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Dante's Inferno Forum Index > Dante's Inferno General Discussion
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Kidrice



Joined: 06/27/2008 16:05:14
Messages: 6
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I really hope the Developers read this. Though I've only seen the tidbits of video you've released, I'm concerned as to the amount of enemies present or lack thereof at at any given time. I pictured Hell to be full of demons and damned souls but so far it seems so barren and empty. The level designs look fantastic and I love how sick and twisted the creatures look but wow, fill up the screen with as many damned souls as you can please! I really want this game to succeed. When I first saw the very first video of this it looked terrible but you guys really polished it so much, I'm anticipating this game more than God Of War3!! I just hope that these are just early designs or early parts of the game so not many enemies appear but I really hope the scope of damned souls is really laid forth to the player.

Some have said that theres so few enemies because it's a tradeoff for 60fps, well I'll be willing to sacrafice some frames for a ton more enemies. I want to be mobbed!
EdSabre



Joined: 09/17/2009 21:03:07
Messages: 2
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I understand how you feel and I'm sure the developers are cramming as many things in there as they can. However, you have to remember that the more stuff you have onscreen, the more demanding the game is to the hardware which could cause slowdown and framerate drops.

Have faith, I'm sure there will be tons of nasty's to sink your scythe into.
Komaylis



Joined: 11/06/2009 10:25:34
Messages: 2
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From the looks of Anger, there seems to be plenty of demons to carve up.

I'm betting that the really hectic fights take place indoors. Without a lot of background noise, the devs can hurl armies at Dante without having to worry about FPS.
DragonAge_1546631



Joined: 11/09/2009 12:11:07
Messages: 1
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Actually I think a study of games showed that lots of enemies at once has a negative impact on game play, with all the great stuff going on I don’t really see the need to turn it into a hellish version of dynasty warriors.

A demon in history is described as being really powerful, the fact that a superman can steal a magic weapon and start a riot in hell is brilliant, but the demons should still have that powerful presence, I am more for harder enemies that press me to fight harder and test me rather than hundreds of weak enemies where I can swing the scythe 3 times and find myself in a puddle of gore while I flex my manliness.
Four_Horsemen



Joined: 06/02/2009 01:02:14
Messages: 43
Location: AZ
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dragonage.DragonAge_1546631 wrote:Actually I think a study of games showed that lots of enemies at once has a negative impact on game play, with all the great stuff going on I don’t really see the need to turn it into a hellish version of dynasty warriors.

A demon in history is described as being really powerful, the fact that a superman can steal a magic weapon and start a riot in hell is brilliant, but the demons should still have that powerful presence, I am more for harder enemies that press me to fight harder and test me rather than hundreds of weak enemies where I can swing the scythe 3 times and find myself in a puddle of gore while I flex my manliness.


I agree. Dante may have a legendary weapon and powerful relic to take on his journey, but the demons of Hell are essentially veterans of their own domain. They shouldn't go down that easily; they need to put up a fight and be a real challenge. After all, this is Hell-- it should be the most terrifying and brutal environment anyone's ever seen.
drew1985spec2009



Joined: 11/10/2009 02:32:54
Messages: 5
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Dont worry about hell not being to crowded. I saw on one of the developers blogs and they share your concern for it not having enough humanity. Trust me when you rent this game your going to see ten thousands upton ten thousand shades huddled together coughing, crying, moaning, dusty, screaming, and falling. All i can say is make sure your hd tv is working right lol.
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