| Author |
Message |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/22/2009 23:51:37
|
Sneaky_Buffalo
Joined: 10/12/2009 21:25:17
Messages: 192
Offline
|
I remember night tracks from the NFS Hot Pursuit II days... anyhow for those of you who haven't seen some bloke over at nogripracing.com found how to mod the time of day on the tracks in SHIFT. See thread here: http://www.nogripracing.com/forum/showthread.php?t=167519
Headlights don't actually cast light on the road but maybe this could be modded in the future, or even better, could be a new feature in some upcoming patch... optimistic, I know.
Anyhow I don't know about you guys but I would like to voice my support for this feature. I'd love to see it added and think it could be a ton of fun!
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 00:14:21
|
Sphynx666
Joined: 07/18/2009 05:37:07
Messages: 57
Location: Europe
Offline
|
Man, thats awesome, it looks nice already
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 09:37:38
|
Surg
Joined: 09/30/2009 11:27:58
Messages: 2
Offline
|
IMO, night racing is just too cool to leave out of any modern racing sim.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 11:01:50
|
sommergemuese
Joined: 08/16/2009 07:44:04
Messages: 288
Location: Germany
Offline
|
Yeah what about Night Race and Rain Race DLC
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 11:56:58
|
Mike263023
Joined: 11/01/2009 10:24:26
Messages: 103
Offline
|
That should be put in with the update containing team races and the new cars. Night and wet races would further test racing abilities with the limited visibility and slick tracks.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 12:48:20
|
zedex
Joined: 09/15/2009 09:17:47
Messages: 398
Offline
|
that's a VERY good mod along with the SunMod
only missing actual headlights...
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 12:51:18
|
colo4ever
Joined: 09/24/2009 14:38:41
Messages: 24
Location: Argentina
Offline
|
pretty nice!! i hope it will get released as a DLC or something, that would be awesome!
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 17:29:43
|
Sneaky_Buffalo
Joined: 10/12/2009 21:25:17
Messages: 192
Offline
|
I'm glad to see there is some interest in it. Hopefully this will spur further development and addition of this feature into the game. I hope each car has its OEM headlight output and pattern though... meaning halogens vs. HID's and reflectors vs. projector light patterns. Although this would only be meaningful if they allowed headlamp upgrades like back in the NFS Underground series.
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 18:24:08
|
UberSil
Joined: 11/23/2008 11:14:23
Messages: 5358
Location: Planet Bob
Offline
|
No problem with player mods allowing this. But I'm concerned about processor power for the lights slowing down consoles and causing performance issues. Perhaps with less cars on the track for "safety" reasons?
|
|
|
|
 |
![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.26) 11/23/2009 21:23:56
|
Sneaky_Buffalo
Joined: 10/12/2009 21:25:17
Messages: 192
Offline
|
In my experience, night has always performed better than day on newer games. Now that just about all games have dynamic, real-time lighting, the less light that has to be drawn and shadows cast and such, the less work the GPU has to do. I've noticed this in many modern games... I can't imagine light being cast from headlamps (half of which would be broken after a crash right?) would require any more processing power than full daylight without headlamps. I'm not an expert on the matter, but just recalling my experiences with night vs. day in games.
Back in the good'ol days light and shadows had to be taken care of on the map, level, or track itself... so the processing was already done so it didn't make a performance difference, you were still processing the same amount of data.
|
|
|
 |
|
|