I just wanted to make a topic for beginner tips, to help out the new players.
So, i've been playing Bad Company 2 since closed beta, but i haven't racked up many hours in the full game so dont kill me if I get something wrong, and contributions always welcome...
GENERAL TIPS:
-Spot enemies, it makes it easier for you and your team to track and eliminate them. Also a good way to warn your team members to find cover or prepare for combat, and gives you a bonus if the target you spotted has been killed. Works on infantry and vehicles. -
(by NYGunnm)
-You can request ammo or health from friendly Assault's and Medics by aiming at them and pressing the select button -
(by NYGunnm)
-Pins and ribbons give you extra experience points towards your rank (but not your class). -
(by NYGunnm)
-You can switch kits any time you want, so you can switch your class for a medic of assault for example and drop ammo or health then switch back to your original kit (all the experience gained in the other kit will still be awarded to the kit you spawned with - example: if you spawn with Assault and switch to Medic, revive someone, the 50 XP points will be awarded to your Assault kit unlocks, not your Medic kit.) -
(by NYGunnm)
-You can switch languages in the options menu, so you can actualy understand what the Russians are saying. In combat your teammates automaticaly talk (SNIPER!; Oh jesus, we've got a man down! etc.), this can help you alot if you pay atention in combat. -
(by NYGunnm)
INFANTRY:
Assault:
-A good balanced kit, usefull for all kinds of situations
-Drop ammo boxes as much as you can (any time you come to an team memeber, drop a crate near him)
-The grenade launcher is a potent anti building weapon
-You have infinate ammo thanks to the ammo box, so dont hold back, keep that barrel smoking and the grenades flying.
-Late weapons particulary deadly at range
Medic:
-A infantry support kit, the backbone of any squad.
-Heal, heal, heal and heal!!!! That's your number one job, drop those health packets to wounded allies and when you're under fire, and revive downed allies. You can turn the tide of a battle without firing your gun once!
-Support weapons are effective at all ranges, and high ammo supply allows for continued fire, so remember to pin down hostiles behind cover.
-For improved accuracy but still retaining a high rate of fire, fire your gun in short bursts, under 5 rounds preferably.
-No explosive's apart from your grenades, so watch out for people hiding in windows.
-If you notice your squad does not have a medic, switch to it(Can apply to other classes) -
(by S T IR A F E)
Engineer:
-A vehicle support kit, backbone of any armour team.
-Differant launchers usefull against different targets
(RPG7 is a AT launcher with the ability of locking onto homing darts, Carl Gustav is a Anti personel launcher with a ability to lock on homing darts, AT4 is a AT launcher without a ability to lock onto target darts, but can be manualy guided, much like the stationary TOW and KORN and APCs secondary weapon launchers. )
-Try to hang around a pearson using the assault class. You're ammo supply will go fast...
-The power tool alows you to repair vehicles
-Ride around as the machine gunner on APCs and tanks to pin down hostile AT and to repair the tank after it's been damaged
Recon:
-A special operations kit
-You carry C4 or binoculars (mortar strike), so you're very potent against vehicles and buildings.
-Sniper rifles have high stopping power but slow reload, carry semi auto rifles if you're expecting close combat, bolt action rifles have higher stopping power.
-Sensor balls allow you to give your team the edge in urban combat, throw that sucker in a house and see if anyone's inside before rushing in.
-Sniper rifle bullets have drop, so aim above the target.
-Getting reflex or 4x scopes will negate bullet drop, so at medium ranges, it can make it easier for you to aim.
VEHICLES:
-Never... EVER... EVER abandon a vehicle with hostiles close, unless your certain it will be destroyed or you will be able to destroy it, if the enemy captures it, your team will be at a seveare disatvantage.
-Move around to make yourself a harder target for tracer darts, UAV missles, AT missles, mortar strikes etc. -
(by PrimalBanana)
Tanks:
-You're
NOT invounrable
-Keep your distance and try to avoid going into confined spaces, C4 will ruin your day.
-Unless you have the secondary weapons perk, you're vounrable to infantry. Try to get a gunner.
-Your shells drop over range, so aim above enemies at range.
-Destroy buildings...
APCs:
-Eaven tough your seposedly a infantry fighting vehicle, the auto cannon isnt as good as a machine gun at cutting down enemy infantry, so dont get cocky.
-You have two firing ports on the back of the APC, if you have passangers, turn your side to the enemy when engaging to increase firepower (note, you take more damage from shots from the side and back then the front, so watch it)
Transport Helos:
-When you get to your destination, circle your target slowly and eavenly, with a manned minigun facing the inside of your circle. This will make you a hard target to hit, while still allowing your gunners a good chance of killing something
-Miniguns destroy buildings, keep that in mind
-You are invounrable to light weapons (assault rifles, light machine guns, sub machine guns and most sniper rifles exept the M95) but a Heavy (stationary) machine gun will chew you up fast, and one rocket hit will destroy you.
-You have a warning signal for incoming rockets (beeping sound), when this happens go up or down and turn in one way. This is a effective yet simple way of dodging missles.
UAV:
-You're easy prey, so stay high and move around. If you come under fire try to find cover behind hills.
-When firing the missle, the red square is where you're missle is going to hit, so keep the red square on your target instead of the centre of the screen.
-You can get road kills with a UAV
GAME MODES:
-Arm and defuse charges... PLEASE!!!!
-Do not destroy buildings that house the MCOM stations if your the defender. So no RPGs, tank guns, APC cannons, mortar strikes, C4 - anythign that can destroy a building in general.
-Destroy buildings as attacker!
-MCOM stations are vounrable to C4, but please dont do this. I know it can end a game fast, but is that realy what you want to do?
-When on defense for rush mode, put an emphasis on defending the crate that cannot be destruction 2.0'd. You can get the opposing team to 1 ticket and they could just blow the building up. -
(by S T IR A F E)
-Be smart. If the crate was just armed and nobody has been killed, check the immediate area before diffusing(I.E, corners, outside of the windows). -
(by S T IR A F E)
-You can order your squad to attack a specific crate by aiming at the objective marker above the crate and pressing select. When your squad does actions around it, you will get bonuses for it. -
(by NYGunnm)
That's what i know, feel free to add anything in the comment section, i will add them later.
Credits:
-S T IR A F E
-NYGunnm
-PrimalBanana