legacy mode- training should be like the old knockout kings game. you trained to get better and your guy did get better. stop the crap of picking your own fight and bad training mode. this mode is about the user getting better and really playing the game hard core. please add the great fighters of all time.
legacy mode- training should be like the old knockout kings game. you trained to get better and your guy did get better. stop the crap of picking your own fight and bad training mode. this mode is about the user getting better and really playing the game hard core. please add the great fighters of all time.
xxreignmakaxx
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xbox.HoW Monty wrote:Gameplay
If a Haymaker or signature Punch is interrupted, that is a counter punch.
Exactly!!! Just like you can break the animation thats the type of effect that well timed punch should create, forcing people to use and change their punching rhythm. If regular 2d and 3d fighting games can figure this out and implement it so should Fight Night.
MACKMOON
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Virtual Trainer Mode This will only really work if Round 5 is a true simulation with real boxing tactics being used
Having a Trainer could educate the users on boxing tactics and make the casual fan appreciate the sport more. For example the trainer could show you the importance of a jab, with video highlights of real matches. They could also show you the correct way to slip punches, show you how to parry and catch the jab, show you footwork like circling away from your opponents power hand. They have something similar in round 4 that shows you the controls but talks nothing about strategy
or boxing tactics
MACKMOON
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The Jab 1. Should have a little more power
2. Have better animations for head snapping back when being caught with a flush jab( or any punch for that matter)
3. The Jab should offset your opponents punches on occasion/ stop them in there tracks when walking into the punch
4. The ability to step into the punch
2:31 of this video shows the jab offsetting Mayweather's combo
The animations for being hit need more impact. Currently the animations seem very toned down and with hard shots we need to see bigger reactions
This message was edited 2 times. Last update was at 09/22/2009 01:43:19
Well Loved
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What's up, here is a little something I've been working on. It's something POETIC really wants to see in the future FN games, boxer tendencies sliders.
PLEASE read me the README file inside the zip file before trying to use it. I also forgot to say that when you save a boxer file use the bxr extension.
Here you can download the zip file:
http://www.sendspace.com/file/zp4dg5
This message was edited 1 time. Last update was at 09/12/2009 14:57:45
MACKMOON
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xbox.Well Loved wrote:What's up, here is a little something I've been working on. It's something POETIC really wants to see in the future FN games, boxer tendencies sliders.
PLEASE read me the README file inside the zip file before trying to use it. I also forgot to say that when you save a boxer file use the bxr extension.
POETICDRINK2U
Joined: 12/06/2008 11:47:47
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xbox.MACKMOON wrote:
xbox.Well Loved wrote:What's up, here is a little something I've been working on. It's something POETIC really wants to see in the future FN games, boxer tendencies sliders.
PLEASE read me the README file inside the zip file before trying to use it. I also forgot to say that when you save a boxer file use the bxr extension.
there are so many so I dont know if anyone mentioned it but a rating for EACH PUNCH (jab, left hook, etc..) would be authentic as well as bring the punching style back in more realistic way than FN3. Some of them were cheap but they looked great representing each fighter's unique style.
How about a REF in the game clinching just looks bad during the fight.
Last thing is to have more current fighter roster and make the legend fighters unlockable through career mode or legacy mode so its actually worth playing it rather than fighting for meaningless offline belts.
Thanks for the great patch this is the only thing that needs fixing and i have a few ideas - HAYMAKERS!
Issues
They can still catch you when your blocking with a full green bar
Thrown at the same rate even with no stamina
Constant use of haymakers sometimes average 200-250 a game - very unrealistic
Solutions
1. Since its a wild/lucky punch, one haymaker should result in all your stamina depleted and throwing one straight after will be very very slow and a chunk of the your grey stamina gone due to the risk involved.
2. One haymaker result in all your stamina depleted and cannot throw haymaker unless your stamina is full
3. Countering a haymaker resulting in instant KO or Stun! Since it is a wild/lucky punch
4. Limit haymakers in a round
I think with one or two you will have the problem solved and more people boxing, instead of bob and weaving with the haymaker or just throwing them continuously.
MACKMOON
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The one Two Combination
I would like to see a distinct animation for this combo to add realism. Currently the jab has to retract before cross is thrown which makes it seem robotic, also the boxer doesn't lean into the cross at all. To simplify it I would like to see this
http://img17.imageshack.us/i/onetwo.jpg/http://g.imageshack.us/img17/onetwo.jpg/1/ I think it would make throwing the combo quicker and would allow the animation to take place sooner rather than pressing diagonally up on the stick twice
Well Loved
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xbox.MACKMOON wrote:The one Two Combination
I would like to see a distinct animation for this combo to add realism. Currently the jab has to retract before cross is thrown which makes it seem robotic, also the boxer doesn't lean into the cross at all. To simplify it I would like to see this
http://img17.imageshack.us/i/onetwo.jpg/http://g.imageshack.us/img17/onetwo.jpg/1/ I think it would make throwing the combo quicker and would allow the animation to take place sooner rather than pressing diagonally up on the stick twice
hmmm.... good idea. I alwasy felt the 1,2 in the game wasn't fast enough.
CountryBoy1974
Joined: 01/06/2009 02:56:24
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Location: Fight Night Champion Needs Increased Punch Off Settings & Reactions & No Counter Windows.
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A biography-type thing after finishing career mode, that shows your stats, talks about you
6 Difficulty Levels
Amateur- Very Easy
Prospect- Easy
Challenger- Normal
World Class- Hard
Champion- Very Hard
Legend (GOAT)- Extremely Hard
TKO MOMENT( LIKE YOU GET A GUY HURT AND YOU PIN HIM TO A CORNER AND YOU JUST STAR WAILING ON HIM UNTIL THE REF STOPS IT.)
Picture Book
Would be nice if in every match a picture is taken from me and opponent and it gets saved in a picture book. So when I look back at my record I have picture of the fight seeing me in my created trunks for that fight. Would be nice... because I’m somebody I will create new trunks every fight... so it’s nice looking back and not only have the memory of I have won... but also how I looked etc.
The ability to edit Fighters already on the Roster(Stats/styles)
Multiple WeightClass Versions of Fighters
A true Broacast Cam
Tendacy bars. For boxers
Punching from the clinch, and a ratting for doing so. We should aslo be able to spin the opponent when in the clinch, to try to get out of the coner for example, this could be a struggle, using one of the analog sticks. This should depending on a clinching attribute.
EDIT ADDED : 06-29-09: Another thing is that if you are able to hold on to your clinch a reach should appear to separate the 2 fights so that we can start from a distance, that is one of the reasons why a lot of taller fighters clinch when the opponent gets on the inside.
Boxer awareness rating, just like madden there should be a boxing awareness rating, alot of boxers are smarter better technical boxers who do the smart thing and learn to adjust better, so when controlled by the CPU these boxers would have better AI relatively compared to the other boxers. Right now when playing the AI at GOAT all the boxers seem to be as smart.
Keep Existing Boxers from Round 4 an add Briggs, Bowe, Holyfiled(With Hair) Cooney, Norton, J Johnson, Marciano, Dempsey, Joe Louis, Tua an Ike Ibeabuchi.