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Fight Night Round 4 Forum Index > Fight Night Round 4 General Discussion
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DCECIL


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Joined: 06/06/2009 23:37:15
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the new patch made my day, i have to go and grab anoher copy now i was so pissed at the game last week i traded it in

This message was edited 4 times. Last update was at 11/07/2009 12:07:13


DING DING
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kangsanKIM



Joined: 06/25/2009 14:26:43
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i thought it doesnt come out til november
POETICDRINK2U

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xbox.kangsanKIM wrote:i thought it doesnt come out til november


December

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kangsanKIM



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ps3.POETICDRINK2U wrote:
xbox.kangsanKIM wrote:i thought it doesnt come out til november


December

o what the. yea thats what i meant. have no idea why i said nov...
CountryBoy1974

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Im Still Hoping for............

More Boxers
Outdoor Arena
More Hair and Facial Hair Styles
More Body Builds
More Punch and Block Styles
Offline Exibition Title Mode

Petition to Edit Existing Boxers Weight Class, Builds, Styles http://forum.ea.com/eaforum/posts/list/341565.page


GARBLOZ


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Joined: 07/16/2009 23:48:19
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what's supposed to be in the patch?

go giants
POETICDRINK2U

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ps3.GARBLOZ wrote:what's supposed to be in the patch?


cem_ea_id.Brizzo wrote:Because I am sure some of you would like some more details:

Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet

This is pretty straightforward. Previously, when the boxers were standing toe-to-toe their locomotion speed was slower than when fighting at a distance. We fixed it so that if you are moving laterally or backwards, your movement speed is a little bit faster. The glued feet effect has been eradicated.

Reduced locomotion speed when throwing punch combos

Part of the glue feet and spammer solution. The boxers do not move as much while punching. Previously, it was too easy to stay in your opponent's chest and keep punching, even when they successfully blocked a punch or two and tried to escape.

Increased the stamina cost when continually punching

Further tuning on the stamina to address punch spamming. When punches are thrown in combination for a certain amount of time the stamina loss increases to approximately 4 times the normal rate and stays that way until the boxer stops punching. The increased stamina loss also takes a few seconds to wear off.

Increased stamina loss when continually weaving

Same as above. If you spam the weave too many times the boxer will get fatigued faster and take a few seconds to recover.

Increased stamina loss for users that spam upper body movement.

As above. Continuous upper-body movement for a prolonged period of time will drastically increase stamina loss. "Spinning" will make a boxer tired quickly for as long as the behavior is maintained and will take a few seconds for normal stamina loss to resume.

Can no longer perform a perfect block when spamming the block.

Spamming high-low-high-low-high-low on the Block will no longer reward the User with a Perfect Block. Once the Boxer's Block Strength drops below approximately %65, Perfect Blocks will no longer happen.

Increased the stamina cost when continually running away from your opponent.

This was kind of a pre-emptive decision in anticipation of future "cheese" behavior. With the updates we made to locomotion speed, punching and stamina - we wanted to make sure that a boxer couldn't get his track shoes on, non-stop, for 10 straight rounds.

Stamina loss increases when a Boxer moves laterally or backwards continuously for a prolonged period of time. When stamina is low, movement speed is decreased. It's not hard to box, but its not easy to run.

No illegal blows can be thrown by either user when one user is in a stun state.

Yeah. We are forcing you to be sportsman-like and only throw low blows and headbutts when you are both feeling alright.

Increased stamina cost of Haymakers

Pretty self explanatory. Throwing more than two in a row now will really tire you out.

Tuned punch accuracy when opponents are moving their head.

To be less accurate. Slipping, dodging and weaving is a little more effective. Punches no longer track a moving target the same way they did before. In addition, we increased the default Punch Power setting and decreased the default Counter Window setting.



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GARBLOZ


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sounds good. but making slipping punches easier is the one thing that concerns me. it might make spinners more effective but overall the patch sounds great. thanks for the info

go giants
Othellosfall



Joined: 08/18/2009 16:37:57
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sounds to me like high stamina build will be NECCESSITY if you are going to start losing stamina from the time the bell dings!!! (exaggeration).
Power cross power may as well hang ur gloves right now
Othellosfall



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Sorry. another scenario

Lets say you, the smart boxer who sees an opening in your opponents defense, combos your opponent then back off because your stamina is decreacing at an accelerated rate (anti spammer stamina loss) . You back off only to find that your opponent is now chasing you, now instead of your stamina increasing while ur backing off stamina is decreasing even more because of the backing up (anti runner sta loss). Now your opponent starts punching you using a very calculated spammer technique 2 - 3 punches at a time not enough to qualify him for the combo sta loss, and now you cant perfect block (because ur sta is under 65%) You get stunned, you cant headbutt or groinshot, you cant p.block, a haymaker at ur current stamina would take 4 seconds to throw at best, clinching is useless, youre not getting saved by the bell, and your only chance of scoring a KD is if your opponent convulses so much he hits the canvas from laughing so hard at you trying to use "Push" to stop the inevitable.

LOL

I like to scrutinize sometimes.
I think even if the patch changes frustrates players it will at least get rid of glitchers.
Like roach spray, yeah the fumes make you uncomfortable but they kill roaches!
Evanz14


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cem_ea_id.CountryBoy1974 wrote:Im Still Hoping for............

More Boxers
Outdoor Arena
More Hair and Facial Hair Styles
More Body Builds
More Punch and Block Styles
Offline Exibition Title Mode


I think we all are.


Chris Eubank for DLC
http://forum.ea.com/eaforum/posts/list/311569.page
Joefightnight79


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Thanks to the EA development team for all the hard work and effort on this game , even after it's release. Looking forward to the new DLC and updates.

This message was edited 1 time. Last update was at 11/08/2009 22:15:16



I just want to say hi to my girlfriend, OK? Yo, Adrian! It's me, Rocky.
Bluster_Blade



Joined: 09/20/2009 01:49:54
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if i can make a creative dude better then all lis fighter wat do u think i can do with ALI. MAN that is going to be awsome. lol i can't wait
Joefightnight79


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ps3.Bluster_Blade wrote: if i can make a creative dude better then all lis fighter wat do u think i can do with ALI. MAN that is going to be awsome. lol i can't wait


Yeah that would be cool if you could use a real fighter as a template to modify and create a new cab. It would save a lot of time having to go into the attributes and have more fun with the look of the fighter .


I just want to say hi to my girlfriend, OK? Yo, Adrian! It's me, Rocky.
Iron-M-Tyson


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Joined: 08/30/2009 17:43:27
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cem_ea_id.CountryBoy1974 wrote:Im Still Hoping for............

More Boxers
Outdoor Arena
More Hair and Facial Hair Styles
More Body Builds
More Punch and Block Styles
Offline Exibition Title Mode

Totally agree.


Petition to Edit Existing Boxers Weight Class, Builds, Styles: http://tiny.cc/ibBni
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