| Author |
Message |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 17:20:23
|
NightDawg7
Joined: 07/06/2008 00:01:01
Messages: 101
Offline
|
See this is the catch22 though; IN THE REAL WORLD YOU CANNOT USE RPGs against a human at NO TIME so for ppl to say they would like the REAL damage is rather insane b/c YOU WOULD NEVER SEE THAT DAMAGE B/C YOU WOULD NEVER HAVE PERMISSION GRANTED TO USE IT AGAINST A SOLO INFANTRYMAN that you may have spotted inside a house.
It would make absolutely no sense for DICE to have given cheap players the ability to rely on a weapon not meant nor used in the real world on an infantryman. My god if the damage was real then ppl would be complaining about "noobtubers" like they vehemently do on the COD4 forums. So I take it what some player want is to be able to use the DEMO soldier so they can have that powerful one shot killa up-close (if you are a decent player), a one shot killa from distance (RPG), and one hit vehicle killa (land mines) all in the same kit so they can just be one cheap wreaking machine instead of realizing that each kit has its pros/cons.
|
"Huntin Dem Down In The Night So They Don't Live To See Another Day!"
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 17:52:40
|
TalkwithTimMcGe...
Joined: 07/09/2008 21:17:25
Messages: 38
Offline
|
Yeah you can't use RPG's against infantry IF your an American, try explaining that one to Al-Qaeda, yeah those guys use'em all the time against infantry and get tons of splash damage, and again firing an RPG into a small room should and ought to kill all of them. If the Mortar strikes can do it, so should the RPG. Don't forget the simple fact that a RPG is a Grenade, it is the same thing just with a rocket on the end. So saying "its for balance gameplay" isn't an argument it is a cop-out. RPG is a defensive weapon and should carry a bigger splash damage, against all things, and considering to balance it out, well the re-load time is very slow and a sniper or assault should have no problem finding them after they fire the first round as the smoke trails points right back at them.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 18:02:11
|
NightDawg7
Joined: 07/06/2008 00:01:01
Messages: 101
Offline
|
Who cares about Al-Qaeda I'm an American so that's a cop-out while you are busy preaching about using them. Nope saying it's for balance is a REASON not a cop-out. Ahhh so you want a game where a cheap gamer can go sit back w/ his trusty RPG and kill off a whole room w/ ease......gotta love it! Again I love the balancing act DICE did to leave the intensity level of actual skilled face to face combat when it comes to infantry battles. Trust me I don't need the lesson of what a RPG is; I'm in the military.
Hmmmm "RPG is a defensive weapon......" well well well isn't that nice; so ppl should not be bothering to try and use it in the ways ppl want to who are complaining about it to begin with. It's a defensive weapon against........VEHICLES...well what do you know in the game it does damage against........VEHICLES and structures; the very thing it's purpose is for. Man, even "Al Qaeda" uses it against what.......ARMOR, PLANES, and BUILDINGS...didn't know them for trying to use such a thing against the Infantry on foot. They use suicide bombings, AKs, and grenades for that.
Anyhow I'm not going to continue on in such a moot argument b/c in the end DICE did what I'm thankful for and has done something that's not changing anytime soon. This thread is a waste; ppl are going to continue to complain about something that's not changing. If you all want to continue to somehow convince yourself that using weapons in ways they were not meant is the thing DICE should allow despite the fact that the experts (DICE) are not going to follow your lead then be my guest. I'll go enjoy some BATTLEFIELD!
|
"Huntin Dem Down In The Night So They Don't Live To See Another Day!"
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 18:05:48
|
Daiyus
Joined: 06/23/2008 10:05:50
Messages: 341
Offline
|
OK. Maybe there is a reason the RPG is fairly weak against infantry. But the GL is useless. It doesn't hurt vehicles except the buggies, and it doesn't kill people. It's basically and explosive drill cos it's only good for going through walls.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 18:15:08
|
NightDawg7
Joined: 07/06/2008 00:01:01
Messages: 101
Offline
|
Yeah the GL seems to be hit or miss; I've taken out ppl in single hits. I've been in Bradleys that were taken out w/ damn near full health with those things. Who knows with those.
|
"Huntin Dem Down In The Night So They Don't Live To See Another Day!"
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 18:58:49
|
Qidon
Joined: 06/14/2008 17:06:58
Messages: 17
Offline
|
Rocket wh0res are on every game. I really enjoy the balance on this game. The rockets on BF:BC are much more accurate and useful than on COD4, but not to the point where they are abused. RPG's have their place, adapt to them or move on to the next rocket wh0re game. "Splash damage" is for people who miss their targets and still want credit for doing something. Get better at aiming, or go hide somewhere and wait for your mortar to recharge.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 19:46:36
|
Sea_Shepherd
Joined: 06/23/2008 18:25:19
Messages: 180
Offline
|
i would just like to point out other things in the "realism" department of the RPG...
you have to also account for back blast from them, they are not able to be fired from inside because of the overpressure and the toxic fumes released, so you better be prepared to stand out in the open to fire one. Armored fighting vehicles are now equipped with "reactive armor" which is specifically designed to defeat shaped charge explosive munitions like the RPG and AT4. taking this into account would make RPGs VERY ineffective against Bradleys and the like... there are actual recent reports of Bradley infantry fighting vehicles taking 2-3 RPGs in Iraq and not suffering any casualties because of these armor improvements.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 23:08:37
|
Agent_Rock_Lee
Joined: 06/25/2008 05:19:57
Messages: 95
Offline
|
Demo guys that run around with the rocket launcher are stupid period. But i can see why you do it considering 60% of people use DEMO on EVERY map like idiots and complain when RPG doesnt kill the specialist guy running at them. RPG is for vehicles not people.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 23:24:56
|
WildBill1337
Joined: 07/03/2008 15:23:46
Messages: 193
Offline
|
> You want to know whats not realistic..... AT ALL!?
> the splash damage from the RPG or gredade launcher
> and grenades. This is one of the most annoying things
> in the game and yet i have seen little about it. I
> play demolition more than others and When you are
> demolition the only range weapon you have is the
> rocket laucher (but i have to hit someone likes its a
> ****ING sniper rifel!) if i miss by 1 foot he will
> still live. I have to directly hit someone in the
> chest with a rocket before they die. also, shooting
> the Rocket into a room with like 4 people, a VERY
> small room, and how do they all live? I am mainly
> wondering if anyone else noticed this cause i havent
> seeny any threads regarding this issue.
>
> Tip of the day: (for EA) FIX THE GAME BEFORE
> RELEASING CONQUEST!!!!
its because RPG's, AT4's, etc. are shaped charges. they explode forward, not outward. thats why you have to hit them pretty much dead on to kill them. the grenade launchers though......they made those crappy so there wouldnt be "noob-tubers"
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 23:30:11
|
WildBill1337
Joined: 07/03/2008 15:23:46
Messages: 193
Offline
|
> Yeah you can't use RPG's against infantry IF your an
> American, try explaining that one to Al-Qaeda, yeah
> those guys use'em all the time against infantry and
> get tons of splash damage, and again firing an RPG
> into a small room should and ought to kill all of
> them. If the Mortar strikes can do it, so should the
> RPG. Don't forget the simple fact that a RPG is a
> Grenade, it is the same thing just with a rocket on
> the end. So saying "its for balance gameplay" isn't
> an argument it is a cop-out. RPG is a defensive
> weapon and should carry a bigger splash damage,
> against all things, and considering to balance it
> out, well the re-load time is very slow and a sniper
> or assault should have no problem finding them after
> they fire the first round as the smoke trails points
> right back at them.
and no an rpg isnt like a regular grenade. its a shaped charge and therefore has a smaller blast radius. rpgs explode forward not outward. its really irritating how people that have no idea what theyre talking about are complaining about how a weapon is unrealistic when in fact.......IT IS!!!!!!
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/10/2008 23:42:03
|
WildBill1337
Joined: 07/03/2008 15:23:46
Messages: 193
Offline
|
> Same thing with the JDAM for the sniper...
> It is like dropping a friggin rock from the sky. You
> have to hit em in the head or they live... PERIOD!
> This whole balance answer sux too! I'm sick of
> hearing it, that is what killed this game, WAR is not
> balanced!
> If a rocket goes off in a room with 4 people... Yeah
> I hear ya man!
> (+) Aka Godfather
ok, if you want the sniper bombs blast radius realistic, then i assume you also want every other aspect of LGB's realistic.....like having to keep a target lazed for 5+ minutes while the pilot acquires it, then keeping the target lazed for 20+ more seconds while the bomb falls, and even after that, you have to hope the pilot was a pretty good shot when he dropped that bomb.......and the 30 second recharge? pffft...how bout waiting 5 more minutes while the pilot turns his jet around oh and i almost forgot, only one sniper would be allowed to call in a strike at a time because otherwise the airspace would be too cluttered. you give a little bit to get a little bit. better and simpler this way
sorry bout triple post. had a good bit of fools to reply to. Message was edited by: WildBill1337 (EA Id)
This message was edited 1 time. Last update was at 07/10/2008 23:42:48
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/11/2008 00:10:37
|
OAFMAN
Joined: 06/19/2008 15:16:54
Messages: 116
Offline
|
> and no an rpg isnt like a regular grenade. its a
> shaped charge and therefore has a smaller blast
> radius. rpgs explode forward not outward. its
> really irritating how people that have no idea what
> theyre talking about are complaining about how a
> weapon is unrealistic when in fact.......IT IS!!!!!!
Thank you, finally someone else that understands. Also the guy that pointed out the blowback issue, is also spot on.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/11/2008 03:47:11
|
tylerc2521
Joined: 07/10/2008 06:11:41
Messages: 35
Offline
|
haha, even if there are rules where u cant shoot someone with a rpg it happens. do u think those terrorists ya see with the RPG in pictures care what the rules are? lol and the reload time would make up for the splash damage, reload time is alredy unusualy high.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/11/2008 04:40:43
|
godfather7414
Joined: 09/26/2008 20:23:52
Messages: 40
Offline
|
I'm sorry did I mention timing or anything??? NO
But the explosion should kill a man around it, correct smart @55?
OK then point proven... All of your BS answer had NOTHING to do with what I said so don't reply and talk of "fools" to reply to, when my reference is splash damage.
ASSuME = Making an "A55" out of "U "and "ME"
When talking to me, read what I say and THAT is what I mean, don't Assume anything and then call me a fool.
Speak with respect when replying to me or DON'T reply at all.
(+) Aka Godfather
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/battlefield_bad_company/images/icon_minipost_new.gif?v2.29) 07/11/2008 05:04:08
|
munstahh
Joined: 07/06/2008 19:16:27
Messages: 3
Offline
|
lol balance... too unrealistic.. thank god i rented this and didn't run out and buy it.... i don't care what balance says... if u and ur friend are in a bedrooom and i shoot a nade launcher.. all yall are gettin fucked up... u wont kill me by slashin my arm with a knife... if i shoot you with an assault rifle.. it doesn t take 10 hits to bring u down... this game is a joke
|
|
|
 |
|
|