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Old: General Feedback Thread for Future Franchise Developement  XML
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Joined: 10/14/2007 23:30:13
Messages: 60
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Special Edition: for the special edition, for the lower consoles without internet access, you could include a variety of the cars from the online store that can not be accessed ( release the special edition later on and have its car list be based on the most popular downloaded cars )



Joined: 10/14/2007 23:30:13
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Return of Magazines!

Like in the Undergrounds, there were special events to get custom parts and zine covers, this would be an interesting feature in the online game, on racedays the covers you are on can be randomly chosen and anounced by djs! how cool is that?

Custom parts: you can still win normal parts, but, to get custom parts you will be able to win these like normal parts in the more risky and more difficult freeroam Racedays. ( racedays created by race meets )

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Joined: 10/21/2005 23:03:52
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On that custom part thing, itd have 2 be completely random of the person who makes the parts to show up then

I am not directly connected to EA/SMS.



Joined: 09/06/2007 22:41:38
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Oh, it's been read alright. Rumor number one = confirmed...

And oh, they act on it alright. Rumor number two = confirmed...

This message was edited 1 time. Last update was at 11/25/2007 18:41:55




Joined: 10/14/2007 23:30:13
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sweet, exactly like im hoping



Joined: 10/14/2007 23:30:13
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Bring back old parts:

like in NFS Underground 2, players could be able to select and mix bumbers, EA could bring back many of the bumpers and parts featured in the underground and mw games that were taken out in later games, the next nfs could feature all of the body kits, wide and just bumpers, if the autosculpt program takes long to create, some of the bumpers from the old game lists could be available on the download site for free, game owners would have to enter the game's serial# in order to access the store or just regiser their game. This way EA will have more time to develope their autoscuplt for the parts.

Neon: one good idea would be to reinstate neon, only, it wont just be for engine, underbody, and trunk, it would be able to be placed inside bodykits and be visible through the grills ( like in 2 fast 2 furious on the main guys lancer )

Darker nights: nights will be nearly pitch black in non-lit areas, and seem more dimly lit in areas with lighting.

Car light effects: at a certain time, most likely dusk, the lights and neon of the player's car will automatically turn on. ( the game will be played in real time )

Game servers: like in WoW players will be able to select from a # of servers to play on, this will prevent overcrowding in freeroam and racedays. ( there will be an occupancy limit per server )

New Car Tiers: slowest cars tier 1 ( normal cars hondas, slower tuners mainly ) tier 2 ( muscle cars camaros ( different years too ) challengers , including new cars, depends on amount of power and cylender count ) tier 3 ( newer muscle cars faster tuners ( new camaro concept, challenger concept, new charger, etc ) tier 4 ( corvettes new and old sports cars below the lambo level of speed ) tier 5 ( lamborginis, and other super cars )



Joined: 10/14/2007 23:30:13
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Free roam raceday drifting: since its on the streets it will be more street styled, drift racing and some grip racing will take place in parking structures ( like in Fast and Furious Tokyo Drift)

Race Map International: the map will look similar to the map EA featured in their Burnout 3 Takedown ( a big globe ) a cursor will be used to scroll across the 3D globe and seek out unlocked cities. Once in the city the player is free to do as they please, completing racedays racemeet schuled racedays etc.



Joined: 10/14/2007 23:30:13
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Neon modes: unlike having to buy flahing neon or brighter neon, you can go into the pause menu and select how you want the neon to act whether it flash, brighten, or turn it off. Same for headlights, you could brighten or dim them with a volume control - like cursor.

Picture taking: at any time in the game, whether it be during a horific crash or just driving along the player will be able to pause the game and go to the options menu, select view freeze frame, the pause menu will disapear and a paused screen will be able to be moved around in freeze frame for a matriz like effect, position the camera as desired and hit print screen, or for consoles: one of the control buttons, this will make the game take a picture of the screen that you have positioned, then you can store it in my pictures on cpu or on a special memory file on the memory card, but for pc, the picture could be printed and made into a cool in-game poster!

This message was edited 1 time. Last update was at 11/25/2007 21:16:33




Joined: 10/14/2007 23:30:13
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This game would be considered the ultimate need for speed, and mabye the last one for a while, expansions may come out later on. But as i might have mensioned earlier ( i dont remember ) it will be like NFS meets WoW.
EA could still make more nfs for consoles for those who do not have a good enough cpu like me ( but im saving up for a gaming cpu )



Joined: 10/14/2007 23:30:13
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Cop AI: the new police AI should be more leniant in some areas and much more strict in others, for example, in real life a cop doesnt pull you over usually unless you are going 5 mph over the speed limit, if you drive eratically ( un nfs, drift around corners, burnout, do donuts, weave in and out of traffic, the works ) but in past nfs, they over reacted to the speed limit and dismissed any erratic driving, in the next game they should not attempt a pursuit unless you are over 10mph of the speed limit ( hard to control those fast cars ) but definatly attempt a pursuit if they site you doing any of the erratic driving i mentioned above. Also hit and runs will be highly regarded, but! they should ignore the hit and run if as soon as you hit the city car and you take you finger off of the controls and just sit there, they should just drive away, but not if you hit them though.



Joined: 10/20/2005 18:27:20
Messages: 840
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How about This.

The Return of out of the box LAN PLAY SUPPORT!!!!!!!!

Of course I don't expect this to ever happen.

I am on a PC. Running Windows7 Ultimate X64 Sp1
Owner of a 1st Generation Xbox and a 360
My Racing Wheel is a Logitech Driving Force GT.
My Flight Stick is a Thrustmaster Top Gun Afterburner.
My GamePad is a Thrustmaster Firestorm dualtrigger.
Nuff Said



Joined: 11/25/2007 14:29:51
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It would be great if :

- you can buy or change cars via XBOX Live.
-the cars have got kilometres or miles.



Joined: 10/14/2007 23:30:13
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they already do have km mph, just go into the options, go to interface or gameplay ( varies between games ) and change the units to metric or imperial.



Joined: 09/21/2007 18:11:18
Messages: 594
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My contribution...

1. Free Roam: Love crusing (no, I'm not a hardcore gamer).

2. Two types of Careers.

A. Cops by Day, None by Night. A mix of U2 and MW.

B. Race Day for the goody two-shoes: Like URLs, you can choose to forego the streets and raceday your way to the top.

3. Make Dyno what it was in U2. It was easy to understand, and it worked.

4. Gas, Oil, Coolant, Etc. Do it! It adds strategy!

5. Weight: In PS, the spoiler weight is what affects speed versus handling (DS only had spoiler; I'm sure the consoles had everything work). So, further weight reduction and autosculpt to get just the right weight.

6. Build upon where the DS is now. It's great, but could be even greater. If it means bumping the price to $40, then do it. Just make it so the DS kicks the PSP's ass, for once. Please?

7. Heat level goes up...and up...and UP! Make it so that it goes to twenty! If level 8 was bad... OH EM GEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

8. Upload your own music. On Wii: SD Card. On 360: Hard Drive/Memory Unit. On PS3: Memory Unit/Whatever. On PC: Hard Disk. On PSP: Memory Stick. DS: GBA SD MEM SLOT.

9. Bring it back to the Gamecube! Some of us don't have the Wii yet (and don't want it), but we still need one for the other Nintendo Console.

10. Make it so there is no limit to the number of cars, as long as the memory unit has the memory. Amazing Island for the gamecube had this, so you could make as many monsters as you wanted, each taking up only eight blocks of memory. On the New consoles, you can make it so that each car is only 1 mb, or one block, or whatever, and so you can have hundreds.

Please give us a few these ten changes, at least.

Anyone disagree? Speak now!



Joined: 09/17/2006 14:16:33
Messages: 17
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I'll throw my two cents worht in...

First off, EA did a crap job with the graphics for the older consoles. I have a PS2 and the edges are so messed up, being squared off and nothing is truly round, yet octanganal and such. I hated that the older consoles were left in the dark with the damage system. That really blows! Overall the game isn't THAT bad. I mean, yeah it's different, but, and yes I know this will go against everyone's religion, but I kinda liked the storylines from the past NFS games. I think that they should be revamped, instead of you trying to "rebuild" your name from a forgotten city, change it up a bit, make it like you're starting out and making a living doing this, or even a business, yeah right, or something.

Now enough on the soapbox,

For the next NFS:
Cars: Let's forget the exotics, nobody really races those in the real world anyway, bring back some down home goodies, such as the modern day Camaro, the concept is good, but like the 98-02 SS Camaro, or the famous third-generation IROC-Z28 Camaro, the true "race" bred Camaro during it's day. The mustang is a good start with the 67 to the 03 to the 05. keep the muscles in there, but maybe add more like the plymouth superbird or the dodge superbee. the tuners are fine, that is a good list, I'm not much into tuners, but maybe someone that is can fill in the blanks there on what to add and take away.

Environment: NFS Underground 2 was a good environment, several suburbs in one big city, each had it's own unique style, most wanted was all the same along with carbon, just the buildings were different. Maybe do like in Test Drive Unlimited and make it country-wide, like let us drive around in an actual city. BRING BACK THE FREE ROAM. I likes the idea of going out on a sunday night stroll through the park or highways at that. But this time, make the racing occur throughout the entire day, day and night, I've been seeing more and more street racing happening in the day as well as under the cover of night. Difenitely bring back the cops like in carbon, just make it seem more real, more DIFFERENT dialog between the cops, and please make it so that if I loose a cop, especially around heat level 2 and 3, that another one does not appear so quickly and easily, like a cop is going to waiting around every corner, expecially if he hears of a chase going on.

Tuning: Bring back the dyno like in NFSU2 with the car on an actual dyno and we see it running with the loud engine noise and all. keep the tuning like it was in NFSU2 also, with tuning the air/fuel mixture, the ecu, the spark timing, the cam timing, the rpm boost, etc... keep the autosculpt there, just give us many, many, many, and much more items to choose from, expecially the bodykits, I think there should be a combination on if we want a complete body kit or do it in pieces, again like NFSU and NFSU2, THEN autosculpt it.

AI/Cops: Make it easier to move them around when I hit them. I can be grinding on the side of an AI or a cop and they never move, I can't push them to the side, and if I run into the back of them, they won't serve out of the way or I can push them somewhere else. Plus the cops in MW and Carbon seemed to make some of the dumbest moves I have ever seen, running into a lamp post, into other cars, etc... cops don't do that stuff for real, let alone driving erractically weaving all over thr road like in MW and Carbon.

Story: For me I liked it, but bring back the storyline with the CGed characters like in MW and Carbon. This time, change thr story from someone who was once at the top in that city, moved on and that city became forgotten, then somehow, he ends up coming back and has to rebuild his name. *boring* Change it up, make it seem like you want to make a living racing, make a business out of it, build relations with people, make it more interactive. Let us choose at the very beginning if the person playing is a male of female so that the character that your playing is representing you, and the people interactiing with it in that game will act likewise. Basically let the game represent something like a real life, as in someone actually living this way, and interacting with each every person as if we really knew them. Heck, why not do like Street Racing Syndicate did, let us impress and earn a girlfriend (or if you're playing a girl then boyfriend), like Test Drive Unlimited did, let us earn money to buy a house with a garage to store our cars, with full sets of tools and everything to work on our cars, and also like TD Unlimited, with the free roam, miles of open road with changing scenery, highways, houses, buildings, roads, etc... Make it to where we have to drive to each location, like in NFSU2, you have to find all the shops and houses and races, no more "beam me up scotty" type stuff just to get to a race or a garage, or anywhere.

Thank you for listening, or reading in this case, to my preaching.
- JDogg
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