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Should be easier to call for a medic/ammo  XML
Battlefield Bad Company 2  > Battlefield Bad Company 2 Feedback and Help
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Producenten


Joined: 09/15/2009 04:07:16
Messages: 125
Location: Sweden
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I think is to hard and take to much time to try and aim on your moving buddies and press select.

My idé instead is to press upp/down on the D-pad. when you press upp/down , you scream out " I need Medic/ammo! "
And those who playes a Medic/assult class hear that and get's a blinking spot on their maps that's showes your lokation. instead of having to aim in them..

Excuse my bad english. I hope you understand what I mean.

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DaHiebes

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Joined: 11/11/2009 15:32:24
Messages: 113
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Yea it should be like the commo rose from BF2142. Easy, quick, efficient. I also thik that the machineguns should be given to assualt and assualt rifles given to medics because the LMG/medic/defib pack is rather unbalanced.
xX7Pan7cho7Xx

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Joined: 02/02/2007 05:01:24
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cem_ea_id.DaHiebes wrote:Yea it should be like the commo rose from BF2142. Easy, quick, efficient. I also thik that the machineguns should be given to assualt and assualt rifles given to medics because the LMG/medic/defib pack is rather unbalanced.


I agree with both of these, but i'm not sure if they would want to have the commo rose, it may work, but i don't know how well it would do on console (it would work fine on PC).

I really don't like that medics are LMG and assault has ammo, but i doubt they will change it now. If they did assault would probably be OP anyways, the guns for that class are strong enough without the ability to quick heal.
Dario217

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Joined: 07/02/2009 14:19:57
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i think they should give engineer ammo, and good idea for pressing up/down cause as i remember those buttons arent used for anything, and i actually think i read somewhere that they would give engineer ammo




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MAJOR-pAain


Joined: 11/22/2009 15:47:39
Messages: 3
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well the only problem i have with medics is when your comrades are down its hard to find them to revive them back in action because of that ZIGZAG LOOKING ICON? i wish it could be a skull with a 5 second timer to tell how much time we have to revive them.cause when im playing the beta with my buddies and there down its realy hard to find them to revive them cause im running around looking at that icon with is some what confusing and the enemies pretty much kill me before i even get close to them...but thats the only problem i have with the game so far i do wish they'll work on that..AWESOME BETA I DO GOT TO SAY
MIKEH nl


Joined: 06/22/2009 07:17:35
Messages: 16
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Using the D-pad is a perfect idea..
Producenten


Joined: 09/15/2009 04:07:16
Messages: 125
Location: Sweden
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@MAJOR-pAain.

I agree. it should be a little bit easier to find your dead buddie .The skull with the timer would be a great thing to have .

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soullessknights...

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Joined: 11/19/2009 18:04:04
Messages: 46
Location: USA
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I also like the d-pad and the timer ideas.

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StarkRavinMad


Joined: 10/29/2009 07:12:11
Messages: 14
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ps3.Producenten wrote:
@MAJOR-pAain.

I agree. it should be a little bit easier to find your dead buddie .The skull with the timer would be a great thing to have .


I like that idea too. It would also be nice if there was a way to indicate that you don't want to be revived, because you want to spawn back to get a vehicle, for example. Also make the little icon more visible via a bright red or some color that stands out.
Producenten


Joined: 09/15/2009 04:07:16
Messages: 125
Location: Sweden
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Find my self running around after a medic/ammo dude alot and they cant understand that I'll need ammo when i press select. it's realy unfun.

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KurlonT


Joined: 11/23/2009 15:18:32
Messages: 4
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Using the D-Pad would be great and solve some problems w/ finding ammo and medics. You could also apply this if your in a vehicle and need repairs.

The medic icon should be changed to something more simple like the "+" that's typically used for health in games. Guess the "zigzag" icon is supposed to be an indicator for using the shock paddles but it's hard to pick up.
car_jacker1

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Joined: 11/23/2009 16:16:25
Messages: 77
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cem_ea_id.DaHiebes wrote:Yea it should be like the commo rose from BF2142. Easy, quick, efficient. I also thik that the machineguns should be given to assualt and assualt rifles given to medics because the LMG/medic/defib pack is rather unbalanced.

I think that up should be for medic and down for ammo. I also agree with medics having Assult rifles and assult clas machine guns. I really makes no sence to give the medic a large weapon like a LMG when they have the defibrulators and the medi packs.

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