This is a list I'm putting together. I only had time to do a couple sections.. as I'm filling it in when I can and as I get ideas. I will add ideas and clean later.
Went on and made it official. 8 pages of ideas from our community.
(** for wishlist/wanted items)
Gameplay
-More pushes for a wider range of speed. 5 or so pushes for max speed on flat
-Catching flips**
-Better Transitional skating. (Skating Tranny in this game is very wonky and needs an overhaul.. Better than skate 1 but still needs work)
--Variations For:
-Manuals
-Grinds
-Plants
-Stalls
--Manuals should have a one foot option. If we can one foot during an ollie. Put it on our mannys! Straight up.
-Getting more than one push style back. (Taking them away in Skate 2 was a definite a blow to the gut--
-More animations for landings
Customization
-More in-depth CAS for facial and body features to create a better/more true to what you're aiming for kind of skater. Some like to replicate themselves.
--Body types
Height
Weight
Build
--Hair styles
Cornrows (Not the little short I AINT GOT NO HAIR cornrows)
Fades
Ceaser
Buzz
Spikes
Slicked
Bowl
Mohawk
Long/extra long/wild-messy/
Messe-bed head
Bald
Comb-over (DON'T TAKE THAT OUT.. DEMZ WOULD LOOK FOOLISH WITHOUT IT HAHAHA)
Actual AFROS.
Dreads short/medium/long
-and whatever else added would be better. More is better!
--Facial Hair (Facial hair that doesnt look like its painted on with MS paint maybe?
Facial skin definition. To get that "aged look". Some kind of DETAIL IN THE FACE.
Age.. Maybe it can define how aged your face would look. Everybody looks about 19 years old even with the face painted beard.
-More clothing options.
Example
Shirt sizes-
--Small, medium, large, extra large, perfect fit
T-Shirt style-
--Tucked, untucked, tucked in front, layered shirts for long sleeve under T-shirt, colorization of BOTH shirts
Short Sleeve Button up shirts-
--Buttoned up, Unbuttoned, One button at the top, Half buttoned, layered shirts UNDER the button up, logo'd shirt under button up, colorization of the undershirt, Long sleeve or short sleeve T-shirt under the short sleeve button up.
Long Sleeve Button Up-
-- Buttoned up, Unbuttoned, One button at the top, Half Buttoned, Layered shirts UNDER the button, Logo'd shirt under the button up, colorization of the undershirt.
Hooded sweatshirts-
(The hooded ZIP UP sweatshirts were wack, They looked like a dress whether they were zipped up or not)
--Options for Zipped up
Hood up hat on
hood down
Rolled up sleeves
Ripped off sleeves
Baggy shirt hanging out sweater
--Options for Unzipped
Hood up
Hood up, hat on
Hood up, hat on, sleeves rolled up
Custom shirt visible with custom colorization and logo(sleeves rolled/ripped off option for this)
Rolled up sleeves
Ripped off sleeves
--Options for Half zipped
Hood up
Hood up, hat on
Hood up, hat on, sleeves rolled up
Rolled up sleeves
Ripped off sleeves
Baggy shirt hanging out sweater
--Jeans
(BAGGY LEGIT LOOKING JEANS!!!!!)
Fitted jeans (Not too tight.. Not too baggy)
Baggy BAGGY jeans
Skinny/tight heans
Corduroy pants
Sweat pants (Get our Brandon Biebel on!! LOL)
Legit Jean shorts.. The shorts were really bad in this game.
Khaki shorts
-An even amount of each kind of jeans. Not one style more than the other.
--Options for jeans should include how they fall around the shoe.. The baggy geans in this game looks weird around the shoe. Like a tuck in or a bunch up above the shoe option for Hi-Top shoes such as TK's Vaders..
Example of the option for hi-tops(more of a FITTED but baggy):
Perfect Fit Jeans Example:
Example of how they lay ON the shoe:
-More miscellaneous items such as Bandannas (placements in the back pocket, neck, wrist, face or head) Earrings, different piercings, Chains (for those who like to ride with.....chains) The chains in this game look sooo bad. It looks like someone power linked it so it wouldn't move like those chains steering wheels and threw it on the neck. I know that's not a major point of interest... but those things count.. can we get some SWANG, Black Box? Lol.
Spots
More LIFE LIKE locations. Spots that make you go OH SNAP, LOOK AT THIS HERE!!!
Too many locations without grind spines.. (Take GED High for example. Those brick banks right after the yellow rail going torwards the stacks.. Those things dont have a grind spine. Lots of spots are ungrindable that SHOULD be grindable. Yeah ungrindable spots are dope but some spots stick out like a sore thumb.. You skate it assuming this spot is seriously grindable and BAM.. you sit there for 3 minutes swearing up and down that you're just not hitting this spot right.. It sucks. BAD.. We need more grindage!
Stupid open spaces behind buildings that make NO sense. Thats space that could have been used for a new spot somewhere else. The level design is overall BLAH.. Oh yeah it DOES work (no disrespect to BB) but this city can be very ONE DIMENSIONAL and looks like it was just throw together on the corners. Maybe its because we're exploring WAYYY to hard to find spots and come across these things that the causal gamer wont care about but sheesh. It's a skateboarding game. We need more spots! A lot of us feel like we're doing more pushing looking for spots rather than skating them thus burning out before we even begin. We would rather look for ANOTHER spot to skate than to look for one to skate in general.
Presentation
-Night time or Day/Night cycle. (Possible overcast?)
-***Possibly some better clothes animation (such as jumping off of something wearing an unbuttoned shirt, your shirt goes up or if you're skating super fast, your shirt/jeans show effects during speed increase due to wind) -That's just a wish!*
Bugs/Gripes
Real Switch needs to initiated, not "Fixed". Real switch needs to finally be an actual switch stance. Still using the "mirrored" control scheme while in RS(RS stands for real switch) but the stance needs to be OFFICIAL. Including the NON fakie look of grinds when actuated. For example, Back crooks look like a salad would in your regular stance.. Or like you started the grind in fakie. Real switch needs to finally look like a real switch stance. I know that the reason why the switch stance looks so perfect is because you were aiming at the fact that your character has MAX ability, thus not showing any imperfections of his skill because well, he has full skill acquired. There are no stats to gain and no skills to perfect except the trick motion of itself.. but a lot of us feel it's time to get that genuine switch stance difference. OR at least make it an option**(look in wishlist)
-Camera lens (10mm glitch) Should be an option in Skate 3. The ability to zoom in past 200mm. And an option for either a more realistic looking fisheye or a way to zoom down to 10mm.
**Wishlist(for what's a bit OUTSIDE the "possible")
-More of a CITY kind of city. Like GTA 4 for example. Tons of spots! Not a city built for skating but damn if you can't skate the madness out of it. Still having its "point of interest" for the causal gamer but built more as a city. San Van was a city that was just TOO "skater friendly" rendering it a bid odd in some cases and felt a bit over done. Which works for casual gamers and its cool but for it to be a bit less "out of the oridinary" like huge red rails and quarterpipes just sitting in downtown with a buch of bike racks for no reason. Sure handy and availble yes but it also seemed to detract from the already BUILT IN skating spots..
-A physics overhaul or a simple gravity induction. To reduce the moonman physics we have now. People don't understand that the city is built large because the physics are very demanding. It would look foolish to skate small objects when we already pop 4-5 feet over it already.. Simply low-popping is still too high to skate these "normal" sized objects.. So a complete re-do of the physics would leave the city to be designed in a fashion that would allow not only MORE spots possibly. The size of some of those stairsets allow for like 2-3 actual good spots that could have been there to skate realistically.
-The ability to catch flips and control rotation speed/crouching to land large drops Even as an option would be really great and satisfying for the "sim" heads out there. I've come across a LOT of people outside this forum in not only public matches but casual gamers I come across in real life that play this game and complain that it felt too BIG. Felt more unrealistic.. these were hardcore fans of skate 1. While our community IS a very very very small portion of the sales on this game it goes to show you that there are still a lot of people out there who feel this game IS dope nonetheless but is a bit TOO on the "large" side. No, those 20-30 some odd people i've ran into that have explained their gripe with the physics of this game dont make up for nearly the amount of people, the casual gamers who purchase this game... but for every one voice like ours there is 100 to match. So an option at the very least to have this realistic option for skate 3 would be a serious gift and HIGHLY appreciated. You DO have a lot of hardcore sim/realism players that play this game realistically and arent even on the forums. We appreciate you taking the time out to even pay attention to this list and interact with this community like you do. We're very fortunate (some of us not so appreciative) to have you work so closely to us, Black Box.
-A PRIVATE SKATE REEL!! Keeping your skate reel closed to the public. A lot of people have things they don't want others to see just yet. Not just us who make vids on this forum. Possibly a way to only let people you select, see your skate reel. Website wise and in game wise. Maybe a friends option that only allows people on your friendslist to view in game, and an invitation/friends system that allows you to accept and let that person view your reel.
Technical Issues
-When getting TOO close to the skater, your skater becomes transparent. We call it "ghosting". This NEEDS to be fixed. A lot of wasted shots and time because of this tiny little thing. It's ok in career when you NEED to see in front of you but in the replay the skater should not go transparent.
When zooming in from far on your skater, your shirt does what a few of us call the "firecracker" breaking in and out of its color.. Looks like a Japanese horror flick.
Replay Editor (Advanced free cam) when filming.. If the camera touches a solid object, wall, ceiling or ground it disables the last 2 to a whopping FIVE markers, rendering those clips "spazzed" out and all over the place. This has been worked around by a lot of us but in Skate 3, it would be nice if this could be addressed.