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Attack Helicopter Guide  XML
Battlefield Bad Company 2  > Battlefield Bad Company 2 PC
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Yorkie_065


Joined: 02/22/2010 03:25:22
Messages: 38
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Attack Helicopter flying Guide

Ok, im sure most people already know how to fly choppers but i've seen a number of people fail drastically lately, and i'd figure i'd right out a full on guide on attack chopper flying for PC users. Warning! This guide is fairly lengthy! You have been warned

Layout:

-Intro
-Vehicle Specilisations
-Vehicle Stats
-Basic Flying
-Advanced Flying and Combat

Intro:

For those who haven't really tried flying as of yet, I highly recommend you find an empty server and start practicing there. Main recommendations would be Atacama Desert and practice in both the Apache and Hind as they are slightly different.

DO NOT jump into a game with other players and try practicing as you could potentially end up * off a large number of team mates. If you do, watch how they fly, and possibly sit as a passenger inside and do the same.

Vehicle Specilisations:

-Electronics package: For choppers this as far as im aware isn't too particularly useful. I've never used it but im assuming that it will show the positions of mines, C4 and enemies when you fly over them. Overall, not really recommended.
-Vehicle Armour: Fairly useful for a new pilot, can take a fair bit more damage from AA guns, Heavy MG's and small arms fire but still won't help much from tank shells and RPG's. Overall, fairly good recommendation for a new pilot.
-Vehicle Warheads: Increases the damage that rockets and explosive rounds do. I tend to use these a lot as they're useful against armoured vehicles and also taking down buildings. Especially as they've nerfed the power of the choppers in the latest patch, I highly recommend these.
-Vehicle Reload: Quicker reload times, could be useful for a chopper gun or the pilot of an Apache or Hind and wanting to get as many rounds/rockets off in as shorter time as possible. Recommended for a fairly newish player, especially if they haven't quite got use to combat flying yet.
-Vehicle Smoke: Doesn't work on choppers for PC as of yet. Unkown if they're gana patch it but don't use it as ur waisting a vehicle specialisation.
-Vehicle Optics: Good for chopper gunners, allows them to zoom in on targets which can be useful for spotting targets and firing over long distances or distinguishing bush wookies from actual bushes if the chopper is still enough. Good recommendation.
-Vehicle Alternate Fire: This specialisation only really works if both the pilot and chopper gunner have it in an Apache or Hind. Without good means of communication, this specialisation at times can be useless. It allows the chopper gunner to fire a tracer dart from his gun, for the pilot to then fire a single homing hellfire missile. This does also work with people on the ground who have planted tracer darts. So it is recommended if others know you are using it, or if you and a mate are both in the chopper.

Chopper Stats:

-Health: 500
-Armour: 1.0 on all sides
Rocket Pods
-Weapon Damage: 100 Damage
60 Explosive Damage
6metre Explosive Damage Radius
1metre Kill Radius
-Number of Rounds: 8 Rockets
-Rate of Fire: 600 RPM
-Reload Time: 2.75 seconds
Alt Fire
-Weapon Damage: 220 Damage
100 Explosive Damage
5metre Explosive Damage Radius
2.5metre Kill Radius
-Reload Time: 10 seconds
Gunner
-Weapon Damage: 50 Damage
40 Explosive Damage
5metre Explosive Radius
2.5metre Kill Radius
-Number of Rounds: 12
-Rate of Fire: 600
-Reload Time: 2 seconds

Basic Flying:

I'm assuming people do know the controls, if not then go look em up in your control settings. If your new to flying choppers, you wana start off by gaining as much or a decent amount of altitude as possible before you start moving around the map. Once you feel your high enough and not gana crash, gently move the mouse forward (providing you haven't inverted the mouse controls for flying) to dip the and start moving forward. The chopper will loose a tiney bit of altitude doing this so do keep it in mind if you are a little low and there are buildings around.

You will notice, depending on how far you move the mouse forward, that you start moving either:
A) very slowly and still gaining altitude
B) at a reasonable rate and not real noticable altitude change
C)very fast and loosing a lot of altitude
If you are doing A, you need to move the mouse forward a bit more. B, spot on and C, you need to pull back on the mouse to bring the nose back up and level out.

Practice finding a balance between the three as although C could be a bad thing to start off with, you do gain a lot of speed and is a good way of avoiding enemy fire (see advanced flying). Sooner or later tho as you keep flying forwards, your gana run out of space or fly into something big like a cliff, so your gana need to turn.

Turning is fairly simple, 'A' and 'D' keys bring the tail round, 'A' letting u rotate to the left and 'D' rotating to the right. This method of turning is fairly slow, and moving the mouse into the turn will cause the chopper to tilt to one side allowing you to turn faster. Keep practicing, and the harder you tilt, the faster you can rotate. But be warned that if you tilt too far, you could find yourself making friends with the ground rather quickly.

Eventually (in a server with other people) you will find yourself taking damage, in order to repair your chopper, you will need to land or hover low enough to the ground for someone to repair you. Landing is difficult, and depending on how you fly and what situation you are in, you may end up finding different landing methods easier than others.
-Slow Gentle Landing: Most cases when you've moved away from the source of incoming fire and out of harms way. Bring the chopper in slowly by not moving the mouse too far forward, slowly drop altitude to a point where you find an open space to land and can safely bring it down. Pull back a bit further and gently still on the mouse and tap 'S' till you touch down on the ground. As for hovering, same principle, just don't touch down. Very small movements on the mouse to keep the helicopter level and as static as possible whilst every few seconds tapping 'W' to make sure that your movements aren't causing you to loose altitude.
-Hard and Fast Landing: This is my preferred method, and more often than not in combat situations, you are gana need to land this way for a quick splash and dash. Bring the chopper in fast to a moderate rate of speed, as you near the landing zone, pull back on mouse causing the nose to lift up and forcing the chopper to stop in mid air. At the same time press 'S' and decrease altitude till you touch down. Once again, same principle for hovering but keep in mind the movements you need to make to keep it hovering.

All I can say for the landings is practice makes perfect. In some cases you will find it would be beneficial to rotate the chopper round to face where you came from. Especially useful if you the pilot is the engineer and is gana have to make the repairs. This allows your gunner to keep you covered with his turret.

Advanced Flying and Combat:

Jumping into a chopper in a full server will put you under pressure, your team mates will be relying on you to take out heavy armour, infantry that they can't immediately see and generally provide huge amounts of fire power and presence.

For advanced flying, try doing things like straiffing and moving whilst facing your target and firing. This could be either moving to one side or moving backwards. To straife in one direction, tilt the chopper to one side whilst countering with the 'A' or 'D' key to keep your crosshair locked on the target. Another technique is tight turns, using the 'A' or 'D' key to rotate the chopper and violently tilting the chopper in the same direction. You may find that the nose or tail often dips which you will just need to counter so you momentarily hover before moving off.

Final technique is flying low and hovering in tight spaces. This can be a bit of a dark art and takes a fair amount of practice to get used to. Constantly making adjustments of the mouse helps to keep you in the air. A good place for hovering in tight spaces is base A on Artacama Desert. Approach it slowly and almost go at it as if you are going to land, keep to the left of the flag if your facing towards the ship wreck and right if your facing the american base. Bring yourself down slow so your hovering just above the pole, if you can get low enough, you will find that the buildings can provide you cover and you will also start capturing the point if it's not already captured your team. DO NOT do this if the enemy team has that base, they can easily spawn at that base and take you down with an RPG.

In terms of combat for the pilot, you will be mostly using your hydra missile pods (primary fire). These will mostly land in the crosshair on your HUD but depending on your distance from your target, the missiles might drop and a few may go slightly off course. You can fire a maximum of 8 missiles from these pods before having to wait 2.75 seconds to reload. If you have the 'Vehicle Alternate Fire' specialisation attached, then you may fire a single hellfire missile. If you fire it in the direction of a tank with a tracer dart planted on it. You may or may not get lock on. The hellfires in the current patch are very inconsitent and sometimes work. These can if getting a direct hit dish out a large amount of damage.

One of the best methods of taking out armoured vehicles is by making flying passes. Where you fire all 8 missiles at your target whilst flying towards them. Flying over them or firing more missiles if you have time, turning around and repeating the process again. Depending on what your type of vehicle your firing at, where you hit the vehicle and how many rockets hit it will depend on how many passes you make.
-Tanks generally take 2 to 3 passes unless already low on health. Keep in mind that armour is weaker on the side and rear of tanks and vehicles, but attacking from the side often gives you a smaller target in length but larger in width, and making passes from the side could result in missing if aiming is careless.
-APC's usually only take 2 passes to destroy, once again keep in mind the weakness of armour and size of the target.
-Vehicles like H2 Hummers, Vodnicks, Cobras and Quadbikes take from 2 or 3 rockets to a single pass to destroy.

From a hovering position, you may find that it will be easier to hit targets but you can leave yourself vunerable to enemy fire. Straffing is a good way of landing fire on target whilst mostly managing to dodge whatever they're firing to you. And with the new over powered tracer darts, hovering enemy territory, 9 times out of 10 will end up with you being shot down.

There is no real solution to avoiding a locked RPG as of yet unless you manage to hide behind some cover. This can be rare and varies on how far away the RPG is being launched from. As to avoiding AA fire, get away from is ASAP unless you are 100% you and your chopper gunner can neutralise the threat almost immediately. AA guns have a huge effect on choppers, often causing the pilot to temporarily loose control, often dipping the nose wildly or throwing the chopper to one side, often causing the pilot to crash at low altitude. Best way of dealing being hit is to obviously fight the direction in which the chopper is now moving, either violently bringing yourself out of a nose dive or tilting the chopper to correct your movement.

Once this has been done, you have two choices. The logical option is to get yourself to safety ASAP, usually the AA gunner will get you 2 or 3 times, third usually ending in your chopper being blown up. Once you have found safety make immediate repairs. Flying low, gaining as much altitude or making unexpected changes of direction will help to avoid fire. Tho be warned when flying low as the next volly of rounds hitting you will often cause you to crash. The second option you have is to go head to head with the AA gun and it's occupant, your gunner is your best method of killing the operator, but often a number of accurate rockets in his direction will cease him.

As for chopper on chopper battles, you will mostly want to rely on your gunner for this. Although at times, gunners can fall asleep and not notice the enemy chopper leaving you vulnerable. As soon as you spot the enemy chopper in the air, gain as much altitude as possible facing directly at the enemy chopper and ignore any other targets. Hopefully the gunner will notice them and open up with his 30mm cannon. One or two bursts is enough to destroy them or a single volly of 8 rockets will do the job. Getting hit by the enemies 30mm cannon will often knock the chopper backwards or to one side, just recover your chopper as quickly as possible and get firing back. Never turn or try and run away from a chopper on chopper battle. 9 times out of 10 you will get downed by the enemies gunner as rarely do pilots fly without one. The cannon is too quick for you to avoid and you will almost certainly get hit.


Hopefully you will have found this guide useful and sorry for the rediculously long post. Just that there is a lot of stuff to cover and explain in detail, and no doubt that there is something that i've missed to piloting that someone will pick up on. Now get out there and get owning in one of the greatest assets of the game.

This message was edited 2 times. Last update was at 05/04/2010 17:16:32


Loeder

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Joined: 04/10/2010 04:53:46
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good on you, thanks for making this.
Moomoomania


Joined: 03/15/2010 18:39:47
Messages: 56
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Thanks man!!!

uhhh one more thing to make it super perfect... make a video!

Yorkie_065


Joined: 02/22/2010 03:25:22
Messages: 38
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battlefield.Moomoomania wrote:Thanks man!!!

uhhh one more thing to make it super perfect... make a video!


Thanks! Im planning on doing so, currently getting a load of footage together to make a decent montage/flying video. Will add it on as soon as i get it done

This message was edited 1 time. Last update was at 05/04/2010 17:29:32


Yorkie_065


Joined: 02/22/2010 03:25:22
Messages: 38
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bump

.sketchy.

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Joined: 03/12/2010 13:09:06
Messages: 1260
Location: Victoria, BC
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good post!!!

+1
darrenlolr0


Joined: 03/20/2011 23:44:16
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cem_ea_id.Yorkie_065 wrote:Attack Helicopter flying Guide

Ok, im sure most people already know how to fly choppers but i've seen a number of people fail drastically lately, and i'd figure i'd right out a full on guide on attack chopper flying for PC users. Warning! This guide is fairly lengthy! You have been warned

Layout:

-Intro
-Vehicle Specilisations
-Vehicle Stats
-Basic Flying
-Advanced Flying and Combat

Intro:

For those who haven't really tried flying as of yet, I highly recommend you find an empty server and start practicing there. Main recommendations would be Atacama Desert and practice in both the Apache and Hind as they are slightly different.

DO NOT jump into a game with other players and try practicing as you could potentially end up * off a large number of team mates. If you do, watch how they fly, and possibly sit as a passenger inside and do the same.

Vehicle Specilisations:

-Electronics package: For choppers this as far as im aware isn't too particularly useful. I've never used it but im assuming that it will show the positions of mines, C4 and enemies when you fly over them. Overall, not really recommended.
-Vehicle Armour: Fairly useful for a new pilot, can take a fair bit more damage from AA guns, Heavy MG's and small arms fire but still won't help much from tank shells and RPG's. Overall, fairly good recommendation for a new pilot.
-Vehicle Warheads: Increases the damage that rockets and explosive rounds do. I tend to use these a lot as they're useful against armoured vehicles and also taking down buildings. Especially as they've nerfed the power of the choppers in the latest patch, I highly recommend these.
-Vehicle Reload: Quicker reload times, could be useful for a chopper gun or the pilot of an Apache or Hind and wanting to get as many rounds/rockets off in as shorter time as possible. Recommended for a fairly newish player, especially if they haven't quite got use to combat flying yet.
-Vehicle Smoke: Doesn't work on choppers for PC as of yet. Unkown if they're gana patch it but don't use it as ur waisting a vehicle specialisation.
-Vehicle Optics: Good for chopper gunners, allows them to zoom in on targets which can be useful for spotting targets and firing over long distances or distinguishing bush wookies from actual bushes if the chopper is still enough. Good recommendation.
-Vehicle Alternate Fire: This specialisation only really works if both the pilot and chopper gunner have it in an Apache or Hind. Without good means of communication, this specialisation at times can be useless. It allows the chopper gunner to fire a tracer dart from his gun, for the pilot to then fire a single homing hellfire missile. This does also work with people on the ground who have planted tracer darts. So it is recommended if others know you are using it, or if you and a mate are both in the chopper.

Chopper Stats:

-Health: 500
-Armour: 1.0 on all sides
Rocket Pods
-Weapon Damage: 100 Damage
60 Explosive Damage
6metre Explosive Damage Radius
1metre Kill Radius
-Number of Rounds: 8 Rockets
-Rate of Fire: 600 RPM
-Reload Time: 2.75 seconds
Alt Fire
-Weapon Damage: 220 Damage
100 Explosive Damage
5metre Explosive Damage Radius
2.5metre Kill Radius
-Reload Time: 10 seconds
Gunner
-Weapon Damage: 50 Damage
40 Explosive Damage
5metre Explosive Radius
2.5metre Kill Radius
-Number of Rounds: 12
-Rate of Fire: 600
-Reload Time: 2 seconds

Basic Flying:

I'm assuming people do know the controls, if not then go look em up in your control settings. If your new to flying choppers, you wana start off by gaining as much or a decent amount of altitude as possible before you start moving around the map. Once you feel your high enough and not gana crash, gently move the mouse forward (providing you haven't inverted the mouse controls for flying) to dip the and start moving forward. The chopper will loose a tiney bit of altitude doing this so do keep it in mind if you are a little low and there are buildings around.

You will notice, depending on how far you move the mouse forward, that you start moving either:
A) very slowly and still gaining altitude
B) at a reasonable rate and not real noticable altitude change
C)very fast and loosing a lot of altitude
If you are doing A, you need to move the mouse forward a bit more. B, spot on and C, you need to pull back on the mouse to bring the nose back up and level out.

Practice finding a balance between the three as although C could be a bad thing to start off with, you do gain a lot of speed and is a good way of avoiding enemy fire (see advanced flying). Sooner or later tho as you keep flying forwards, your gana run out of space or fly into something big like a cliff, so your gana need to turn.

Turning is fairly simple, 'A' and 'D' keys bring the tail round, 'A' letting u rotate to the left and 'D' rotating to the right. This method of turning is fairly slow, and moving the mouse into the turn will cause the chopper to tilt to one side allowing you to turn faster. Keep practicing, and the harder you tilt, the faster you can rotate. But be warned that if you tilt too far, you could find yourself making friends with the ground rather quickly.

Eventually (in a server with other people) you will find yourself taking damage, in order to repair your chopper, you will need to land or hover low enough to the ground for someone to repair you. Landing is difficult, and depending on how you fly and what situation you are in, you may end up finding different landing methods easier than others.
-Slow Gentle Landing: Most cases when you've moved away from the source of incoming fire and out of harms way. Bring the chopper in slowly by not moving the mouse too far forward, slowly drop altitude to a point where you find an open space to land and can safely bring it down. Pull back a bit further and gently still on the mouse and tap 'S' till you touch down on the ground. As for hovering, same principle, just don't touch down. Very small movements on the mouse to keep the helicopter level and as static as possible whilst every few seconds tapping 'W' to make sure that your movements aren't causing you to loose altitude.
-Hard and Fast Landing: This is my preferred method, and more often than not in combat situations, you are gana need to land this way for a quick splash and dash. Bring the chopper in fast to a moderate rate of speed, as you near the landing zone, pull back on mouse causing the nose to lift up and forcing the chopper to stop in mid air. At the same time press 'S' and decrease altitude till you touch down. Once again, same principle for hovering but keep in mind the movements you need to make to keep it hovering.

All I can say for the landings is practice makes perfect. In some cases you will find it would be beneficial to rotate the chopper round to face where you came from. Especially useful if you the pilot is the engineer and is gana have to make the repairs. This allows your gunner to keep you covered with his turret.

Advanced Flying and Combat:

Jumping into a chopper in a full server will put you under pressure, your team mates will be relying on you to take out heavy armour, infantry that they can't immediately see and generally provide huge amounts of fire power and presence.

For advanced flying, try doing things like straiffing and moving whilst facing your target and firing. This could be either moving to one side or moving backwards. To straife in one direction, tilt the chopper to one side whilst countering with the 'A' or 'D' key to keep your crosshair locked on the target. Another technique is tight turns, using the 'A' or 'D' key to rotate the chopper and violently tilting the chopper in the same direction. You may find that the nose or tail often dips which you will just need to counter so you momentarily hover before moving off.

Final technique is flying low and hovering in tight spaces. This can be a bit of a dark art and takes a fair amount of practice to get used to. Constantly making adjustments of the mouse helps to keep you in the air. A good place for hovering in tight spaces is base A on Artacama Desert. Approach it slowly and almost go at it as if you are going to land, keep to the left of the flag if your facing towards the ship wreck and right if your facing the american base. Bring yourself down slow so your hovering just above the pole, if you can get low enough, you will find that the buildings can provide you cover and you will also start capturing the point if it's not already captured your team. DO NOT do this if the enemy team has that base, they can easily spawn at that base and take you down with an RPG.

In terms of combat for the pilot, you will be mostly using your hydra missile pods (primary fire). These will mostly land in the crosshair on your HUD but depending on your distance from your target, the missiles might drop and a few may go slightly off course. You can fire a maximum of 8 missiles from these pods before having to wait 2.75 seconds to reload. If you have the 'Vehicle Alternate Fire' specialisation attached, then you may fire a single hellfire missile. If you fire it in the direction of a tank with a tracer dart planted on it. You may or may not get lock on. The hellfires in the current patch are very inconsitent and sometimes work. These can if getting a direct hit dish out a large amount of damage.

One of the best methods of taking out armoured vehicles is by making flying passes. Where you fire all 8 missiles at your target whilst flying towards them. Flying over them or firing more missiles if you have time, turning around and repeating the process again. Depending on what your type of vehicle your firing at, where you hit the vehicle and how many rockets hit it will depend on how many passes you make.
-Tanks generally take 2 to 3 passes unless already low on health. Keep in mind that armour is weaker on the side and rear of tanks and vehicles, but attacking from the side often gives you a smaller target in length but larger in width, and making passes from the side could result in missing if aiming is careless.
-APC's usually only take 2 passes to destroy, once again keep in mind the weakness of armour and size of the target.
-Vehicles like H2 Hummers, Vodnicks, Cobras and Quadbikes take from 2 or 3 rockets to a single pass to destroy.

From a hovering position, you may find that it will be easier to hit targets but you can leave yourself vunerable to enemy fire. Straffing is a good way of landing fire on target whilst mostly managing to dodge whatever they're firing to you. And with the new over powered tracer darts, hovering enemy territory, 9 times out of 10 will end up with you being shot down.

There is no real solution to avoiding a locked RPG as of yet unless you manage to hide behind some cover. This can be rare and varies on how far away the RPG is being launched from. As to avoiding AA fire, get away from is ASAP unless you are 100% you and your chopper gunner can neutralise the threat almost immediately. AA guns have a huge effect on choppers, often causing the pilot to temporarily loose control, often dipping the nose wildly or throwing the chopper to one side, often causing the pilot to crash at low altitude. Best way of dealing being hit is to obviously fight the direction in which the chopper is now moving, either violently bringing yourself out of a nose dive or tilting the chopper to correct your movement.

Once this has been done, you have two choices. The logical option is to get yourself to safety ASAP, usually the AA gunner will get you 2 or 3 times, third usually ending in your chopper being blown up. Once you have found safety make immediate repairs. Flying low, gaining as much altitude or making unexpected changes of direction will help to avoid fire. Tho be warned when flying low as the next volly of rounds hitting you will often cause you to crash. The second option you have is to go head to head with the AA gun and it's occupant, your gunner is your best method of killing the operator, but often a number of accurate rockets in his direction will cease him.

As for chopper on chopper battles, you will mostly want to rely on your gunner for this. Although at times, gunners can fall asleep and not notice the enemy chopper leaving you vulnerable. As soon as you spot the enemy chopper in the air, gain as much altitude as possible facing directly at the enemy chopper and ignore any other targets. Hopefully the gunner will notice them and open up with his 30mm cannon. One or two bursts is enough to destroy them or a single volly of 8 rockets will do the job. Getting hit by the enemies 30mm cannon will often knock the chopper backwards or to one side, just recover your chopper as quickly as possible and get firing back. Never turn or try and run away from a chopper on chopper battle. 9 times out of 10 you will get downed by the enemies gunner as rarely do pilots fly without one. The cannon is too quick for you to avoid and you will almost certainly get hit.


Hopefully you will have found this guide useful and sorry for the rediculously long post. Just that there is a lot of stuff to cover and explain in detail, and no doubt that there is something that i've missed to piloting that someone will pick up on. Now get out there and get owning in one of the greatest assets of the game.



It is better for the answer, I wonder if you can explain your needs more clearly.
SpruceMoosey


Joined: 01/04/2011 00:27:18
Messages: 265
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hehe nice. very detailed.

Here's the chopper guide I wrote, lol



"Found a great map for practicing. It requires Vietnam add on.

The Map: Operation Hastings.

What you wanna do, is find and empty conquest map. Go in there and the 1st thing you do is select engineer and you need AT mines. Now you will spawn nearest flag A, so go and lay a domino trail of mines between the 2 tanks and the big petrol tank at your spawn. Stand back and shoot one of the mines and watch go boom.

Ok now we've had our fun , we better go find a chopper and do some practice.

Grab the car left in the spawn (assuming you didn't blow it up as well). and head over the hill out to flag A.
while your taking flag A, there is a prime opportunity to blow as many things up around you as you can.

Once flag A is taken, turn back towards your spawn and run that way because your vehicle is about to spawn.
Grab the chopper, go fly.




This is actually a great map to practice on as theirs heaps of vehicles to shoot at for target practice and also nice hills and bridges you can fly under as an obstacle course.

Also, the chopper here is faster, more responsive and somewhat more forgiving to land. If you get in big trouble while landing most often you can just jump out and the Chopper hill right itself without blowing up.



Now I usually just fly around here ducking under bridges and hovering above flags. Once you get the hang of it, with this chopper you can even fly down low and follow the roads in between the tree lines. Its hell fun and great chopper practice.

That is all.

Spruce
Jethu24


Joined: 05/11/2010 05:57:50
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Waiting for the video.
Eexcellent


Joined: 03/06/2011 01:20:14
Messages: 7
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Smoke DOES work on PC. Would never pilot without it!

M136AT4 Montage #1 - http://www.youtube.com/watch?v=CtcBsAdPj7I&hd=1
SpruceMoosey


Joined: 01/04/2011 00:27:18
Messages: 265
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Eexcellent wrote:Smoke DOES work on PC. Would never pilot without it!


Oh hells yeah, how could you think it doesn't work?

I think your probably getting hit by the AT4 more often than you should, lol. It is a manually guided rocket that doesn't need or is able to use a tracer dart. If you fly low and slow you will get owned by it and some people are pretty awesome with it.

not when I'm playing tho, I'm hopeless with that thing



Also I will often run from another chopper and drag him into AA fire as a means of saving my *. It's not that hard to drop altitude and start evasive maneuvers if you miss him and end up on the losing side of a battle, learn to fly low and use cover. I will often taunt the other pilot into going for that last shot even tho we have an AA gunner down below which will kill him even if he flukes that last hit. more often than not my ground troops will take him out and I can safely land for repairs.

This message was edited 1 time. Last update was at 03/21/2011 06:44:36

Cubeli

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Joined: 03/03/2010 08:40:08
Messages: 745
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Thanks a lot for creating this guide!

I'd be the first to admit that I fail miserably piloting and attacking with a chopper


edit:
If anyone can recommend a good/ cheap joystick it will be greatly appreciated

This message was edited 1 time. Last update was at 03/21/2011 06:39:07


Banning a legit player because they owned you, is worse than cheating!
http://bfbc2.statsverse.com/stats/pc/Cubeli/
Eexcellent


Joined: 03/06/2011 01:20:14
Messages: 7
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SpruceMoosey wrote:
Eexcellent wrote:Smoke DOES work on PC. Would never pilot without it!


Oh hells yeah, how could you think it doesn't work?

I think your probably getting hit by the AT4 more often than you should, lol. It is a manually guided rocket that doesn't need or is able to use a tracer dart. If you fly low and slow you will get owned by it and some people are pretty awesome with it.

not when I'm playing tho, I'm hopeless with that thing



Also I will often run from another chopper and drag him into AA fire as a means of saving my *. It's not that hard to drop altitude and start evasive maneuvers if you miss him and end up on the losing side of a battle, learn to fly low and use cover. I will often taunt the other pilot into going for that last shot even tho we have an AA gunner down below which will kill him even if he flukes that last hit. more often than not my ground troops will take him out and I can safely land for repairs.



If you check out my signature - you would see that im well aware of how the AT4 works :p

I only wrote this because in the guide - it says that smoke is broken on pc >_<
"-Vehicle Smoke: Doesn't work on choppers for PC as of yet. Unkown if they're gana patch it but don't use it as ur waisting a vehicle specialisation. "

M136AT4 Montage #1 - http://www.youtube.com/watch?v=CtcBsAdPj7I&hd=1
RU4BN8


Joined: 03/19/2010 14:51:27
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This thread is almost a year old. *Sigh

Smoke does work on PC now, it did not at the time this was written....almost a YEAR ago.

Battlefield Bad Company 2  > Battlefield Bad Company 2 PC
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