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Joined: 03/11/2009 11:43:00
Messages: 595
Location: Paris
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where is it?is skate 3 perfect so it's useless?or no skate 4?
let start this!

to me the gameplay beside some liptricks and minor tilt and trucks stuff is pretty much perfect now,you can always bring better animations.
and of course like i ask from OG days: the boned ollies/fliptricks.



create a skater should be started from scratch.lots of EA games out there with crazy character creators,this is all been already discussed. CAS should allow any kind of style represented in skateboarding.

a huge collection of city and street parts for the CAP as well as vert and streetpark,larger outdoors.

i'm not really interested in story or online stuff.i only see the ultimate skateboard game as a tool to perfectly create and recreate spots and skaters.
so yes HUGE park creator and ultra advanced create a skater.

i'll update this below:



GAMEPLAY:
-switch pushing
-Fix wallrides,no complys(more variations) and add impossibles
-pressure flips/caspers/double flips-late flips variations/old school footplant fingerflips
-Ability to hippy jump in & out of grinds,manuals and vert.
-truck bending on grinds
-better transition skating/liptricks/laybacks-grey-coleman slides/sal flips and variations
-vert kickflip variations:catching the board before it touches feets
-low pop hardcore physics applied to manuals
-balance on grind and manuals
-catching tricks,boned fliptricks
-use sticks clicks for a new catching system or new tricks
-more and better body/tricks /overall animations
-handplants to fakie
-more control over the direction you can ollie out of grinds
-breaking boards
-Brand new deck starts with 100% health, and the more you ride/grind/take big drops... it gradually looses strength till it fails and breaks...
-fix the straight leg over obstacles
-holding board by the nose/when walking
-improve headtracking
-hold pop shuvs to do 360 and 540 shuvs, use the 3 shuv stick movement for impossibles.
-hold powerslides
-Endorphin/Euphoria:when bailing character try to catch himself and roll out and stuff/ let the skater get up animation



CAS:
obvious stuff here
-being able to do any kind of face/body(height)/hair/beard
-more size small to XXL on all clothes(custom ones too)/slider for sleeve and torso length, and a slider for fit (slim - baggy)
-custom shoes!including changing color on the pros and ingame ones.
-pros clothing
-fitting options on pants and shoes.
-board shape/concave-size/wheel size
-more styles/postures options/style editor(for tricks too)
-ability to select a different style for each trick/pros tricks style and animations avaible
-hair out of caps beanies
-Hats with hoodie
-multiple layers/flannel on shirtis-shirts on hoodies : )
-antwuan dixon tatoo option
-various headphones with or without hats/beanies/Headphones around neck
-vert apparel

CAP:
-Cross platform parks!
-bigger areas
-most of the game city structure avaible,from building to ledges and rails
-smaller pieces/Ability to size objects in cap (for example pushing diagonally right on right analog makes bigger and left makes smaller)
-complete merging including props
-night (real dark) areas/generator-lighting system
-a polygon grab/stretch feature to make organic hills and valleys on the "floors" of objects would open up a whole new world of CAPs, and the ability to make totally customizable transitions for snake runs and things like that.
-Custom rail generator: size,material,length, incline/decline, height.
-Save groups of objects so you can use them again in other parks.
-Combine multiple objects into one object, unnecessary faces are deleted. AKA. Group
-Remove chunks of objects using other objects, generating new faces. AKA. Carve
-custom re-size any object...
-staircase generator (size a block to your needs, input number of stairs, convert to staircase)
-invisible entities such as custom lighting and game sounds.
-non magnet picnic tables

REPLAY EDITOR/FILMING/GRAPHICS:

-lens from 10 to 500mm system
-zoom on timeline!
-fix the 90 second timeline in freemode
-better GC/more in game options/more GC layers
-allow full-rez PNG outputs to skate.reel for photos


ENVIRONMENT/SPOTS:
-day/night cycle
-weather
-active shadows of buildings and the skater to the sun/filmer shadow
-liberty city
-new york/San francisco


GAME:
-Scott Blackwood
-Jay Balmers
-split screen
-Endorphin/Euphoria type physics
-new better animations/graphics
-More game modes/jams
-AI skaters/peds optional
-skaters/pedestrians AI
-one button that allows you to download all your reel clips in one time.
-save your replays on external device/usb key hd
-bring shops back, having multiple Shops throughout the city, but only being able to carry around a limited amount of product at a time, like in the bag in S1.
-WAX





This message was edited 16 times. Last update was at 10/25/2010 13:00:36





Joined: 02/05/2008 16:22:01
Messages: 6001
Location: Mississauga, Ontario, Canada
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low pop hardcore physics applied to manuals as well

fix the no complys animation, more options for no comply height and variations

more props and smaller CAP pieces. Let us sink in props as well

balance grinds/manuals (More of a Dave Mirra/Thrasher kind of balancing, like momentum based not THPS style back and forth)

option to have to catch tricks and crouch on impact for drops

more style/posture options

being able to wax stuff, waxing an ungrindable to get different feels would be sick, as well as waxing the ground or whatever for some fun powerslide stuff

Fix the hippie flips up as bit, maybe just a little more leeway. Sometimes you bail even if your foot didn't touch. I wouldnt want them super easy though.




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Joined: 10/05/2008 21:18:20
Messages: 4016
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perfect place for this....



My Catch Theory -

so i really dont know how to start this off so bear with me,
as the years have passed we have all become fluent with the controls.
the flickit stick....right analog....and our body control the left analog.
as ive been thinking thoroughly, i believe that these two sticks can be taken to another level of precision.
Catching tricks.

how we do this, left and right analog buttons.
left button for your left foot and the right button for your right foot.
so these analog buttons could be useful, now to explain.

i wanna mention that Slow Motion is apart of this scheme
YOU CAN USE IT IF YOU WANT TOO, ITS GONNA BE TOUGHER IF YOU DONT.
plain and simple. now when you start your game you have the option to use the catch feature or not,
cause i can see people being extremely pissed off if it was just that and not normal flickit controls.

so when you flick the stick(lets say a 360 flip)

you hit either analog button to initiate the catch
and now this will enable you to control the feet.
using the analogs (right for your right foot and left for your left foot) you can control the feet as if they are the analogs.
just as we control the pumping.....right trigger for the right leg or even the A and X button for the pushing.

without slomo you are gonna have to get pretty used to finging(LOL) a million miles per second.
with slomo you can be a lot more precise, and will look a hell of a lot better.


----Brief Explanation---
so flick your trick
hit the analog button(either one)
watch the slomo magic
control your feet(with the analogs)
watch for the griptape to level
and to stomp or catch your trick
you use both analogs to stick it.(push both analog sticks in)

without the slomo you could imagine the difficulty, if this made no sense whatever then im in another world.

hopefully we can get another game in the series but time will only tell.


....roll forever....BuddhaKus4 on PS3 - HALCYON -
http://www.youtube.com/user/saunderfourtwenty


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Joined: 07/30/2009 16:58:58
Messages: 876
Location: EL AY
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lol saunders that sounds like that one tony hawk game with catching tricks. project 8 I think it was... either that or proving ground. anyways... my list is as follows.

-able to size objects in cap (for example pushing diagonally right on right analog makes bigger and left makes smaller)
-replay editor for online
can't really think of anything else, but if we ever get a product like this (watch http://www.youtube.com/watch?v=v0hzuOPKnNg&feature=related) then I would be absolutely blown away

numb


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Joined: 03/25/2010 10:40:32
Messages: 832
Location: San Jose/Modesto
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xbox.SaUnDeRs420 wrote:perfect place for this....



My Catch Theory -

so i really dont know how to start this off so bear with me,
as the years have passed we have all become fluent with the controls.
the flickit stick....right analog....and our body control the left analog.
as ive been thinking thoroughly, i believe that these two sticks can be taken to another level of precision.
Catching tricks.

how we do this, left and right analog buttons.
left button for your left foot and the right button for your right foot.
so these analog buttons could be useful, now to explain.

i wanna mention that Slow Motion is apart of this scheme
YOU CAN USE IT IF YOU WANT TOO, ITS GONNA BE TOUGHER IF YOU DONT.
plain and simple. now when you start your game you have the option to use the catch feature or not,
cause i can see people being extremely pissed off if it was just that and not normal flickit controls.

so when you flick the stick(lets say a 360 flip)

you hit either analog button to initiate the catch
and now this will enable you to control the feet.
using the analogs (right for your right foot and left for your left foot) you can control the feet as if they are the analogs.
just as we control the pumping.....right trigger for the right leg or even the A and X button for the pushing.

without slomo you are gonna have to get pretty used to finging(LOL) a million miles per second.
with slomo you can be a lot more precise, and will look a hell of a lot better.


----Brief Explanation---
so flick your trick
hit the analog button(either one)
watch the slomo magic
control your feet(with the analogs)
watch for the griptape to level
and to stomp or catch your trick
you use both analogs to stick it.(push both analog sticks in)

without the slomo you could imagine the difficulty, if this made no sense whatever then im in another world.

hopefully we can get another game in the series but time will only tell.



or.......click the left stick to catch tricks

ps3.burnside91 wrote:Malloof isn't even worth fake ms points.


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Joined: 01/22/2009 13:48:03
Messages: 345
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being able to pick a different style for each trick.. as well as having a overall skating style

better GC... more options for GC stuff in game... more GC layers

better huge city

like some 1 already said everything from the city in CAP.... 20 + lots so it dont get boring.. same goes for styles

more space in CAP

a single player story that actualy makes me want to play through it for the story and not to unlock stuff



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Joined: 06/05/2010 11:35:47
Messages: 711
Location: Piff City, Massachusetts
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If I could get the create a skater from mass effect 2, I would be happy.



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Joined: 01/26/2009 01:13:13
Messages: 862
Location: snohomish.....poop
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this is a list of trick i feel would be a great incorporation and woudl bring back that fresh new feelign of have a bigger bag o' tricks, like from skate 2

"Pressure flips - Push down on the right stick and do the flickit motion for the pressure trick. Its basically like another layer of flickit they could definately use........kind of wierd they never thought about it before.

Caspers - Some1 said this before but im just adding it here. Same thing as a dark catch but when you do a casper slide you just hold the right stick like a manual and the slide would of course last for as long you keep your manual going. Trick such as Casper flips could maybe be put into the game as well but im not sure how. this could also cause more online complaints with manual flip manual but w/e its a trick that could easily be put into the game if the time was taken to implement it right.

Double varitions of flip tricks - now i dont think 360 flip double flips will come into play here but im just suggesting if you do a 360 flip motion on the stick and hold it on the last postion the board should initially keep rotating like a 360 flip, so basically you get 720 flips, 720 lasers and actually now that i think about it if you did a varial flip and kept going yes i guess you could get a 360 flip double flip. This also plays into the "catch" mechanic that many people for AGES have been talking about. I dont know how a catch system would work with flickit seeing as how every trick is custom to each movement and to have a catch mechanic would be an entirely different type of control scheme all together basically defeating the purpose of the RB button for darkslides etc. but imo this is as close as you can get to the whole "catch" thing without tweaking flickit too hard.

Late Flip Variations - Basically the same principle with pressure flips. You do and ollie and whilst in the air you do a certain flip trick motion, for example, you do an ollie and then do a varial flip motion which in turn produces a late varial flip (like the one done by mike mo capaldi in fully flared). This also applies to every other motion of the stick, so like for instance you can do an ollie and then do a nollie flip variation motion and your skater shoudl have a corresponding trick that should go with it. Im sure there are many if not deff a few tricks that could go with every motion we have on the stick now. but yeah that's about 100 more trick added to your bag.


No Comply variations - Pretty simple to implement into the game aswell. just do a no comply and the flip trick motion. pour example, no comply kickflip. simply push with the opposite foot then, like you would do a normal no comply, just do the kickflip motion instead. The no complies are soo slow when executed i think BB could totally pull this off with ease. but to make it look good is totally up to how much work they put into the animations and how fluid they can make them of course.

Hippy Jumps - Possibility to do them in and out of things i.e grinds,slides,manuals....darkslides?

More customization - Having a much more flexibility with our skater

Possibly different heights on our skaters....idk if this will mess with physics or not but its a suggestion...

A better facial customization for people who think we all look too similar

If BB is able to, get more licenses for more color-ways of shoes and other apparel

Have an option 2 and 3 on customizable clothing

Being able to wear any and all clothing the pro skaters have would be more than enjoyable

Ok heres a list of options me and a few people have wanted on clothing:
-All hats and beanies having the option to have longhair/dreads etc come out of them
-Hats being worn with hoodie up, for example ryan gallants attire
-(already said) Option 1-3 on all t-shirts and various other apparel i.e hoodies, like bigger and smaller fit
-Sagging option on pants and yes even skinny jeans
-more details and physics on all clothing, like hoodies move in the wind and pants/shirts have more creases and folds to make it look bagger/tighter when you choose different options on them
-Being able to put the tounge of the shoe over the cuffs of the pants
-being able to wear multiple layers of different clothes, i.e wear a Fourstar t-shirt under a Matix flannel or something along the lines of that


so yeah those are my suggestions. and i REALLY REALLY REALLY think BB should take a look into this.....dont have to but it's just a suggestion...... "

This message was edited 1 time. Last update was at 09/23/2010 18:29:46

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Joined: 03/30/2010 12:22:35
Messages: 603
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xbox.Hitmanx123 wrote:this is a list of trick i feel would be a great incorporation and woudl bring back that fresh new feelign of have a bigger bag o' tricks, like from skate 2

"Pressure flips - Push down on the right stick and do the flickit motion for the pressure trick. Its basically like another layer of flickit they could definately use........kind of wierd they never thought about it before.

Caspers - Some1 said this before but im just adding it here. Same thing as a dark catch but when you do a casper slide you just hold the right stick like a manual and the slide would of course last for as long you keep your manual going. Trick such as Casper flips could maybe be put into the game as well but im not sure how. this could also cause more online complaints with manual flip manual but w/e its a trick that could easily be put into the game if the time was taken to implement it right.

Double varitions of flip tricks - now i dont think 360 flip double flips will come into play here but im just suggesting if you do a 360 flip motion on the stick and hold it on the last postion the board should initially keep rotating like a 360 flip, so basically you get 720 flips, 720 lasers and actually now that i think about it if you did a varial flip and kept going yes i guess you could get a 360 flip double flip. This also plays into the "catch" mechanic that many people for AGES have been talking about. I dont know how a catch system would work with flickit seeing as how every trick is custom to each movement and to have a catch mechanic would be an entirely different type of control scheme all together basically defeating the purpose of the RB button for darkslides etc. but imo this is as close as you can get to the whole "catch" thing without tweaking flickit too hard.

Late Flip Variations - Basically the same principle with pressure flips. You do and ollie and whilst in the air you do a certain flip trick motion, for example, you do an ollie and then do a varial flip motion which in turn produces a late varial flip (like the one done by mike mo capaldi in fully flared). This also applies to every other motion of the stick, so like for instance you can do an ollie and then do a nollie flip variation motion and your skater shoudl have a corresponding trick that should go with it. Im sure there are many if not deff a few tricks that could go with every motion we have on the stick now. but yeah that's about 100 more trick added to your bag.


No Comply variations - Pretty simple to implement into the game aswell. just do a no comply and the flip trick motion. pour example, no comply kickflip. simply push with the opposite foot then, like you would do a normal no comply, just do the kickflip motion instead. The no complies are soo slow when executed i think BB could totally pull this off with ease. but to make it look good is totally up to how much work they put into the animations and how fluid they can make them of course.

Hippy Jumps - Possibility to do them in and out of things i.e grinds,slides,manuals....darkslides?

More customization - Having a much more flexibility with our skater

Possibly different heights on our skaters....idk if this will mess with physics or not but its a suggestion...

A better facial customization for people who think we all look too similar

If BB is able to, get more licenses for more color-ways of shoes and other apparel

Have an option 2 and 3 on customizable clothing

Being able to wear any and all clothing the pro skaters have would be more than enjoyable

Ok heres a list of options me and a few people have wanted on clothing:
-All hats and beanies having the option to have longhair/dreads etc come out of them
-Hats being worn with hoodie up, for example ryan gallants attire
-(already said) Option 1-3 on all t-shirts and various other apparel i.e hoodies, like bigger and smaller fit
-Sagging option on pants and yes even skinny jeans
-more details and physics on all clothing, like hoodies move in the wind and pants/shirts have more creases and folds to make it look bagger/tighter when you choose different options on them
-Being able to put the tounge of the shoe over the cuffs of the pants
-being able to wear multiple layers of different clothes, i.e wear a Fourstar t-shirt under a Matix flannel or something along the lines of that


so yeah those are my suggestions. and i REALLY REALLY REALLY think BB should take a look into this.....dont have to but it's just a suggestion...... "

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


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Joined: 07/06/2009 06:13:58
Messages: 660
Location: Andromeda
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I was thinking about this today. Why not have the push buttons like the accelerator in racing games. Harder you push the faster and more aggresive your skater pushes, the softer you push the more relaxed he pushes... Kind of just to stay at the same speed.

Also Fix the way the skater brings his pushing leg foward, like he's going to push again but puts it back on the board.

Get Toy Machine on board for the next one too



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Joined: 06/17/2010 16:39:26
Messages: 1173
Location: Daly Estates
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Here's my WISH LIST


.Better CAS, most of the clothes look bad.
.Better city.. I like PC but i like cities like San Van where it actually isn't as boring.
.Freeskate as Pro Characters Online
.Better online
.More tricks, like caspe flips etc..
.More push styles
.Ability to have more than 1 tattoo
.More mini ramps
.Better CAP without lag
.Different styles for doing certain tricks.
.Lower pops for the HC fans
.Get rid of Street Contest and Tranny Contests
.Add more game modes(bring back jams!)

Primary: SHREDDER CLOTHING


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Joined: 02/04/2010 13:41:28
Messages: 209
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-I know I'm repeating this a lot, but its important... clicking the sticks does nothing. That's 2 unused buttons.

That could change stance for pressure flips or flat ground tricks... Catching flip tricks, extending legs.

-Lip tricks system.

-impossibles

-more organic looking animations.





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Joined: 07/30/2009 16:58:58
Messages: 876
Location: EL AY
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ps3.XxYoUrBr0xX wrote:Freeskate as Pro Characters Online



you can do this already

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Joined: 10/05/2008 21:18:20
Messages: 4016
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ps3.WORBBLY wrote:I was thinking about this today. Why not have the push buttons like the accelerator in racing games. Harder you push the faster and more aggresive your skater pushes, the softer you push the more relaxed he pushes... Kind of just to stay at the same speed.

Also Fix the way the skater brings his pushing leg foward, like he's going to push again but puts it back on the board.

Get Toy Machine on board for the next one too


its already like this worbs.
mess with the pressure at which you press your button.

....roll forever....BuddhaKus4 on PS3 - HALCYON -
http://www.youtube.com/user/saunderfourtwenty


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Joined: 06/30/2009 16:08:25
Messages: 264
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if you push in the buttons you should catch your tricks. for example, in regular click in the left one front foot catch, right one back foot catch, same timee, both feet

Mozzle: "Hardcore Mode. I may be wrong but wasn't it more about being realistic, then about being hard?"
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