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Victorious post #1: Gameplay Designer Checking in!!!  XML
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WHEN WILL WE SEE MORE OF THIS GAME!!

i need my fix man

LONG LIVE THE TRIPOD OF AWSOMENESS!

PSN: cilliang


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hey vic, just wanted to ask a question about the mentality of the Dev team, would you say that you have the same mentality as the FNR4 team? what i mean by that is FNR4 was the first FN to have tyson but they realised tyson wasnt tyson if there was no inside fighting so they buld a better system for that.
So do great devs think alike? (flatery gets you everywhere) can we expect to see the clinch of a couture or hendo, the ground skills off an aoiki or jacare, or the shear raw power of a guy like manhoef portraid acuratly in this game?

and dont worry rocky said you can answer so its all good

LONG LIVE THE TRIPOD OF AWSOMENESS!

PSN: cilliang

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ps3.cilliang wrote:hey vic, just wanted to ask a question about the mentality of the Dev team, would you say that you have the same mentality as the FNR4 team? what i mean by that is FNR4 was the first FN to have tyson but they realised tyson wasnt tyson if there was no inside fighting so they buld a better system for that.
So do great devs think alike? (flatery gets you everywhere) can we expect to see the clinch of a couture or hendo, the ground skills off an aoiki or jacare, or the shear raw power of a guy like manhoef portraid acuratly in this game?

and dont worry rocky said you can answer so its all good


YES! I havent had a whole lot of time to work with those guys, but I get good vibes whenever I talk to them. They are very much on point about their approch to making fighters feel like themselves. We are definately doing the same.



Joined: 02/11/2010 15:16:57
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just seen video of you an jacare how did it feel when he took you down at the beginning of session lol

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ps3.cin5421 wrote:just seen video of you an jacare how did it feel when he took you down at the beginning of session lol

Actually it wasn't as bad as it looked. I took far more than were shown in the video though. It was definately worth it just to do any kind of training with Jacare.



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easw.EA_VicLugo wrote:
ps3.cin5421 wrote:just seen video of you an jacare how did it feel when he took you down at the beginning of session lol

Actually it wasn't as bad as it looked. I took far more than were shown in the video though. It was definately worth it just to do any kind of training with Jacare.


it happend so fast was very impressed and yeah must of been a hell of a good time training with Jacare i seen ur blog with frank shamrock too have you trained with any of the other fighter's in the game "Cough" Nick Diaz


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easw.EA_VicLugo wrote:
ps3.cin5421 wrote:just seen video of you an jacare how did it feel when he took you down at the beginning of session lol

Actually it wasn't as bad as it looked. I took far more than were shown in the video though. It was definately worth it just to do any kind of training with Jacare.


the look on your face on the first takedown! haha

LONG LIVE THE TRIPOD OF AWSOMENESS!

PSN: cilliang



Joined: 02/16/2010 13:04:56
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Hello Vic looking forward to hear (and see ) more about how the gameplay is designed and what great innovations you´ve made in EA MMA that make it stand out from its rival.

Just to let you know i´ve been EA fan for years starting with NHL 98 for PS1 then with Fight Night PS2 when they introduced the Analog sticks in punching. Im sure EA will make similar innovations into MMA genre and hope EA MMA will be the start of a great franchise.

Lately these past years EA Sports games have been the leading edge of sports games in the innovations in controls, gameplay, animations and graphics. Im exited to see what EA MMA plays like, from the trailer it looks superb and seems to have the "EA it´s in the game"quality mark in it.

This message was edited 1 time. Last update was at 02/20/2010 08:16:30



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I asked this question over in Rocky's thread, but it probably pertains to you more.

Have there been any major challenges when it comes to designing the game, such as moves not animating properly for different fighters, fighters clipping through each other, ideas that sounded good at first that ended up scrapped?

http://www.mybannermaker.com
xbox.sKiTz0hphReNiC wrote:Eventually they will get tired of crying and just pass out, similar to infants.

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xbox.TheSKSpecial wrote:I asked this question over in Rocky's thread, but it probably pertains to you more.

Have there been any major challenges when it comes to designing the game, such as moves not animating properly for different fighters, fighters clipping through each other, ideas that sounded good at first that ended up scrapped?


There were indeed challenges, but thats half the fun of development. This is the first iteration of a new franchise so we all had tons of ideas. At the end of the day we have to pick and choose which ones will provide you with the best experience possible.


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easw.EA_VicLugo wrote:
There were indeed challenges, but thats half the fun of development. This is the first iteration of a new franchise so we all had tons of ideas. At the end of the day we have to pick and choose which ones will provide you with the best experience possible.


No specifics if you can't give them, but were there any ideas sparked by reading a thread here? Anything you've already determined wouldn't work for this year's iteration but will go into the next one?

This message was edited 1 time. Last update was at 03/12/2010 05:23:07


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xbox.sKiTz0hphReNiC wrote:Eventually they will get tired of crying and just pass out, similar to infants.

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We definately look for peoples expectations and ideas to help validate our features. If thousands of people are screaming for a feature its usually a good idea to implement it.


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easw.EA_VicLugo wrote:We definately look for peoples expectations and ideas to help validate our features. If thousands of people are screaming for a feature its usually a good idea to implement it.


harder leg kicks!

lol, thats the only thing ive seen wrong from this game which is impressive as im sure that will be fixed before relese

LONG LIVE THE TRIPOD OF AWSOMENESS!

PSN: cilliang


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easw.EA_VicLugo wrote:We definately look for peoples expectations and ideas to help validate our features. If thousands of people are screaming for a feature its usually a good idea to implement it.


In that case, have you seen the Bas petition? Hint Hint


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wii.wavesnew wrote:
easw.EA_VicLugo wrote:We definately look for peoples expectations and ideas to help validate our features. If thousands of people are screaming for a feature its usually a good idea to implement it.


In that case, have you seen the Bas petition? Hint Hint


Just incase you havent.. here's the link http://forum.ea.com/eaforum/posts/list/364065.page

114 votes and counting...

Feel free to add me on PSN for some MMA wars online.. my PSN ID is Jay-c___ ( thats Jay hyphen c then 3 underscores )
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