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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/21/2009 15:11:43
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crisyj
Joined: 04/03/2009 18:18:41
Messages: 693
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reward the person who is picking their shots not just throwing the same combination that they throw every time they play the game
after the fighter throws say 6 punches their stamina should be completely drained and open to more damage as a result -
a realistic amount of punches per round and per fight - you guys -the devs - really need to look at the average amount of punches thrown in fights especially the heavyweights - if somone throws too many they should be getting knocked out - so maybe a stamina bar to show how much stamina you can use in a single round as well as an overall stamina bar
no "show off punches "
NO walking while punching - im a tpc user btw - but the idea of walking while continually throwing punches is a joke
no perfect block or counter opening parry system just a simple cover up block
the ability to punch whilst in the clinch and to punch your way out of the clinch
no headbutts - you never see this for real - but keep low blows and maybe add the elbow - these are much more realistic illegal moves
tko s not just for cuts but for when the other fighter is being completely owned - maybe a bar for this
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/21/2009 21:01:41
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DStroyer4
Joined: 12/30/2007 19:26:00
Messages: 216
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Fix the fouling!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/22/2009 02:23:21
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Trey-Legacy
Joined: 09/15/2009 06:52:15
Messages: 404
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i personally think u shouldnt take out any features in the game. i think that u should make game features be optianal such as the dodge window or block window. i also think that u guys should have atleast 20 controller configurations for endless possibilities to of how u controll ur fighter i think u guys should have all the configs from both round 3 and round 5 be in the game. cuz i miss being able to use both the analog and buttons to punch people. in round 4 u guys dont use the d-pad at all so thats how i think ud be able to add those fighting configs to the game in round 4 and also round 5. but itd be cool if u guys could add that into round 4 rite now. because u could move the clinch and signature punch and push and illegal blow to the d-pad as an option so that u can have a fight night round 3 type set up for configuration to be able to throw punches with both analog and button controlls like u were able to do on ur 1st two installments. also i think u should be able to have it with the new punch control and buttons combo and also with the classic punch control with buttons combo. also i think u should be able to have a choice of the block window or the old parry system. also the same with the haymakers to be able to throw them the old way or the new way as well. cuz i hate it wen game developers take out features out the game. jus leave the features and make it optianal to turn on or off new or old features dont ruin it like u did with madden by taking out and putting in features. make ur games have the choice in options to be able to use that feature or not. instead of taking out and making people angry it makes things better for everyone.
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{303 Swagg}
MMA Favs:
Vitor Belfort Wanderlei Silva Anderson Silva Rampage Jackson Gilbert Yvel Thiago Silva Lyoto Machida Renato "Babalu" Sobral Shane Carwain |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/22/2009 14:02:26
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MACKMOON
Joined: 04/19/2009 02:38:24
Messages: 1881
Location: Philadelphia US
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cem_ea_id.BoxingBuff wrote:
ps3.POETICDRINK2U wrote:
cem_ea_id.BoxingBuff wrote:Another huge (and obvious) mistake they made besides the buttons is not giving us enough slots for CABs...
40 spaces? I could load 48 on FN3.... Give us at least 100... Our hard drives can support it.
Brizzo may not be able to imagine more than 40 fighters, or believe their customers know more than 40 fighters, but there are a huge number of people that could easily fill 100 slots.
About time! What had taken you so long? Man, I need you to post you know about what will make Fight Night more sim and fun for us real boxing fans. You should call in to our Podcast Saturday Morning. http://www.talkshoe.com/tc/45321
I'd love to be a part of this, but I have to work that morning- what time? I'm AZ (mountain time), so I'm 3 hours behind you there is NY. Let me know!
While I'm typing, I can vent some other fixits...
Why is there no follow-through on the punches? Another poster put it in a way that might be better to understand: The punch comes back on the same track it shot out on... It gives the feeling that there is no real weight behind the punches. Brizzo, of all people, the big Joe Frazier fan; has he not noticed when Frazier missed one of his left hooks? It didn't stop in mid-air... It kept going and in some cases wrapped around the other side of his body. In FN4, you miss a punch, and it stops in mid-air... Again, it feels as if there is no weight or momentum.
It also seems the only way to hurt the other guy is to time the counter. Call me crazy, but if I'm playing as Foreman or Tyson or Lewis and blast a guy with a clean right hand, it should have more of an affect than it does. I can see sometimes, because sometimes you crack a guy with a shot you think would have killed him and he doesn't miss a beat, and sometimes you crack a guy and hurt him badly without thinking it would be anything special, but every time? It's like that with the counters, though. If you time a counter and hit a guy with a power punch, he reacts and is damaged accordingly...
It should be like that with all punches. I don't like having to use that roll maneuver to counter every time I want to hurt the guy.
Some fighters never did that (Foreman, for example), and if I'm playing as Foreman, I shouldn't have to use that move to hurt someone. In fact, it shouldn't even be an option for certain fighters. Frazier and Tyson, sure- that was what they did; but Ali? Foreman? Lewis? Maybe they should have the same controls do different moves like slip to the side to sling a right over the jab- that's more realistic for the majority of fighters than the roll under move.
And something needs to be done with the stamina- maybe there needs to be two stamina meters: a primary and secondary...
Take for example the primary, which is for that round only. A fighter only has a certain amount of stamina per round, and it might be huge, like Armstrong, who was known to throw over a hundred punches per round regularly, so after throwing leather non-stop for a round, his meter might be at half, maybe 3/4 of the way run down, because he'll be tired and there won't be as much on the punches, but he can still throw and if he lets off a little, it will recharge rather quickly.
And likewise, if we take Foreman as an example, he can throw let's say 50-60 punches hard in the first 5 rounds, but if he exceeds that, he's dead. And also this is where the secondary kicks in...
Over the course of the fight, the secondary stamina meter oversees how much overall movement, punches to the body, and overall damage he's suffered. Foreman wouldn't have a big secondary stamina, because he didn't pace himself. If he managed his primary stamina better, he would last into the later rounds with more strength.
Armstrong is just one example of a fighter who can still be jumping around and bouncing at the end of 15 rounds of nonstop fighting. This would be due to both primary and secondary stamina.
Of course, there needs to be sliders for the AI to know where to put the emphasis, like in Foreman's case, have a slider for very aggressive early 1-5, but Armstrong might be aggressive 1-15.
So if a fighter is getting hit alot to the body, it's taking away from his gas tank (secondary stamina), and that directly affects how much primary stamina he'll have for the individual rounds as they go on. Same as footwork, or taking a general beating, your secondary stamina goes down, which prevents your primary stamina from recharging as quickly during the rounds.
Make sense? Anyone care to expound or develop further? I was literally thinking as I was typing, so here you go.
I was just reading through this giant list and the primary and secondary stamina meters is just a great idea so I thought I'd point this out
This message was edited 1 time. Last update was at 09/22/2009 14:03:38
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/22/2009 16:42:20
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Bullet747
Joined: 02/27/2009 12:54:50
Messages: 606
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Last night I was boxing circles around Mike Tyson.
I did this using old George Foreman...... Foreman was flat footed at all times and that helped his power.
I think there should be torso stances and footwork styles seperately.
For instance Larry Holmes and Muhammad Ali had very similiar torso stances but different footwork styles.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/22/2009 16:45:22
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Blazin_Gatti4
Joined: 09/20/2009 17:45:29
Messages: 40
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cem_ea_id.CountryBoy1974 wrote:A biography-type thing after finishing career mode, that shows your stats, talks about you
6 Difficulty Levels
Amateur- Very Easy
Prospect- Easy
Challenger- Normal
World Class- Hard
Champion- Very Hard
Legend (GOAT)- Extremely Hard
You should quote me on that man
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 09/22/2009 17:13:11
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Bullet747
Joined: 02/27/2009 12:54:50
Messages: 606
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I can understand rewarding a well timed counter with more damage and even a flash but a well timed block freezing the apponent for the counter just makes it cheesy
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 10/01/2009 08:26:34
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d_diamonds
Joined: 09/02/2009 01:06:58
Messages: 2
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After having over 200 fights and a 60/40 win loss ratio. The only guys I lose to are those that hook,hook,hook. Decrease their stamina levels greater than what you do. Also how is it that I can not move away when they get close in.I have tried 2 types of controller configs and they don't work. Your update is flawed. I found that I can not counter punch as well with configs 5 and 6 but can throw hooks. I like config 1, but can not throw hooks due to the total punch control but can counter and weave better.Are there guys out there that have special controllers?
1) Lose more stamina (this is the sweet science) when throwing hooks.
2) Giving more punch config options. Mix Config 1 with config 5 (buttons for hooks and uppercuts)
I will refuse to play this game anymore because it has basic and easily correctable flaws! Please update these.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 10/07/2009 15:11:32
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choppa_arris
Joined: 07/11/2009 06:30:52
Messages: 2
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cem_ea_id.BALLBAGGER wrote:JOE CALZAGHE IS WELSH, HE IS FROM CARDIFF. NOT HERTFORDSHIRE, ENGLAND. COME ON EA, I KNOW YOU ARE AMERICAN BUT IT IS BORDERING ON DISCRIMINATION. ALSO WHY DO THE COMENTATORS SAY HE IS ONLY A "COMPETANT FIGHTER"? HE BATTERED YOUR BOYS AROUND THE RING FOR YEARS,AND IS WITHOUT DOUBT ONE OF THE BEST POUND FOR POUND OF ALL TIME!!!! STOP YOUR YANKEE FLAG WAVING AND PUT RIGHT THESE WRONGS WITH A PATCH. 
As a huge Calzaghe fan who was lucky enough see the man fight, and as a Welshman I agree fully with your 'competant' remark. I will also admit that I was shocked with the place of birth being down as England (Hammersmith I think) but the truth is that fight night is right and its you and me and many others that are wrong. Calzaghe was born in hammersmith, moved to Wales as a toddler. Only found out myself when I read Calzaghe's autobiography. Its not discrimination?? its an error... yours and mine. Look it up.
But yeah it is funny that he is referred to as a 'copmpetant fighter,' EA made Jeff Lacy an absolute monster of a fighter on Round 3 and Joe demolished Lacy so emphatically that he hasnt been the same man since. Joe never gets the credit he deserves.
Also we need tattoos in boxer edit and an arcade mode would be great. Needs to be something you could pick up and play, something as a halfway point between legacy mode and fight now.
Is there any word on more fighters being made available through DLC. Boxer share is great but when you put the best Oscar de la hoya from boxer share a up against the DLC version there is clearly no comparison. Im happy to pay for the likenesses done by the pros. Great game EA.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 10/07/2009 17:44:06
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POETICDRINK2U
Joined: 12/06/2008 11:47:47
Messages: 6758
Location: Newark"Brick City" New Jersey & looking for Boxing Simville
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Blame the boxers too. They grab the money and don't say much afterwards.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 10/26/2009 10:57:46
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canibuss
Joined: 07/22/2009 00:18:52
Messages: 1231
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I support this thread to the fullest!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 10/31/2009 18:17:21
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cilliang
Joined: 06/01/2009 11:05:20
Messages: 2091
Location: dublin ireland
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GAMEPLAY
ROLE OF STAMINA -
People wana throw 150 odd punches a fight? thats fine by me have a stamina system that DROPS HANDS COMPLETLY when stamina bar is drained. I think EA was right when they introduced the block meter but i think they need to tie it into Stamina rather then have it 100% seperate.
Punchs should become weaker and slower with no stamina.
Footwork should drop by a HUGE amount 50% isnt to unrealistic IMO, bobbing and weaving?!? becomes little more then a slow and slight lean
Also i think because a fighter is breathing in deeper hooks have more chance of KO's and body blows bring fighters to their knees.
Punching power-
So i think the stamina system is enough to make sensable fighters not try 150-200 punches a round so that should give EA the chance to put more pop in their punches.
Someone said Before me getting caught with a hook is a big deal, hooks should whip chins across and seriously hurt the boxer on the recieving end.
Combos should be faster and a good solid quick combo (1,1,3,2 comes to mind) sould leave a player on there * or on the ropes.
Defence-
Clinching IMO shouldnt be a button press. i think a more accurate system sould be a duck under a puch followed by a flick towards you oppenant on the L stick.
bobbing and weaving while moving is a must.
i think the Block meter should decrease much, much slower while stamina is near full.
Movement -
Turns and other intricate foot movements should be inclueded.
i think it would give the game a little more of a 'rush' if when a player gets stunned he falls back (so that he gets further away in less time) and depending on your boxers traits (assuming that gets put in the next game) you can chace him down faster into a corner.
thats all i can think of right now and sorry if i didnt get my points across clearly
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LONG LIVE THE TRIPOD OF AWSOMENESS!
PSN: cilliang |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 11/04/2009 10:10:20
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uchknshiet
Joined: 07/10/2009 12:02:03
Messages: 50
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FIX J.C CHAVEZ! DAMMIT
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 11/04/2009 10:12:56
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uchknshiet
Joined: 07/10/2009 12:02:03
Messages: 50
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I can picture great scenes in the upcoming FN5 where Salvador Sanchez is seen pulling up on a sports car in Mexico.
OR! Carlos Monson on a movie set or training scenes. Come on EA!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/ea_sports/images/icon_minipost_new.gif?v2.26) 11/04/2009 18:14:08
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Well Loved
Joined: 04/03/2009 07:04:09
Messages: 1939
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Here is Visual help that shows what I'd like to see in FNR5 when I'm talking about punching from the guard. See How Cotto is protecting one side of his head while he's hitting Clottey with that left hook. In the game this is impossible since you have to bring both hands down before throwing a punch see pic right below. I should also mention that you shouldn't be able to punch from the guard when throwing a ludging/leaping punch or even a haymaker, but only when both feet are set.
Here is what was written about it in the wish list doc:
3.6 Punching from the guard
In the game now we bring both hands down before throwing, The problem is that when holding down the R Trigger the R Analog stick is high jacked and is used to block up or down. My solution would be to down use the now freed left bumper to hold the block up or down consequently freeing the right stick to throw punches. That way you can finally use text book boxing and protect one side of your head or body while you throw a punch, forcing the opponent to counter with the right punch. What I like with that solution is that it’s not automatic you have to remember to do this to block while you throw, the better more disciplined fighters will take advantage.
This message was edited 2 times. Last update was at 11/04/2009 18:29:41
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