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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 16:37:45
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Terminater24
Joined: 08/28/2009 16:53:52
Messages: 134
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cem_ea_id.xxreignmakaxx wrote:
xbox.Terminater24 wrote: Thats dumbest crap I ever heard. You think fighters only slug it out because both fighters agree to ditch the jab and throw bombs? Man go watch the Cotto vs Margarito fight. You think Cotto wanted to fight on the inside against Marg? No, he was forced to fight on the inside, he was broken down throughout the fight. You act as if you know everything but you don't know jack squat. Cotto used his jab, but Marg was walking through them and throwing body shots and punches from all angles. Marg used his slow long jab as a range finder ( which can be done in this game) basically to get on the inside and throw his powershots to the body and head throughout the fight.
Cotto didn't just say, I'm gonna slug it out with him because I don't want to control the fight on the outside anymore. You think you know what your talking about but what you said was one of the dumbest things Ive heard in awhile. Margarito forced Cotto to fight on the inside, Cotto didn't just want to abandon his jab so he can slug it out with the bigger Margarito, he had no choice but to slug it out with him because Margarito was in his face the entire fight walking him down ( spamming if you prefer ).
Everyone knows that some fighters have good strong jabs, but the fact of the matter is, your head movement in the game isn't like the head movement in real life which would be much harder to perform in the game than it would be in real life because of the fact that you cant walk and move your head at the same time except with the bob and weave move. If they had it to where your fighter can move your head at different angles and step in and punch from an angle then it would be no problem balancing the game out, but they don't have those kinda of moves like they do in real life which is why adding more power to the jab will make it seem like fight night round 3. Sockem bopper game with people just throwing jabs because its much faster and almost as powerful as hooks and easier to land especially with people throwing them like crazy in the game already just to try and score points. In this game your able to throw more than 150 jabs in one round and not be tired. If the jab was properly implented meaning stamina cost and all that other complicated stuff then it would be good, but for all the other reasons, it would just make this game unbalanced. Maybe they can do that for Fight night Round 5, but for 4 its doesn't have enough moves except for the bob and weave move to slip jabs correctly.
Oddly enough, you picked that fight, when it helped my stance and not yours. In that fight at a miminum 3 uses of the jab, not seen in fight Night. Cotto, jabbed to evade, Marg (as you call him) used the jab to close the distance. It goes both ways, but guess what. The respected each others jab. No one ate any jabs, Margarito used the jab to close Cotto in against the ropes where he could land stronger punches. Margarito also blocked and deflected many of Cotto's jabs to get inside. THATS how he did it. He kept coming forward either with his guard, or by throwing his own jab. Again things that you DONT need to do in Fight Night.
I find it interesting how you looked to use that fight, but you weren't watching the same fight as I was I take it. Margarito did the all of his damage upclose where the jab, is ineffective anyway. He was the bigger man, and would employ his size on Cotto, he also, threw outrageous numbers of punches that Cotto couldnt keep pace with. Further more, when the taller fighter with more reach steps forward to overwhelm you with their volume, what choice will you have. But you didnt see Cotto throwing jabs in hook and uppercut range without an angle, UNLIKE in Fight Night. These are all several factors that you see in boxing, yet for the ONE point you tried to prove, you failed at doing so. Which is showing how the jab, in Fight Night works like it does in boxing.
Think you are arguing for the sake of arguing as, you've failed to make any points. And Lastly, Slug fest do happen when people dont use their jabs, hence the word "Slug-fest" meaning they are all power punches, the jab is not a power punch. Sluggers/Swarmers typically use headmovement to get inside, but once there are there, guess what...no more jabs. Every time you saw Margarito standing moving his head, he was trying to either time Cotto's jab to slip it and get inside, or use his own.
Please pay close attention, I'm not here to insult you, as I've not done so. I am having a respectable debate with you so please try and make your points clear and concise. Thank you.
Again your trying to save your own butt after you said this retarted comment
You please pay close attention to what you said man. I don't know if your just being dumb or what but you said the only reason slugfest happen is because both fighters agree to ditch their jabs and throw bombs. Eveyone knows slugfest happens but you seem to imply that I they only happen because they both choose to fight on the inside. Well I gave you a perfect example of you being completely wrong in that comment you made.
Cotto did not agree to fight Margarito on the inside, he was forced to there is a difference between forced to and wanting to do it just to do it. . Do you not understand what you said and what I replied to that dumb comment you made?
The point Ive been trying to make is, if you put a stronger jab in the game, you need to put more real life moves that will make it easier to slip a jab instead of the basic bob and weave move they have in the game. The jab as it is now is very hard to slip correctly without the bob and weave move. If they add more defensive moves to be able to slip and step dash at an angle to get your punches off then they can balance the game right, but with just the plain bob and weave move they have in the game, the Jab will be overpowering because of how easy it is to land to the body and head. I don't know what the heck you've been reading man, but it seems your not getting anything I've been trying to tell you.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 16:42:17
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LorenceBeDe
Joined: 06/24/2009 20:17:35
Messages: 187
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from my understanding what people are asking for is that the jab has a more visible effect (e.g. intercepting someones punch or slowing their forward movement) as it does in real life..
we dont want it to drain chunks of one's health with a four jab combo
we only want a fractional change.. it will add alot of realism in to the game when you have to respect your opponents jab and use yours effectively..
there is a reason why every single boxing trainer on planet earth will tell you that your jab is the most important punch
but that isnt reflected currently in this game
"the right hand will take you around the corner. the jab will take you around the world"
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 16:45:50
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BamBamMoneyBags
Joined: 09/24/2009 13:05:28
Messages: 25
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Unfortunately this is a video game.
In real life...Throwing the jab isn't as easy as pressing a button.
Developers must take realism AS WELL AS balance into consideration.
Make the jab (The quickest punch in boxing) too powerful and you will see many forms of abuse in the online community.
I'm not sayng the in-game jab is perfect and they shouldn't find ways to make the punch more effective...
I'm just saying Be careful of what you wish for
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XBOX Live: BamBamMoneyBags |
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 16:51:41
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Terminater24
Joined: 08/28/2009 16:53:52
Messages: 134
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xbox.BamBamMoneyBags wrote:Unfortunately this is a video game.
In real life...Throwing the jab isn't as easy as pressing a button.
Developers must take realism AS WELL AS balance into consideration.
Make the jab (The quickest punch in boxing) too powerful and you will see many forms of abuse in the online community.
I'm not sayng the in-game jab is perfect and they shouldn't find ways to make the punch more effective...
I'm just saying Be careful of what you wish for
Exactly what I have been trying to say all this time man. People just don't listen. The jab is very easy to land in this game and unless you have defensive moves to make it easier to dodge the jab besides blocking it to get on the inside, then its gonna be very unbalanced. Either way, the December patch should be a great patch that I'm looking forward to as well as most are too. Still don't like the sound of the inside fighting taken away, but we'll see.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 17:04:10
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xxreignmakaxx
Moderator
Joined: 08/24/2009 17:37:19
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xbox.Terminater24 wrote:
Again your trying to save your own butt after you said this retarted comment
You please pay close attention to what you said man. I don't know if your just being dumb or what but you said the only reason slugfest happen is because both fighters agree to ditch their jabs and throw bombs. Eveyone knows slugfest happens but you seem to imply that I they only happen because they both choose to fight on the inside. Well I gave you a perfect example of you being completely wrong in that comment you made.
Cotto did not agree to fight Margarito on the inside, he was forced to there is a difference between forced to and wanting to do it just to do it. . Do you not understand what you said and what I replied to that dumb comment you made?
The point Ive been trying to make is, if you put a stronger jab in the game, you need to put more real life moves that will make it easier to slip a jab instead of the basic bob and weave move they have in the game. The jab as it is now is very hard to slip correctly without the bob and weave move. If they add more defensive moves to be able to slip and step dash at an angle to get your punches off then they can balance the game right, but with just the plain bob and weave move they have in the game, the Jab will be overpowering because of how easy it is to land to the body and head. I don't know what the heck you've been reading man, but it seems your not getting anything I've been trying to tell you.
You've missed the entire purpose of this thread, and it makes sense now. You thought I was proposing this out of no where. But infact, I requested this to be on the list of other changes that are coming in December. ONE of which is the reduction of PUNCH ACCURACY when moving your head. Meaning that punches wont follow your head like they do now (Unrealistic) which makes it impossible to do what you've said, use anything but the Bob-N-Weave to miss punches.
We agree, bro. We want the same thing. I want a more effective jab, that you have to block, slip or weave under. You want more ways to be able to avoid my jab. Thats balance, thats what WE BOTH want. Thats been my point from the start. I am opposed to anything that occurs in boxing, being omitted from the game. I take it you hadn't read Brizzo's description of whats being done. Check that out, come back with any other questions about my thread, and we'll go from there.
This message was edited 1 time. Last update was at 11/04/2009 17:10:07
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Support the thread for the Most Important Punch In Boxing's overhaul in Fight Night Round 5
http://forum.ea.com/eaforum/posts/list/333593.page |
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 17:21:41
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Che Santana
Joined: 06/25/2009 20:41:16
Messages: 162
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xbox.BamBamMoneyBags wrote:Unfortunately this is a video game.
In real life...Throwing the jab isn't as easy as pressing a button.
Developers must take realism AS WELL AS balance into consideration.
Make the jab (The quickest punch in boxing) too powerful and you will see many forms of abuse in the online community.
I'm not sayng the in-game jab is perfect and they shouldn't find ways to make the punch more effective...
I'm just saying Be careful of what you wish for
I'm with this guy, and it sounds like he read my book too ...BE CAREFUL WHAT YOU WISH FOR
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 17:29:03
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drummerjc5
Joined: 01/29/2009 14:26:36
Messages: 83
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yes agreed
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 17:36:49
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Meblazin1
Joined: 03/20/2009 13:12:07
Messages: 1218
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Liston had the power jab, Ali had the snapping quick jab,
and Holmes had a mix of both.
EA can at least give us those three type of jabs...
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“I want to hit him, step away and watch him hurt. I want his heart.” - Joe Frazier |
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 18:50:03
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Terminater24
Joined: 08/28/2009 16:53:52
Messages: 134
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cem_ea_id.xxreignmakaxx wrote:
xbox.Terminater24 wrote:
Again your trying to save your own butt after you said this retarted comment
You please pay close attention to what you said man. I don't know if your just being dumb or what but you said the only reason slugfest happen is because both fighters agree to ditch their jabs and throw bombs. Eveyone knows slugfest happens but you seem to imply that I they only happen because they both choose to fight on the inside. Well I gave you a perfect example of you being completely wrong in that comment you made.
Cotto did not agree to fight Margarito on the inside, he was forced to there is a difference between forced to and wanting to do it just to do it. . Do you not understand what you said and what I replied to that dumb comment you made?
The point Ive been trying to make is, if you put a stronger jab in the game, you need to put more real life moves that will make it easier to slip a jab instead of the basic bob and weave move they have in the game. The jab as it is now is very hard to slip correctly without the bob and weave move. If they add more defensive moves to be able to slip and step dash at an angle to get your punches off then they can balance the game right, but with just the plain bob and weave move they have in the game, the Jab will be overpowering because of how easy it is to land to the body and head. I don't know what the heck you've been reading man, but it seems your not getting anything I've been trying to tell you.
You've missed the entire purpose of this thread, and it makes sense now. You thought I was proposing this out of no where. But infact, I requested this to be on the list of other changes that are coming in December. ONE of which is the reduction of PUNCH ACCURACY when moving your head. Meaning that punches wont follow your head like they do now (Unrealistic) which makes it impossible to do what you've said, use anything but the Bob-N-Weave to miss punches.
We agree, bro. We want the same thing. I want a more effective jab, that you have to block, slip or weave under. You want more ways to be able to avoid my jab. Thats balance, thats what WE BOTH want. Thats been my point from the start. I am opposed to anything that occurs in boxing, being omitted from the game. I take it you hadn't read Brizzo's description of whats being done. Check that out, come back with any other questions about my thread, and we'll go from there.
We agree on that, but the hard thing is, if they make the punch accuracy even lower, will that make countering punches that much easier meaning will alot of punches miss creating alot more counter opportunity and stuns? This is why its so hard to implement on thing without over doing another thing. Thank goodness I don't work for EA. I still like the balance now because inside fighters are easier to beat than if you fought someone who can actually box and stay on the outside and counter correctly. Putting the jab so it has a bit of stopping power with certain fighters like Lennox would be awesome, but balancing it out is the hard part.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 19:02:20
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GlassCity_King
Joined: 05/04/2009 09:20:44
Messages: 367
Online
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xbox.Terminater24 wrote:
cem_ea_id.xxreignmakaxx wrote:
xbox.Terminater24 wrote:
Again your trying to save your own butt after you said this retarted comment
You please pay close attention to what you said man. I don't know if your just being dumb or what but you said the only reason slugfest happen is because both fighters agree to ditch their jabs and throw bombs. Eveyone knows slugfest happens but you seem to imply that I they only happen because they both choose to fight on the inside. Well I gave you a perfect example of you being completely wrong in that comment you made.
Cotto did not agree to fight Margarito on the inside, he was forced to there is a difference between forced to and wanting to do it just to do it. . Do you not understand what you said and what I replied to that dumb comment you made?
The point Ive been trying to make is, if you put a stronger jab in the game, you need to put more real life moves that will make it easier to slip a jab instead of the basic bob and weave move they have in the game. The jab as it is now is very hard to slip correctly without the bob and weave move. If they add more defensive moves to be able to slip and step dash at an angle to get your punches off then they can balance the game right, but with just the plain bob and weave move they have in the game, the Jab will be overpowering because of how easy it is to land to the body and head. I don't know what the heck you've been reading man, but it seems your not getting anything I've been trying to tell you.
You've missed the entire purpose of this thread, and it makes sense now. You thought I was proposing this out of no where. But infact, I requested this to be on the list of other changes that are coming in December. ONE of which is the reduction of PUNCH ACCURACY when moving your head. Meaning that punches wont follow your head like they do now (Unrealistic) which makes it impossible to do what you've said, use anything but the Bob-N-Weave to miss punches.
We agree, bro. We want the same thing. I want a more effective jab, that you have to block, slip or weave under. You want more ways to be able to avoid my jab. Thats balance, thats what WE BOTH want. Thats been my point from the start. I am opposed to anything that occurs in boxing, being omitted from the game. I take it you hadn't read Brizzo's description of whats being done. Check that out, come back with any other questions about my thread, and we'll go from there.
We agree on that, but the hard thing is, if they make the punch accuracy even lower, will that make countering punches that much easier meaning will alot of punches miss creating alot more counter opportunity and stuns? This is why its so hard to implement on thing without over doing another thing. Thank goodness I don't work for EA. I still like the balance now because inside fighters are easier to beat than if you fought someone who can actually box and stay on the outside and counter correctly. Putting the jab so it has a bit of stopping power with certain fighters like Lennox would be awesome, but balancing it out is the hard part.
If the lower the punch accuracy even lower then the counter punching itself would become lower as well
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 19:04:29
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Terminater24
Joined: 08/28/2009 16:53:52
Messages: 134
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cem_ea_id.GlassCity_King wrote:
xbox.Terminater24 wrote:
cem_ea_id.xxreignmakaxx wrote:
xbox.Terminater24 wrote:
Again your trying to save your own butt after you said this retarted comment
You please pay close attention to what you said man. I don't know if your just being dumb or what but you said the only reason slugfest happen is because both fighters agree to ditch their jabs and throw bombs. Eveyone knows slugfest happens but you seem to imply that I they only happen because they both choose to fight on the inside. Well I gave you a perfect example of you being completely wrong in that comment you made.
Cotto did not agree to fight Margarito on the inside, he was forced to there is a difference between forced to and wanting to do it just to do it. . Do you not understand what you said and what I replied to that dumb comment you made?
The point Ive been trying to make is, if you put a stronger jab in the game, you need to put more real life moves that will make it easier to slip a jab instead of the basic bob and weave move they have in the game. The jab as it is now is very hard to slip correctly without the bob and weave move. If they add more defensive moves to be able to slip and step dash at an angle to get your punches off then they can balance the game right, but with just the plain bob and weave move they have in the game, the Jab will be overpowering because of how easy it is to land to the body and head. I don't know what the heck you've been reading man, but it seems your not getting anything I've been trying to tell you.
You've missed the entire purpose of this thread, and it makes sense now. You thought I was proposing this out of no where. But infact, I requested this to be on the list of other changes that are coming in December. ONE of which is the reduction of PUNCH ACCURACY when moving your head. Meaning that punches wont follow your head like they do now (Unrealistic) which makes it impossible to do what you've said, use anything but the Bob-N-Weave to miss punches.
We agree, bro. We want the same thing. I want a more effective jab, that you have to block, slip or weave under. You want more ways to be able to avoid my jab. Thats balance, thats what WE BOTH want. Thats been my point from the start. I am opposed to anything that occurs in boxing, being omitted from the game. I take it you hadn't read Brizzo's description of whats being done. Check that out, come back with any other questions about my thread, and we'll go from there.
We agree on that, but the hard thing is, if they make the punch accuracy even lower, will that make countering punches that much easier meaning will alot of punches miss creating alot more counter opportunity and stuns? This is why its so hard to implement on thing without over doing another thing. Thank goodness I don't work for EA. I still like the balance now because inside fighters are easier to beat than if you fought someone who can actually box and stay on the outside and counter correctly. Putting the jab so it has a bit of stopping power with certain fighters like Lennox would be awesome, but balancing it out is the hard part.
If the lower the punch accuracy even lower then the counter punching itself would become lower as well
Not necessarily because when you get them in that counter window their froze for a split second making the punch that much more easier to land, but we'll see how things turn out. Hope its for the best.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 19:05:11
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POETICDRINK2U
Senior Moderator
Joined: 12/06/2008 11:47:47
Messages: 2624
Location: Newark"Brick City" New Jersey
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xbox.BamBamMoneyBags wrote:Unfortunately this is a video game.
In real life...Throwing the jab isn't as easy as pressing a button.
Developers must take realism AS WELL AS balance into consideration.
Make the jab (The quickest punch in boxing) too powerful and you will see many forms of abuse in the online community.
I'm not sayng the in-game jab is perfect and they shouldn't find ways to make the punch more effective...
I'm just saying Be careful of what you wish for
I wish and want this. I'm wishing with a four leaf clover, a horse shoe, a pocket full of lucky charms and a rabbit foot keychain... I want realism!
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 19:10:20
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GlassCity_King
Joined: 05/04/2009 09:20:44
Messages: 367
Online
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xbox.Terminater24 wrote:
cem_ea_id.GlassCity_King wrote:
xbox.Terminater24 wrote:
cem_ea_id.xxreignmakaxx wrote:
xbox.Terminater24 wrote:
Again your trying to save your own butt after you said this retarted comment
You please pay close attention to what you said man. I don't know if your just being dumb or what but you said the only reason slugfest happen is because both fighters agree to ditch their jabs and throw bombs. Eveyone knows slugfest happens but you seem to imply that I they only happen because they both choose to fight on the inside. Well I gave you a perfect example of you being completely wrong in that comment you made.
Cotto did not agree to fight Margarito on the inside, he was forced to there is a difference between forced to and wanting to do it just to do it. . Do you not understand what you said and what I replied to that dumb comment you made?
The point Ive been trying to make is, if you put a stronger jab in the game, you need to put more real life moves that will make it easier to slip a jab instead of the basic bob and weave move they have in the game. The jab as it is now is very hard to slip correctly without the bob and weave move. If they add more defensive moves to be able to slip and step dash at an angle to get your punches off then they can balance the game right, but with just the plain bob and weave move they have in the game, the Jab will be overpowering because of how easy it is to land to the body and head. I don't know what the heck you've been reading man, but it seems your not getting anything I've been trying to tell you.
You've missed the entire purpose of this thread, and it makes sense now. You thought I was proposing this out of no where. But infact, I requested this to be on the list of other changes that are coming in December. ONE of which is the reduction of PUNCH ACCURACY when moving your head. Meaning that punches wont follow your head like they do now (Unrealistic) which makes it impossible to do what you've said, use anything but the Bob-N-Weave to miss punches.
We agree, bro. We want the same thing. I want a more effective jab, that you have to block, slip or weave under. You want more ways to be able to avoid my jab. Thats balance, thats what WE BOTH want. Thats been my point from the start. I am opposed to anything that occurs in boxing, being omitted from the game. I take it you hadn't read Brizzo's description of whats being done. Check that out, come back with any other questions about my thread, and we'll go from there.
We agree on that, but the hard thing is, if they make the punch accuracy even lower, will that make countering punches that much easier meaning will alot of punches miss creating alot more counter opportunity and stuns? This is why its so hard to implement on thing without over doing another thing. Thank goodness I don't work for EA. I still like the balance now because inside fighters are easier to beat than if you fought someone who can actually box and stay on the outside and counter correctly. Putting the jab so it has a bit of stopping power with certain fighters like Lennox would be awesome, but balancing it out is the hard part.
If the lower the punch accuracy even lower then the counter punching itself would become lower as well
Not necessarily because when you get them in that counter window their froze for a split second making the punch that much more easier to land, but we'll see how things turn out. Hope its for the best.
Oh I see what your saying. I don't play online much so I just turn the counter window to 0....they need to just take that freeze out of the game.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 19:13:34
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Terminater24
Joined: 08/28/2009 16:53:52
Messages: 134
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ps3.POETICDRINK2U wrote:
xbox.BamBamMoneyBags wrote:Unfortunately this is a video game.
In real life...Throwing the jab isn't as easy as pressing a button.
Developers must take realism AS WELL AS balance into consideration.
Make the jab (The quickest punch in boxing) too powerful and you will see many forms of abuse in the online community.
I'm not sayng the in-game jab is perfect and they shouldn't find ways to make the punch more effective...
I'm just saying Be careful of what you wish for
I wish and want this. I'm wishing with a four leaf clover, a horse shoe, a pocket full of lucky charms and a rabbit foot keychain... I want realism!
If they do apply some of these jabs in the game, they better be unique to each boxer. Like Lennox should have a very hard powerful left jab that he stuck in your face like a sledge hammer. All fighters better not have the ability to do this, only a certain few, but even then all their jabs should be unique to their style and have different types of power, and of course the stamina and everything should be adjusted correctly to balance it out. Even add a few defensive moves to be able to slip the jab easier to get on the inside without get countered by the back step counter all the time.
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![[Post New]](/eaforum/templates/default/skins/ea_sports/images/icon_minipost_new.gif) 11/04/2009 19:31:41
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Bluster_Blade
Joined: 09/20/2009 01:49:54
Messages: 615
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xbox.Terminater24 wrote:
ps3.POETICDRINK2U wrote:
xbox.BamBamMoneyBags wrote:Unfortunately this is a video game.
In real life...Throwing the jab isn't as easy as pressing a button.
Developers must take realism AS WELL AS balance into consideration.
Make the jab (The quickest punch in boxing) too powerful and you will see many forms of abuse in the online community.
I'm not sayng the in-game jab is perfect and they shouldn't find ways to make the punch more effective...
I'm just saying Be careful of what you wish for
I wish and want this. I'm wishing with a four leaf clover, a horse shoe, a pocket full of lucky charms and a rabbit foot keychain... I want realism!
If they do apply some of these jabs in the game, they better be unique to each boxer. Like Lennox should have a very hard powerful left jab that he stuck in your face like a sledge hammer. All fighters better not have the ability to do this, only a certain few, but even then all their jabs should be unique to their style and have different types of power, and of course the stamina and everything should be adjusted correctly to balance it out. Even add a few defensive moves to be able to slip the jab easier to get on the inside without get countered by the back step counter all the time.
SIGH
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