updates that fix issues here there and everywhere!

ProjD989


Joined: 11/20/2007 00:43:34
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Any new information on the status of the patch? Its been over two weeks since the last update.

"Drag are for fast cars...Circuits are for fast drivers."
DirtyLeeds


Joined: 10/20/2009 08:48:49
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thesims.Fasckira wrote:
nfs_web.dgc4rter wrote:Just one question I'd like to pose at this moment in time:

If Infinity Ward can release 4 patches for Modern Warfare 2 within the space of a week of the game's release, how come we're still waiting for the first patch for Shift?

Granted, EA have got one helluva lot to fix for this game but it's beginning to drag on a bit. As much as I really like this game, I'm back on Dirt 2 and GT5 Prologue because the whole experience is a lot less frustrating.



Er, a lot of patches doesnt mean its a good thing, it just means it wasn't tested properly. On top of that, I would rather EA take their time and release a solid patch which resolves the issues rather than release 4 updates that fix issues here there and everywhere!


The difference is that Infinty Ward released a game that required some smallish tweaks, but one that works great right out of the box. On the other hand, EA have yet again released a PC port thats not worth p*ssing on, the charlatans.
UberSil

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cem_ea_id.DirtyLeeds wrote:The difference is that Infinty Ward released a game that required some smallish tweaks, but one that works great right out of the box. On the other hand, EA have yet again released a PC port thats not worth p*ssing on, the charlatans.


Actually, Modern Warfare 2 apparently uses the same engine as Modern Warfare and as such has gotten past it's growing pains. So it's not really fair to compare it to Shift. Modern Warfare however is open for grabs as far as I know.

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TTCORE

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first you must know, Modern Warfare 2 is a shooter Game and Nfs Shift is a Racing Game.
The other Game has nothing to do, with the another Game.
Maybe the Shooter Game have more of the best Dev´s Heads working there, as NFS Shift.

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Clutch2009


Joined: 09/17/2009 22:28:56
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So...still no word on a release date.



If NFS Carbon still weren't so fresh in my mind, I'd call Shift EA's biggest balls-up endeavor ever. This game has now been sitting on my shelf for two months, gathering a fine (and thickening) layer of dust while I wait for this supreme cluster**** to get finished. Meanwhile, Turn 10 and Infinity Ward have more than earned the combined 140 bucks I've donated to their respective causes in the last few weeks.

Actually, now that I really think about it, I am going to dethrone Carbon and "crown" Shift EA's biggest balls-up ever. Because as royally screwed as Carbon was...it was still playable.

Yes, I'm bitter.
rednfs427


Joined: 11/04/2009 19:21:09
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xbox.Clutch2009 wrote:So...still no word on a release date.



If NFS Carbon still weren't so fresh in my mind, I'd call Shift EA's biggest balls-up endeavor ever. This game has now been sitting on my shelf for two months, gathering a fine (and thickening) layer of dust while I wait for this supreme cluster**** to get finished. Meanwhile, Turn 10 and Infinity Ward have more than earned the combined 140 bucks I've donated to their respective causes in the last few weeks.

Actually, now that I really think about it, I am going to dethrone Carbon and "crown" Shift EA's biggest balls-up ever. Because as royally screwed as Carbon was...it was still playable.

Yes, I'm bitter.


I think that Carbon was fine, even in the stripped-down Wii version that I played it on.

BTW, what is a "balls-up" game? And yes, I know I'm a noob.
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