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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 05/14/2009 04:16:05
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jsskppnn
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Joined: 10/24/2005 02:02:35
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Location: Finland
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Your ideas and desires for Need for Speed 2010 (the main game after Shift)
Hello guys and gals!
This thread is here for discussing the next big Need for Speed game after Shift. I know it's early, but we do believe that the game is already in development, so why not have a thread for it too...
 Jussi
PS. Thanks for Levi61092 for requesting this thread!
This message was edited 2 times. Last update was at 06/16/2010 01:08:34
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 05/14/2009 17:30:28
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UberSil
Joined: 11/23/2008 11:14:23
Messages: 5358
Location: Planet Bob
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Yeah...
A) Wider selection of cars from different manufacturer's with no repeats because it's a 'different' company. Instead of two cars that are both the same like the Matrix and Vibe or Monaro and GTO let's get the Bentley Continental SuperSpeed or TVR Tuscan.
B) Carbon fibre bodykits. We should be able to choose not only if our spoilers and hoods are carbon fibre but if our entire bodies are too.
C) Obviously a cockpit view should be continued and more sim-based tuning ability. Even if we have cops and traffic I miss being able to have greater control over how my car handles. Adding in a dumb down control in the menu to make the cars handle more like arcade racers for careers and non-internet based multiplayer would be a wise idea too.
D) A colourful background that doesn't have a yellow or blue tint over everything. It washes out what is a truly wonderous background making it appear less desirable.
E) Fully customizable vinyls. All vinyls should be modifiable in full colour, size, rotation, skew, and position. Not just half of them.
F) Roof scoops. I don't like them but they make sense for those of us who want to pretend we dragged our air conditioners out of the car.
G) Open world drift. All those circuit races in tight areas and sprint races should have the option of being played as Drifts for additional cash and for an additional trophy.
H) Better purses for rerun races. Instead of offering 10% of the original purse let's pump it up to 25% so that we can buy cars more quickly after beating the game and play with their looks more.
I) Online Tournaments, the leaderboard should have a section for best time based off of points. You tune a car to have 700 or 800 or 950 points and then people compete to have the best times. I'd recommend this for offline but with an open world it seems silly to have something so track oriented.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 05/17/2009 17:39:03
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ramandes88
Joined: 05/17/2009 19:35:34
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I was thinking sort of something like this:
• You could not only be pursued by the cops, but you could also take the job of a cop. This would open a wide new variety of police cars and game modes.
• MOTORCYCLES!! Just imagine...you're in a four car race with another motorcycle and two cars. You start and crash. You take control of your character and have to get back on your bike. Once you get back on, you take a shortcut that only motorcycles can take. You jump right back behind the other vehicles. You hit your nitro and room throught the middle of the cars. You swerve through traffic and win the race. WOuldn't motorcycles be cool?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 05/22/2009 16:46:34
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UberSil
Joined: 11/23/2008 11:14:23
Messages: 5358
Location: Planet Bob
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I'm not sure I included this but a slight performance change with damage. I've trashed my car so I shouldn't be surprised it don't go over 180 mph. I'm crashed headlong into a barrier at 200 mph on my motorcycle...I shouldn't be surprised that the game said I'm dead and I'll have to start career mode all over again.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 05/23/2009 12:39:18
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andreiwmilan
Joined: 05/23/2009 14:37:49
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please copssssssssssss !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! cops cops cops and street race (illegal street race)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/05/2009 05:05:47
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Save Dave
Joined: 05/10/2009 14:43:01
Messages: 40
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whatever! as long as it's got customising / modifying in.... otherwise what's the point of it?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/05/2009 14:16:24
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ctjones85
Joined: 06/05/2009 16:11:04
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I would love the need for speed 2010 to be back in the street racing scene much like they had in need for speed most wanted, games like that, but with updates of course, much like other people here have said. I just think that they should stick with what makes them great, and that was street racing, gran turismo, forza, project gotham, they have the race track games, burnout has the crashing cars high speed racing, and need for speed has the street racing, pink slips, cop chasing that I'm sure allot of have loved about them. So, that's what I'm hoping to see with need for speed 2010.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/07/2009 15:03:19
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hyder-abbas
Joined: 06/07/2009 16:54:41
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1) I think that need for speed should make a game like "need for speed Porsche unleashed 2000 ".
2) they should take the same idea of that game and add better tracks and cars .
3) they should have street racing and and what ever they had in most wanted.
4) take a company like Mercedes find out its history.
5) it has many cars and a long history .
6) u can make a good game.
7) please we don't want a game like pro street again made.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/08/2009 00:17:45
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UberSil
Joined: 11/23/2008 11:14:23
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Actually, probably the best thing to do is go back to the beginning...somewhat. Now I know what we're all saying...but Sil!
But think of it this way. If Shift's tuning, visual modifications, and performance upgrades turn out good then we keep those. As is. Literally. No dumbing it down, completely as is.
Then add freeroam and cops. Cops that only chase you and appear when you race. Of course you can find rare parts if you actually free roam, have one on one races from free roam, and find all your races and shops by way of GPS and driving there. A little work helps immerse us in the game.
It's important to put a reason to free roam though. That's why the random extra outrun races and rare parts.
Traffic is a good idea but for both traffic and cops there should only be a maximum of six cars per race. More than that and you just get a crap shoot.
This would be bringing it closer to the original than ever been before. Simulation quality physics with arcade tracks and gameplay.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/08/2009 06:02:13
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hyder-abbas
Joined: 06/07/2009 16:54:41
Messages: 5
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they should add another thing if they make a game like porsche unleashed again.
and the time should run normally and we can drive in both day and night time
they should add free roam and the world should look like as it was in the 1950's and 60's in the classic era
it should look like 70's and 80's in the golden era
and like 90's and the 21st century in the modern era
this would give it a realistic look
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/12/2009 10:11:30
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boyman9
Joined: 06/12/2009 12:10:01
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Need for speed most wanted 2 the come back idk the story but you get an idea from the title and there should be a online free roam
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/12/2009 13:18:51
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UberSil
Joined: 11/23/2008 11:14:23
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You know what this game really needs???
A program inside of it that teaches us all how to properly spell and write so the rest of us understand what the few of us are talking about...wouldn't that be great?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/14/2009 10:04:21
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BMW_4_Life
Joined: 04/09/2009 07:53:53
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Location: Must watch flapjack....
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The 2010 game should be a BMW Unleashed. They can put in :
*The game engine from shift if it's good enough
*The In car camera view
*The best loved, fastest, most controversial,best looking BMW's in the world.
*Their scrapped concept cars. Read this :
One of BMW's best-kept secrets is the canceled BMW M8 Prototype. Originally envisioned as a Ferrari competitor, only a single prototype was ever produced, equipped with a special 550 bhp (410 kW) version of the S70 engine, essentially a bored out version of the M70 with experimental multi-valve cylinder heads. A common misconception is that this engine eventually ended up in the McLaren F1. However, when this was suggested to McLaren's designer Gordon Murray, the idea was rejected because the engine was overweight and too long for the McLaren F1. A whole new BMW engine was designed which has a closer resemblance to the later Euro S50B30 BMW M3 engine.
The project was eventually scrapped because BMW decided that there was no market for an M8. The only prototype ever produced (one that was reportedly not even road safe) was locked away by BMW in the company's Giftschrank (poison storage) and has reportedly been destroyed.[2]
While the M8 was never produced, it is interesting to note that the 850CSi was also tuned by BMW's M division. Aside from sporting an M-tuned engine (as identified by the S suffix instead of the M prefix that a non-M tuned engine would wear), the car's VIN identifies the car as being built by BMW Motorsport (identified by the WBS prefix) instead of BMW AG (WBA prefix). This effectively identifies the 850CSi as essentially a detuned version of the M8.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/14/2009 19:46:02
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UberSil
Joined: 11/23/2008 11:14:23
Messages: 5358
Location: Planet Bob
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In response to BMW...
Need For Speed : Fourth Reich
We could include BMW, Audi, Mercedes Benz, Porsche, and because Italy was an ally...Lamborghini (which really is German now) and Ferrari.
We could even have a Hitler like person waving us off at the start line. Well, okay maybe not. But it'd be funny.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 06/16/2009 15:21:24
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UberSil
Joined: 11/23/2008 11:14:23
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Okay, first of all xSTUDDSx. Posting in three threads with a repeat isn't going to win you brownie points, get people to like the idea better, or improve your chances of EA noticing. Don't do it. It just annoys people, some on a global scale.
Second, a brief history lesson. Need For Speed was a heavy weight in the video game industry well before Underground came around. And while Underground got new fans into the fold it certainly risked, and likely did, losing fans. I imagine there are a fair number of people who don't play Underground 1 & 2 because of certain lacking distinctions. These are generally agreed upon as two things. One, exotics, are very popular. Exotics are probably the primary driving force behind making Need For Speed so popular. Without them the game would have never survived it's formative years. The other two aspects that made Need For Speed a cut above are the back country roads with lush, plentiful backgrounds and simulation quality handling and physics.
Now the background story isn't bad but let's face it. Someone is going to ask for morality, another for depth, and a third will just say it sucks. But the rest of us should be down with it.
Your territories effectively removes any place where your going to be able to go highspeed in a car that is still somewhat road worthy. And many that aren't. Plus you've removed one of the things that people who prefer a true back to the original game want. Country roads.
Need For Speed also shouldn't have trucks. They don't really move all that fast. Well they do if they're dragsters. But have you ever tried turning one of those? It doesn't happen without destroying the truck. In fact the Bowler that came before the Nemesis scored very low compared to a wide selection of other cars in Top Gear. And it was considered a fast truck that was produced race ready.
The Ford GT is an exotic.
Your cop cars are fine if not a little JDM. It should be noted that there aren't any high speed coupe cop cars because of new technologies like traffic cameras. (JDM = Japan Domestic Market).
And I can't complain about the selection of race styles even though I don't care for beach racing or drag racing.
I'll simply note the low points for your miscellaneous encountered stuff. You can't create a situation where there are endless races. This isn't Diablo where random maps are easily created. In game advertising is also a bad idea. People don't like being advertised to after they bought the game. You don't pay to be advertised to and that's what In game advertising is. What defines great music? Because I'm betting my choices aren't going to be close to yours. Also, NFS already uses real car modeling and real car sounds. 1000 miles of road means that you're less likely to have lush backgrounds and then you get very cold, empty backgrounds.
ECU upgrades typically are a required part of changing or tuning any other part of your drivetrain. Also turbos and superchargers are the same thing. They're just driven using a different mechanism. And you forgot exhausts. You also forgot body lightening by part removal. And roof scoops.
Beyond Concept Wheels, and a few other brands that encompass those parts created by the NFS group all parts generally are real brands. Depending on the game. Alot of companies make the same parts.
Finally, you'll never successfully get this game on the Wii. For two reasons, it's far to memory intensive and it's far to graphically intensive. In fact I'm not certain that you'll be able to get this game to work on the PS3 due to it's shortage of RAM.
In short, it's a good idea but it'll only be truly great and groundbreaking when the next generation of consoles (and equally powered PC's) comes out. Which means it's very likely that this game will not have serious technical issues if it's not powered by a PS4, for example.
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