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Tiger Woods PGA TOUR Series  > Tiger Woods PGA TOUR® Discussion with Mike DeVault
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Oblong
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ps3.airfro wrote:How bout let us go back to shaping are shot's with the stick instead of allowing us to use R1 and L1 to fade and draw,this is a total lack of using the swing stick since most players on tour fade and draw using their swing , we should be able to put draw and fade with shape on the stick instead of using R1 or L1 .


Not true. The pros actually keep their swing the same and fade/draw by opening and closing their clubface and/or stance. This is why EA changed from using the swingstick to the current method based on direct input from Tiger Woods himself.

The old method was better in the fact that you couldn't pinpoint the exact amount of draw/fade you put on your shot whereas now you can still see exactly where your shot will land. Again, that is where the zoom function gives you too much info on where your ball will land. If you had to make your judgements from where your ball lies in the fairway or off the tee (like the pros do), I think that may go a long way to adding more challenge. Thinking of this "no-zoom" as an added OPTION for online matches/tourneys/etc.

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Trojan11x


Joined: 04/17/2008 09:00:06
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There are a few methods the pro's use to work the ball.....Jack said the best way is by manipulating the club face. What would be nice is if working the ball actually effected your distance. Drawing the ball should result in more roll, and fadeing the ball should result in a much shorter shot.
SSenator
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They kinda do that now though I've only really noticed the loss you get when fading.It's not much but it is there.

Also when you hook or slice the distance is affected,sometimes dramatically.Even on minor hooks or slices the yardage difference can be a bunch.

This message was edited 1 time. Last update was at 10/02/2009 12:51:12

HANDSWARD
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Joined: 09/20/2007 15:10:11
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Random Landing Area - worst thing that could happen to this game

Make the wind speed constantly move and there is no need for this.
epic-uk


Joined: 04/08/2009 08:32:54
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Everthing that has to be introduced must be optional, this year you brougth us classic putter which i predict only 5 percent actually use, real weather which only 5 percent use again you brougth us randon weather once again check your stats i bet only 5 percent leave the rain on All these extra options we truley enjoyed but we reverted back to the old style of calm sunny classic putter you have to take your hats of to ea they are making the game better each year but this random landing is a bad idea take for instance playing on a coarse like pinehurst or garyplayer where the fairways are very uneven and kick you in, random landing you take away the skill on having to find a flat spot i for one dont want to take a shot from somewhere where my ball has landed beyond my control.
The game engine and codes are fine wat we truley want is better grafics more coarses more gameplay modes the pro golfers you ahould be able to beef them up 2 12 and tune there clubs aswell how about a rider cup event option maybe best ball with 3 teams there are hundreds of ways to make this game much better but random isnt one.
SSenator
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All those things that you stated are what some people are trying (or have gotten) to get to make the game a bit tougher.
What you want is sunny and calm all the time to make it easier.

That is the whole issue.
There are 2 camps of golfers.
Those that want to hole out every shot on as easy a track as can be had and those that want a challenge.

The trick is for EA to satisfy both groups.
epic-uk


Joined: 04/08/2009 08:32:54
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But Ea have ill leave mine on calm sunny and holeout 3 a game and you put it on tour random weather expert pins fast green tour mode surley thats hard enuff for you not to holeout .
The problem is the lack of players wishing to use these settings not the ability to satify both groups

This message was edited 1 time. Last update was at 10/05/2009 06:16:35

holeinonesock


Joined: 10/04/2009 04:47:17
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It would be easy to satisfy everyone, all you need to do is have two modes of play, Arcade and Simulation. Arcade mode could have two or three levels of difficulty and keep the after shot ball spin, the aiming circle, club tuner, fun animations, pro shop, etc. All the arcade lighthearted stuff. Simulation mode could be a realistic pro tour where you play from a real golfers view (no aiming circle just an aiming marker in the distance) and maybe have input from a caddy about things like shot distance and club selection, wind speed/direction, whether to fade or draw, elevation, slope of the green and pin position etc. You would have to think about every shot and just making par would be the challenge.
graderman1234


Joined: 10/21/2008 16:49:10
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Back on the ps2 every lie played a little you had to check ur feet which made it a little harder where on the ps3 95% of lies r flat so all u have to get is the wind on the ps2 the only flat lies were tee boxes that would make it harder without taking the skill out of it
ER1CKSON

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ps3.graderman1234 wrote:Back on the ps2 every lie played a little you had to check ur feet which made it a little harder where on the ps3 95% of lies r flat so all u have to get is the wind on the ps2 the only flat lies were tee boxes that would make it harder without taking the skill out of it


I agree.

Kick lies can be very frustrating in this game. Most of the time they play flat, when they shouldn't. Guess wrong and you are screwed.

Ball above your feet...ball should go left, not straight. Ball below, it should go right...not straight. Needs fixed EA.

This message was edited 1 time. Last update was at 10/07/2009 13:51:21


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EAcom Golf Tim
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ps3.epic-uk wrote:But Ea have ill leave mine on calm sunny and holeout 3 a game and you put it on tour random weather expert pins fast green tour mode surley thats hard enuff for you not to holeout .
The problem is the lack of players wishing to use these settings not the ability to satify both groups


No, the problem is that EA has not made the game realistic enough for those wanting a more realistic game. They have done it before and everything is already in the game to give both arcade users (you) and simulation users (myself and many others) what they want if they will simply offer it. You already have the game you want, but do not want EA to offer a more realistic game IN ADDITION TO what you have now. WHY?

This message was edited 1 time. Last update was at 10/07/2009 15:03:38

Jay2448


Joined: 07/07/2009 08:08:43
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most people that want a 'random landing area' are the ones who use a hori (i'm not instigating a controller debate here)...the game really already has a random landing area (if you think about it) if you use a sixxaxis controller. IMO most people on here complaining about holeouts or the game being 'too easy' should maybe stop looking at EA to make a change on their end and maybe they should put away their hori's and change the sweetspot to 10% if you want a 'random landing area'. I just don't see the point in making the game harder because people go out and buy an accessory to make the game easier.
EAcom Golf Tim
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ps3.Jay2448 wrote:most people that want a 'random landing area' are the ones who use a hori (i'm not instigating a controller debate here)...the game really already has a random landing area (if you think about it) if you use a sixxaxis controller. IMO most people on here complaining about holeouts or the game being 'too easy' should maybe stop looking at EA to make a change on their end and maybe they should put away their hori's and change the sweetspot to 10% if you want a 'random landing area'. I just don't see the point in making the game harder because people go out and buy an accessory to make the game easier.


Sorry, but I could not disagree more. The majority of Hori users report that they LIKE the current gameplay. The users who are asking for a random landing area are the non-3rd party controller users. We just want EA to find a way to level the playing field, add challenge to the swing, and make holeouts a special and random event instead of an expectation on every hole....

This message was edited 1 time. Last update was at 10/09/2009 06:38:12

Oblong
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ps3.Jay2448 wrote:most people that want a 'random landing area' are the ones who use a hori (i'm not instigating a controller debate here)...the game really already has a random landing area (if you think about it) if you use a sixxaxis controller. IMO most people on here complaining about holeouts or the game being 'too easy' should maybe stop looking at EA to make a change on their end and maybe they should put away their hori's and change the sweetspot to 10% if you want a 'random landing area'. I just don't see the point in making the game harder because people go out and buy an accessory to make the game easier.


Yes, the beauty of the current design of this game is that you CAN make it as challenging as you desire.

But here is where the problem comes in. Online matches and online tournaments. Nobody is going to "self-handicap" themselves when competing against others unless you are just playing a round with trusted friends and make a handshake agreement.

No, when competing against unknowns or in the daily/weekly tournaments players are going to avail themselves everything they can to shoot as low as possible. For many people, tournaments and online matches are the meat of the game so they will do whatever they can to shoot low - sweetspots that allow perfectly straight shots (even at the sacrifice of power as accuracy is far more important than power in this game), they use 3rd party controllers to get that extra advantage, they will map shots for tournaments, play with 2 consoles side-by-side, design shot charts, etc, etc, etc.

It's got to the point where the software will allow a user that utilizes all those things to shoot a -21 on the front 9 at Pebble Beach. Which is fine I suppose for those who want a nice game of arcade golf. On the other hand, those who want the sim aspect are finding similar low scores are happening. This is what needs to be fixed.

So just to be clear, yes the game does allow you to up the challenge and produce very sim-like scores. The problem is that consumers will play online using the easiest conditions possible and THAT is where EA needs to focus making a challenge for the sim side of their game.

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epic-uk


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cem_ea_id.holeinonesock wrote:It would be easy to satisfy everyone, all you need to do is have two modes of play, Arcade and Simulation. Arcade mode could have two or three levels of difficulty and keep the after shot ball spin, the aiming circle, club tuner, fun animations, pro shop, etc.


Would work perfect
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