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YosemiteDan wrote:
Oblong wrote:
mega8deth8 wrote:Will I still be able to set 95% of my shots (except pitches and punches) to be a full normal swing. Without shortening this swing arc thing. Can I loft and choke. If your playing "real" golf like everyone says this mechanic will try to mimic, then these are all options you have on the golf course to free yourself to just swing away. Thanks.


Yes, full swings are the norm...shot execution is the name of the game not math. You can loft and choke by moving your feet and where you strike the ball. Will the game mimic EVERYTHING a real golfer can do via a joystick and/or button presses? No, never, not even remotely possible. Is the game more fun and a completely different experience with the new swing mechanic? Yes!


Now I'm not sure of this bolded statement is a shot against the TW11 true aim feature but if it is then that pretty much exemplifies what is wrong with this series. Simplify the series to a point where the gamer doesn't have to think at all, he just has to mindlessly swing a joystick back and forth after mindlessly moving an aiming marker that decides all your shot workability. PGA golfers and thier caddies are doing math constantly on the course when they take out thier notes or when you see a caddie pacing off yardages in mid tourney. Trying to figure out club selection is the beauty of the game at the pro level and how many times do those PGA golfers (even with caddie help) screw up by picking the wrong club and overshooting\ undershooting the green. This element (along with the more sensitive TSC) would add a welcome difficulty into the online component.

Making it as remedial as possible is fine for those who want it but there's absolutely no harm in giving other gamers the option to think on the course ie: giving the option to get rid of the aiming marker for those who want it a la TW11 true aim (or true view whatever it was called) which had been an implemented feature so the coding has been done.


Oh puhlease. TW11 True-Aim was BY FAR the most enjoyment I've ever got of the series. Even MikeD here would corroborate that my internal emails and docs with thoughts squarely placed my biggest desires to have True-Aim no-zoom tournament mode play. Your reasonings for it's removal are uninformed and wrong. There were other issues and I've made no bones about pleading for workarounds for it to be viable for all modes of play, especially p2p.

As for distance control on the toughest settings, the new tempo swing is going to be very challenging.

This message was edited 1 time. Last update was at 02/09/2012 09:01:47


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TibMikeD wrote:@StormJr....No






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ok so if im used to playin tourney online and drop down to an amateur game its basically a whole new game then with afterspin n preview?? So are formulas going to be needed to compete online at the Amateur level? Or will trusting your instincts be the way to go. I wish more onliners played tourney level



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TibMikeD wrote:
YosemiteDan wrote:Making it as remedial as possible is fine for those who want it but there's absolutely no harm in giving other gamers the option to think on the course ie: giving the option to get rid of the aiming marker for those who want it a la TW11 true aim (or true view whatever it was called) which had been an implemented feature so the coding has been done.


@YD...The way you describe it here is exactly how we implemented it. The key to the new Total Swing Control feature is that it is extremely layered in functionality. Yes...You can just fire and forget like in previous years if you want, however, those who take the time to study and craft their shots using the new mechanics are going to reap the rewards of some amazing results.
We also have a new settings system in the game this year that lets you mix and match individual settings like never before. So in regards to Tru-Aim statement, I think you will be please with what you can do in TW13.


If that is the case then you have made me one happy camper. Thank you , thank you, thank you.



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mega8deth8 wrote:Will I still be able to set 95% of my shots (except pitches and punches) to be a full normal swing. Without shortening this swing arc thing. Can I loft and choke. If your playing "real" golf like everyone says this mechanic will try to mimic, then these are all options you have on the golf course to free yourself to just swing away. Thanks.


No matter what you do your going to have to get used to the swing mechanic and it will take a few rounds to do. A full swing in 13 is not like a full swing in 12 where you take the club back to the max backswing point to hit 100%. If you take the club all the way back and swing it will result in a massive overswing and you will overshoot your intended target. So you will have to learn where the full swing point is with practice and try to hit a perfect backswing with no over/under swing. Can you set it up your shot so the perfect backswing point is consistent? the answer is yes.



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YosemiteDan wrote:
Oblong wrote:
mega8deth8 wrote:Will I still be able to set 95% of my shots (except pitches and punches) to be a full normal swing. Without shortening this swing arc thing. Can I loft and choke. If your playing "real" golf like everyone says this mechanic will try to mimic, then these are all options you have on the golf course to free yourself to just swing away. Thanks.


Yes, full swings are the norm...shot execution is the name of the game not math. You can loft and choke by moving your feet and where you strike the ball. Will the game mimic EVERYTHING a real golfer can do via a joystick and/or button presses? No, never, not even remotely possible. Is the game more fun and a completely different experience with the new swing mechanic? Yes!


Now I'm not sure of this bolded statement is a shot against the TW11 true aim feature but if it is then that pretty much exemplifies what is wrong with this series. Simplify the series to a point where the gamer doesn't have to think at all, he just has to mindlessly swing a joystick back and forth after mindlessly moving an aiming marker that decides all your shot workability. PGA golfers and thier caddies are doing math constantly on the course when they take out thier notes or when you see a caddie pacing off yardages in mid tourney. Trying to figure out club selection is the beauty of the game at the pro level and how many times do those PGA golfers (even with caddie help) screw up by picking the wrong club and overshooting\ undershooting the green. This element (along with the more sensitive TSC) would add a welcome difficulty into the online component.

Making it as remedial as possible is fine for those who want it but there's absolutely no harm in giving other gamers the option to think on the course ie: giving the option to get rid of the aiming marker for those who want it a la TW11 true aim (or true view whatever it was called) which had been an implemented feature so the coding has been done.


Just because the aiming marker is there does not mean that there isn't any math involved. You still have wind, elevation, and roll to consider when taking your shot. All the aiming marker is taking away is figuring out your carry distance for every club at a perfect swing. It is still possible to pick the wrong club for the situation.


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SloanerTW wrote:
mega8deth8 wrote:Will I still be able to set 95% of my shots (except pitches and punches) to be a full normal swing. Without shortening this swing arc thing. Can I loft and choke. If your playing "real" golf like everyone says this mechanic will try to mimic, then these are all options you have on the golf course to free yourself to just swing away. Thanks.


No matter what you do your going to have to get used to the swing mechanic and it will take a few rounds to do. A full swing in 13 is not like a full swing in 12 where you take the club back to the max backswing point to hit 100%. If you take the club all the way back and swing it will result in a massive overswing and you will overshoot your intended target. So you will have to learn where the full swing point is with practice and try to hit a perfect backswing with no over/under swing. Can you set it up your shot so the perfect backswing point is consistent? the answer is yes.

Thanks Sloaner. I understand that how I get a full swing is different, but your last statement in this answer was exactly what I was wondering. Thanks

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SloanerTW wrote:Just because the aiming marker is there does not mean that there isn't any math involved. You still have wind, elevation, and roll to consider when taking your shot. All the aiming marker is taking away is figuring out your carry distance for every club at a perfect swing. It is still possible to pick the wrong club for the situation./quote]

Yeah but it makes that much more difficult when there is no aiming marker in addition to factoring in those other variables. With this new total shot control and the apparent ability (I hope) of independently setting your feet up for a draw\fade without the benefit of that aiming marker and just using a similar view as the TW11 true aim will make it that much more simlike and strategic. You would have to judge only by your foot position and carrying yards, with no other aids, the degree of draw\fade needed for that dogleg off the tee or trying to curve into the optimal area of the green from your approach shot. That is what any sim gamer would love.

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YosemiteDan wrote:
SloanerTW wrote:Just because the aiming marker is there does not mean that there isn't any math involved. You still have wind, elevation, and roll to consider when taking your shot. All the aiming marker is taking away is figuring out your carry distance for every club at a perfect swing. It is still possible to pick the wrong club for the situation.


Yeah but it makes that much more difficult when there is no aiming marker in addition to factoring in those other variables. With this new total shot control and the apparent ability (I hope) of independently setting your feet up for a draw\fade without the benefit of that aiming marker and just using a similar view as the TW11 true aim will make it that much more simlike and strategic. You would have to judge only by your foot position and carrying yards, with no other aids, the degree of draw\fade needed for that dogleg off the tee or trying to curve into the optimal area of the green from your approach shot. That is what any sim gamer would love.


Keep in mind that the swing arc will be turned off in Tournament mode making shot execution that much harder and sim-like. Now if they bring TW11 TruAim back, THEN we will be getting somewhere....



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EAcom Golf Tim wrote:
YosemiteDan wrote:
SloanerTW wrote:Just because the aiming marker is there does not mean that there isn't any math involved. You still have wind, elevation, and roll to consider when taking your shot. All the aiming marker is taking away is figuring out your carry distance for every club at a perfect swing. It is still possible to pick the wrong club for the situation.


Yeah but it makes that much more difficult when there is no aiming marker in addition to factoring in those other variables. With this new total shot control and the apparent ability (I hope) of independently setting your feet up for a draw\fade without the benefit of that aiming marker and just using a similar view as the TW11 true aim will make it that much more simlike and strategic. You would have to judge only by your foot position and carrying yards, with no other aids, the degree of draw\fade needed for that dogleg off the tee or trying to curve into the optimal area of the green from your approach shot. That is what any sim gamer would love.


Keep in mind that the swing arc will be turned off in Tournament mode making shot execution that much harder and sim-like. Now if they bring TW11 TruAim back, THEN we will be getting somewhere....


If they bring that true aim back, the somewhere where I will be is paradise. It's not even up for debate that the TW11 true aim was the best sim innovation in years and I was pissed beyond belief when they took it away last year and they robbed me of the opportunity to use it with Augusta.

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YosemiteDan wrote:

If they bring that true aim back, the somewhere where I will be is paradise. It's not even up for debate that the TW11 true aim was the best sim innovation in years


That will make at least two of us....


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YosemiteDan wrote:
Making it as remedial as possible is fine for those who want it but there's absolutely no harm in giving other gamers the option to think on the course...


Very well said Dan. The gamers looking for more of a simulation should be given be given as many options to make it difficult as the players on the other end of the spectrum have to make it easy/arcade like. Seems like the producers are are heading in the right direction with the options this year, but I'm sure there will still be room for improvement.

Does anyone know if you can manually drop the ball in this version, or is it still automatic? Similar to TW08 on the PC, I would like the option to be able to rehit or manually drop the ball if you're too close to an obstruction or in an ob area.





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I would kill for a live ustream right about now.


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YosemiteDan wrote:If they bring that true aim back, the somewhere where I will be is paradise. It's not even up for debate that the TW11 true aim was the best sim innovation in years and I was pissed beyond belief when they took it away last year and they robbed me of the opportunity to use it with Augusta.


Oh how I would love to see a return of the Tiger 11 True-Aim method. It definitely put a realistic "Fog of War" element into the mix. I've heard it said that it wasn't a popularly used option, but if I'm not mistaken, couldn't you play Tour Pro (which was the hardest difficulty level in '11) with any of the camera modes? I think the reason True-Aim wasn't used that often in '11 is because it wasn't required for the hardest difficulty.

I definitely wouldn't write-off the chances that we're going to have something like this, at least as an option, in Tiger '13. We've already been told that there are three new camera angles available at address. Furthermore, it has been strongly hinted that there will be some camera cut options at our disposal, in real time. I would think this paves the way for a Tiger Woods '11-esque aiming option.

I'm a bit surprised and disappointed that we haven't seen a hint of True-Aim, True-View and/or First Person View, and Presentation Camera options in any of the videos thus far. I don't see where anything to do with the cameras or aiming tools fits into any of the Feature rollout headings, so I'm a bit curious as to why they're keeping all this under wraps

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TibMikeD wrote:
YosemiteDan wrote:Making it as remedial as possible is fine for those who want it but there's absolutely no harm in giving other gamers the option to think on the course ie: giving the option to get rid of the aiming marker for those who want it a la TW11 true aim (or true view whatever it was called) which had been an implemented feature so the coding has been done.


@YD...The way you describe it here is exactly how we implemented it. The key to the new Total Swing Control feature is that it is extremely layered in functionality. Yes...You can just fire and forget like in previous years if you want, however, those who take the time to study and craft their shots using the new mechanics are going to reap the rewards of some amazing results.
We also have a new settings system in the game this year that lets you mix and match individual settings like never before. So in regards to Tru-Aim statement, I think you will be please with what you can do in TW13.


This SOUNDS like very good news. But TibMikeD's comment is a little vaguely worded and I wonder if he is really saying that golf simmers will have true-aim again this year as we did in 2011 or just have something approximating to it. Like J Cauthen I find myself wondering why, if it is back in the game, we have had no video footage showing true aim or any other comment about it from a dev before this one. Is there any chance of a dev clarifying the situation? Like Yosemite Dan and many others I would be absolutely delighted to know for sure that it is the case. Combined with the new tempo-based swing this would be a big step forward for those of us wanting more realism (and it wouldn't be at the expense of those who want a more arcade experience).
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