| Poll |
| What is the most important to you ? |
| Career |
 
|
44% |
[ 79 ] |
| Online |
 
|
20% |
[ 36 ] |
| Creation Zone |
 
|
20% |
[ 36 ] |
| Mini games |
 
|
1% |
[ 1 ] |
| Roster depth |
 
|
6% |
[ 10 ] |
| Other |
 
|
9% |
[ 16 ] |
| Total Votes : 178 |
|
| Author |
Message |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 12/20/2009 18:14:15
|
Perfect_Moo
Joined: 11/21/2009 18:49:33
Messages: 15
Offline
|
Creation. The only reason I still play FNR4 and undisputed is to make new fighters and fight with them.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 12/23/2009 00:01:46
|
harryhanglo
Joined: 11/07/2009 20:36:51
Messages: 649
Offline
|
Besides the obvious gameplay mechanics - ability for both fighters to strike each other simultaneously - would be career.
However, I think creation zone is part of the career.
I am hoping that in a career, injuries persist, your fighter ages, you work with contracts for pay (risk/value factor when selecting your opponent), you hire with that pay trainers, cutmen, and promotion teams to gain fans and in return, higher pay for fights.
How about my career, I have a mediocre fighter. He makes 5$ a fight and can only manage 5 fights a year. Clearly, hes living poverty level. However, persistent training allows him to boost up his pay to $20 a fight, and at that pay, he can get a better team.
No details needed for these things, just a persistent bank account and a series of lists to choose items on (trainers, promoters, sponsors etc).
Another major thing to be is efficient loading. Go try to do 2 sparring sessions in UFC09 in a row and see what I mean.
If a fighters calender has training sessions in a row, why is there the need to reload everything over and over when a simple fade to black screen saying "Training Day 10/10/10" would do.
But again, I think creation of the fighter is part of career. This robust fighter creation can then lend to the rosters with random generation of fighters, to literally, create a massive list of wanna be mma superstars.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 12/25/2009 12:22:00
|
Pywell
Joined: 10/04/2009 17:52:24
Messages: 7
Offline
|
I Have put roster depth meaning that i want each fighter to be individual and for their fighting styles to actually represent what they actually do, i would also like that implemented within the CAF because i would like to create a fighter that is individual not only in looks.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 12/27/2009 05:20:17
|
k1worldgp
Joined: 11/28/2009 06:31:53
Messages: 20
Offline
|
K-1 Rules and Fighters
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/03/2010 11:11:15
|
Tdunbar16
Joined: 12/23/2009 23:14:06
Messages: 8
Offline
|
i think the most important parts of this game have to be creation zone, career, and roster depth. i also think that a form of career mode should be something like a gm or president mode. it should let you manage the league and schedual fight cards and get good and bad responses from the fans. also it should let you sign rookies year after year for your mma roster. it should be kind of like smackdown v.s. raw where you have to deal with injuries and the crowds response is how you stay on top. and from what i hear the leagues are dream and strike force so....
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/04/2010 02:07:26
|
PuckFulsGod2u
Joined: 04/15/2006 15:48:55
Messages: 11325
Location: Lansing, MI
Offline
|
cem_ea_id.K1LLA_BEE wrote:Why is Gameplay not on the list? That should be the most important thing to anyone. I chose Other.
Gameplay is #1....
Same engine as FNR4 yet FNR4 isn't all that fun to play....so 'hopefully' they leave that part out!
ONLINE is 2nd only to gameplay...
ONLINE=VARIETY of OPPONENTS not even two human controller fedor opponents would be the same...
ONLINE is #2 to gameplay for these sports type games...
Playthroughs are different!
|
http://www.youtube.com/user/TheRighteousSoul
 |
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/07/2010 01:09:53
|
Tystick357
Joined: 06/16/2009 12:04:12
Messages: 11
Offline
|
Create a fighter . . . as long as computer vs computer is an option. Really, if EA has CPU vs CPU it is already way beyond THQs game to me, because that would allow me to have much more fun with it.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/17/2010 06:46:49
|
Baldy666
Joined: 12/31/2009 07:02:26
Messages: 104
Offline
|
cem_ea_id.lapper wrote:One of the most important things to me is being able to fight between weight classes. In Undisputed Exhibition mode you can't fight between weights. A. Silva vs. *. Pierre would be great to play. I want to fight Brock Lesnar w/ Rampage or maybe even B.J. Penn. Hopefully in this game you can have a fight with 2 guys that you will never see. maybe Fedor and Cung Le.
AHHHH people like you really wind me up, why in the hell would you want to pit a lightweight against a heavyweight? It's just dumb, go and play Smashdown or something.
Anyway the most important thing is GAMEPLAY, but on your list I'd have to say it's online. Like someone else said career is all fun and that the first time, maybe twice but at the end of the day the best thing about sport's sims is playing REAL people online. The A.I. can only serve up a certain amount of challenge and variety and once you have discovered its weaknesses it becomes boring fast. When playing online, you will come up against different styles and tactics in practically every fight because your opponent is not following a programmised code.
This message was edited 1 time. Last update was at 01/17/2010 06:51:55
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/17/2010 06:59:24
|
Baldy666
Joined: 12/31/2009 07:02:26
Messages: 104
Offline
|
MAIN.PuckFulsGod2u wrote:
cem_ea_id.K1LLA_BEE wrote:Why is Gameplay not on the list? That should be the most important thing to anyone. I chose Other.
Gameplay is #1....
Same engine as FNR4 yet FNR4 isn't all that fun to play....so 'hopefully' they leave that part out!
ONLINE is 2nd only to gameplay...
ONLINE=VARIETY of OPPONENTS not even two human controller fedor opponents would be the same...
ONLINE is #2 to gameplay for these sports type games...
Playthroughs are different!
When I first read that they were using the FN engine I thought, "oh no that game's rubbish." Then I realised that that was a boxing game and boxing games are boring. This is MMA which is a sport that has many dimensions, whereas boxing has one.
The engine is good, although I don't like the fact that in FN4 you could literally 'mash' your way through fights. Saying that though, I suppose in MMA you wouldn't be able to do that cos you've got to so many other things to think about, ie. takedowns, kicks, elbows etc.
This message was edited 2 times. Last update was at 01/17/2010 07:02:33
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/17/2010 13:59:33
|
Yari
Joined: 06/01/2009 20:07:06
Messages: 3964
Offline
|
ps3.Baldy666 wrote:
cem_ea_id.lapper wrote:One of the most important things to me is being able to fight between weight classes. In Undisputed Exhibition mode you can't fight between weights. A. Silva vs. *. Pierre would be great to play. I want to fight Brock Lesnar w/ Rampage or maybe even B.J. Penn. Hopefully in this game you can have a fight with 2 guys that you will never see. maybe Fedor and Cung Le.
AHHHH people like you really wind me up, why in the hell would you want to pit a lightweight against a heavyweight? It's just dumb, go and play Smashdown or something.
Nah come on man, thats fun.
It really adds to the replay value of the game. It gets boring rather quickly if you are limited in the amount of matchups you can do, like you were in Undisputed. Besides I want open weight grand prix
|
Ik heb ze als leeuwen zien opkomen en als poezen zien vertrekken - Badr Hari |
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/17/2010 17:54:38
|
Baldy666
Joined: 12/31/2009 07:02:26
Messages: 104
Offline
|
cnc_ra3_epd.Yari wrote:
ps3.Baldy666 wrote:
cem_ea_id.lapper wrote:One of the most important things to me is being able to fight between weight classes. In Undisputed Exhibition mode you can't fight between weights. A. Silva vs. *. Pierre would be great to play. I want to fight Brock Lesnar w/ Rampage or maybe even B.J. Penn. Hopefully in this game you can have a fight with 2 guys that you will never see. maybe Fedor and Cung Le.
AHHHH people like you really wind me up, why in the hell would you want to pit a lightweight against a heavyweight? It's just dumb, go and play Smashdown or something.
Nah come on man, thats fun.
It really adds to the replay value of the game. It gets boring rather quickly if you are limited in the amount of matchups you can do, like you were in Undisputed. Besides I want open weight grand prix
No the only reason Undisputed got boring was cos 1, the gameplay was average and 2, there was no real fighter individuality i.e. all kickboxers had the same moves, animations etc. Plus, it would take a HUGE amount of time and effort to re-programme all of the strikes and grappling moves so that the really tall guys weren't punching into thin air when fighting the shorter guys.
Anyway, I think it's a silly idea and not worth the time and effort.
This message was edited 1 time. Last update was at 01/17/2010 17:54:58
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/18/2010 11:26:04
|
cilliang
Joined: 06/01/2009 11:05:20
Messages: 2091
Location: dublin ireland
Offline
|
ps3.Baldy666 wrote:
cnc_ra3_epd.Yari wrote:
ps3.Baldy666 wrote:
cem_ea_id.lapper wrote:One of the most important things to me is being able to fight between weight classes. In Undisputed Exhibition mode you can't fight between weights. A. Silva vs. *. Pierre would be great to play. I want to fight Brock Lesnar w/ Rampage or maybe even B.J. Penn. Hopefully in this game you can have a fight with 2 guys that you will never see. maybe Fedor and Cung Le.
AHHHH people like you really wind me up, why in the hell would you want to pit a lightweight against a heavyweight? It's just dumb, go and play Smashdown or something.
Nah come on man, thats fun.
It really adds to the replay value of the game. It gets boring rather quickly if you are limited in the amount of matchups you can do, like you were in Undisputed. Besides I want open weight grand prix
No the only reason Undisputed got boring was cos 1, the gameplay was average and 2, there was no real fighter individuality i.e. all kickboxers had the same moves, animations etc. Plus, it would take a HUGE amount of time and effort to re-programme all of the strikes and grappling moves so that the really tall guys weren't punching into thin air when fighting the shorter guys.
Anyway, I think it's a silly idea and not worth the time and effort.
your not human if you dont want minowaman vs. sombody over 300 pounds...
|
LONG LIVE THE TRIPOD OF AWSOMENESS!
PSN: cilliang |
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/18/2010 12:13:11
|
whytdevil
Joined: 01/02/2010 13:17:33
Messages: 301
Offline
|
Bas "El Guapo" Rutten
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/24/2010 18:05:02
|
harryhanglo
Joined: 11/07/2009 20:36:51
Messages: 649
Offline
|
ps3.Baldy666 wrote:
it would take a HUGE amount of time and effort to re-programme all of the strikes and grappling moves so that the really tall guys weren't punching into thin air when fighting the shorter guys.
Anyway, I think it's a silly idea and not worth the time and effort.
This would not take any new programming. Point B is the fighters fist. Point A is the opponents head. These 2 objects 'find' each other dynamically. Not a line of new code is required. Sure, years ago it would be in lets say a street fighter style game where there was set in stone locations for each strike to land. The magical world of 3d graphics allows for a general 'arm out' (a strike) to go in any direction, contact detection etc - all formulas. The same code vs a 5'5 fighter as vs a 7'5 fighter....The arm wont get longer, but the tougher angle will require the puncher be closer.
But the bottom line is, there is NO new code required for something like this.
I personally love the idea of the option to have no weight class fights. This would take 5 minutes to implement as a option. Not only could it make for some interesting fights, but it could add dimension to career mode where your fighter is trying to build his career from the ground up.
In online, so long as the people taking on each other are not fools, they will know that in a small man vs big man fight there are pros and cons. Speed, stamina, strength. Its where the chess match of the battle begin BEFORE the fight even starts at fighter selection.
People who hate a no weight class battle can simply avoid them in their 'match search' settings.
I don't know about you all, but I loved the david vs goliath style matches of the first UFCs.
This message was edited 1 time. Last update was at 01/24/2010 18:10:44
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 01/26/2010 09:54:41
|
s_kid
Joined: 08/25/2009 05:58:04
Messages: 9
Offline
|
I put other, because above all, gameplay is the most important thing for me. I'm surprised it wasnt an option. Anyways, people including myself, were saying to use the FNR4 engine, or build off of it. But there's pros & cons to that because FNR4 is not good for the casual gamer, in that you wont be good in it if you dont put in time to learn to play. It too often becomes rock'em sock'em robot fights. Which is how most of me & most of my friends are, unfortunately. However FNR3 was easy to jump into & develop a fighting style/tactics that worked for you & looked good.
They were made by different developers, yes FNR4 has superior physics. However, FNR3 went for a more realistic look. The gameplay, the corner game, & just the overall feel was was more realtistic.
FNR4 when you punch someone it looks like sparring as so many punches are thrown with no strength, Round 3 had harder hits and just felt more like you were hitting someone for real. Which is why people backed off & boxed in FNR3, instead of doing the rock'em sock'em stuff. In R4 they dont feel the effects of the punches, they just tire because of stamina. I understand it's because they wanted to make stamina matter more, but i think they over did it IMO. These are professional fighters who work their stamina everyday, not guys off the street.
The gameplay in 4 is much more fluid, but the responsiveness when getting hit sucks, & it's more difficult to implement catches/parries. And I dont just mean after your ability to block has gone down because of taking punches. In real life when someone is lettin his hands go on you, you can still throw those haymakers to make him back off. In FNR4, you get more tired from getting bodyshots when you bob & weave/block (cant back up @ the same time) than they get from throwing the punches. The guy can just keep teeing off on you, & you cant come back or keep him on his toes. Because unlike R3, they DONT feel like they're really getting hit.
So... I know that may have been a bit off topic. But, just make sure to not make the same mistake.
|
|
|
 |
|
|