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I think the thing that most bothered me was in the interview he mentions they consulted John Daly alot and that his goal was to bring golf to the masses and make it as least fun as possible. That really doesn't sound like a sim-oriented golf package. I know the original Pro-Stroke had that direction but I'm getting the impression of a gravitation towards arcade. Hope I'm wrong.

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Joined: 06/28/2010 11:22:51
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After watching the game trailer I am very disapointed, looks like total garbage. Could it be any duller? I had prostroke 2007 on PS2 and it looks like almost the same game except that it supports move, BFD.


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I won't throw it overboard yet based on what I'm seeing. ProStroke 2007 was incredibly drab in presentation, but this looks to be a bit better than that. It's certainly not as busy nor as dynamic as Tiger Woods 11, so it's going to be hard make up for what Tiger has going for it in that department. I'm very curious to see if you'll be able to see the other golfer(s) standing around while you're playing your shot. Furthermore, I'm hoping they'll let you watch the CPU and other human players play their shots from a "non shot camera" (I think the shot camera is something that you should see during your player's shot only) perspective. They had something like that in ProStroke 2007 and I thought it distinguished the game a bit.

If you'll watch this IGN preview video http://ps3.ign.com/dor/objects/69069/prostroke-golf-world-tour/videos/jdalygolf_vdp_082510.html, one of the editors is playing the game intensely for about 2 minutes. He hits all sorts of shots during this phase and it's definitely a more dynamic game than ProStroke 2007. Furthermore, this video game me some hope in the putting department. Nate said that it's easier to hit a 10% shot with the Move in this game than it is in TW on the Wii. He also hit a 36 foot putt with a stroke that was 53%, so maybe there is a mode in which multiple putter ranges aren't available.

Oblong, I saw an interview at Gamespot in which the developer told Gamespot that the game would have a career mode. He didn't describe it in detail though. He also says the game is being scaled to be easier for novice and intermediate players, so I'm guessing they learned a lesson from ProStroke 2007. I hope that doesn't mean that they castrated the game at its most difficult level though.

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Joined: 06/15/2009 06:25:13
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I will give the game a shot.(Pre-order it yesterday)

Dave

PS3 (DLW1964)
Tour Pro
Caddy & Pins OFF!!!!!
Single-Try Only!!!!!


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ps3.DLW1964 wrote:I will give the game a shot.(Pre-order it yesterday)


Curious Dave, did you play ProStroke Golf 2007 on the PS2 or XBox? I rented the XBox version and it didn't tickle my fancy. I liked some of the design goals, but they left too much off the plate to make it feel complete to me. I'm thinking they've had three or four years to build on what they were trying to do with that game, although it looks like they've gotten away from the incorporation of weight shift in the input equation.

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Here's a really good video interview/preview of the game at GiantBomb (never heard of it until yesterday... good site!) http://www.giantbomb.com/quick-look-ex-john-dalys-prostroke-golf/17-3122/ One thing I see in this video is how easy it *could* be to abuse the shot preview feature and script every shot. I certainly hope the shot preview is completely off in the game's highest difficulty.

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MAIN.JCauthen04 wrote:
ps3.DLW1964 wrote:I will give the game a shot.(Pre-order it yesterday)


Curious Dave, did you play ProStroke Golf 2007 on the PS2 or XBox? I rented the XBox version and it didn't tickle my fancy. I liked some of the design goals, but they left too much off the plate to make it feel complete to me. I'm thinking they've had three or four years to build on what they were trying to do with that game, although it looks like they've gotten away from the incorporation of weight shift in the input equation.



Never played pro stroke for the xbox or PS2.

I've played PGA Tour later know as TW since the beginning.(Sega Genesis,PS1,PS2,XBOX360,PS3 & PSP)
Played Hot shots Golf(PS1,PS2 & PSP

Played Links on the PC(Played every edition)
Also Played the first few edition of TW for the PC but prefer Links over TW.

Dave

PS3 (DLW1964)
Tour Pro
Caddy & Pins OFF!!!!!
Single-Try Only!!!!!


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J:

Thanks for the link to that video. That's the best one yet that I have seen.

Like you said, hopefully the "putt/shot preview lines" are limited to the lower difficulty levels. The good thing about them and the difficulty levels is that the developers are making the game accessible to a broad market (i.e. beginner/advanced, casual/authentic style gamers).

I'm curious as to what the "caddie" button is for.

After watching that video I am now more inclined to sell my Wii system (along with TW11 Wii) and get the Move and John Daly's Pro Stroke Golf on October 5th.


-MERACE

Next best thing to golf IRL:

TW13 settings: Tournament Difficulty Level, Caddie Off or Manual, TruView, NO Pins, NO grids on the green.


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cem_ea_id.MERACE55 wrote:J:

Thanks for the link to that video. That's the best one yet that I have seen.


Yes, I was very impressed with it myself. I'd never heard of the GameBomb until that interview got linked. If you go to the site, you can opt to view that video preview in higher res (not sure what it defaults so from the link I transfered here). I gotta give O-Games some credit; they are actively promoting this game. It seems like they've already had more in-depth, video interviews and hands-on previews than Tiger Woods 11.

Like you said, hopefully the "putt/shot preview lines" are limited to the lower difficulty levels.


I'm pretty sure that will be the case; I've noticed that Greg Lanz has emphasized expanded difficulty and play options in two different interviews now. As is usually the case, they're showing the default play difficulty in these previews. IOW, we're seeing what would be comparable to "Amateur" difficulty in Tiger Woods, during these previews.

The good thing about them and the difficulty levels is that the developers are making the game accessible to a broad market (i.e. beginner/advanced, casual/authentic style gamers).


No doubt... it's clear they learned a lesson about that from ProStroke Golf 2007.

I'm curious as to what the "caddie" button is for.


Very curious here also. My guess is that it would show the view of your golfer that the caddy would see, or it simply puts the club into your hands that the caddy recommends. I wish someone would address this in the interviews and previews though.

After watching that video I am now more inclined to sell my Wii system (along with TW11 Wii) and get the Move and John Daly's Pro Stroke Golf on October 5th.


I've got JDPG in my Gamefly rental queue for the 360. However, I'm starting to get the hunch that it's going to be the Move that sets this game apart. I'll at least get a feel for its design basis with the wireless controller, but I wonder if they'll even offer the golfer's eye view of the swing while using it?

If I get a PS3, it won't be soley because of this game. I need a Blu-ray player and something on which to play Grand Turismo 5 and possibly MLB 2010: The Show (although now MLB 2k10 on the 360 has pretty well qwelled that hankering ). This game might be the one that makes me buy a Move though.

I came close to buying a Wii for Tiger Woods 11, but once I learned that you don't see the other golfers CAG's in multiplayer and then saw how low the numbers and options were for Live Tournament play, I backed off. I still love its True View presentation option, but on the downside, now that I've seen True View on the Wii version, it just makes me hanker for it all the more on the 360.

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Here's a comment from a "Joystick Division" preview that speaks to a question that's been in my mind about JDPSG:

"According to Gusto Games, players will be able to rotate the club head in real-time, punch and chip the ball according to input movement, simulate weight transfer and much more."

Gusto Games used the right thumbstick to simulate weight transfer in ProStroke Golf 2007, but nothing has been mentioned about how they're going to do it in JDPSG. I guess I can see how the Move, in conjunction with the PS3 camera could pull it off in the Sony version? The previews are so caught up in the Move phenonemon that the standard controller operation is being overlooked...

I'm pleased to know the weight transfer component (don't be alarmed, if it's like PSG 2007, it will be optional) will be there. It does involve the player more in the swing, although I found it to be a bit unpredictable in PSG 2007.

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The latest video (http://g4tv.com/videos/48511/John-Daly-ProSports-Golf-Preview/?quality=hd) at G4TV shows more of what JDPSG has in store in the gameplay department. I'm trying to figure the "Camera" button function out. It looks like the gamer can make the camera shift to what Tiger Woods gamers know as Presentation camera, at a point of their choosing, when the button in pressed. That would be a cool feature if that's really the way it works.

What really impresses me about this video is the way long putts are presented in the game. You see the putt from your golfer's eyes and you're able to follow it all the way to the hole. It doesn't relegate you to a 3rd person view that inexplicably drops from shoulder to knee height at impact, obscuring your viewing angle and depriving you of a proper look at the putt, ala TW 11.

I'm also seeing some signs that the swing animations show hints of inertial momentum. Whether that gets translated into the swing interface remains to be seen. Overall, it looks vastly more dynamic than ProStroke Golf 2007 on the PS2 and XBox.

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I wonder how many people that won't drop a few bucks for a DLC are going to rush out and spend $150 or so to get a game and the controller and eye needed to play it.
I know you don't need these things as you can still use a controller but I think the Move option is what is going to set this game apart.

With a controller to me this will just be another golf game with graphics that don't look as good and with fewer courses.
Now if it comes out and the swing is more 1-1 than Tiger then maybe it will make a difference.

I just don't think this game will be the "golden egg" that everyone thinks it's going to be.
Time will tell.


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SSenator:

I'm not expecting JDPG to be the Holy Grail of virtual golf games.

However, I like that it is leaning towards "realism" with the addition of the weight transfer feature for all controllers.

Again, with some competition this can only help make the TW series continually improve.


-MERACE


Next best thing to golf IRL:

TW13 settings: Tournament Difficulty Level, Caddie Off or Manual, TruView, NO Pins, NO grids on the green.


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xbox.SSenator wrote:Now if it comes out and the swing is more 1-1 than Tiger then maybe it will make a difference.


To me, this and it's potentially more configurable camera options are the only prayers it's got. TW XX has it beat in graphics, number of PGA licensed courses, number of licensed pros, and online modes of play. However, a 1-1 swing that requires a more intuitive, 1-1 swing input from the gamer will go a loooong way with me. I can forgive these areas in which it's deficient, provided the swing interface is engaging.

I just don't think this game will be the "golden egg" that everyone thinks it's going to be. Time will tell.


If I'm giving the impression that I think it's a golden egg, then I'm misrepresenting myself. I've got it on a Gamefly rental because I have doubts about it based on my last experience with a Gusto Games golf game. I liked what they were trying to achieve with ProStroke Golf 2007, but they fell well short of achieving that, IMO. I rented the game for a week, but it didn't take that long for me see that it wasn't fully baked. Has 3 1/2 years of experience and a new generation of hardware given Gusto Games the tools needed to accomplish their vision? I can't answer that because screen shots and videos aren't going to convey the only area in which this game has at success... an immersive swing interface.

To your other point, my XBox 360 rental isn't going to tell me squat about how the Move is going to work with this game. I'll have to rely on multiple opinions from trusted sources to answer that question. Only golf and tennis games offer any motion controller appeal to me at this point, so I'm not sure one game is going to be enough to get me to pop for a Move and Eye (and a PS3 in my case, but that's coming eventually for Blu-ray and GT5 purposes). JDPSG would almost have to be an orgasmic experience to make me buy a Move and an Eye

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No,not you Jon.

I'm just tired of hearing from people "just wait till John Daly comes out" as a threat to TW Golf.I can't even count the posts that say that.
If it comes out and ends up being a better game then TW then so be it.People will buy and play it.Which in the end could be a + for EA,or at least some incentive.
But for people to say all these things before it even makes an appearance is kinda crazy in my view.

With the newness of the Move,new feature being used in a game for the first time (not counting the Wii) and an unproven game I just find it kind of amusing that people want to throw "all in" on something they've not even seen.

As far as you and Merace's comments you've both given us a good look into what the game may end up being.Thanks to both of you.

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