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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/27/2009 16:09:28
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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First, why was it felt a need to add deviation for a couple of seconds when going prone? What was wrong with it the way it was? Other than that everything seemed good. But since I mainly play infantry, I wished this patch didn't come out at all because of the added prone deviation. Instead of changing something that didn't need to be changed and had no issues why couldn't you have just "concentrate on existing gameplay issues that actually interfere with the flow of the game."
Originally posted by: =)BiT(=Wysiwyg1977
"They couldn't just concentrate on existing gameplay issues that actually interfere with the flow of the game.
- Sniper zoom in/out glitch
- Double reload glitches
- Reload animation loop glitches
- Repeated heal/resupply sound loops
- Gun firing sound loops
- Wrong weapon displayed on 'killed by' messages
- Repeat award issuing glitches
- Missing server info on load screen and in game
- Missing server banner images on load screen occasionally
- Hitting refresh on server favorites actually wipes them out
- Kit switches that lead to weapon with no ammo (when dropped it was full)
- Kit switches that lead to weapon showing no ammo or noise when firing yet hits register until the weapon ammo count 'catches up' (up to 5 sec).
- Nade throws that get stuck mid-way
- Nade throw glitches that may lead to throwing 2 nades at once
- AT rockets that pass through the armor
- TOW rockets that pass through armor
- Friendly mines/clays that may not show the redskull occasionally (yes the feature is toggled on)
- Spec Op C4 glitch that may throw the last pack/dentonate at the same time
- WALL GLITCHES...can we stop these guys finally? Many locations have been known for awhile.
I'm not a big pilot, but I'm sure there are plenty more in regards to flying and air maps.
Then there are:
- Padding servers (kills/points/revives/time)
==================
The only thing they fixed was CTD with kit switching/pickup.
gg"
I'd really like to know why you changed something that didn't need to be changed or had any issue of any kind especially since you haven't even corrected all the real bugs.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/28/2009 01:24:37
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Anshrew
Joined: 05/17/2008 02:54:02
Messages: 311
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Are you kidding?
They fixed the freaking dolphin diving infantry only screaming 12 year olds problem with the prone deviation.
Now it will actually matter that you work with your squad and cover each other, instead of it just being who can jump, prone and mess up their hitboxes the fastest while getting instant accuracy.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/28/2009 04:21:02
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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BF_SUB.Anshrew wrote:Are you kidding?
They fixed the freaking dolphin diving infantry only screaming 12 year olds problem with the prone deviation.
Now it will actually matter that you work with your squad and cover each other, instead of it just being who can jump, prone and mess up their hitboxes the fastest while getting instant accuracy.
It will always be best to work with a squad no matter what.
People who mess up there hitboxes? Maybe if they actually fixed the game to where it regged this wouldn't be a problem at all. The reg sucks regardless of if you're moving or not and the same people who you're complaining about jumping and proning... they're still going to be doing it so if you think you won't reg on them fine. You're still not going to reg on them. If the problem is with regging, then that's another thing (main * thing) they should fix. Not add stupid and unnecessary delays. Accuracy is pointless if you can't reg. Which is why they need to fix REG and then there wouldn't be any type of placebos people have or think they need.
Pretty sure know why there wasn't a vote on this like the prone deviation, because it wouldn't have passed. I hope this patch doesn't come out so I can enjoy playing without crap like this. You guys had over a year on this patch and you didn't fix the main issue with the game. It's still a good game but it never even should've came out til reg was fixed. Plus with that year for the patch and the years this game has been out...
- Sniper zoom in/out glitch
- Double reload glitches
- Reload animation loop glitches
- Repeated heal/resupply sound loops
- Gun firing sound loops
- Wrong weapon displayed on 'killed by' messages
- Repeat award issuing glitches
- Missing server info on load screen and in game
- Missing server banner images on load screen occasionally
- Hitting refresh on server favorites actually wipes them out
- Kit switches that lead to weapon with no ammo (when dropped it was full)
- Kit switches that lead to weapon showing no ammo or noise when firing yet hits register until the weapon ammo count 'catches up' (up to 5 sec).
- Nade throws that get stuck mid-way
- Nade throw glitches that may lead to throwing 2 nades at once
- AT rockets that pass through the armor
- TOW rockets that pass through armor
- Friendly mines/clays that may not show the redskull occasionally (yes the feature is toggled on)
- Spec Op C4 glitch that may throw the last pack/dentonate at the same time
- WALL GLITCHES...can we stop these guys finally? Many locations have been known for awhile.
P.S. From this patch I just remembered reg was suppose to be improved (also said a lot better ac...http://www.youtube.com/watch?v=E11IB6p015k and he's dusting a lot too still...). If it really was why would there be a need for this accuracy deviation? If it was there wouldn't be a need. Only ones complaining would be the ones who don't like to use skill to kill people. The few ones that have servers with no bunnyhopping/dolphin diving and wonder why they're not populated...or go into servers where it is allowed try to snitch on the people and have the admin laugh at them for being noobs.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/28/2009 14:50:18
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dataway
Joined: 05/09/2006 21:34:55
Messages: 385
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I'll certainly welcome the change in prone deviation. So tired of the game being a diving contest. Yes the worst offenders of this type of game play will be upset. The rest of the players that don't desire to compete in an endless series of quick-draw-dive contests will be happy.
So... step away from the Macros, and fight like real men
JohnnyB
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/29/2009 03:51:06
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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It's retarded, EA is catering to the people who think all good players have macros/glitch/hack. Moving fast isn't hard and I doubt there would be much difference between a skilled players movements and a macro. In all my time playing I've never actually heard of someone using a macro or even talking it. Only accusations of it because someone can't type keys as fast as another person. You guys act like it's the first person to get the ground wins. That's not the case, if you're up close and you just go prone against someone you're a sitting target.
Is there actually anyone from EA who have a say in the patches that read these forums? I'd love to hear there feed back otherwise this is pointless.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/29/2009 09:49:40
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dataway
Joined: 05/09/2006 21:34:55
Messages: 385
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Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/29/2009 19:26:43
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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GAMESPY_SUB.dataway wrote:Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
You guys are only thinking of one aspect: up close. People from far away and mid range are going to be screwed by this when trying to pick people off from far. This rewards people who just camp and it's going to be even harder to kill snipers since you can't get that extra accuracy from prone. Since any good sniper (hell he doesnt even have to be good) will have killed you before the deviation is up. It's retarded for ANYONE to stay on the ground for more than 5 seconds unless you're barely visible. If someone is camping mid-long range and you come into them they'll have a lot better odds for 5 seconds because your deviation is crap and since there are hardly any fights where it takes more than 5 seconds to kill someone (unless they're very visible or the people suck who are shooting) after the 5 seconds won't matter.
Skilled players will always win overall but this is just retarded and gives advantages to campers and snipers.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/30/2009 14:43:01
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cobra6566
Joined: 01/15/2009 14:05:32
Messages: 915
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cem_ea_id.JackerP wrote:
GAMESPY_SUB.dataway wrote:Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
You guys are only thinking of one aspect: up close. People from far away and mid range are going to be screwed by this when trying to pick people off from far.
You're wrong. You still get the same accuracy in prone that you've always had. All DICE did was add a small deviation spike upon pressing the prone key that lasts for about 2-3 seconds. If you played 2142, you'd be familiar with this mechanic, because it works the exact same way as it does in that game. People use prone, but not for diving in the middle of a road to shoot someone. It is used mainly for long range shooting, because it minimizes your profile and gives maximum accuracy. In BF2, prone will now serve that same function; as an aid for long range shooting or defense, not as an instant accuracy bonus for whenever you happen to see an enemy (as it had been up to 1.41).
This message was edited 1 time. Last update was at 08/30/2009 14:43:42
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/30/2009 18:59:14
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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GAMESPY_SUB.cobra6566 wrote:
cem_ea_id.JackerP wrote:
GAMESPY_SUB.dataway wrote:Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
You guys are only thinking of one aspect: up close. People from far away and mid range are going to be screwed by this when trying to pick people off from far.
You're wrong. You still get the same accuracy in prone that you've always had. All DICE did was add a small deviation spike upon pressing the prone key that lasts for about 2-3 seconds. If you played 2142, you'd be familiar with this mechanic, because it works the exact same way as it does in that game. People use prone, but not for diving in the middle of a road to shoot someone. It is used mainly for long range shooting, because it minimizes your profile and gives maximum accuracy. In BF2, prone will now serve that same function; as an aid for long range shooting or defense, not as an instant accuracy bonus for whenever you happen to see an enemy (as it had been up to 1.41).
How am I wrong? When you're that far away you should go prone and if you don't kill that person quick they'll hide or just heal themselves. Since you have to kill them quick or they can just get away this means pciking people off from a distance is going to be harder. Also think if there is a guy camping (up close-long range doesn't matter) and you come into his view he starts firing. Like usual he'll have advantage of surprise but now he'll have better accuracy while yours is screwed and if he's anyway decent he'll kill you before that deviation is up.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/30/2009 20:25:44
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dataway
Joined: 05/09/2006 21:34:55
Messages: 385
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I think Cobra's point is that it will increase the realism of the game. That's important to some people, not so important to others.
Most of the time I'm taken out by a sniper long range I can't even see him anyway. So I'm not likey to take a dive to increase my accuracy to get him before he gets me.... I'd have to see him first.
Yes it will increase camping to some degree... as it would be in real life, instead of running out in the road and diving, you'd probably lie hidden and try to take someone out without a quick draw shoot out.
I think people that like the rapid fire FPS type of play won't like this. I think people that like coordinated squad/team play will like it.
JohnnyB
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 08/31/2009 16:49:14
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cobra6566
Joined: 01/15/2009 14:05:32
Messages: 915
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cem_ea_id.JackerP wrote:
GAMESPY_SUB.cobra6566 wrote:
cem_ea_id.JackerP wrote:
GAMESPY_SUB.dataway wrote:Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
You guys are only thinking of one aspect: up close. People from far away and mid range are going to be screwed by this when trying to pick people off from far.
You're wrong. You still get the same accuracy in prone that you've always had. All DICE did was add a small deviation spike upon pressing the prone key that lasts for about 2-3 seconds. If you played 2142, you'd be familiar with this mechanic, because it works the exact same way as it does in that game. People use prone, but not for diving in the middle of a road to shoot someone. It is used mainly for long range shooting, because it minimizes your profile and gives maximum accuracy. In BF2, prone will now serve that same function; as an aid for long range shooting or defense, not as an instant accuracy bonus for whenever you happen to see an enemy (as it had been up to 1.41).
How am I wrong? When you're that far away you should go prone and if you don't kill that person quick they'll hide or just heal themselves. Since you have to kill them quick or they can just get away this means pciking people off from a distance is going to be harder. Also think if there is a guy camping (up close-long range doesn't matter) and you come into his view he starts firing. Like usual he'll have advantage of surprise but now he'll have better accuracy while yours is screwed and if he's anyway decent he'll kill you before that deviation is up.
If you're moving where you could possibly find campers at close range, such as the narrow alleys of the urban maps, shouldn't you be using some caution? Moving crouched will help you (I've killed TONS of campers in 2142 by walking up to them crouched or sighted in), as well as sticking with your squad so that you can cover more angles and prevent ambushes as well as having backup and a medic nearby to help you if something goes wrong.
If a camper starts firing on you at long range, your first thought shouldn't be "I think I can take him!", it should be "TAKE COVER!" You need to put a solid object between you and the enemy to conceal yourself and keep from getting shot; anything from rocks to walls to trees will do. Then, now that you know the camper is there, you need to pop up in a different place from where you went down, use your sights, and put a couple shots on him. Again, you should be with your squad, so you won't be facing him alone. If he's too far away, let a sniper or someone with a more accurate gun take the kill instead of getting shot trying to grub for 2 extra points.
You won't be screwed as long as you change your tactics from the quick draw style shooting that has dominated BF2 up until now. These tactics work very well at unseating campers in BF2142 (which the infantry gameplay of BF2 should resemble if DICE implemented the changes properly), and if that doesn't work, there's always grenades, artillery, jets, helis, and armored vehicles to kill them with.
This message was edited 1 time. Last update was at 08/31/2009 16:50:39
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 09/01/2009 04:54:14
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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GAMESPY_SUB.cobra6566 wrote:
cem_ea_id.JackerP wrote:
GAMESPY_SUB.cobra6566 wrote:
cem_ea_id.JackerP wrote:
GAMESPY_SUB.dataway wrote:Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
You guys are only thinking of one aspect: up close. People from far away and mid range are going to be screwed by this when trying to pick people off from far.
You're wrong. You still get the same accuracy in prone that you've always had. All DICE did was add a small deviation spike upon pressing the prone key that lasts for about 2-3 seconds. If you played 2142, you'd be familiar with this mechanic, because it works the exact same way as it does in that game. People use prone, but not for diving in the middle of a road to shoot someone. It is used mainly for long range shooting, because it minimizes your profile and gives maximum accuracy. In BF2, prone will now serve that same function; as an aid for long range shooting or defense, not as an instant accuracy bonus for whenever you happen to see an enemy (as it had been up to 1.41).
How am I wrong? When you're that far away you should go prone and if you don't kill that person quick they'll hide or just heal themselves. Since you have to kill them quick or they can just get away this means pciking people off from a distance is going to be harder. Also think if there is a guy camping (up close-long range doesn't matter) and you come into his view he starts firing. Like usual he'll have advantage of surprise but now he'll have better accuracy while yours is screwed and if he's anyway decent he'll kill you before that deviation is up.
If you're moving where you could possibly find campers at close range, such as the narrow alleys of the urban maps, shouldn't you be using some caution? Moving crouched will help you (I've killed TONS of campers in 2142 by walking up to them crouched or sighted in), as well as sticking with your squad so that you can cover more angles and prevent ambushes as well as having backup and a medic nearby to help you if something goes wrong.
If a camper starts firing on you at long range, your first thought shouldn't be "I think I can take him!", it should be "TAKE COVER!" You need to put a solid object between you and the enemy to conceal yourself and keep from getting shot; anything from rocks to walls to trees will do. Then, now that you know the camper is there, you need to pop up in a different place from where you went down, use your sights, and put a couple shots on him. Again, you should be with your squad, so you won't be facing him alone. If he's too far away, let a sniper or someone with a more accurate gun take the kill instead of getting shot trying to grub for 2 extra points.
You won't be screwed as long as you change your tactics from the quick draw style shooting that has dominated BF2 up until now. These tactics work very well at unseating campers in BF2142 (which the infantry gameplay of BF2 should resemble if DICE implemented the changes properly), and if that doesn't work, there's always grenades, artillery, jets, helis, and armored vehicles to kill them with.
Crouching while moving in Bf2? I mean I see retards doing this in game and wonder why the * is he doing that as I kill him. I can't help but lmao when I see it and now I find someone who actually does it in a forum. Who do you think you're sneaking up on? What's going to be the difference between you running and crouching in an alley? The camper will see you long before you will see him. If you've ever noticed in pubs (unless you're with clan mates) it never goes well with squads and snipers can be dealt with by anyone as long as that person has the accuracy.
Bf2 is an arcade game. It was meant to rapid fire and was never meant to a realistic game. That's why there's paddles/medic packs/ammo packs/a * crescent wrench can repair anything wrong on any vehicle.
If you want to play squad style or camp fine. Play with squads and camp, loads of people have been doing it.
But if you have a problem because people instant kill from prone even though you've been camping there for 10 minutes waiting for someone to come by, or they move to fast for you to actually hit them because your aim isn't that good or 1 person takes out your entire squad even though you guys are covering more angles and preventing ambushes as well as having backup and a medic nearby to help you if something goes wrong and want the game more realistic...
dl Project Reality mod or go play America's Army 3 and quit changing bf2 because you suck at it.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 09/01/2009 10:37:27
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xxbigbacon
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Joined: 10/30/2006 11:02:19
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they added it in an attempt to make it balanced more so like 2142 (where the idea came from)
If you notice, they also added the ability to by pass claymores just like 2142.
The perfect accuracy with prone was a HUGE complaint so they fixed it. It really shouldn't change your game much, adapt.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 09/01/2009 15:58:46
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cobra6566
Joined: 01/15/2009 14:05:32
Messages: 915
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cem_ea_id.JackerP wrote:
GAMESPY_SUB.cobra6566 wrote:
cem_ea_id.JackerP wrote:
GAMESPY_SUB.cobra6566 wrote:
cem_ea_id.JackerP wrote:
GAMESPY_SUB.dataway wrote:Well then, the skilled player will still rule. So they should not be upset. If diving to take advantage of a smaller hitbox and improved accuracy is all about skill... .then those skilled players should still be able to win with increase prone deviation. Cause you know...they got the skillz. Since they are so fast, and skilled, they will still kill the rest of the newbs and go on to glorious victory without the prone hitbox/accuracy glitch.
Another upside, the knees on all our BF2 uniforms will last so much longer without everyone diving to the ground every ten seconds.
JohnnyB
You guys are only thinking of one aspect: up close. People from far away and mid range are going to be screwed by this when trying to pick people off from far.
You're wrong. You still get the same accuracy in prone that you've always had. All DICE did was add a small deviation spike upon pressing the prone key that lasts for about 2-3 seconds. If you played 2142, you'd be familiar with this mechanic, because it works the exact same way as it does in that game. People use prone, but not for diving in the middle of a road to shoot someone. It is used mainly for long range shooting, because it minimizes your profile and gives maximum accuracy. In BF2, prone will now serve that same function; as an aid for long range shooting or defense, not as an instant accuracy bonus for whenever you happen to see an enemy (as it had been up to 1.41).
How am I wrong? When you're that far away you should go prone and if you don't kill that person quick they'll hide or just heal themselves. Since you have to kill them quick or they can just get away this means pciking people off from a distance is going to be harder. Also think if there is a guy camping (up close-long range doesn't matter) and you come into his view he starts firing. Like usual he'll have advantage of surprise but now he'll have better accuracy while yours is screwed and if he's anyway decent he'll kill you before that deviation is up.
If you're moving where you could possibly find campers at close range, such as the narrow alleys of the urban maps, shouldn't you be using some caution? Moving crouched will help you (I've killed TONS of campers in 2142 by walking up to them crouched or sighted in), as well as sticking with your squad so that you can cover more angles and prevent ambushes as well as having backup and a medic nearby to help you if something goes wrong.
If a camper starts firing on you at long range, your first thought shouldn't be "I think I can take him!", it should be "TAKE COVER!" You need to put a solid object between you and the enemy to conceal yourself and keep from getting shot; anything from rocks to walls to trees will do. Then, now that you know the camper is there, you need to pop up in a different place from where you went down, use your sights, and put a couple shots on him. Again, you should be with your squad, so you won't be facing him alone. If he's too far away, let a sniper or someone with a more accurate gun take the kill instead of getting shot trying to grub for 2 extra points.
You won't be screwed as long as you change your tactics from the quick draw style shooting that has dominated BF2 up until now. These tactics work very well at unseating campers in BF2142 (which the infantry gameplay of BF2 should resemble if DICE implemented the changes properly), and if that doesn't work, there's always grenades, artillery, jets, helis, and armored vehicles to kill them with.
Crouching while moving in Bf2? I mean I see retards doing this in game and wonder why the * is he doing that as I kill him. I can't help but lmao when I see it and now I find someone who actually does it in a forum. Who do you think you're sneaking up on? What's going to be the difference between you running and crouching in an alley? The camper will see you long before you will see him. If you've ever noticed in pubs (unless you're with clan mates) it never goes well with squads and snipers can be dealt with by anyone as long as that person has the accuracy.
Bf2 is an arcade game. It was meant to rapid fire and was never meant to a realistic game. That's why there's paddles/medic packs/ammo packs/a * crescent wrench can repair anything wrong on any vehicle.
If you want to play squad style or camp fine. Play with squads and camp, loads of people have been doing it.
But if you have a problem because people instant kill from prone even though you've been camping there for 10 minutes waiting for someone to come by, or they move to fast for you to actually hit them because your aim isn't that good or 1 person takes out your entire squad even though you guys are covering more angles and preventing ambushes as well as having backup and a medic nearby to help you if something goes wrong and want the game more realistic...
dl Project Reality mod or go play America's Army 3 and quit changing bf2 because you suck at it.
First of all, I only have used the crouch move in 2142, where it works very well. Since the patch 1.5 was intended to change the infantry gameplay to resemble that of 2142, I assumed that the same tactic would be effective here. The idea of crouching is not to "sneak", it's so you can be ready to shoot right away if you run into an enemy. Honestly I don't give a crap about stealth so long as I kill the enemy.
And no, I never had problems killing insta-proners or hitting my targets at any range. I do just fine against campers and rushers alike, and I can duplicate their tactics effectively if I choose to do so. I do not suck at BF2 by any means, I just didn't like the way the infantry gameplay was basically a contest of who had the fastest Z-pushing reflex. That's not a game of skill and tactics, that's a game of twitches and idiocy. If I wanted that, I wouldn't have uninstalled CoD4 from my computer.
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![[Post New]](/eaforum/templates/default/skins/en_US/default/images/icon_minipost_new.gif) 09/01/2009 19:15:13
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JackerP
Joined: 08/27/2009 15:43:02
Messages: 10
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MAIN.xxbigbacon wrote:they added it in an attempt to make it balanced more so like 2142 (where the idea came from)
If you notice, they also added the ability to by pass claymores just like 2142.
The perfect accuracy with prone was a HUGE complaint so they fixed it. It really shouldn't change your game much, adapt.
What do you mean more balanced? How was it out of balance? How does this make it more balanced?
Perfect accuracy? The gun is only as accurate as you shoot it. This rewards the people that sucked at aiming and are too slow compared to others and still it's not the first person to go prone wins that's retarded. I usually never go prone til the enemy has if it's a straight shoot out and if it's up close I usually don't go prone at all. Just because someone is prone doesn't mean they'll just instant kill you, if they're skilled in aiming they will instant kill you and kill you lots of times no matter what type of situation. This directly helps people that suck at aiming and are slow. Now my first reaction should be to go prone first so my deviation will wear off first otherwise if I wait they're deviation will have worn off first and better chance to kill me.
You guys say this is meant to help stop the people that just prone first to get all of there kills but guess what, now you gave them more of an advantage because that 1 second or half a second that they went down first means the less deviation they have compared to you and anyone who was slower than them and went down after and if they were faster than you on going prone chances are they're going to be more accurate than you because it's a player with more skill than you. It's retarded.
Plus it's sad that players that liked the game just fine had no say because they had no problems. It was only the ones that sucked that complained had there voices heard and this was made sure by the fact that this had no poll to make sure it went through no matter what. Which just like the other poll didn't pass because the majority didn't want it.
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