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Madden NFL 10 Patch #2 Details (Update #6)  XML
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Joined: 11/29/2009 13:10:55
Messages: 12
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cem_ea_id.51BILLS wrote:soooooo, they AREN'T fixing the flats....bump-and-run....man-to-man D....or....well any other actual GAMEPLAY flaw ? just....replays for the most part...


How can SO many people be missing this stuff in the blog? People are saying the same thing over at Operation Sports.

Or is that they just want to complain some more? Because its all right there to be read....



Joined: 10/10/2009 18:12:20
Messages: 7
Location: Wilkes-Barre/ Scranton area, PA
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They need to fix the FG block glitch where the game disconnects!
[Yahoo!]


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Joined: 08/12/2009 17:18:22
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I have myself set to (ready to laugh)

how much you guys want to bet, they fix the length of replays but fail to fix replays getting cut off the moment the ball touches the goal line/out of bounds line, or gets tackled while catching the ball.



Joined: 08/12/2008 15:34:24
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xbox.NatureBoy2323 wrote:This comes from Ian Cummings twitter page:

We are wrapping up the 2nd title update for Madden 10 - lots of good improvements, additions, fixes. Look for a list of stuff next week.

Update
One thing constantly being requested is info regarding the upcoming patch for Madden 10, so here is the latest. Per Ian Cummings on Twitter the second patch is still being worked on. It appears they are attempting to get as much into this patch as possible and as such it has still not been submitted to MS or Sony for certification. Indications are that could happen within the next week or so. That would put the patch on track to release in the first half of November.

The patch is expected to include many community requested gameplay tweaks along with adjustments to the sim stats in Franchise mode, fixes to problems that the first patch caused, and the addition of the Seahawks alternate jerseys. Complete details of what the patch will entail have not yet been laid out, and that probably will not be done until the submission has been officially made or until cleared and ready for release.



Madden NFL 10 - 2nd title update preliminary details
Posted On: Oct. 16, 2009 6:19 PM EST By: EA_IanCummings.


Hey Madden fans - wanted to introduce a designer that is beginning to take over some of the community efforts (especially on the gameplay front) - Larry Richart. Larry has been with EA for many years, and also is one of the most accomplished athletes that is also a game designer - playing quarterback at the University of Florida and winning a National Championship while he was there. I'll hand it over to Larry for the details on the latest additions to the 2nd title update. We don't have an exact timeline on when the 2nd title update it will be released, only that it won't be in October.

KEEP IN MIND - THIS LIST IS NOT FINAL!


Over to you Larry...


In this second title update we focused on some of the more debated topics from our loyal and passionate fan base. We appreciate all the feedback so please keep it coming! In this update you will be happy to hear that we have tuned our Flat Zone assignments to cover the flats more effectively. Defenders will not chuck a WR if another receiver is running a route towards their zone. This will help the defender be in better position to react to a quickly throw flat route and allow him to make a play. The flat zone defenders will also play the ball better if a pass is thrown behind the line of scrimmage as well as taking better pursuit angles after the catch to prevent the ball carrier from being able to get around the corner. This has been one of the top complaints that we have heard about and realized it was definitely something that we needed to address.

Along with tuning the pursuit angles for flat zone defenders, we have also improved the pursuit all defenders take - especially during a catch animation. This will help them get in better position to make a tackle on the receiver after the catch has been made. Another feature we have gotten a ton of feedback on is "Throwing out of Sacks". We scaled back the height of which the ball is released when throwing out of a sack. By randomizing the trajectory of the ball to be lower, it helps cut down the number of interceptions thrown when trying to throw out of a sack. We have also added better arm tracking to determine if it should be an inaccurate or uncontrolled throw. For example, the further you are in your passing animation when you get hit, the more likely you will get an inaccurate pass versus an uncontrolled pass. Inaccurate passes are just like they sound and will more than likely be passes the go lower and right into the ground towards the receiver you are passing towards. However, uncontrolled passes are more likely to go higher in the air and have a better chance of being intercepted. The final part of our Throw out of Sack tuning focuses on the CPU QB. We have heard several people mention how difficult it is to sack the CPU QB, so we increased the chance of the CPU QB to hold the ball longer and actually take a sack instead of being able to get a throw out of sack pass off before he is brought to the ground.

We have also addressed some issues involving receivers in the passing game. The first one involved fixing some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch. Another issue we resolved is a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass.

In this update we have also fixed some annoying exploit issues. The first one we made is adding an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap. We also forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back. This will keep the QB from being able to take off running right after getting the snap. Another change is not allowing the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff. We also resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way. This allowed the receiver to be wide open against man coverage. You will now have to wait until the receiver is set before you can motion him. And finally, we fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks.

This update will also have a fix for the clock running at incorrect times after an incomplete pass went out of bounds. The clock will not stop correctly as it does on any other incomplete pass.

We’ve also focused on some other important, non-gameplay related fixes as well including Uniforms, Franchise Stat tuning, Presentation, Online, Replays, and Scriptable Cut Scenes. I'll fill in the rest of the details in these areas as soon as they are finalized.

Thanks again for all of your feedback and we look forward to hearing from you soon!

- Larry



Has the patch been done?

Are they fixing the Salary Cap issue in offline franchise mode? I just finished year 11. The Salary Cap did not increase from years 9-11!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Joined: 12/01/2009 13:17:36
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On the first update did they give a tenative release date for it? Why cant they atleast give us a tenative date for the 2nd? Anyone have a clue?



Joined: 08/23/2009 03:19:46
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cem_ea_id.CISCOCT19 wrote:On the first update did they give a tenative release date for it? Why cant they atleast give us a tenative date for the 2nd? Anyone have a clue?


No date was given it is up to MS/SONY

I done a little research into this well the first blog of patch 1 appeared 9 September. Then 24th Sept the patch was avalible that it 15 days or two weeks.

patch 2 was summitted according to Ian on the 18th Nov. today is the Thrid which is about two weeks.

This is all speculation but i wouldn't be surprized if the patch was put up tonight with all the new content that gets put up weekly for MS. Notsure about PS3

AGAIN JUST SPECULATION



Joined: 11/26/2009 02:01:27
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IM NOT SURE WHO THAT WAS THAT COMMENTED ABOUT PEOPLE WANTING SOCKS N STUFF BUT U ARE EXACTLY RIGHT!! ITS NOT ALL EA'S FAULT... U IDIOTS ASK FOR HAND WARMERS WAHHHHH??? UP TO DATE SOCKS WAHHHHHH??? ALL OF THE CURRENT HELMETS WAHHHH??? ALL OF THE STATS FOR FRANCHISE MODES C MON DUDE.... THEN U CRY WHEN THE GAMEPLAY IS GARBAGE, STOP ASKING FOR GARBAGE.....



Joined: 08/16/2008 17:33:08
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No other patch has ever been held back by both MS and Sony at the same time for the same length of time. Which means EA lied. They did not submit the patch when they said they did.



Joined: 09/16/2007 18:18:56
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xbox.two 3 zone wrote:IM NOT SURE WHO THAT WAS THAT COMMENTED ABOUT PEOPLE WANTING SOCKS N STUFF BUT U ARE EXACTLY RIGHT!! ITS NOT ALL EA'S FAULT... U IDIOTS ASK FOR HAND WARMERS WAHHHHH??? UP TO DATE SOCKS WAHHHHHH??? ALL OF THE CURRENT HELMETS WAHHHH??? ALL OF THE STATS FOR FRANCHISE MODES C MON DUDE.... THEN U CRY WHEN THE GAMEPLAY IS GARBAGE, STOP ASKING FOR GARBAGE.....


The gameplay is the least broken thing in the game. Yeah, there's some cheese online, but only morons play strangers online and expect it to be enjoyable and fair.



Joined: 07/29/2009 01:38:36
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xbox.tackleb0x wrote:
xbox.two 3 zone wrote:IM NOT SURE WHO THAT WAS THAT COMMENTED ABOUT PEOPLE WANTING SOCKS N STUFF BUT U ARE EXACTLY RIGHT!! ITS NOT ALL EA'S FAULT... U IDIOTS ASK FOR HAND WARMERS WAHHHHH??? UP TO DATE SOCKS WAHHHHHH??? ALL OF THE CURRENT HELMETS WAHHHH??? ALL OF THE STATS FOR FRANCHISE MODES C MON DUDE.... THEN U CRY WHEN THE GAMEPLAY IS GARBAGE, STOP ASKING FOR GARBAGE.....


The gameplay is the least broken thing in the game. Yeah, there's some cheese online, but only morons play strangers online and expect it to be enjoyable and fair.





Ummm, either delusional or don't know much bout football. Either way trust us, the gameplay is HORRIBLE!



Joined: 05/17/2008 15:31:16
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I really hope that this update fixes the progression issues and lack of pancakes. In my franchise I find that my O-Linemen go down every year for lack of pancakes compared to the rest of the league. This is a HUGE problem and makes the franchise basically unplayable. But they said they are tuning the stats...hopefully this is one of them. I haven't played in over a month since I'm waiting for the patch.

I've been saying it for probably 3 years now "I'm not buying Madden next year." But for some reason I always do buy it. But I haven't been satisfied with it...I'll give them a few more tries to get it right.


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Joined: 11/12/2009 13:11:19
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Location: Fremont, CA
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xbox.FreakMagNeTo24 wrote:
cem_ea_id.CISCOCT19 wrote:On the first update did they give a tenative release date for it? Why cant they atleast give us a tenative date for the 2nd? Anyone have a clue?


No date was given it is up to MS/SONY

I done a little research into this well the first blog of patch 1 appeared 9 September. Then 24th Sept the patch was avalible that it 15 days or two weeks.

patch 2 was summitted according to Ian on the 18th Nov. today is the Thrid which is about two weeks.

This is all speculation but i wouldn't be surprized if the patch was put up tonight with all the new content that gets put up weekly for MS. Notsure about PS3

AGAIN JUST SPECULATION



WRONG


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Joined: 12/19/2009 10:31:28
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put it to u like dis.... early nov was to be #2 patch...haha EA is a joke... i wont buy madden ever again. PERIOD. lets c o ya the new Modern Warfare... already has been patched 6 times....( it came out nov 10 just over a month and 6 updates ya) ... there's a team that care about there product... so EA .... be gone.

Woz Playstation 3 baby.

http://www.digitalunionhq.com

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