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Joined: 01/09/2008 03:51:47
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Location: Xfire: centralnui
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wii.NoChinDeluxe wrote:So if you agree with my post above, please state your approval below.


Mate how you can be so sure is anyone there will do anything? I mean where's any guarantees that developers still work on the game? Before game has been released and next month after release EA every week announce about something new. Like a new video, a new information about the game, but now is nothing.

Game full of the bugs, but no news from developers, they are going to do anything with game or not.

So actually I'm not sure if there any sense of all this.
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Joined: 12/09/2010 20:42:34
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When i use the sniper i usually shoot once with the sniper then finish them off with the pistol up until i get fmj. I never had a problem with one shot fmj kills.




Joined: 10/15/2010 21:42:15
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Unless you get the guy on a clean headshot, you won't have time to reload cause he'll get you and that's another thing about the bolt action rifle, too slow on the reload. Gave up sniping did more damage on infantry with smoke, run and gun technique which I used alot with success.

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Joined: 09/06/2008 13:59:51
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Centralnui wrote:
NoChinDeluxe wrote:So if you agree with my post above, please state your approval below.


Mate how you can be so sure is anyone there will do anything? I mean where's any guarantees that developers still work on the game? Before game has been released and next month after release EA every week announce about something new. Like a new video, a new information about the game, but now is nothing.

Game full of the bugs, but no news from developers, they are going to do anything with game or not.

So actually I'm not sure if there any sense of all this.


Well I can't be sure, but that's kind of the point of this thread. It doesn't matter what's happening with the developers, but there are still plenty of us that enjoy this game and want to see it keep going. If the devs will not be releasing any new content, then fine, but at least they know that we're hoping they do release more content. I'm hoping that at some point someone will finally give us an update, but who knows what's going on.

All I know is that getting angry and cursing out the devs every other second is not the way to invite them to have a dialogue with us. There are plenty of mature gamers left in this community, and I like to promote constructive, interesting discussion of this game whenever I get the chance.



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Joined: 04/05/2010 19:41:35
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Let's stop and think for a moment about the game as it currently exists and what exactly is problematic. The current dilemma is that the automatic weapons can kill anyone, at any range, in a very small amount of time. The only way that the sniper rifles can compete with that is via landing a headshot before the enemy can retaliate. The element of surprise is their only real weapon, luckily the semiautomatics at least can combine the suppressor with the open tip rounds to gain respectable flexibility. With the bolt-actions however there simply is no option but to get in that headshot before the enemy opens fire, and hope your first shot doesn't miss. That's a problem.

It would be a huge help if the bolt-actions were compatible with the suppressor. If that were the case, and provided that the damage reduction of .75x stayed in effect, the bolt-actions would still be able to land lethal headshots without needing open tip rounds. That would make them flexible enough to earn a solid niche.

Also consider the possibility that the sway mechanic might be removed (or at least reduced). With the current damage levels in place you would figure that the slow ROF and long reloads would be plenty enough measures to prevent the bolt-actions from being too easy to handle or too spammable.

The alternative solution is to instead nerf the automatics substantially. And the best way to do that is make it so that if they're using open tip rounds they will actually experience a loss of accuracy as indicated by the description in game. There is another issue in that when the game talks about 'accuracy' they really mean something else- recoil management in most cases. Whatever it really means, firing open tips in succession should actually have a more noticeable effect that would prevent your average idiot from spraying them mindlessly as is currently the popular trend. Either way, there has to be enough recoil added so that the short range weapons don't stay pinpoint accurate at long range.



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Joined: 09/06/2008 13:59:51
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Mikosah wrote:Let's stop and think for a moment about the game as it currently exists and what exactly is problematic. The current dilemma is that the automatic weapons can kill anyone, at any range, in a very small amount of time. The only way that the sniper rifles can compete with that is via landing a headshot before the enemy can retaliate. The element of surprise is their only real weapon, luckily the semiautomatics at least can combine the suppressor with the open tip rounds to gain respectable flexibility. With the bolt-actions however there simply is no option but to get in that headshot before the enemy opens fire, and hope your first shot doesn't miss. That's a problem.

It would be a huge help if the bolt-actions were compatible with the suppressor. If that were the case, and provided that the damage reduction of .75x stayed in effect, the bolt-actions would still be able to land lethal headshots without needing open tip rounds. That would make them flexible enough to earn a solid niche.

Also consider the possibility that the sway mechanic might be removed (or at least reduced). With the current damage levels in place you would figure that the slow ROF and long reloads would be plenty enough measures to prevent the bolt-actions from being too easy to handle or too spammable.

The alternative solution is to instead nerf the automatics substantially. And the best way to do that is make it so that if they're using open tip rounds they will actually experience a loss of accuracy as indicated by the description in game. There is another issue in that when the game talks about 'accuracy' they really mean something else- recoil management in most cases. Whatever it really means, firing open tips in succession should actually have a more noticeable effect that would prevent your average idiot from spraying them mindlessly as is currently the popular trend. Either way, there has to be enough recoil added so that the short range weapons don't stay pinpoint accurate at long range.



I think you bring up an excellent point, which is that the solution to this whole thing is not necessarily to give bolt actions more damage in a general sense, but to tweak them in some way to allow them more of a chance against automatics. I don't think a nerf to the automatics would go over well. A lot of people already feel like it takes too many bullets to kill with an automatic. A nerf to their long range accuracy would work (which I think is what you were getting at). The only weapon that should be able to take out a sniper at long range is another sniper. Period. If that were the case, I really wouldn't have as much of a problem with the way the bolt actions are right now.



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Joined: 06/16/2010 11:56:04
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this is true cause a sniper rifle is one of the most dangerous weapons in the game(m24 and SV9. the gun should be a one hit kill from the waist up excluding the arms. do you see how much damage that thing really does. upgrade the damage. and decrease the accuracy rage(how accurate it is over a longer range)



Joined: 04/01/2010 15:55:43
Messages: 3
Location: South Carolina
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Keep dreaming people that would be a great christmas gift if EA cared enough to respond to there players




Joined: 12/10/2010 12:48:19
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I understand the nerf, seriously there are way too many people playing snipers, however, why not limit the amount of snipers on each map, when you spawn you pick your class based on how the server is set up. If it is a 24 man server there should be no more than 1 sniper for every 4 people, then give them back the 1 shot kill. When they die the spawn rate will determine if a sniper rifle is available to use or not. Someone else may claim it. I would propose for the 12 man team max 3 snipers, max 5 special ops and any number of riflemen. The old Quake game used to limit weapons that way and it was extremely fair.

The range of the pistol needs to be cut by 75 percent, seriously past 50 feet pistols are almost useless, same for the shotgun their range with a slug needs to be halved. The LMGs are great as are the rifles and carbines.



Joined: 06/16/2010 11:56:04
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moh.Noob Eliminator wrote:I understand the nerf, seriously there are way too many people playing snipers, however, why not limit the amount of snipers on each map, when you spawn you pick your class based on how the server is set up. If it is a 24 man server there should be no more than 1 sniper for every 4 people, then give them back the 1 shot kill. When they die the spawn rate will determine if a sniper rifle is available to use or not. Someone else may claim it. I would propose for the 12 man team max 3 snipers, max 5 special ops and any number of riflemen. The old Quake game used to limit weapons that way and it was extremely fair.

The range of the pistol needs to be cut by 75 percent, seriously past 50 feet pistols are almost useless, same for the shotgun their range with a slug needs to be halved. The LMGs are great as are the rifles and carbines.


what your talkin about was on Operation Flashpoint dragon rising. every class has a specific amout of players on the side. you had i think 2 or 4 snipers and the rest were riflemen, supports team and a medic.

if they added that into the game people who dont have great connection wont be able to pick. i know first come first serve. its a great idea to have a 12 man team 3 snipers 5 riflemen and 4 spec ops



Joined: 10/28/2008 02:22:07
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ps3.Str8_Rukus_757 wrote:what your talkin about was on Operation Flashpoint dragon rising. every class has a specific amout of players on the side. you had i think 2 or 4 snipers and the rest were riflemen, supports team and a medic.

if they added that into the game people who dont have great connection wont be able to pick. i know first come first serve. its a great idea to have a 12 man team 3 snipers 5 riflemen and 4 spec ops


They had similar system on AA (atleast before when i played it, not sure nowadays) and it was complete and utter rubbish to be honest... Pick-order was close to 'highest score last map gets to choose first'... turned into a catch-22 more or less. hard to get much score with the IF class (utter useless class) and therefor you keep getting to pick among the last persons every wrong... hmmm do i want to play as IF, IF or IF?...

Not saying any class is better/worse in MoH since i find them fairly balanced. But the point is that having class limits will force people to play classes they don't want to play, pretty much lock a person in one class entire match (i for one change classes fairly often during a match) and might lead to half-full servers since people not getting to play the class they want probably will leave to find another server. So imo class limits is a really bad idea to solve a problem.

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Joined: 09/06/2008 13:59:51
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The class limiting would be a great solution, I think. But I also kind of agree with nooglez. It's a problem that there are only 3 classes to work with. I played a lot of Day of Defeat back in the day, and I loved the class limiting in that game, but there were also 5 classes to work with. So if you couldn't be a sniper, you could choose support, heavy machine gunner, rifleman, or assault, and all those classes were very different to use. In MoH, the assault and spec ops classes are fairly similar. Another reason I don't think this will ever happen is because they don't have any UI structure built into the game for this sort of thing, and it would be a fairly big addition for one patch, and it's probably not something that could even be added in a patch.



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Joined: 06/24/2009 11:14:17
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OMG Chin are you out of your mind man ? This game is unplayable on 360 BECAUSE of the Snipers. Look i've agreed with you all along about limiting the Class. That's not going to happen, so the Snipers on 360 HAVE TO BE NERFED. They have to man. Nobody is playing Hot Zone ( and i mean nobody ) and 5 people play Clean Sweep, which is, for the lack of a better term....Enemy at the Gates. This is crazy.


BC 2 Snipers are not overpowered, nor are they in BC 1 or BF 43. I don't know the first thing about Sniping on games. I never pick that Class. I did it on MOH and scored 72 AND 4 !! I even got the damn Hellfire !! There would be no chance in hell i could that without Sniping and Camping. Look i know you Snipers on PS3 are teed off, please share the generosity with Xbox.


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Joined: 10/15/2010 00:07:58
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Location: Rhode Island
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cem_ea_id.dogred wrote:OMG Chin are you out of your mind man ? This game is unplayable on 360 BECAUSE of the Snipers. Look i've agreed with you all along about limiting the Class. That's not going to happen, so the Snipers on 360 HAVE TO BE NERFED. They have to man. Nobody is playing Hot Zone ( and i mean nobody ) and 5 people play Clean Sweep, which is, for the lack of a better term....Enemy at the Gates. This is crazy.


BC 2 Snipers are not overpowered, nor are they in BC 1 or BF 43. I don't know the first thing about Sniping on games. I never pick that Class. I did it on MOH and scored 72 AND 4 !! I even got the damn Hellfire !! There would be no chance in hell i could that without Sniping and Camping. Look i know you Snipers on PS3 are teed off, please share the generosity with Xbox.


We will never see a 360 patch and we will never see anyone from EA or DICE reply to us because they are scared that they will get bombarded with hateful comments (and they will). Give this game a peaceful death and lay it to rest, scatter its ashes into the ocean if you need to, just let it go quietly...

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dogred wrote:OMG Chin are you out of your mind man ? This game is unplayable on 360 BECAUSE of the Snipers. Look i've agreed with you all along about limiting the Class. That's not going to happen, so the Snipers on 360 HAVE TO BE NERFED. They have to man. Nobody is playing Hot Zone ( and i mean nobody ) and 5 people play Clean Sweep, which is, for the lack of a better term....Enemy at the Gates. This is crazy.


BC 2 Snipers are not overpowered, nor are they in BC 1 or BF 43. I don't know the first thing about Sniping on games. I never pick that Class. I did it on MOH and scored 72 AND 4 !! I even got the damn Hellfire !! There would be no chance in hell i could that without Sniping and Camping. Look i know you Snipers on PS3 are teed off, please share the generosity with Xbox.


dogred, I'm with you man. I'm definitely not calling for the unpatched bolt actions, because those things were ridiculous (as you're still experiencing on 360). But if you got a chance to play the nerfed bolt actions, you'd see that it was a pretty extreme change. I think they are actually pretty good right now, but like I've stated a bunch in this thread already, I would just like to see the ability to get some neck/upper chest kills added.



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