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Joined: 10/14/2007 23:30:13
Messages: 60
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Here are some ideas I came up with in the past few weeks for the next NFS, I think it would make the game much more enjoyable while merging NFS PS and the 4 previous NFS's together.

* One idea is to re=instate freeroam! yes freeroam in a prostreet like game, in PS the DJs mension that Ryan Cooper has probably beaten some of the drivers on the streets, that would be very interesting gameplay. There would be a tone of alternating freeroam locations depending on where the race day will take place, if its the tokyo speedway you will be able to roam and race around in tokyo city, race other online drivers or AI and be chased by the tokyo police and/or secret service ( national police= like the corvettes in carbon and mw)
if its the nevada high way you can freeroam in Los Vegas and much more, this would be a very fun and interesting feature for the game, to go to a raceday you would have to drive to its location, if its the Nevada highway you would speed down the highway to join the race at the start area.

* Another idea is to bring back Underground 2's shop system, to get certain parts, paint, body kits, and repairs done to your cars you would have to go to individual shops to get these things, damaged or totaled cars will be brought in by truck ( only cut scene shown will be the truck pulling up and the cars getting taken into the garage. if your vehicle is damaged in freeroam but still able to be driven you will be able to drive it to the shop for repairs, if it is totaled, a tow truck will be called in for a price. You could be able to use repair markers and free tow markers.

*Now this is just an idea to go with the free roam but, in free roam buildings could be more realistic, the windows will be semi-transparent and certain buildings, mostly ones with window walls, will be able to be broken into if you crash into them thus attracting the attention of the police. also, in certain spots, you will be allowed to exit your vehicle! this would be good for calling the tow vehciles, wandering around in the shops to browse for parts, and to better experience the racedays, this could open up a new driver customization, like in Juiced-ive heard in juiced you can customize drivers.

*Here is a good recomendation for the next NFS game, when you flip you car, it should not total if it is upside down in mid-air but only if it falls upside down on the ground.

To all reading this thread: PLEASE! send in your ideas as well for the next NFS, tell EA what the public wants and they could develope a game that makes everyone happy! EA will have sales through the roof and we will be having the time of our lives! Good Luck! This thread will be posted as a question so I can award points to those with the best ideas!

Message was edited by: EA Torque (EA.com)
Reason: New thread title

Message was edited by: jsskppnn (PS2) Word "Official" changed to "Old" in the title!

This message was edited 1 time. Last update was at 11/27/2008 00:05:23


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Joined: 10/21/2005 23:03:52
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I guess I'll play along =)

1)Incorperate some sort of fuel system i.e. when in free roam, highly tuned cars run out of gas faster, can increase/decrease size of fuel tank from 10gal to 24gal, the usual 3 octanes, 87, 89, 91 and then the racing fuel 103 and so on. Gas prices change randomly-up a few cents per day, down and so on. When you run low a little light comes on on ur speedometer, maybe a little warning flashes accross the screen, you go find a gas station, not really a cut scene but an option opens up where you get out and then go into the store and pay/pay at the pump, select octane, fill up, get in car and go.

2)The shop thing you were talking about, you pull into a parking space, get out and walk into the store. Certain parts are at certain stores, so like visual stores have things like window tint, rims(rare at times), paint booth/shop wher u can go, purchase paint and do it yourself (rent the booth) or have it professionally done, the more times you do it the better your job becomes. At the Engine store you buy turbos, Twin turbos, supers(centrifugal or otherwise) ball bearing turbos, things like that ya kno, push rods, carburators, new fuel injectors, nitrous kits, valve covers, clutch kits,tranny upgrades, engine swaps(put that Skyline engine in your S13, but if its something rare like a lambo, swaps unavailible but engine ballancing, lighter parts, drivetrain packages, tires can get at all shops. Added on shop is Aero shop, body kits, wide bodykits, autoscupt kits, hoods, spoilers, roll cage somewhere in that, lighter body panels

3)Time intergraded with your clock, so time cycles throughout your day.

4)When you change cities, you need to have your cars either imported (flown in*same time u get in---1week later* or on a container ship*1-3weeks* or have a garage bought in the city you go to. Longer trips cost more, frequent flier miles ^.^ say fly 5kmiles (kilometers) or so and you get 2 flights free or you get a private jet or sumptin, only have 2 pay ur pilot(s).

5)Drive to racedays or just jump 2 raceday, at racedays you can have more than 4 cars, limit of 10max, On drag races maybea little negotioations, start ahead a few car lengths, start behind, have 2 run head up, no n2o. grip races a little bit better race types because unless u have a good enough car, sector shootout is darn near impossible, time attk is allright, so is regular grip. Speed challenge keep it the same.

6)Either legal by day, illegal by night, or one or the other, your choice. If you go legal you can go pro, like straight 2 the top, higher than street king, if illegal you fall back into the scene(no acting and crap, it was sad...) getting specially made parts. If both then you get all the perks of being pro and can still get the special made parts that boost your 1100hp monster into 1300hp demon (bear with me) which owns speed challenge and drag. Oh and you can use cars cross race type, so use your drag for speed challenge, no worries of overheating and visa versa.




More coming later.

I am not directly connected to EA/SMS.



Joined: 11/18/2007 19:48:20
Messages: 12
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First, what I hate about the above options:
1. No free roam. I've always hated it, it got boring exceptionally It got really old, really fast for me. Whenever possible I took the straight shot to the garage/building and skipped the headaches.

Maybe once the graphics become better, the world becomes much more - worldly (rush hours, people, ability to hide in parking lots)- I'd like to see it come back. Of course, police with heat sensors, and counter measures.

2. The shop thing sucked in my opinion, running around from place to place was more time consuming and a real pain in the ass. Again, I hate wandering the roads boringly. Oh so I can't buy this part here, so let me go here, which means I have to drive all over the city just for parts. It's an annoyance that sucked the fun out of the game.

3. Gas no, it would suck the fun out of arcade racing. If I wanted to be reminded just how much the gas prices are in real life - I'd gladly go to my local BP and fill up a semi, as a gift to a trucker.

Really the things I would love to see:
1. day, Dusk and Night, Weather. Optional to turn weather off, If turned on it gives better rewards - because it increases the difficulty. Not time synced because of the differeing time zones a player in one zone could get a dis/advantage over the others.

2. A better website integration. An option, while creating an EA username and password to include a gamer tag as active from the start without needing to hunt for another URL to link them.

A forum that's searchable.

3. Better online achievements. Viral / Luck achievements suck really bad. You haven't figured this out by now? The Blueprint achievements, race days, and what not are all "boosted" because they, again, suck. Let's assume there's 25 people on my friends list that plays NFS, and actually know how to do the achievements. Sure you get to know the NFS community better, but be sure it's like unifying against a higher-ranking official because it's the only way to get them done.

Visit Need for Speed.com is not a great pointer. Especially if the website's forum is UNSEARCHABLE. Someone tell me why this forum is unsearchable?

4. A far less confusing menu. Whoever designed the shell for the game needs to be dragged in the street and sprayed with skunk juice. Selecting races on the current PS map is more of a fight because the dominated races are yellow, and the "selected" colors is a yellow and a bright yellow.

5. Keep the clutch system.

6.Much Most customizablity with cars. Sure you run into problems with users created erotic pictures... but honestly, It's a few bad eggs that ruin it for everyone else that loves to express themselves in their car.
- More vinyl layers. like 4000 layers would be awesome
- Vinyls do not magicly "mirror" or replicate itself on different body parts on the same side of the car.
- Vinyls can also be placed on windows - as a seperate option.
- More body kits for each car. Realistic body kits.
- More spoiler designs, not as much are needed.
- Headlight cover colors. Ralley cars can have their headlight covers in different colors.

As far as tuning goes:
- Everything adds weight, or decreases weight. Larger engine = more weight. Larger spoilers = more weight, Heavier body kits (wide) = more weight. Parts that decrease weight is also good.
- I liked seeing the actualy dyno meters instead of the numbers, while I still would like to see the numbers for everyone else.

What i'm trying to learn towards is that customizing a game will add a lot of replayablity. Keep going as far as you can.

Harddrive use:
1. I'd also like to see a game that offers to download parts of the game onto the harddrive, making the loading much faster - less lag. Mostly custome shapes and the such can be downloaded onto a harddrive, stored and then called up in an instant.

2. playable, to an extent, without the DVD drive. Im mostly talking about Online play, and customizing (if you have chosen to download onto the harddrive, that is.). I would be more inclined to play a game that doesn't need me to get up, look around and find game discs. Yes, I'm lazy, but only after work that short amount of time is me time. It's why Im not playing Call of Duty 4, or NFS right now - because I refuse to look for them... mass effect is in my dvd tray, and it's staying.

I still download demos of games I own. I don't particuly like it, but when I have that sudden and hungering urge - that could possibly die when I find the disc - All I need to do is to go through the menu and play a demo.

Protection and protecting everyone:
I know people will rent games and try to save the game on their harddrives. While the content can be downloaded onto a 360 to make loads faster and performance better. Content needs to be refreshed with the game every 2 weeks with the game disc. Downloads take place anytime while not Racing.

traded games' content will obiviously not be refreshed within 2 weeks. During those two weeks, most people will not pickup the same copy of the game immediately. If it happens, it happens but it won't be a serious problem where people keep purchasing a game, over and over... Any person could see the large sums of money lost to do that.

An internal view of the car. Basicly PGR's view. I love driving as if I was really in the car. That clutch system as well as the internal view of real cars would give the arcade feel a much more deeper feeling.

I love PGR's internal View (it's really all it's worth to me) with Forza's depth of customizing and NFSS racing thrill.

Replay and Saved Videos. I want to watch my fabulous races, over and over and drool over watching my drifting car make those wonderful turns or watch a ford GT slaughter in a grip race... or to see that I lost a drag race down to the photo finish.


Overall PS has gotten far better gameplay, more variety to it, better phyics, somewhat better music
Message was edited by: Melanton (Unknown)

This message was edited 1 time. Last update was at 11/25/2007 02:25:06


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Joined: 10/21/2005 23:03:52
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> First, what I hate about the above options:
> 1. No free roam. I've always hated it, it got boring
> exceptionally It got really old, really fast for me.
> Whenever possible I took the straight shot to the
> garage/building and skipped the headaches.

Exactly, but, added damage, so if they cops come chasing after you wont be as boring, but then again you never really have to drive around in free roam.

> Maybe once the graphics become better, the world
> becomes much more - worldly (rush hours, people,
> ability to hide in parking lots)- I'd like to see it
> come back. Of course, police with heat sensors, and
> counter measures.

> 2. The shop thing sucked in my opinion, running
> around from place to place was more time consuming
> and a real pain in the ass. Again, I hate wandering
> the roads boringly. Oh so I can't buy this part here,
> so let me go here, which means I have to drive all
> over the city just for parts. It's an annoyance that
> sucked the fun out of the game.

Once again, you never have to drive to the shops but it'd add some meaning to buying the parts instead of just going back to the garage, selecting a menu and buy everything from there, think about it, some places have different prices making it cheaper in the long run.

> 3. Gas no, it would suck the fun out of arcade
> racing. If I wanted to be reminded just how much the
> gas prices are in real life - I'd gladly go to my
> local BP and fill up a semi, as a gift to a trucker.

Who said the prices had to be realistic, maybe buck fifty or sumptin

> Really the things I would love to see:
> 1. day, Dusk and Night, Weather. Optional to
> turn weather off, If turned on it gives better
> rewards - because it increases the difficulty. Not
> time synced because of the differeing time zones a
> player in one zone could get a dis/advantage over the
> others.

When you get online the thing syncs to a universal clock so nobody has an advantage.

> 2. A better website integration. An option,
> while creating an EA username and password to include
> a gamer tag as active from the start without needing
> to hunt for another URL to link them.
>
> A forum that's searchable.

yep =)

> 3. Better online achievements. Viral / Luck
> achievements suck really bad. You haven't figured
> this out by now? The Blueprint achievements, race
> days, and what not are all "boosted" because they,
> again, suck. Let's assume there's 25 people on my
> friends list that plays NFS, and actually know how to
> do the achievements. Sure you get to know the NFS
> community better, but be sure it's like unifying
> against a higher-ranking official because it's the
> only way to get them done.
>
> Visit Need for Speed.com is not a great pointer.
> Especially if the website's forum is
> UNSEARCHABLE
. Someone tell me why this forum is
> unsearchable?
>
> 4. A far less confusing menu. Whoever designed
> the shell for the game needs to be dragged in the
> street and sprayed with skunk juice. Selecting races
> on the current PS map is more of a fight because the
> dominated races are yellow, and the "selected" colors
> is a yellow and a bright yellow.

yeah it is a bit of a hassle

> 5. Keep the clutch system.

Totally agree with you here

> 6.Much Most customizablity with cars. Sure you
> run into problems with users created erotic
> pictures... but honestly, It's a few bad eggs that
> ruin it for everyone else that loves to express
> themselves in their car.
> - More vinyl layers. like 4000 layers would be
> awesome
> - Vinyls do not magicly "mirror" or replicate itself
> on different body parts on the same side of the car.
> - Vinyls can also be placed on windows - as a
> seperate option.
> - More body kits for each car. Realistic body kits.
> - More spoiler designs, not as much are needed.
> - Headlight cover colors. Ralley cars can have their
> headlight covers in different colors.
>
> As far as tuning goes:
> - Everything adds weight, or decreases weight.
> Larger engine = more weight. Larger spoilers = more
> weight, Heavier body kits (wide) = more weight.
> Parts that decrease weight is also good.
> - I liked seeing the actualy dyno meters instead of
> the numbers, while I still would like to see the
> numbers for everyone else.
>
> What i'm trying to learn towards is that customizing
> a game will add a lot of replayablity. Keep going as
> far as you can.
>
> Harddrive use:
> 1. I'd also like to see a game that offers to
> download parts of the game onto the harddrive, making
> the loading much faster - less lag. Mostly custome
> shapes and the such can be downloaded onto a
> harddrive, stored and then called up in an instant.
>
> 2. playable, to an extent, without the DVD drive. Im
> mostly talking about Online play, and customizing (if
> you have chosen to download onto the harddrive, that
> is.). I would be more inclined to play a game that
> doesn't need me to get up, look around and find game
> discs. Yes, I'm lazy, but only after work that short
> amount of time is me time. It's why Im not playing
> Call of Duty 4, or NFS right now - because I refuse
> to look for them... mass effect is in my dvd tray,
> and it's staying.
>
> I still download demos of games I own. I don't
> particuly like it, but when I have that sudden and
> hungering urge - that could possibly die when I find
> the disc - All I need to do is to go through the menu
> and play a demo.
>
> Protection and protecting everyone:
> I know people will rent games and try to save the
> game on their harddrives. While the content can be
> downloaded onto a 360 to make loads faster and
> performance better. Content needs to be refreshed
> with the game every 2 weeks with the game disc.
> Downloads take place anytime while not Racing.
>
> traded games' content will obiviously not be
> refreshed within 2 weeks. During those two weeks,
> most people will not pickup the same copy of the game
> immediately. If it happens, it happens but it won't
> be a serious problem where people keep purchasing a
> game, over and over... Any person could see the large
> sums of money lost to do that.
>
> An internal view of the car. Basicly PGR's
> view. I love driving as if I was really in the car.
> That clutch system as well as the internal view of
> real cars would give the arcade feel a much more
> deeper feeling.
>
> I love PGR's internal View (it's really all it's
> worth to me) with Forza's depth of customizing and
> NFSS racing thrill.
>
> Replay and Saved Videos. I want to watch my
> fabulous races, over and over and drool over watching
> my drifting car make those wonderful turns or watch a
> ford GT slaughter in a grip race... or to see that I
> lost a drag race down to the photo finish.
>
>
> Overall PS has gotten far better gameplay, more
> variety to it, better phyics, somewhat better music

I am not directly connected to EA/SMS.



Joined: 11/17/2007 07:58:25
Messages: 469
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what i'd like to see is a much wider variety of cars..
i know it's not nice to propagate other games.. but maybe you get a little hint if you look at Grand Turismo.. current game has over 300 cars.. the next one should have close to 600..
Im not saying you need 600 cars.. but ~200 or even just 100+ would certainly be welcomed, because the game gets boring if there are always the same cars..

and also making the cars break.. really brake... when a car hits the wall at 250mph it doesn't just end up with a broken window and a smashed hood.. thats a thing that really annoys me.. and what another person said before.. that a car shouldn't be totaled when it ends up upside down in the air..several times i've totaled a car that's really 100% intact.. thats just kinda absurd..
Make the cars lose wheels and stuff.. so that the driving would really be disturbed once you crash a car.. from what i've seen a heavily damaged car runs almost exactly as good as a car with no damage at all..


The main suggestion i'd give to EA is to WORK on your next game.. not release it in like 6 months.. put some real effort to it and make it really the best game out there..



Joined: 11/22/2007 10:39:15
Messages: 84
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so you want something like a mix between gran turismo, burnout, and nfs. that would be nice but sorry it wont happen. ea is a multiplatform game.although the ps3 can handle a game like that other systems dont have the storage capacity. ps3 you can fit 50gig on a disc, 360 only fits 10gig and im not sure about the wii but since there are some things left out of pro street that 360 and ps3 have i would imagine it has even less space. i think they should make a game that when you make a career you choose your destiny. weather it is to be an illegal racer or a professional racer. this of coarse would have to be a 2 disc game but it would give you more options, prob cost a lil more money, have higher replay value, and keep ppl from crying that something was left out.



Joined: 11/12/2005 20:32:33
Messages: 2467
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So far so good on this thread!

Please do try not to swear (*'s) and keep it clean.

Keep them idea's coming!


Grtz,

Bandit (thumbsup)



Joined: 11/15/2006 21:13:52
Messages: 1366
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some ideas of mine that i had thought of a while ago:

-Freeroam, in multiple cities. I liked the importing cars idea, but I don't like the idea that you should wait, but instead that it should just cost more. Also, real time isn't a good idea in my opinion, but day/night in general, is. Also, online free roam would be cool.
-Fully customizable driver, including name, and have some sort of syllable thing that would make the announcers/other characters say your name right. lol, this would be hard to program and record sound for.
-Multiple crew members, all customizable and all with their own sets of cars, and you could pick which one to drive as when entering an event or freeroaming with.
-Ability to have multiple people in one car (other players if they want to ride in your car for some reason or something), for free roaming, possibly. Also, maybe make it so your character could walk around/take the subway if they're not in their car.
-Much more tuning, maybe Underground 2 style, except without hydraulics/spinners, and with more performance tuning parts and in-depth performance customization (possibly like Street Legal, if anyone has played that game, except without the lag and glitches), and interior customization (e.g. steering wheel, seats, LCD screen maybe).
-Ability to make PNG or DDS files for vinyls (just one layer and/or possibly the entire car) and import them into the game, and have them saved into your savegame. For online, use a Trackmania-esque system (have players host them on websites themselves, or on their computer, and have other players' computers download them and store them into a cache) and also have more protection against inappropriate stuff (bad words and such) on people's cars by using a player-run honor system-type moderator or whatever system, which would go as follows.
-System mentioned above: When playing online, all players would be shown something like "Please keep this game enjoyable for other players and yourself, (terms and conditions stuff)" and then have a system as follows:

--Main server: Everyone starts here. Run by the game company and its moderators and such. A player can be kicked out and put into the cheaters' server if a player breaks the rules or cheats or something, and all players would be asked to report people if they break the rules or something and provide a screenshot.
--Cheaters' server: As described above. Could get out of this if a mod lets you out or something.
--Private or Dedicated servers: Run either by the game company or by groups of players / community sites. People have to ask to join these (although people could join more than one) and the moderators or whoever is running these let people in, and could also kick people out (back to the main server and not allowed back into the other one unless they let them in again).

-Wandering around as your driver is a good idea, but maybe not in shops, that could get confusing.
-Areas where drivers could park their cars and talk or hang out or work on their cars or something like that.
-Ridiculously huge carlist, with downloadable cars added every month or so to keep the game's "gameplay life" long. I have a ridiculously huge carlist, sorted both into alphabetical order and Carbon-esque tier/class order, that I could post upon request. It has 200 fairly well-known, famous, or (in my opinion) really cool cars in it. (it's only 200-some cars)
-More on performance upgrades: Engine swaps would be pretty cool. It would also be cool if you could have different transmissions for Automatic and Manual, for example, one car could start with a 4-speed automatic and a 5-speed manual, and you could put in a 5-speed automatic and a 6-speed manual, as well as a 6-speed semi-auto, and pick between all of the transmissions you have bought for a car at the moment (although you would always have at least one 4-speed auto, except some muscle cars, and one 5-speed manual, once again except some muscle cars. Also, you could have multiple transmissions of one type, e.g. one 7-speed manual, one close ratio 6-speed manual, and one high-speed 6-speed manual, etc.)
-Maybe no damage during freeroam.
-Replays, replays, lots of replays. Maybe the ability to save a replay, put multiple player cars into a replay, and move the camera around and "program" the camera in a way similar to Trackmania. If this would work, you could practically make a full-length movie in the game.
-Regarding choice between legal racing and illegal racing, that would be pretty cool. Maybe there should be a "legalness" system that would measure stuff like whether or not your car is street legal, whether or not you've been racing on tracks or the street, etc., and you could try to stay 100% legal, or not be legal. Also, cops might be good, but maybe make it so that during legal races, if you race after hours or something, they either find/catch you or they don't, and if you try to run, you forfeit the legal event and your legalness rating goes down.

EDIT: By the way, no, this will probably never all be in one Need for Speed game, or any game for that matter, and I don't expect it to, but these are just some of my ideas that I thought were good ideas.

EDIT 2: I wonder if someone will pick up the Underground/Underground 2 engine and make a new game out of it. I'm pretty sure that EA isn't using it as much anymore, they have made a new one for ProStreet. Actually, EA could probably make two separate NFS games in one year, one ProStreet-based and one Underground based, and have separate teams working on both, sorta like how Carbon was developed, but with more effort put into the Underground-based one (although not much more than would be put into the ProStreet based one).

This message was edited 1 time. Last update was at 11/25/2007 11:33:25


No longer checking NFS World forums as regularly as I would like, due to not having as much free time.

To contact me, PM me on NFSCars, NFSUnlimited, or TDUCentral. (RedCarDriver on all three sites)



Joined: 11/12/2007 19:32:44
Messages: 10
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Idc as long as you keep the new smoke system which is great, also the drag racing and muscle cars.



Joined: 10/27/2007 16:48:36
Messages: 15
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> what i'd like to see is a much wider variety of
> cars..
> i know it's not nice to propagate other games.. but
> maybe you get a little hint if you look at Grand
> Turismo.. current game has over 300 cars.. the next
> one should have close to 600..
> Im not saying you need 600 cars.. but ~200 or even
> just 100+ would certainly be welcomed, because the
> game gets boring if there are always the same cars..
>
>
> and also making the cars break.. really brake... when
> a car hits the wall at 250mph it doesn't just end up
> with a broken window and a smashed hood.. thats a
> thing that really annoys me.. and what another person
> said before.. that a car shouldn't be totaled when it
> ends up upside down in the air..several times i've
> totaled a car that's really 100% intact.. thats just
> kinda absurd..
> Make the cars lose wheels and stuff.. so that the
> driving would really be disturbed once you crash a
> car.. from what i've seen a heavily damaged car runs
> almost exactly as good as a car with no damage at
> all..
>
>
> The main suggestion i'd give to EA is to WORK on your
> next game.. not release it in like 6 months.. put
> some real effort to it and make it really the best
> game out there..

agree 100%


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Joined: 07/10/2006 22:24:54
Messages: 650
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These ideas would make this game done in... I don't know... Three Years!

Great ideas though

This message was edited 1 time. Last update was at 11/25/2007 13:29:49




Joined: 11/22/2007 10:39:15
Messages: 84
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not to mention the only system that might be able to handle all that would be the ps3 maybe, and ea will never make a game like nfs on only one system. even with a 50gb dual layer blueray disc that might not all fit on one disc if they had multiple cities with free roam and included crashes and races and everything else. although it is a good idea, and even if ea decided to make a version just for ps3 you are talking about a game that would cost so much to make it would prob cost $200 to buy it. who would spend that much on a game that doesnt come with peripherals like rockband.



Joined: 01/16/2007 04:00:15
Messages: 51
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MG, It's not so much that all these ideas wouldn't fit on one disk, so much as none of the things suggested are attainable with the limited development time NFS games have, unfortunately.

Anyway, what the heck...

1) [b]Unite the fanbases[/b]

Over the years, NFS has developed a bunch of different racing crowds. Those who like a certain class of car, those want to rice out their import tuners, those who want to run from the cops while racing, and now, thanks to ProStreet, those who want to race in a professional atmosphere. That's a lot of different kinds of fans, and not all of them are pleased with the release of ProStreet.

Maybe try making a game that combines both the pro street racing scene with the illegal street racing scene. Add a bunch of different kinds of cars for variety, and allow all of them to be tuned and customized whether on the street or on the track.

And when I say a bunch of different kinds of cars, I mean a bunch of different kinds of cars. Not just a bunch more tuners or a bunch more exotics or a bunch more muscles. An equal amount of cars from each category. Heck, throw some SUVs and trucks and such in.

That's an example of moving forward.

Obviously, the game goes for the different types of game modes. Drag, drift, outrun, cop chases, the whole nine yards.

2) [b]24 hour clock, weather[/b]

Doesn't matter if it's track-based, free-roam, or whathaveyou. Racing during the day is just as fun as racing at night, as well as racing in different weather conditions. Variety rocks.

3) [b]Cops?[/b]

Well, I love the cops. Once upon a time, the word "cops" was almost synonymous with "Need for Speed". The best part of the cops was the way they used to add such a challenge into a regular street race, before the days of Underground.

The ticket-based pursuit system was great, just because it showed you how hard the cops could, and most of the time you could expect getting pulled over at least one time every race. If the cops were ever to make a return, ticketing, warning, and busting should all be different options.

Be the Cop could also make a return, especially considering the online possibilities. Think about how awesome it would be to have 20+ human co-op cops pursuing a bunch human racers. Maybe the motivation behind being a cop could be getting money by pulling over racers and fining them, I don't know. You could work it into the story mode somehow, the possibilities are endless.

4) [b]Replay[/b]

Kind of a necessity in the next-gen, right? I know I wanna watch myself race. Take a step further and allow players to upload clips of their races to their computers, just like the screenshots feature.

5) [b]Arcade is the way to go[/b]

EA, you don't need to wow me with your ability to (try to) create a sim racer, you wowed me enough with the crazy arcade physics that I've enjoyed for the past 10 or so years. Plus, I'm not gonna lie, while sim games are fun, they also sacrifice SPEED for realism. What's the name of this series again?

Need for Speed!

This message was edited 1 time. Last update was at 11/25/2007 14:18:25




Joined: 11/22/2007 10:39:15
Messages: 84
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the size i was questioning was pertaining to someone mentioning multiple cities and maps to play in with freeroam while sustaining a high level of graphics for a next gen game



Joined: 01/16/2007 04:00:15
Messages: 51
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Oh, well then you're right. Midnight Club: Los Angeles is experiencing that problem I guess, which is why Rockstar is probably planning to release different cities either standalone or through DLC.

This message was edited 1 time. Last update was at 11/25/2007 14:27:02

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