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Latest Patch Notes (R8 & R12)  XML
Battlefield Bad Company 2  > Battlefield Bad Company 2 PC
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zerk16
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Joined: 02/14/2006 21:08:33
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Changelog:

Server Side Changes

- Some potential sources for lag/rubberbanding have been eliminated
- The old reserved slots has been replaced by a kick-on-demand system like in BF2
- Log file for server admins: all remote admin interface commands/events are logged
- Log file for server admins: major server events + all chat messages are logged
- Idle kick is controllable
- Profanity filter can be disabled
- Teamkill-kick system is controllable
- Ticket counts and bleed rate are controllable per-level
- Infantry only mode available per-level
- Initial spawn delay and respawn delay are adjustable
- Server description can be up to 400 characters, and use "|" for line breaks
- Banlist can contain up to 10.000 entries
- reduced latency in packet handling

Admin Interface Updates

- fixed the player.onKill spam that occasionally happened
- ensured that player.onJoin events always report the player name Interface - events triggered when people spawn
- much more info on kills
- detailed stats are reported at end-of-round

Gameplay Changes

- Various minor level bugfixes
- Helicopter handling has been tweaked
- Weapon tweaks have been implemented based on PC public feedback
- Fixed technical hang when a crate was armed outside of the combat area
- "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
- Countermeasures can be fired when driving a helicopter
- The brightness of the pilot view in the Russian helicopter has been reduced
- Advanced Spotting scope works better
- Knifing people in the back works again (we backed out the change that we had done for Server R11)
- Hit box for moving targets expands based on the speed of the targets movement
- G36 now has crosshair when in Hardcore mode

Server Browser Changes

- Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
– Added support for retrieving update progress
- Now refreshes information
- Join queue system when attempting to join a full server
- All settings are automatically saved between sessions
- Pings are sent via an alternate mechanism, which should work for non-Administrator users as well


Client Side Fixes
-Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
-Fixed some crashes
-Toggle/hold crouch is user controllable
-Toggle/hold zoom is user controllable
-Vsync bugfixed for DX10/DX11 - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR-unlock progression"-screen
- New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Improved Play Now functionality
- Removed K/D ratio and Skill Level filters in the leaderboards
- Any points you get while being dead will be added to your score - Reduced negative mouse acceleration
- More informative disconnection/kick reasons
- Support for Map Packs so PC gets future VIP maps at the same time as consoles

Weapon Balance Tweaks
- Slightly increased the damage of the UZI at long range.
- The AKs74u now has more felt recoil when aiming.
- The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
- The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
- Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
- Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
- Fixed a bug where the SVU would do too little damage at long range.
- Fixed a bug where M95 rounds would not kill armored targets with headshots.

Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

You can find previous patch notes http://forum.ea.com/eaforum/posts/list/506399.page#4733509.

This message was edited 6 times. Last update was at 01/21/2011 08:26:50


http://www.twitter.com/zerk16
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WhatA_Cnut


Joined: 04/28/2010 07:41:17
Messages: 207
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Zerk, when they settle on a numerical release designation, could you put it in the first post? For instance, current patch number is 529843.
I would also recommend a thread stickied saying something like "Problems with game?", and maybe say something like "if you are having problems of any kind, please check programfiles(x86)/ea/bfbc2/updateLog and make sure you have the latest patch"
You could probably cut the complaining threads by half. At least. Sure, some people still won't bother reading it, but lots of people will
Qunoxx

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Joined: 07/05/2009 09:38:33
Messages: 11
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So damn nice i realy hope that would solve my problem http://forum.ea.com/eaforum/posts/list/526985.page
untile the next patch im having a break since i cant hit anyone because of fps/latency or what it is.

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CORBZ


Joined: 02/02/2010 22:29:28
Messages: 100
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MAIN.zerk16 wrote:
- Weapon tweaks have been implemented based on PC public feedback


Can you expand on this?

Noobs have been complaining about absolutely everything, so this doesn't tell us anything.

The weapons are fine, can we stop messing with them already. All that might've needed a tweak was the tracer dart.
reags


Joined: 05/05/2010 20:12:05
Messages: 6
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they better resolve the missing stats issue as it's anything but minor
Green Panda

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Joined: 03/28/2010 23:43:34
Messages: 174
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please dont touch my m24

J.Groundup

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Joined: 02/06/2009 11:46:42
Messages: 1901
Location: Beerville
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I actually was against the last weapons change. But I have to say.. the gustav thing has gotten silly. Not sure how it got WORSE after the patch. lol


*I'm excited about the knife fix though. That was a total let-down to discover that knifing in the back stopped working.

** I'm extremely disappointed that nothing has been done with the buddy list issues though. Only 20 friends, and deleting is like playing Russian Roulette.

This message was edited 2 times. Last update was at 05/07/2010 01:01:09

Masterdeath

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Joined: 02/18/2010 13:55:26
Messages: 1697
Location: Vancouver, Canada
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Zerk, you may just be the hero of us all.
Not because you had any part of development, but you gave us some good news ^^

SlightlyGreen


Joined: 04/24/2010 20:22:59
Messages: 13
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Wow DICE listens =)

"-Countermeasures can be fired when driving a helicopter"
Muhveli


Joined: 04/22/2010 05:17:46
Messages: 2
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If this patch doesn't fix the crash/freezing, I'll.. I'll cry
Pt Pile


Joined: 05/07/2010 09:35:51
Messages: 2
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PRONE please
glassypool


Joined: 04/21/2010 06:37:25
Messages: 39
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Does the patch fix the custom resolution bug?
mrtoilet


Joined: 03/25/2010 12:58:11
Messages: 175
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If you all noticed the first line says

"Some potential sources for lag/rubberbanding have been eliminated "

SOME?? How about all?

How about you fix the memory leaks that cause thousands of player to drop FPS over the course of gameplay!
Or at least mention that you have made some sort of effort to do so.

Guess we wait and see huh.....

This message was edited 2 times. Last update was at 05/07/2010 09:46:18

Kyitty


Joined: 04/22/2010 12:49:35
Messages: 24
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We can only hope this somehow fixes the CTD during map change and server login. Because that's getting old really quick. Drives me nuts. Sometimes I can play all night without a problem. Last night, I quit playing because it kept happening. And unfortunately, each time I CTD I can no longer get back into the same server without repeated CTD. Have to change servers to play again.

i5-750 @ 4Ghz / Gigabyte P55-UD4P / 8GB DDR3-1600
GTX 470 SLI / Xigmatek HDT-S1283
Antec TPQ-850 / Thermaltake Armor
Windows 7 64bit Home Premium
=VMTR=Duper

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Joined: 04/21/2010 22:01:26
Messages: 43
Location: Oregon, USA
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Run a scan on your memory. If you aren't familiar with that kinda thing. Google: memtest86+

My system BSOD everytime i start up the game from boot-up. When it reboots, I can play fine. I spent 2 months teching this out and as far as I can tell, the game doesn't like my CPU/Mobo/ Mem configuration. *shrug*

I just jump in an empty server wait 5 minutes.. BOOM! reboot and continue as usual.

Looks like there are some great fixes. Memory leaks are amoung THE most difficult to track down. when you have to sift through 1 gig of code.. that takes a while.
Glad they nixed the K/D thing. people jones'in for their ratio ruin the game. I enjoy winning, but I enjoy playing the game more.

I wish they would implement an Asmin observation cam to watch hakers. THAT would make all the difference in the world. Wishful thinking, but hey; I can dream! ;D

Nice Job DICE! thanks for the patch!!

This message was edited 1 time. Last update was at 05/07/2010 12:09:33

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