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EA SPORTS MMA  > EA SPORTS MMA General Discussion
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Joined: 08/25/2010 06:21:13
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Location: Helsinki, Finland
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I most definitely support the game and try to get people I know to buy it and have actually turned a few Zuffa Zombies around. There are things that need to be fixed ASAP, but for me it's still by far the best MMA game out there at the moment.



Joined: 11/14/2010 20:24:02
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Well, the stand-up in MMA varies in speed depending on the weight class of the fighters. Lighter fighters can get crazy speed going on the feet.

UFCU2010 (I haven't played 2009) has very loose, spastic on-foot fighting IMO. For one thing the button response time is sluggish, for another it feels WAY too hard to chain strikes together. You're better served flailing on one button than putting together strikes with multiple limbs, because the game doesn't buffer strike commands well enough for you to execute them fluidly. Another BIG problem I have with UFCU2010 is how common Flash KOs are. If one fighter is clearly stomping the other in the stand-up game, suddenly the fighter who is losing starts having a major chance to KO the opponent with one punch. ONE PUNCH - not a really well-landed overhand or uppercut, spinning backfist or other powerful strike - just a paw or elbow to the head. One punch - BOOM, knockout, sorry they got a Flash KO, put your next quarter in please. This happens in real-life MMA, but not with any great frequency. In UFCU2010, it's like every other fight sometimes.

I'm also very unfond of UFCU2010's grapple system. I don't feel that analog stick movements were a good way to go here, especially not when several are so similar. You wouldn't miss a transition because you suddenly had a brainfart and tried a different, unproductive transition that leaves you open, but this is how UFCU2010 works. Further, the spazzy "spin to shine" minigame feels like someone scripted it in crayon. This isn't Dragon Ball Z Raging Blast, people!

Last, I dislike the camera angles in UFCU2010. When the fighters approach one another on foot, the cam zooms in enough that their feet and calves are out of view. I don't want that - I want to see everything the opponent is doing. I know you can get used to it, I just prefer the slightly zoomed-back angle, which feels more accurate to what you see in televised MMA broadcasts as well.

So yes, I would definitely call EASMMA the better game, but I have what I feel are well-defined reasons, not just fanboy hate-ranting. To be fair, UFCU2010 has the slicker presentation and much more interesting fight commentary (though I hate Joe Rogan). I love seeing the big UFC logo scroll by and the fighters' stats appear in UFCU2010, just like in a real broadcast - that's probably my favorite part of the game honestly. Many fans say UFCU2010 is better because it has more "real" fighters, but IMO this is silly - no way can a video game represent an actual fighter nor contest of fighters. It's about hard numbers, where real fights are much less defined and anything truly can happen. Would anyone reading this post say Matt "the Terror" Serra is a better overall fighter than Georges "Rush" *. Pierre? If you do, I would laugh at you, LAUGH AT YOU. But Serra beat GSP one night in 2007, lolloping him on the back of the head with a wild looping punch and putting him pretty much out on his feet. Why? Whatever explanation you propose, Serra won the fight that night. In a video game, the only way that would ever happen is if the Serra player was just much more skilled than the GSP player (assuming the athletic ability of both men is accurately represented). And perhaps to illustrate my point, GSP destroyed Serra almost effortlessly in their second meeting. Anything can happen in a fight. Neither UFCU2010 nor MMA accurately represents that, but I don't want them to try. A good arcadey fighting game with enough sim elements for me to suspend disbelief is enough. (That's how the Ace Combat series does it with airplanes, and it's awesome.)

OMG LOL IN B4 TL;DR LAAAAALALALAL

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Joined: 06/12/2008 00:24:52
Messages: 1670
Location: Manitoba, Canada
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I've supported the game since the day it was announced. These negative posts that clutter the forums are simply a reflection of just how competitive in nature the game can be.

Some people take losing really hard, and they take it even harder knowing that they can do things in order NOT to lose.




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Joined: 07/12/2009 22:23:30
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Location: Liberty, Kentucky
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Hmmm, I'm the opposite here. I think the UFC has a pretty good ground game but the MMA one is superior. I need to play UFC again. All I know is that in the UFC game I can totally dominate most any computer opponent easily with my standup, it's just low kick, high kick, the occasional jab and counter hook, while blocking. That isn't very representative of boxing or kickboxing at all, that simple of a system, IMO. But even against the computer A.I. in EA MMA I have to block and parry, side step, and feel I should slip punches at times. I also can't dominate with a low leg kick and high kick nearly as easily. High kicks are blocked pretty easily even by the computer. You have to gauge distance, find openings, go in and create openings by making your opponent open up and then try and counter. Neither system is perfect, but the one I know I get more enjoyment out of, because it's more strategic, is EA MMA.

Things I don't like about EA MMA's standup...I don't like that your fighter lunges forward so much with a punch. I would rather control my own steps when I punch. If I jab IRL then I take a half step forward, sometimes, sometimes I stay in one place. I might even take a step back and jab. Same goes with any other punch. However when you throw a hook you don't usually jump nearly 3 steps forward to throw it, a hook, properly thrown, will be (if you're an orthodox fighter of course) a twisting of the left hip from left to right to torque the body and that punch for maximum force on the chin. I don't lunge forward with a hook, that's nuts, that's the exact opposite of what to do against high level guys because they should throw something straight and beat that lunging hook. Another gripe I have, you should be able to block a hook by keeping your right hand glued to your head, but also you should be able to throw your own left hand (jab, hook, or left uppercut) at the same time. One thing about boxing, most fighters will try and keep their right hand glued to their ear. That will at least catch most of the impact from a deadly left hook. It will still bruise you up and make you swell but it prevents the knockout blow. I don't know how you would implement that into a game though. Usually when you throw one punch you are going to try to catch or block with the other hand, or just slip. I like to catch and block jabs instead of slipping, and rights and hooks while blocking at the same time. Basically, in a game, if a guy wants to survive, especially in standup then he should be able to go totally defensive and only really great finishers could finish him off. But you can't win by being totally defensive, so some guys might have to be satisfied with a decision victory, either that or take the guy down and submit him or pound him out.


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Joined: 11/14/2010 20:24:02
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xbox.SMOKECOMBS wrote:Neither system is perfect, but the one I know I get more enjoyment out of, because it's more strategic, is EA MMA.

Agree 100%.

xbox.SMOKECOMBS wrote:Another gripe I have, you should be able to block a hook by keeping your right hand glued to your head, but also you should be able to throw your own left hand (jab, hook, or left uppercut) at the same time.

Again, agree 100%. In fact, I really think Strikers got somewhat the short end of the stick in the special moves department in MMA. You've got a Dive Bomb against opponents laying on the ground, a Flying Knee, Superman Punch, Spinning Backfist, Spinning Heel or Thrust Kick, and Teep Kick. That's 6 special strikes. In comparison, there are 12 unlockable special Submission attacks. I guess to be fair I should point out there are 4 Takedown-related special moves, but there doesn't feel like a lack there. (If anything, I think the Jump Guard Takedown should work from Over-Under as well as Thai Offensive Clinch, just because as it is, if you can get a Jump Guard TD, you should probably just go for a Scoop Double Leg (normal Clinch TD) simply because it leaves you in a more direct position of advantage. The only really big danger in Guard is that you can Triangle the opponent, and anyone who's ever experienced this is going to be watching for it very carefully.) Point being, more special strikes please... and a block/strike combo would be a perfect addition IMO. Maybe in MMA2...?


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Joined: 07/12/2009 22:23:30
Messages: 1119
Location: Liberty, Kentucky
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Hmmm, I'm the opposite here. I think the UFC has a pretty good ground game but the MMA one is superior. I need to play UFC again. All I know is that in the UFC game I can totally dominate most any computer opponent easily with my standup, it's just low kick, high kick, the occasional jab and counter hook, while blocking. That isn't very representative of boxing or kickboxing at all, that simple of a system, IMO. But even against the computer A.I. in EA MMA I have to block and parry, side step, and feel I should slip punches at times. I also can't dominate with a low leg kick and high kick nearly as easily. High kicks are blocked pretty easily even by the computer. You have to gauge distance, find openings, go in and create openings by making your opponent open up and then try and counter. Neither system is perfect, but the one I know I get more enjoyment out of, because it's more strategic, is EA MMA.

Things I don't like about EA MMA's standup...I don't like that your fighter lunges forward so much with a punch. I would rather control my own steps when I punch. If I jab IRL then I take a half step forward, sometimes, sometimes I stay in one place. I might even take a step back and jab. Same goes with any other punch. However when you throw a hook you don't usually jump nearly 3 steps forward to throw it, a hook, properly thrown, will be (if you're an orthodox fighter of course) a twisting of the left hip from left to right to torque the body and that punch for maximum force on the chin. I don't lunge forward with a hook, that's nuts, that's the exact opposite of what to do against high level guys because they should throw something straight and beat that lunging hook. Another gripe I have, you should be able to block a hook by keeping your right hand glued to your head, but also you should be able to throw your own left hand (jab, hook, or left uppercut) at the same time. One thing about boxing, most fighters will try and keep their right hand glued to their ear. That will at least catch most of the impact from a deadly left hook. It will still bruise you up and make you swell but it prevents the knockout blow. I don't know how you would implement that into a game though. Usually when you throw one punch you are going to try to catch or block with the other hand, or just slip. I like to catch and block jabs instead of slipping, and rights and hooks while blocking at the same time. Basically, in a game, if a guy wants to survive, especially in standup then he should be able to go totally defensive and only really great finishers could finish him off. But you can't win by being totally defensive, so some guys might have to be satisfied with a decision victory, either that or take the guy down and submit him or pound him out.


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Joined: 10/27/2010 17:31:07
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ps3.stikstyle wrote:i support this post!


As do I, I'm definitely glad you joined this forum smoke.the

EA MMA Montages!
http://www.youtube.com/watch?v=li0kVFU7JIY
http://www.youtube.com/watch?v=5NnyN_i4AnE

Fight Night Champion Montages!
http://www.youtube.com/watch?v=QL2VIo-7qFg
http://www.youtube.com/watch?v=s3yKvqEcpic


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Joined: 10/27/2010 17:31:07
Messages: 516
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ps3.stikstyle wrote:i support this post!


As do I, I'm definitely glad you joined this forum smoke.

EA MMA Montages!
http://www.youtube.com/watch?v=li0kVFU7JIY
http://www.youtube.com/watch?v=5NnyN_i4AnE

Fight Night Champion Montages!
http://www.youtube.com/watch?v=QL2VIo-7qFg
http://www.youtube.com/watch?v=s3yKvqEcpic



Joined: 07/01/2009 01:43:32
Messages: 362
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I respect that you want to support the game. That's admirable. But for me there's just too much cheap crap in this game that has been ignored. I'm frustrated playing against CC spamming cheap broken named fighters with their ridiculous stats. The game is just ridiculous.


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Joined: 07/12/2009 22:23:30
Messages: 1119
Location: Liberty, Kentucky
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xbox.Tha Premiere wrote:
ps3.stikstyle wrote:i support this post!


As do I, I'm definitely glad you joined this forum smoke.the
Lol, thanks, just don't beat me up. I've saw you fight and SMOKE don't want none.

Hey, have you and Cold Blooded ever fought? I would love to see that matchup.

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Joined: 10/27/2010 17:31:07
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xbox.SMOKECOMBS wrote:
xbox.Tha Premiere wrote:
ps3.stikstyle wrote:i support this post!


As do I, I'm definitely glad you joined this forum smoke.the
Lol, thanks, just don't beat me up. I've saw you fight and SMOKE don't want none.

Hey, have you and Cold Blooded ever fought? I would love to see that matchup.


Pretty sure I remember seeing that GT on more than one occasion...couldn't tell you whether I won or lost though.

EA MMA Montages!
http://www.youtube.com/watch?v=li0kVFU7JIY
http://www.youtube.com/watch?v=5NnyN_i4AnE

Fight Night Champion Montages!
http://www.youtube.com/watch?v=QL2VIo-7qFg
http://www.youtube.com/watch?v=s3yKvqEcpic


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Joined: 06/06/2010 02:18:08
Messages: 358
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I love this game because of the japanese mma and the ability to make your own cafs via photogame face but nevertheless I hate it because of so many other things like spamming and other stuff

but I'll buy mma 2 for sure

This message was edited 1 time. Last update was at 01/04/2011 10:21:09



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Joined: 07/12/2009 22:23:30
Messages: 1119
Location: Liberty, Kentucky
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xbox.Tha Premiere wrote:
xbox.SMOKECOMBS wrote:
xbox.Tha Premiere wrote:
ps3.stikstyle wrote:i support this post!


As do I, I'm definitely glad you joined this forum smoke.the
Lol, thanks, just don't beat me up. I've saw you fight and SMOKE don't want none.

Hey, have you and Cold Blooded ever fought? I would love to see that matchup.


Pretty sure I remember seeing that GT on more than one occasion...couldn't tell you whether I won or lost though.
He is good, you guys have similar playing styles I think. He turned pro just a little while ago (boxing). Anyway, you guys, and fullmetal, legends of online MMA. I played some dude named Ultimate Suasage, Beautiful Suasage, something like that (yeah, he spelled it suasage), but it was a hilarious gamertag, but he was damn good. He didn't "spam", just beat the crap outta me. Had really good counter timing. But yeah, there are some great older players that were good at the old UFC games, then some mid level guys coming up too that seem to be pretty good. One day I hope they make a game that most just can't complain about, then us guys that aren't good shouldn't be able to make excuses, although there will always be excuses if someone isn't winning. I just want a game that has a great single player career mode, and a fair online mode without glitches that enable players to make superfighters in low weight divisions.

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EA SPORTS MMA  > EA SPORTS MMA General Discussion
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