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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 05:45:14
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PCer
Joined: 08/13/2009 07:36:46
Messages: 2
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I dont want to play madden on a piece of crap phone, or any other small screen. I want to play it on my dual screen Stereo powered PC. Not some cheap piece of crap electronic toy.
Who ever the pinhead was that dropped the PC version should get his walking papers, and hire one of the thousands of Madden fans that are out of work, who actually have a clue how to re-build the brand.
Yeah Im pissed off about the smug treatment EA gives to Football fans. They could easily have everyone playing this game but noooo. They would rather have some over stressed type A, playing on a phone between flights than a whole bunch of diehard fans playing for hours on a REAL gaming rig on a PC.
What a wasted opportunity. EA doesnt have a clue!!!
Maybe they should do what Madden did and retire. Let ESPN have at it and see what they can do.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 07:10:30
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DawkinsEffect3
Joined: 07/02/2009 21:56:35
Messages: 894
Location: Philadelphia, PA
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PC will be back for Madden 2011. they already announced that
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 13:28:46
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shawnv9939
Joined: 08/13/2009 15:28:16
Messages: 3
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cem_ea_id.DawkinsEffect3 wrote:PC will be back for Madden 2011. they already announced that
Yeah but that's what they said about Madden 2010
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 13:42:33
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bgif9
Joined: 11/14/2005 10:13:06
Messages: 24
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a rep from ea stated in an interview that the MaddenPC kept them from recieving their performance bonuses. Soon after he made this statement they pulled the article but canceled the PC version.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 19:15:47
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Pittfan5671
Joined: 05/09/2009 11:04:49
Messages: 51
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Dawkins
you said the same thing about 10
show me the video of * moore saying it and I will believe you
plus if it is just DD with DRM i still will not buy it
DRM free or no money from me
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 19:35:16
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wsadavis
Joined: 02/16/2009 17:31:06
Messages: 38
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Damnit Dawkins....
SHUT UP!
You said that Madden 10 was a guarantee for PC this year
If there is one person not to listen to when saying Madden 11 is coming to PC its DawkinsEffect3
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!!! BRING MADDEN 2010 TO PC !!! |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/13/2009 23:46:37
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bgif9
Joined: 11/14/2005 10:13:06
Messages: 24
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no performance bonus-
for anyone dumb enough to think its about anything other than how much money greedy peter moore makes:
here is the direct quote from the Peter Moore on why they canned the PC version of Madden.
It's a difficult conversation to have – am I going to go develop for the PC where, by the way, we're going to lose money and not make a bonus."
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/15/2009 05:32:06
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O-Zoan
Joined: 08/13/2008 11:58:44
Messages: 1645
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Im getting Madden 10 for the PS3 but I used to play it on the PC before I got my console. I feel bad for the PC people because EA did promise it will release Madden 10 for the PC this year after giving some * about pulling the PC version last year so that they can make a "real next-gen" version this year for the PC. Ea sucks balls for doing this.
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PS3 Tag: O-Zoan |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/15/2009 11:39:31
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Timmyt1232
Joined: 08/26/2006 14:39:57
Messages: 80
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Madden 10 is much better than madden 8. It's too bad because the PC gets upgraded everyday and the consoles get upgraded about every 5 years; which, is why it played better on the PC.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/16/2009 12:03:48
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xLethalxSnubx
Joined: 07/20/2009 19:59:04
Messages: 8
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I think they shouldnt have any pc versions at all. The pc versions are the ones that are causing the glitches on the console versions.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/16/2009 14:00:03
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Jake1256
Joined: 08/14/2009 19:56:21
Messages: 1
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Madden should be ashamed of itself for misleading pc lovers. The almighty $ rules. Tell me their profits from any other games couldn't offset ant losses from the pc version. Of course I'm sure no Madden execs read these comments. They don't give a *.
Sick of Madden's lying *!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/17/2009 16:54:16
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FrostyTobi
Joined: 08/17/2009 18:36:41
Messages: 5
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Simplicity plain and simple. You have to figure once you get it running and operating on one xbox360 it runs on everybodies, playstation 3, playstation 2, wii, so on and so forth. With a PC you have to deal with various OS, is it 64bit or 32bit, and what end of the PC spectrum should you start with should it be a Pentium 4 or equilvalent amd. Or a Intel/Amd quad core or dual core. If you cater to the low end specs of the PC, a lot of people who invest time and money into their PC will miss out, and thus complain. So from a business point of view what do you do. Throw out a mediocre product to satisfy some people. For instance put out a game that was developed using the low end pc capability and than work on a patch for those of us with a mid-high end machine. If you do that than you know you will have to buy the patch. And how many of you would be upset about that. With there being so many PC configurations out there it's getting harder and harder and thus more time consuming to develope games for a PC. If you notice some games for a console may come out weeks or some times a month or two before the PC. Like I said it breaks down to whats the easiest and most profitable way to do it. If they put one out for 2011, like before it will probably have 2009-2010 graphics cause they would have to start now. Or it could be as simple as maybe they just want to wait and see how stable an OS Windows 7 will be
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/17/2009 17:02:30
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bean2350
Joined: 02/09/2009 14:32:55
Messages: 483
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this was posted by a friend of mine who works for matrix games in the matrix forums
it is a good read if you have the time
"Just felt the need to pontificate a bit today... nothing in specific brought this on, it's just been percolating for a while and some thoughts accumulating based on many posts I've read here and there. So here is an extended ramble on the subject which I hope will be illuminating to some and at least won't put too many of you to sleep or irritate you. This is basically stream of consciousness and not intended as a whine, but rather to inform as a number of the posts that made me want to write this were from customers who may not know what goes on "behind the curtain".
Developing software for the PC is a lot different in one sense from developing many other products. Your "platform" is a moving target with nearly infinite permutations. If your company makes kitchen scissors, you can reasonably assume that you will not have a customer who has hooves instead of hands or who wraps his food in sheet metal that your scissors can't cut, instead of aluminum foil.
Similarly, in a much closer example to PC games, if you develop games for the XBox, you can expect that your customers will all have the same XBox manufactured by Microsoft with the same hardware. Once the hardware changes, it's a whole new platform (i.e. XBox 360 or Playstation).
What I'm getting at is the perhaps now old yarn that developing for PCs is different. Not only is every PC virtually unique in its own combination of hardware and some of them are home built by folks with just enough knowledge to be dangerous, you have on top of that the drivers (which are in fact the cause of the majority of our technical complaints) as not only do folks not keep them up to date (many don't even know how) but even some of the up to date drivers have bugs or perform differently from the spec they are supposed to math.
Then you've got the operating system and its components, which come in a variety of flavors, with a whole new layer of complexity based on which version of Windows, which Service Pack, what Hotfixes may or may not be applied, what version other components like DirectX and .NET are at, etc. Finally, you have the third party software. Over 90% of our help desk complaints that read like "I can't get the game to install or run." are because someone has their computer's anti-virus/security software setup so that it won't even allow any programs to read or write to any part of the registry.
If we could convince the OS and Hardware manufactures to somehow automatically keep people's drivers up to date and we could convince the third party software makers to have their default settings be a bit less aggressive, I think our Help Desk volume would easily drop by half or even more.
Ok, so with all this said - right, we know that, we got in to the business knowing it and as professionals we do our best to make sure we work around it. Nevertheless, you have to keep it in mind because the reality is that we simply can't test on every single PC and we can't play every game exactly the way every single customer might play it, so things will slip through.
Of course, then there are the real bugs that we created. They exist and I don't think I've ever seen a piece of software that didn't have one, the real question is how many there are and how frequent or severe they are. Even in non-complex games, our pre-release testing often finds many, many bugs and sometimes fixing one bug creates another. We don't release a game until we are happy that as far as our own testing can determine, there are no bugs to be found. Unfortunately, this is as much an art as a science and while I'd say we are much better at it than we were when we first started doing this, there is still an aspect of it that comes down to a judgement call. We are more successful with that judgement call on some games than on others, so we've had some releases where it turned out we really had found 99.99% of the bugs pre-release and fixed them, but others where we only found say 90% and a lot needed doing post-release. So, as I said you release and then the universe re-confirms for you the difference between say 20 testers and developers and a few thousand very motivated customers is - it's big. Especially when you mix in the hardware/software/driver/OS stuff I mentioned above. And yet, even if the customers find some bugs, there's no guarantee that if we'd kept it in testing for another month or even a year, that with our mix of systems and tester styles we would have found the same bug.
This is the part where I think post-release support is simply necessary and a fact of life. We recognize that it is simply not realistic to expect that because a game seems "bug free" to us that it actually will prove to be bug free once customers start using it. We strive for that, but we try to provide the best possible support to quickly fix issues after release and make sure that if something slipped through, it's addressed quickly. I feel that this way customers know that even if they hit a bug, the game will be well-supported and that bug will not survive long or affect their enjoyment of the game long-term. This to us is the only way to truly make a game effectively "bug free" and its part of realizing that releasing a PC game "into the wild" is much like going into battle. Whatever your plan was before, whatever you thought you knew, you will have to adapt and change if you are to succeed.
On top of this, you have the "bugs that are not bugs", areas where a customer either disagrees with the design of the game or where he had different expectations. I think of these as "issues" and we try to address as many of these as we can, to make customers happy while keeping to the vision of the game.
For example, on our most recent release of WITP Admiral's Edition, we have not had a single confirmed crash issue yet. However, we had some interface lag issues come up (already partially addressed with a hotfix) due to how the game interacts with some kinds of dual core/quad core chipsets. Despite the fact that we have dual core system and even had a quad core or two on the testing team, this did not come up, as it was not an issue on those particular systems. There are some other data typo issues and balance tweaks we are working on, but overall I'm confident that we would not have found 99% of the reported issues so far by keeping it in testing any longer. The first release is an enjoyable, stable game that a lot of customers are getting a lot of entertainment value out of. Now our job is to improve the game post-release as quickly as we can.
Nevertheless, a customer could reasonably say "well look, they released another game with bugs". And that same customer could look at his XBox game (note that they do have bugs too, but generally are more bug free for the reasons noted above) and say "why can't these guys make a game without bugs like this one"?
I guess my point is that if making games for the PC were just like making games for the tabletop or for some other platforms, or making some other products, then we wouldn't have to deal with bugs either, or at least far fewer bugs. But the nature of PC game development and especially niche "independent" development/publishing where the development and testing teams are by necessity smaller due to smaller budgets, is such that it seems there will always be some bugs, even in a well tested, well-programmed game.
Sitting where I sit, I also know how many issues we do catch and address before release and I know that we never "pull the trigger" on a release until we're as sure as we can be that it's really ready for the customer to dive into. I can't promise our customers that every game will be bug free, I truly think that's impossible and I also know that we have made some mistakes in the past where a game was not tested thoroughly enough and we made a release decision based on incomplete information (we have learned from those mistakes, fortunately). I can say that we will do our homework before release to allow as few bugs as possible to slip through and we'll work with each developer post-release to provide the best possible support so that any issues are fixed as quickly as possible and your long-term enjoyment of the release is assured.
I will also say that, as many of you also do, I buy "mainstream" games. Some of them just interest me, others I buy to keep up with the "state of the art" and to see what the AAA publishers and developers are doing. Over the last few years, with a few exceptions, every such release that I've bought has in my experience been more buggy at release than our games are and often less well-supported. I have sympathy for the AAA publishers and developers, in the sense that they are pushing the cutting edge hardware/software wise much more than we are and thus are dealing with many more situations where drivers or other components just can't keep up. They also have to deal with retail deadlines and unfortunately retail in this day is a very unforgiving environment for PC games and the retail deadlines and policies probably cause more "buggy" releases than anything else. This is one of the reasons why we send fairly few games into retail these days.
Anyway, my point on that last general comparison is just that I think we stack up pretty well as far as delivering quality games at release and supporting them well, but we will continue to try to improve and find ways to be better at what we do with the resources we have.
If you read this far, thanks for listening. "
This message was edited 1 time. Last update was at 08/17/2009 17:18:05
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EA please release 10 for the PC |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/18/2009 00:06:36
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Mikeyfly300
Joined: 08/05/2009 10:01:09
Messages: 8
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Anti-trust lawsuit
On June 5, 2008, a lawsuit was filed in Oakland, California alleging Electronic Arts is breaking United States anti-trust laws by signing exclusive contracts with the NFL Players Association, the NCAA and Arena Football League, to use players' names, likenesses and team logos. This keeps other companies from being able to sign the same agreements. The suit further accuses EA of raising the price of games associated with these licenses as a result of this action.[53] However, in an interview with GameTap, Peter Moore claims it was the NFL that sought the deal. "To be clear, the NFL was the entity that wanted the exclusive relationship. EA bid, as did a number of other companies, for the exclusive relationship," Moore explained. "It wasn't on our behest that this went exclusive... We bid and we were very fortunate and lucky and delighted to be the winning licensee."[54] More recently, EA has been sued by former NCAA players for allegedly using their images without compensation. [55]
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/madden12/images/icon_minipost_new.gif?v2.29) 08/21/2009 20:04:18
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TooTall91
Joined: 08/19/2009 12:37:28
Messages: 382
Location: Canada
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You guys ever heard of Piracy?
It's one of the main reasons so many developers are pulling out of the PC market.
I'd love for Madden to come back to the PC, but the truth is that many companies, not just EA, lose money when they release games on the PC.
Oh yah and xLethalxSnubx said: "I think they shouldnt have any pc versions at all. The pc versions are the ones that are causing the glitches on the console versions."
You sir, are an idiot.
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