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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 07:22:08
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YosemiteDan
Joined: 05/21/2010 21:55:36
Messages: 245
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Forewarned wrote:
TibMikeD wrote:
YosemiteDan wrote:Making it as remedial as possible is fine for those who want it but there's absolutely no harm in giving other gamers the option to think on the course ie: giving the option to get rid of the aiming marker for those who want it a la TW11 true aim (or true view whatever it was called) which had been an implemented feature so the coding has been done.
@YD...The way you describe it here is exactly how we implemented it. The key to the new Total Swing Control feature is that it is extremely layered in functionality. Yes...You can just fire and forget like in previous years if you want, however, those who take the time to study and craft their shots using the new mechanics are going to reap the rewards of some amazing results.
We also have a new settings system in the game this year that lets you mix and match individual settings like never before. So in regards to Tru-Aim statement, I think you will be please with what you can do in TW13.
This SOUNDS like very good news. But TibMikeD's comment is a little vaguely worded and I wonder if he is really saying that golf simmers will have true-aim again this year as we did in 2011 or just have something approximating to it. Like J Cauthen I find myself wondering why, if it is back in the game, we have had no video footage showing true aim or any other comment about it from a dev before this one. Is there any chance of a dev clarifying the situation? Like Yosemite Dan and many others I would be absolutely delighted to know for sure that it is the case. Combined with the new tempo-based swing this would be a big step forward for those of us wanting more realism (and it wouldn't be at the expense of those who want a more arcade experience).
Yeah I would like a little more clarification on this just to make sure ie:"yes the true aim from TW11 has been reinstated where there is no aiming marker and you are given a general view of the landing area with carrying distances, yardage markers and elevation info as your only aids and you have to judge distance by that and your clubs' carrying distances. I was leaning against buying this year's version but if TW11 true aim is back in that form I will pre order tomorrow. And I know a few other sim gamers who feel the exact same way.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 08:17:10
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FIREFIGHTER1
Joined: 11/02/2007 07:16:51
Messages: 123
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Hi guys. When is the information regarding online country clubs due to be released?
Any Update on the PS3 v Xbox rumours?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 08:26:34
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StormJr
Joined: 06/14/2009 16:12:47
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Location: Minnesota
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FIREFIGHTER1 wrote:Hi guys. When is the information regarding online country clubs due to be released?
Any Update on the PS3 v Xbox rumours?
According to one of the first blog posts...
Online Country Clubs: In Tiger Woods PGA TOUR 13, gamers will be able to invite friends to join their own exclusive country club and team up to gain quicker access to downloadable golf courses or compete against other club members for the coveted Club Championship.More details will be revealed about Online Country Clubs the week of February 20.
So looks like a few weeks until the OCC info is unveiled.
When looking at the timeline in that blog post, there is a week gap between the Legacy info released this week and the CC info released the week of the 20th. Maybe (hopefully) they might release some offline career information next week.
And nothing yet for the EA CrossPlay (whatever it is)
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 08:39:20
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FIREFIGHTER1
Joined: 11/02/2007 07:16:51
Messages: 123
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Thanks storm.
I'm thinking EA cross play will be to merge the daily tournament scores.
If in some way it was possible to play P2P cross console that would be a first and surely a huge selling point.
Fingers crossed EA if not this year prove you are num1 developers and make it happen for TW14
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 10:10:33
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JCauthen04
Joined: 10/01/2005 00:35:21
Messages: 2550
Location: Rock Hill, South Carolina
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This message was edited 2 times. Last update was at 02/10/2012 17:14:18
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Digital SportsPage CC - the haven of sports gaming curmudgeons. |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 15:55:04
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JCauthen04
Joined: 10/01/2005 00:35:21
Messages: 2550
Location: Rock Hill, South Carolina
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Apparently there was a Tiger Woods PGA Tour 13 preview event held in New York City recently, and Adam Rosenberg of G4TV was in attendance. He has a preview up at the website, although there's no new revelations in it other than the following:
"Once the ball is in the air, you can twist and turn a balled fist in front of the screen to manipulate the spin on the ball. It's not exactly accurate to real life, since most golfers--possibly even all?--don't have telekinetic powers. It's a cool gesture-oriented take on a longtime Tiger game feature"
Adam said he was playing the game in the easiest difficulty level and that it was easy to hit the ball straight. I know in the video with Tiger playing using the Kinect, they hadn't decided on the control mechanism for post shot spin in Amateur and Pro difficulty... we now have that answer.
Here's a link to the entire preview, complete with yet another tired jab at Tiger's extramarital affairs, which makes me question the writer's objectivity and professionalism:
http://www.g4tv.com/games/xbox-360/65779/tiger-woods-pga-tour-13/articles/76590/tiger-woods-pga-tour-13-hands-on-preview-you-are-the-golfer/
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Digital SportsPage CC - the haven of sports gaming curmudgeons. |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/10/2012 18:27:24
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ColonelReb5
Joined: 12/24/2011 01:01:22
Messages: 2
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The new swing mechanic sounds pretty good. Tempo affecting the shot should have been added at least as an option a while ago. But I haven't seen one other thing yet that justifies spending another $60 on this one and a new swing mechanic isn't going to get it done. If a few other things like moving around in the tee box or accurate ball drops instead of having the game do it automatically (come on, there were golf games on the Super Nintendo which did it better than Tiger does now) this may be the best golf sim ever and will definitely warrant a purchase. Last year's game was very good but still had a few annoyances. But right now I'm thinking this may be the first time I haven't got a new Tiger in 10 years.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/11/2012 05:01:52
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RiverJohn
Joined: 02/03/2012 13:06:50
Messages: 59
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[quote=ColonelReb5]The new swing mechanic sounds pretty good. Tempo affecting the shot should have been added at least as an option a while ago. But I haven't seen one other thing yet that justifies spending another $60 on this one and a new swing mechanic isn't going to get it done. If a few other things like moving around in the tee box or accurate ball drops instead of having the game do it automatically (come on, there were golf games on the Super Nintendo which did it better than Tiger does now) this may be the best golf sim ever and will definitely warrant a purchase. Last year's game was very good but still had a few annoyances. But right now I'm thinking this may be the first time I haven't got a new Tiger in 10 years. [/quote]
I guess retail/sales is a balancing act  .This will be my first TW purchase in 3 years although I have played at the neighbours.I was waiting for a new swing mechanic,everything else is gravy.
Well I hope there be gravy
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/11/2012 16:37:20
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CS-HUNGER24
Joined: 03/25/2011 15:59:10
Messages: 284
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One thing I am concerned about is how we're going to add spin to the ball in Tournament Mode, which is what I play on.
When you move the red cursor to hit near the bottom of the ball, it seems to take distance off and you end up hitting your shot fat and leave it short of the hole.
Example: I'm in the middle of the fairway and I have about 60 yards left, and there is a bunker in front of the flag and I want to add some backspin to stop the ball right near the flag.
Hitting down on the ball in a clean lie should create backspin, but I'm not understanding how we'll be able to do that while still retaining the correct distance. In the original video of Mike Devault explaining the new swing system with Tiger at TPC Sawgrass, when he hit at the bottom of the ball, it took away distance and he left it short of the green.
Will we just have to take a club more? I hope not. I'm curious to how this is going to work.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/11/2012 20:04:29
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Gcthunder
Joined: 06/08/2009 14:26:23
Messages: 89
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CS-HUNGER24 wrote:One thing I am concerned about is how we're going to add spin to the ball in Tournament Mode, which is what I play on.
When you move the red cursor to hit near the bottom of the ball, it seems to take distance off and you end up hitting your shot fat and leave it short of the hole.
Example: I'm in the middle of the fairway and I have about 60 yards left, and there is a bunker in front of the flag and I want to add some backspin to stop the ball right near the flag.
Hitting down on the ball in a clean lie should create backspin, but I'm not understanding how we'll be able to do that while still retaining the correct distance. In the original video of Mike Devault explaining the new swing system with Tiger at TPC Sawgrass, when he hit at the bottom of the ball, it took away distance and he left it short of the green.
Will we just have to take a club more? I hope not. I'm curious to how this is going to work.
I'd imagine that if you don't dramatically drop the cross hairs south of center, you'd be able to create backspin. In the demonstration, didn't he basically have the strike meter below the ball? So if it have halfway down the ball from center it probably wont end up sacrificing much distance. Just a guess, though.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/12/2012 09:35:23
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MERACE55
Joined: 05/19/2009 15:18:13
Messages: 792
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Gcthunder wrote:
I'd imagine that if you don't dramatically drop the cross hairs south of center, you'd be able to create backspin. In the demonstration, didn't he basically have the strike meter below the ball? So if it have halfway down the ball from center it probably wont end up sacrificing much distance. Just a guess, though.
Using the strike meter would seem to be the logical way to apply extra spin to the ball in the higher difficulty levels.
Hopefully, Handsward or another developer could comment on this.
-MERACE
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Next best thing to golf IRL:
TW13 settings: Tournament Difficulty Level, Caddie Off or Manual, TruView, NO Pins, NO grids on the green. |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/12/2012 09:41:50
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FRSTDWN
Joined: 06/15/2009 18:42:30
Messages: 410
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Couple things for online play I only think about when I get on.
Dont forget to let us kick people out of our made game.
Would be nice to see the live weather status after we make the game and we are in the room.
Make it clear what people are joining so they dont have that reason to quit at least.
I hope that black screen thing is gone. So annoying.
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On a side not I totaly agree with all the Tru aim statements. EA you had it right with Tru Aim. In golf we aim at a mark (like a tree) not a 2x2 sqaure box or circle on the ground. That is what made tru aim feel so real. That with a tempo swing would be should I say perfect? Well I wont go that far. You might have to follow USGA rules to be a "golf" game before I give a perfection stamp on this series lol.
Looking foreword to the demo.
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The Country Club Member
UHAVELOFT
Tournament Mode Player No Caddy No Pins No Aiming Meter would be nice as well.
WE WANT TRUE AIM BACK!
TIGER 13 "Right Down the Middle"
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/12/2012 10:40:39
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HANDSWARD
Developer
Joined: 11/02/2011 19:10:42
Messages: 272
Location: Orlando, FL
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Gcthunder wrote:
I'd imagine that if you don't dramatically drop the cross hairs south of center, you'd be able to create backspin.
Yes, the strike meter is a way you can add spin to a shot. However, any distance change from modifying it is not seen in the aiming marker. The aiming marker always shows your distance as if you hit the ball perfectly in the center. The red target dot simulates the sweet spot of the club. The further down from the center you go, the more spin that is added to your shot. This added spin also gives the ball more lift, altering the ball's flight characteristics. From the center of the ball to about 2/3 the way down on the ball you will just see extra spin, because you still have the sweet spot of the club contacting the ball. As you start to go lower, your club starts to contact the ground first, dampening your impact with the ball. Going completely under the ball can result in chunking the shot. (This example is an approximation. Every club type is unique and you will also see different results in different lies. But I think it gets the point across.)
MERACE55 wrote:
Using the strike meter would seem to be the logical way to apply extra spin to the ball in the higher difficulty levels.
You can use it to add extra spin in all difficulties. The spin applied from creating your shot isn't shown on the spinna part of the HUD at all. That is only for spin applied in the air on lower difficulties. But there is always spin on the ball.
This message was edited 2 times. Last update was at 02/12/2012 10:50:47
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/12/2012 14:24:09
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CS-HUNGER24
Joined: 03/25/2011 15:59:10
Messages: 284
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HANDSWARD wrote:
Gcthunder wrote:
I'd imagine that if you don't dramatically drop the cross hairs south of center, you'd be able to create backspin.
Yes, the strike meter is a way you can add spin to a shot. However, any distance change from modifying it is not seen in the aiming marker. The aiming marker always shows your distance as if you hit the ball perfectly in the center.
Just so I get an understanding before I even get the game, do you think it will take a significant amount of distance off? If I don't go any further than 2/3 of the way down the ball, will there be a lot of occasions where I would need to take an extra club?
AND ACTUALLY, I just remembered how TEMPO will be playing a role in the distance. So perhaps you wouldn't have to take an extra club, but just swing FASTER and that would cancel it out and you'd be able to hit a nice shot with a little back swing and leave it just a few feet from the hole.
I guess it will just be like in real life. I do play real golf but not a lot of it, so I'm not completely knowledgeable about these things, but I will figure it out when I get the game.
This message was edited 1 time. Last update was at 02/12/2012 14:25:19
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/tiger_woods_pga_tour_13/images/icon_minipost_new.gif?v2.29) 02/12/2012 21:19:24
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MERACE55
Joined: 05/19/2009 15:18:13
Messages: 792
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Handsward:
Thanks for responding so quickly to my question about how spin will be implemented using the new swing.
I'm hoping that you guys will have enough development time to tweak the physics so that the spin will react realistically for each club. If so, along with the new swing, you will make many of the sim-style players very happy this year.
-MERACE
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Next best thing to golf IRL:
TW13 settings: Tournament Difficulty Level, Caddie Off or Manual, TruView, NO Pins, NO grids on the green. |
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