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Reignmaka's Sim Settings...for the Boxing enthusiast...Please support it!!!  XML
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WarSooie



Joined: 06/26/2009 13:15:57
Messages: 347
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I can't use these...the connect percentages are through the roof and the CPU is a psychic, even if it's Ray Robinson vs. Mundine. I like nine and ten for off/def ai, but on champion. I like the stamina at zero, but with speed at ten it makes the percentages high, on GOAT and champion. Slow fighters aren't that much slower than fast fighters until the late rounds. That's probably why I have five for stamina and two for speed on my sliders. It has a good balance and you can't toss punches all day. That and I get decisions on my sliders. On these sliders it's a KO one way or another. I do enjoy these, however, don't get me wrong. I just don't like the constant counter fest that GOAT is.

Here's an example:

http://www.easports.com/media/play/video/9072729

Notice the jab hit him and he countered out of the hardest guard to counter out of, supposedly. That's more indicative of the game and not the sliders, but the sliders like this on GOAT make jabbing a deathwish, st least to me. I may just need to learn how to box. By the way, I won on a hook to the jaw (flash KO) where his jaw touched his shoulder.

This message was edited 2 times. Last update was at 09/09/2009 17:40:39

Marvinos



Joined: 09/11/2009 09:42:49
Messages: 42
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Deleted by Mod

This message was edited 1 time. Last update was at 09/11/2009 11:59:52

Adabuesi



Joined: 06/26/2009 10:22:29
Messages: 22
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Worst settings ever! Like two blind drunk guys in a fight prying to land the one lucky KO punch! not even close to sim settings closer to hey wnat an easy KO settings, but if ya need that much of an ego boost just put it on easy.

I have some settings that are truly sim, do i have to blow a EA dev to get the a forum sticky for them?
Keegan_Jacobs



Joined: 07/03/2009 10:06:41
Messages: 192
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cem_ea_id.CountryBoy1974 wrote:Date Posted: 7/29 8:05pm Subject: Reignmaka's Sim Settings...for the Boxing enthusiast...Please support it!!!
I recently, tested and posted my Fight settings for the GOAT using the currently updated sliders from the DLC. If you search boxer share, and look for recent uploads and search for settings you will see mine. I must warn you, this is HARDCORE. It is designed to make "every punch count" missed punches will tire you out, counter chances are small, and if you eat any flush punches you WILL fall.

If not type Reignmaka Sim Settings, and you should find it.

This is only available for Download for the XBOX 360, please download and Rate it for me!!!

Ps3 users must recreate the following.

2 Min Rounds
No 3 KD rule
No S.B.B.
10-12 Rounds

Ref Foul Awr-10
Ref Dmg Awr-10
Boxer Power-10
Boxer Speed-10
Boxer Phys Dmg- 2
Boxer Toughness-7
Boxer Acc-0
Boxer Stamina-0
Counter Window-0
CPU Off Awr- 9*
CPU Def Awr-10*
Punch Output-0

Awareness settings are critical as they determine how the AI approaches the fight, and utilizes their style. Defensive Awareness, makes the aware of the best methods of defense to use that fits their "Boxer style" IE: Outfighter, Slugger. EX. Out fighters with longer reach will use leans, and blocks. Sluggers/Infighters will use more head movement w/ blocks, and bob and weave almost exclusively.


Offensive AWR- Determines how well your CPU opponent "fights their style" When set to high settings the AI will use the best punches in their arsenal depending on their style, they wont throw more punches, but will look to "mount an effective offense" they wont waste punches, outfighters wont slug, infighters wont box,ect.

Dont put this all the way up because it will cause the AI to throw at every "perceived opportune moment" This is critical if you want lower punch numbers, because the fighers are more aggressive offensively at 10.

Boxer Toughness is at 7 so that fighters can suffer from "normal" fatigue and injury over the course of a 10-12 Round fight. The damage is HIGH but the fighters will last longer, if you exercise realistic caution, and fights can still end in One punch....Literally.

Off Awr makes the CPU "make every punch count".


* Rounds are set for 2 Minutes because of CPU Punch Output.


You know what Country BOy, i play with similar settings for offline and i was HOPING EA PRODUCERS would of implemented these sliders into ONLINE PATCH.

It plays much more sim

WarSooie



Joined: 06/26/2009 13:15:57
Messages: 347
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I do like the power setting...I have mine at ten with eight toughness.
metal81



Joined: 05/08/2009 15:30:03
Messages: 144
Location: Newcastle, England
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Man these settings are showing me how much I suck! Really need to step my game up! Thanks for the wake up call!

LAG sucks, then you die.
Schizopolis



Joined: 05/01/2009 13:30:51
Messages: 209
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This setting should be implemented for online play!! STAMINA SLIDER SET TO ZERO WILL FIX ALL SPAMMERS!!!

However, the Power slider should be set to 8 or 9, NOT 10. And the Boxer Toughness slider should EQUAL the Power slider setting. That way, the fights will last longer.
CJ81



Joined: 03/24/2009 17:13:06
Messages: 443
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I used the settings Country Boy spoke of, and boy, does it shows how the offline and online are two different games. Really forced me to step up my playing against the CPU. I tested Lennox Lewis vs. Tommy Morrison and the three matches I played I got three different results: 1st round KO as Lewis, KO'ed by Morrison in 3, and a fight I was up on the cards, Morrison came back to KO me in the 8th. What I noticed was the right hand stunned Tommy often, he worked downstairs a lot, and his left hook had me in trouble several times. It was looking like the end of Round 1 between Lewis and Shannon Briggs.
Micky Luv



Joined: 09/03/2009 06:06:36
Messages: 9
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Ive tried these settings and they do make a difference i like the stamina drain when throwing too many punches and the accuracy toned down works well if the punch damage is high its more realistic. It proves that EA only need to work on the sliders for online settings to make this more of a boxing sim and not a drunk swing fest pub brawl. As it stands now online the more wild punches thrown the more chance of winning the round and stamina can be boosted back up after each round. I hope EA fix the problems in Fight Night 4 and not make us wait for Fight Night 5 ?
Schizopolis



Joined: 05/01/2009 13:30:51
Messages: 209
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For CPU vs. CPU, setting the Power to 10 is perfect. But for player vs. CPU, I had to set the Power to 7 or 8 so the fights last over 5 rounds. If I have it set to 10, I usually KO the CPU (GOAT level) within 4 rounds or depending on who I'm playing I get KO'd early!

Does anyone else have this issue??
ASAR29



Joined: 08/21/2009 18:07:35
Messages: 2
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Having trouble counter punching. Does anybody know the best way to counter punch? Just fought a guy who plays as Shane Mosely. Everytime I threw a punch, he would counter me. Forget even tryin' to land an upper-cut. I couldn't do it. Then he somehow would dance around and bob and weave really fast. How did he do that? Oh and one more thing. Where are the sliders? Is it the same ones in the settings? And what's to stop me from puting the power, toughness, and stamina sliders all the way up? And would these slider setttings carry over to XBOX Live? PLease help me, very confused about this game. If I build a fighter, bring him all the way through Legacy Mode, then wanna play him on-line, is it true that all the stats you accumulated don't transfer? So basically every fighter has the same stats in on-line play? Then what's the point of doin' Legacy Mode if you can't use what you have accumulated. My fighters stats are in the 90s and some 100s (A couple- stamina and body toughness).

This message was edited 1 time. Last update was at 10/07/2009 22:57:27

pookejuice



Joined: 07/10/2009 01:42:42
Messages: 7
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What exactly does the counter window slider do? I put it all the way down to zero and I could still do what was counted as a counter almost 2 seconds after doing the perfect block and my opponent had already punched a 2nd time and circled away.
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