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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 12:19:09
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Untouchableforc...
Joined: 11/18/2007 02:52:21
Messages: 8
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ok im so horrible at it, can anybody give me some tips i cant get pasted stage 2 of driftking, or the drift match agianst ryo. ive tried 20 diffrent cars, i dont think thats the problem
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 12:25:50
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jeffareid
Joined: 09/27/2006 20:30:23
Messages: 2911
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Personally I think it's a bug in the way points are added up on this track, this particular track awards points at a very slow rate on the first part, actually you get 0 points on the first straight, until you reach the corner.
Suggested setup:
From sway bar low, Rear sway bar high. Front tire pressure low, rear tire pressure high.
Since the straight doesn't give any points, just build up speed so the first turn is taken quickly. Try to drift around the hairpin as much as possible as that section does add up a lot of points. Use the handbrake on and off to get the car more sideways and to change the path of the car more outwards (to drift away from inside of turn). At the end of the run, just use the handbrake and let the car slide sideways, even a bit backwards is ok as it crosses the finish line.
I made a video of this track, only 3190 points, but this is good enough most of the time for a win.
npdrx7.wmv
This message was edited 1 time. Last update was at 11/19/2007 12:26:10
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 13:05:28
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Untouchableforc...
Joined: 11/18/2007 02:52:21
Messages: 8
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i give up
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 13:18:47
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Chronic_Death
Joined: 11/16/2007 18:29:28
Messages: 91
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mm this isn't the right track,
untouch.
try using the rx7
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 13:27:41
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Untouchableforc...
Joined: 11/18/2007 02:52:21
Messages: 8
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ya i got the rx7 i just suck really bad lol
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 13:32:43
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Chronic_Death
Joined: 11/16/2007 18:29:28
Messages: 91
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ye that track is very very hard 2 me also i still haven't beaten it, i'll know when i get home and purchase the rx7..if i win i'll let ye know the settings
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 14:45:54
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cccpredarmy32
Joined: 02/19/2006 22:05:48
Messages: 12
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First I had a 350z for drift, which was really great until I got to Ryo
After that I won the grip kings car and set is as my drift car
that m3 e92 is amazing at drifting try this set up:
Engine:
Start boost preasure (75% or so)
End boost Pressure (60%)
Engine towards retread at 25%
Front sway bar low rear high front tire low back tire high
This set up gets me peak torque in 1-2-3 gears
(make sure to set gears 1,2 and 3 75% towards tall)
I kept loosing to ryo in the drift mode until I got the bmw, I raped him 3rd try with 4600points
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 15:33:06
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goatchokerxz
Joined: 10/24/2007 01:25:14
Messages: 22
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That track is fine, personally its my most fav one. The key here is not the quantity of drifts but the quality. What you have to do is start sliding in the direction a few secs earlier than the turn, i usually do it about a sec earlier than when you start seeing the cruve lines on the ground come to your car, and just keep the car through the turns aslong as possible and then just slowly get it to switch for the other corner. And on those turns try to get an angle close to that of 90(deg) but do not surpass it otherwise u'll be called as (spun out). The points are awarded at the turns so the secret is to drift on those turns and make those drifts last. Go for either outside or inside of the corners but do not stick in the middle and do the common line since that will not get you the high score.
Techniques that i noticed that are great on this track are:
1) Throttle Drift (simple one, just tune the car for oversteer and accel and you can do it just by using your gas peddle.)
2) E-Brake Drift same as above just u will be using E-Brake. (Just be careful since after using E-Brake and getting that sharp over-steer the car tends to either Understeer or to snap into a counter-steer. But still a very solid technique.
3) Clutch kick (same as 1 rly).
4) Feint Drift for those straights, if your car is predisposed to heavily oversteer (which is almost perfect setup for drifting), when on straights by turning quickly but not sharply (Fishtailing[use throttle to keep your car on track and nitrous to keep up your speed]), you can keep those points running while getting rdy for the next turn and get the long drift bonuses. (Note: It is not the technique used by Jeff in his vid, thats another style.)
Jeff's style (sry for criticizing you bro no offense just that ur the only one with a vid there) is called Pendulum drift and is very close to that of a feint drift. By the use of the momentum of his counter-steer he swings the car into the turn which makes it drift out. Awesome technique for the Docks and the tight twisty dift-courses, as well if you have a car that usually understeers, but is not that good on this one due to long corners.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 16:59:43
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jeffareid
Joined: 09/27/2006 20:30:23
Messages: 2911
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> What you have to do is start sliding in the direction a few secs earlier
> than the turn
Except at that track, you get 0 points for the first 8% of the track, until you reach the first turn. So for that track it's better to just try to get the car sideways, still the points add up very slowly through the first turn and the next straight, maybe a total of 200 points there until the next bend when they start adding up normal.
Points on the hairpin add up ok, but then the car needs to be brought back up to speed afterwards.
> and on those turns try to get an angle close to that of 90(deg)
> but do not surpass it otherwise u'll be called as (spun out).
This doesn't happen on a PC, you can go past 90 degrees and still get points. I usually do this when setting up the car to cross the finish line on the track. I just hit the e-brake and peg the steering wheel so the car slides sideways at the end of the course till it crosses the finish line, even if the goes past 90 degrees in the slide the game still adds up points. In my video, I didn't even make it to the finish line, but I got 405 drift points while just letting the car slide sideways at the end.
Here's another video of several drift tracks. The first track is less than half the distance in the track from the video above, and yet I get more points on this track. In the second drift track, I pretty much keep the car in the middle of the track, and yet the points still add up very quickly. (there are also 2 short Carbon clips at the end) with the car in the center of the track.
npdrift.wmv
I know on real drift scoring, the goal is to take the turns on the outside as much as possible. I never heard that it's desired to take turns on the inside. As far as ProStreet goes, I've never really noticed a difference in where the car is on a track in terms of how fast the points add up.
As far as setup goes, I just maximized both boost settings to high. Doesn't seem to make much difference on a PC, at least not in drag mode with the Supra. Times are about the same at 919hp with no engine tuning, or 1048hp with the boosts set to high.
This message was edited 1 time. Last update was at 11/19/2007 17:06:18
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 18:01:55
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goatchokerxz
Joined: 10/24/2007 01:25:14
Messages: 22
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I meant it for that track where you've poster ur first vid. Though i have to say (kind for got to mention it in the previous post) that all props to you man for that hair pin, when i do it i always end up with only 1/2 car on the track (even though that gives points but that looks so noobish on my end).
Although for the tracks in this video I have to admit that they did go a bit cheap with the points. Even though from the official D1 league:
Points determining a driver's final score are awarded on following elements:
1. Angle
2. Speed
3. Line - closer to race line clipping points is better
4. Throttle position - wide open throttle is better
5. Whether the vehicle accelerates on the straightway
However I think EA wanted to play it hard (Burn-out in Drag where nowadays most ppl have rev-limiters that automatically give you the best RPMs for warm-up.) and as far as Drifting, race line can be out-side or inside of the turn (depending on the turn) though i guess EA wanted to be lazy and just made is so that if you are more toward the inside or outside you get scored more (this model is the same in every Drift mode in NFS series too) guess they did not bother with deciding where the actually racing line is on drifting tracks (one of the reasons why if you enable "Show Line" option you cannot see the lines on the track.)
As far as the 90Deg, yea you can do a 90 deg, but if you go over you will stop getting score. (The position where the rear end of the car is further ahead in the track than the front)
Not only boost setting have to be tuned. You have to tune the engine and tranny for accel. For my Hachi (AE86) I found putting the engine on advance (75%) and setting the gears on Short, allowed my very low power (175bhp) car to accelerate like crazy. And then when i messed around with suspension and tuned it to over-steer. (Camber is applied to for some extra grip) The car now on drift tracks hangles like god. Any track is cleared with more than 3.2k. What I noticed in PS is that it is more of the matter of your car tuning than skill which made me rly sad, when I took my rx-7, S-15, M3, and Viper and never got above 2k mark (Neutral Tuned). And with this sucky car after rly deep tuning it just awesome. I noticed similar things in Drag and Grip.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/19/2007 20:33:47
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Chronic_Death
Joined: 11/19/2007 22:28:00
Messages: 6
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whoo beat ryo with my rx7, beat all of the other kings also, now i'm just going back and finishing up some of the races i skipped.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/20/2007 09:37:28
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nfscarbon101
Joined: 07/20/2006 13:10:01
Messages: 110
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dont give up, use the practice tab and get to know the track first..........that always helps me.......
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/need_for_speed/images/icon_minipost_new.gif?v2.29) 11/20/2007 12:43:40
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Chronic_Death
Joined: 11/16/2007 18:29:28
Messages: 91
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mm i think i only used practice one time and that was for ryo 1st drift competition.
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