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II ICE 21 II


Joined: 10/23/2008 15:01:05
Messages: 6
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Things I feel need to be improved:

OFFENSE

1.) What happened to the HIGHLIGHT STICK???!!!???? It wasn't long ago EA was plugging total control to counter the Hit Stick and I was bustin' a move with Tiki Barber of all running backs. I also recall having the ability to do a quick juke or a longer wider juke. Now I am stuck with ONE juke move that looks the same for everyone. The back juke move is useless. Also there is a SPIN button, but, but, but, I CAN'T SPIN!!!!! It is more like a "let me turn my back to the defender, then I will levitate and slide to the left 5 yards as the defender collides with me.

2.) Where is the deep ball? Why can't I throw a deep ball high and far? Play action pass, I step back in the pocket with time, give my receiver a good ten yard start, stop and plant my feet, tap to throw and push forward on the analog stick for a high deep pass to lead my receiver to the promise land, only to have the ball come off super slow and way short of the receiver, so he stops and gets clobbered by the secondary. Not fun at all.

3.) While in the pocket I can throw the bullet without getting hit , but when I try to throw a lob by tapping, the defender almost always hits me causing the ball to squirt out incomplete. Very irritating when EA plugged "stay in the pocket."

4.) Play action seems slow at times causing too many sacks.
One_Mans_Quest


Joined: 05/07/2008 13:46:57
Messages: 27
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great game. one question, i see alot of updates every week to online roster, so why if the 49ers, have the best rush def in the nfc do we have a 2 bar def agains the run and other nfc teams have better def then us, i would like to see the def updated some.
TreFacTor

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Joined: 08/27/2007 19:31:18
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ps3.One_Mans_Quest wrote:great game. one question, i see alot of updates every week to online roster, so why if the 49ers, have the best rush def in the nfc do we have a 2 bar def agains the run and other nfc teams have better def then us, i would like to see the def updated some.
Don't get upset... the ratings and stats in Madden 10 mean nothing this year!


Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
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rockem 56


Joined: 09/24/2009 14:17:44
Messages: 7
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When I first bought Madden 10 my expectations for games increased, this ruined my experience when I played NCAA 10. It was faster than madden, QB's were too accurate, every player was too good, presentation was lacking, and in general game play was not on par. Unfortunately I just bought NBA 2k 10 and got the same feeling. 2k 10 feels like basketball and where it counts Madden 10 does not. This does not mean it is not a good game but what it lacks give users a yeah-but feeling.

What the game lacks:

Madden 10 lacks because of fundamentals and ability. Just like Madden, 2k lowered ratings and game speed drastically, but they did more than that. They add more ratings, tendencies, player specific animations, a more involving commentary, got help in collecting player and coaching data from 82games.com, and there are fewer times were you feel the cup cheated. Ea has always been quicker to add modes and try innovations, but 2k has always had better presentation and game in-game fundamentals. Helpful game plays innovations:

-Less 4+ gang tackles broken
-Stripping the ball in Gang Tackles
-Pro Tak sacks between a DL, OL, and QB (two players in one sack or a sack while being blocked based on ratings)
-Pro Tak Jump balls (when thrown players jump, timing and rating based)
-Improved defensive assignment
-Game planning (set up plays, mismatches, and starts menu formation subs, creates a playbook, create a play, in franchise practice)
-Practice squad
-Optional QB vision
-Improved thrown ball location on passes
-More double team blocking on better rated lineman on run and pass (specifically 3-4 DL and stronger 4-3 lineman)
-More incompletion (rushed throws, thrown away passes, inaccuracy, batted passes)
-Less broken tackles for players with higher tackle ratings
-A wrap-up tackle button
-Decrease the amount of times players fall when blocked
-Improved A.I. caching logic
-Moving players backwards or forwards when blocking or defending (think Vikings o-line vs. rams or Albert Haynesworth vs. any one lineman)
-Improved A.I. awareness (when the ball is thrown in a zone, or were the pall is)
-Improved pass defense technique and awareness (DBs wrap and defend passes in real life and shade inside and outside depending on tendencies)
-Making the A.I. react to what happens during the play instead of knowing what play is coming (corner blitz on stretch play, cover 3 with a blitz on play action, or corner backs running in front of a receiver on a pass)
-Different running animations for different speeds, running types, and sizes.
-Improve the ratio of how successful a pass block is (low pass block rating should matter)
-Less running around blocks and missing obvious blocks
-New ratings like consistency, emotion, aggression, playmaking, throw power divided with throw distance, QB footwork, pump fake, and occupy block, strip, ball security and composure

How to make the A.I. less robotic:

I feel madden would be better if there were different player and coaching ratings and tendencies. Coaching needs tendencies for the whole team, the offense, the defense and the special teams. The players also need tendencies so that non-user controlled players will play a realistically, this also shows a better difference between a game changing player like Dwight Freeney and a good players like his teammate Robert Mathis. Also coaching playbooks should be more scheme oriented like west coast passes (slants, swings, arrow routes, skinny posts, etc) or zone blitz.

The problem with player ratings:

-The use of awareness to boost players rating does not make sense, why would Bret Favre have an average awareness compared to much younger QB's. As a player gets older his awareness should go up, but that does not mean they are better.

-Speed is too dominant also, a fast slot receiver with bad route running can always get open quickly, but star receivers are often held on a press for a couple of seconds. Speed is a big difference in football but having football IQ and technique is more important.

-The final problem is strength and how it affects blocking tackling. A strong run blocking line can get three yards of movement on a run and a strong run stopping line can stalemate a line and let linebackers make tackles. The same goes for pass blocking a strong player who may not have moves but can push another player or players back like Albert Hayensworth or Shawn Merriman. Players with strong tackle ratings fall off of tackles to often because of their strength rating that should not happen.

This message was edited 1 time. Last update was at 10/10/2009 21:30:46

darkknightofnas...


Joined: 12/30/2008 11:15:03
Messages: 694
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-I noticed that when the O-linemen don't have anyone to block, they just stand around doing nothing except tapping their feet. I've never seen that in a real game. They're supposed to help the other linemen with their blocks instead of doing nothing. I thought that was dumb.

-Yeah, I'm sick of the suction blocking, too. My DE won't be anywhere near the O-Lineman and I'd still get sucked into his block right before I get to the QB.

-I get that AP, Brandon Jacobs, Michael Turner, and Marion Barber can truck and run people over. But I've never seen them break out of nearly every 5-man gang tackle and run 70 yards for a touchdown. EA needs to tone that down. Not realistic at all. If it happened every once in awhile, that's ok, but 3 to 4 times a game is ridiculous.

-Make the stats mean something. Darren Sproles with his 65 trucking should not be running people over like Kevin/Pat Williams, Richard Seymour, etc. Chris Johnson should not be caught from behind by linebackers in the open field, and Julius Peppers should not struggle to get around 60 rated rookie O-Linemen. And linebackers, even with low catch/spectacular catch ratings, should not be able to make one-handed interceptions and over the shoulder catches with this much consistency. They catch better than the receivers do!

I mean I could go on all day but I don't have that much time! lol It's only fair that I mention what I do like, though, which is the slower gameplay. The towels, handwarmers, etc, should have been there and the presentation of the game is alright like showing players warming up before the game. It's better than 09 but still a long way to go...
jnkrules


Joined: 10/11/2009 15:29:52
Messages: 4
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In franchise mode playoff stats aren't recorded in any way and i don't think they go towards potential. Please change this
Matt3329


Joined: 10/14/2009 11:38:05
Messages: 1
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The game was a gift to me...........It is not what I expected! I have the WII version and I am not sure what the idiots at WII, or EA Sports or whomever are thinking, but I didn't spend the money on a WII to have all the graphics look like 1970's early 80's graphics. I am sure the person that bought this for me spent the same money for it as the people who bought the Play Station Version, so why such crappy graphics? It seems that anything made for WII looks like d&*% leggo characters! I believe I will return my Madden 10. I don't need someone to spend that much money for this crap. I really would like to know why they don't make this clear in the advertisements that the WII version graphics are in no way comparable to the graphics being represented in all their advertisements! I am eagarly awaiting some kind of answer from somebody!
AyGHT_1Ne_3Rae


Joined: 10/15/2009 15:47:41
Messages: 7
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the game is overall the best madden in some time becuz of suttle improvements that have been made the detail is getting realistic



Things I think can be improved:


play recognition for offensive players. so when you play sumbody who runs one or two defenses the more aware players take advantage of option routes and holes in the zones becuz it is not realistic for some one to run a 1-5-5 all game ore a dime 3-2-6(quarter) defense and STUFF a RUN FROM poer formations or for more aware recievers not to find holes in zones especially with 4 and 5 wr sets that stretch out zones. i played someone online and he had an audible in the quarter formation that put his reserve saetys as down lineman and my line couldnt move them pancake or nothin... horrible.


More effective play recognition from cpu controlled defenders ... again adrian peterson on a toss for example after the same run out of the same formation 3 or 4 times or even back to bak the D needs more of a shot getting in a position for him to have to use other skills besides the sprint button

and y do dbs and linebackers with LOW catch ratings consistently consistently make 1 handed grabs on BULLET passes and drop lobs and ducks???

d linemen faster than dbs is trash ... maybe 2 speed ratings with more emphasis on acceleration. long speed and short speed ... Ronde Barber spd is 79 but fast d ends like osi tuck jared allen are faster... in real life in a foot race ill take the db not the 270lb line man ... thus long speed and short speed make it realistic line backers and ends are probably quick at or around the line of scrimmage but in space aint no way a lineman should on a dead run run down a tailback or a reciever who has reasonable daylight ... not on a regular basis.. but on the flip side most ends and backers are very quick laterally to civer outside runs and screens.

hit stick is too strong plain and simple if someones hit poer is 80-85 or better that is expected but corners with POW of 60 shouldnt just jar the ball loose consistently ... the hit stick works better than the strip button to cause fumbles and i dont know if thats entirely accurate
1robinhood1

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Joined: 10/14/2009 17:17:11
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Just disappointment.

RIP Dave Niehaus
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IamShavane


Joined: 06/30/2009 12:32:35
Messages: 482
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Now, I do not intend this thread to be disrespectful, disdainful, or anything like that. What I do intend for this thread to be is honest, passionate, and yes, angry.

To get right to the point, you are on the brink of either something very very good, or something terrible. What you have done with Madden 10 can be looked at in two completely different lights:

1 It is a great step in a new direction for the Madden series. Graphically and aesthetically the game looks amazing. Great job. Additions like the The Extra Point have great promise, though, they need more work and intelligence put into them. This game could be the start of something great for Madden. I think you'll find a good number of people in this camp, who see the game in this light.

2 Now, I personally, fall into this next category. As does the overwhelming majority of your consumers, so pay close attention boys. Madden 10 has its upside, it has its good points, as aforementioned. But this game could be the beginning of something disasterous for the Madden Franchise, and even for Electronic Arts. In Madden 10, EA sports well, "its not in the game." Here's why.


I do not see you as the villians. But you need to be officially warned that you are headed in the wrong direction. Gameplay this year is a huge issue. It is the #1 issue with your product that has been exploited and publicized, and it has broken down and failed. DO NOT take this lightly. This is at the core of your product and MUST be addressed first and foremost, before anything else. Surely you have heard, surely you have seen, the major problems that exist in the gameplay of your product this year. No? you haven't? Then please, take a look - http://www.youtube.com/watch?v=UhmmAo8Rs7E&feature=related

That is just one of several. Now, take time to view every single one of them, and take notes. Then, address these issues and get them right. This must happen. MUST.

Now, why do I say must? Well, let me show you here: http://forum.ea.com/eaforum/posts/list/325459.page
Uh oh. But wait, these are not just empty threats: http://forum.ea.com/eaforum/posts/list/323125.page

Ouch, that is not a good sign guys. It is not just Madden 10 that has pushed us to the point of "boycott", it began after you bought exclusive rights from the NFL, and lost motivation and competition. No, I don't think the loss of sales with impact you next year, nor the year after. But I promise you this - it will come back to haunt you. This is no joke, I, along with hundreds, and soon thousands of others will not shell out $60 hard earned dollars on an unfinished and unpolished product. I will not be extorted.


But wait! There's hope! Here's some simple things you can do to save your own rear-ends:

I already mentioned gameplay, remember now, this is the core problem with your product.

After that I suggest you come back to earth regarding FRANCHISE MODE. What have you done to it? It boggles the mind. Josh, this part is for you. Please refer to a previous thread that will help you out: http://forum.ea.com/eaforum/posts/list/324586.page
Its pretty much all in there buddy. Please take the time to read every comment in that thread. Owner mode, training camp, and other features mentioned in that thread must be re-implemented in Madden, or your franchise mode will die. It has become the most boring aspect in your product, and that is not a good thing for a franchise mode to be! The Extra Point is no substitute for the aforementioned features.

When you finish there, go over and take a look at Superstar mode: http://forum.ea.com/eaforum/posts/list/324210.page

Those are some scathing reviews. Again, this must be significantly improved. Otherwise drop it so we can have some actual assurance that you are working on Franchise Mode.



This thread is meant to give you advice, because you dearly need it. This is not disrespectful, disdainful, or hateful.
May I remind you that you have a duty to simulate NFL football. You have an exclusive license to bring us the only NFL sim we can buy. That, in turn, means that you also have a duty to listen to us. To your fans. Do not abuse your license. It will result in huge backlash as you've already tasted this year.

We still have faith in you. And yes, that poll showed otherwise, but if you listen to us, if you read threads like this and then go and take action, you can restore our faith fully.

But if you do not, then this franchise will die, and your company may take a huge hit, because this is your biggest product. And we as consumers will not spend $60 in this economy on products like this years Madden 10.

This thread is meant to be a great help to you. I urge you to use it. I urge you.



Sincerely,

A Concerned Fan

Fly high or get flown over
Smoochers5


Joined: 10/23/2009 12:22:15
Messages: 2
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I'm just going to focus on one open wound because I would really enjoy the game more if it were improved. With that being said, lets talk about Create-a-Team.

There are literally some of the same logos on there from Madden 2001 or close to that. What about more helmet logo options for the provided logos? How about for those logos that are cool as an identity but horrible on the side of a helmet have an alternate logo that is unique (i.e. Vikings(horns), Seahawks(wrap-around), Rams(horns), Eagles(wings), Bengals(stripes)) or at least let us adjust the size. Some of the provided logos are so small on the side of the helmet they look ridiculous. They would be functional if you could see them, just let us change the size.

How about the ability to load a gif or eps image for our own logo... I don't think that technology is asking too much... or how about an online create-a-team option like in NCAA to use in an offline franchise that is saved as a created team file? Use the technology you have. Use the interface of college football. Upload custom gif/eps files and provide an eyedropper tool to the closest rgb of the colors in the logo file. I'm not saying EA has to overhaul the system every year but is it asking too much too add a little every year and maybe take some away?

The logos are horrible and the interface is horrible. If I create a team or relocate a team and create a jersey with custom colors... when you edit the jerseys later on or make changes, the game doesn't save your custom colors which is really irritating if you make a gold color. You have to take it upon yourself to write down the color mixture codes to change your uniform. How about bring back secondary number colors? The option of relocating your team is a fun and great idea to people deep in a franchise, but why relocate to have your team look like a high school team.

I'd also like to be able to at least keep my teams helmet. I understand that because of some idiotic licensing law that the teams appearance can't be altered (which is idiotic because it is being enjoyed in the confines of someones living quarters) but at least let me keep the helmet and design new jerseys, like SO MANY NFL teams do (i.e. Vikings, Cardinals, Patriots, Bengals, Saints). I also wonder why all number fonts aren't available. Some teams have custom numbering that has obviously already been programmed into the game for the actual teams... why can't they be used in create-a-team (i.e. Lions, Texans, Ravens, Bengals, Chargers, Cardinals) They used to have the numbers for the Titans and Eagles available... and I'm sure the number fonts for the Steelers, Bears, and Broncos are still available which means it can be done. Make up some new ones too.

One last thing... because we can't alter the appearance of any existing teams to duplicate a team changing logos or uniforms, at lease provide us with some stock images of teams animals to use... some parody. Give me a big "G" or bring back the paw/jet/panther/tiger/skull/ so I can at least pretend the team changed its appearance. Bring back the option to pick players off of team rosters for a custom team so I don't have to write down the Dolphins entire roster and scroll through every position in the game to find their players in order to recreate the team... this sucks most of all.

I lied about the one last thing. Since EA cares so much about it's bottom line and making money... Have new logo sets and numbers and custom creation images and options be purchasable from the PlayStation store. That way the people who want this content can have it and you get your money. The PlayStation store is not being utilized enough; although the AFL download made me smile.

Thanks EA... hopefully you'll listen.
1robinhood1

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Joined: 10/14/2009 17:17:11
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Yeah, there are like 10 logos...how hard could it be to throw in some more logos? lame.

RIP Dave Niehaus
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ekerns413


Joined: 11/08/2009 16:40:53
Messages: 1
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I've owned 3 games of madden. 04 (PS2) 07 (PS2) 10 (XBOX360). The only reasons I rather play Madden 10 over Madden 04/07 is graphics, rosters, and uniforms. In Madden 07, I loved the superstar mode and the gameplay was awesome. Now Madden 10 the superstar mode is terrible. Usually superstar mode is only boring for O-line and WR. Now being anything is boring. How can you not even let the player change their number, that's ridiculous. Also the way the players run is horrendous, their shoulders move like 2 feet side-to-side and their head is flat. How do you guys not notice your mistakes. And in create a team making a color is so hard and their is about 10 logos you can chose from and one of them is a chess piece, really. The Franchise is great, but my team ends up being so good I don't have any salary cap and don't have enough players to play a game, the only way is to trade away all my players and become a terrible team and just start my whole franchise over. GIVE THE GAME SOME FREEDOM, MAKE SOME DIFFERENT CAMERA ANGLES AND LET US HAVE SOME FUN.

Thank you,
Madden Customer
TheSkeptical


Joined: 11/16/2009 11:34:20
Messages: 1
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Things i like about Madden 10
1.Graphics
2.Gameplay is slowed down
3. Wide angle camera alows you to finally see the flats (on offense only)
3. Thats about all I like about Madden 10.

Things I dont like about Madden 10
1. Online play clock accelerated(Time-Warp) helps defense too much. Causes too many "Delay" penalties. Time outs not listed on scoreboard
2. Too many injuries(starting RB rarely makes it outta 1st half)
3.Madden insist you use 50-50 run-pass if you dont game will start to "SABATOGE" everything you try to do. 50-50-run pass is a myth no good teams in the real NFL use 50- 50 run pass. Most good teams pass alot in the real NFL.
4. Cant throw deep. I rarely see anybody even try to throw deep any more. Very dumb Totally destroys games balance
5. QB cant throw to the left without spinning around the wrong way. Poor footwork makes him stop, then turn, then draw back his throwing arm , then finally throw. Very mechanical. Takes 3 seconds to release the ball when a right handed QB tries to quick throw to the left.
6. QB randomly throws the ball softly to "LB" receiver even when you press button a different button
7. RB runs over the entire team. Seems very unrealistic to see a RB run through 6 tacklers at the same time for a TD
8. Again if you dont use close to a 50-50 run pass mix then the game will make you fumble in the red zone alot, fumble kick returns, drop TD's, drop interceptions, miss tackles in the back field, miss tackles short of 1st down marker, always get tackled an inch short, and the opposing QB will get the throw away every time and cant be sacked.
9. Too much of the game is decided by the computer. We want control of the outcome. Not the computer jumping in and saying he fumbled at the 2 yard line so we lose by 5 points, or I drop an easy interception and the next play is always a TD, or I play perfect defense but the computer says I missed 4 tackels in the backfield so he can pick up the first down. Even if your opponent cant stop you, the computer will jump in and start making you fumble in the red zone or you QB wont throw the ball but will pump-fake instead. I can tell when the computer is interfering with the game.
10. Run blocking up the middle is unreliable. They want us to use 50-50 run pass. They expect us to rely on the inconsistant up the middle run blocking. Running outside is much easier. Try to run up the middle with a goal line offense against a 3 man line such as quarters. The 3 man line will be able to stop the run.
11.Cameras still dont cover the whole field.Wide angle is a slight improvement, but its not available on kick returns for example. Defenders hide outside the camera view and cant be seen until they are right on top of you.
12. Bump and run last for 15-20 yards, If you bump and run there should be some trade off. If you bump and run he should be covered for the first few yards. Then he should be able to get free on deeper routes. In Madden the defender can bump and run for 20 yard your reciever still cant run his route correctly because he still being bumped 15 yards down the field. Isnt the NFL rule 5 yards only for a bump and run? There is a reason for that rule. Madden should have the defender release from his bump and run after 5 yards like in the NFL. Hello!
13. Madden programmers dont seem to know much about football to be honest with you. They make computer geek choices when creating the game not knowledgable, informed football choices. Such as the 15 yard bump and run which is totally against NFL rules. They would know that if they knew the 1st thing about football.
14. Madden programmers are not talented enough. I use to think the problems with Madden over the years was because the Madden programmers chose to try to be "CUTE" and introduce new innovations every year. Now after years of seeing inferior Madden games come out i've come to believe that the programmers at Madden are not talented enough to create a game without all these flaws in it.
15. Madden 10 does not work. Too many flaws and poorly conceived innovations mean that the ends dont meet. 50-50 run pass means you must run the offense that Madden wants you to run you cant run your own offense. Too much fatigue means too many injures means too many fumbles. The play clock time-warps so there is no chance to use motion and very few audibles. Plus you cant throw deep dont even try. All this helps the pass defense way too much. Speedy QB's can scramble indefinetly and the DL's cant catch up to the QB.
16. Too many flaws maks Madden 10 "Hot-Trash" Almost unplayable.

This message was edited 3 times. Last update was at 11/16/2009 11:09:13

BIGTOWN314


Joined: 01/07/2010 01:43:08
Messages: 1
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FIRST LET ME START OFF BY SAYING THAT I AM A DIE HARD MADDEN FAN. I HAVE OWNED EVERY MADDEN SINCE ITS SEGA GENISIS DAYS. I HAVE TO SAY THAT THIS IS BY FAR THE BEST AND WORST MADDEN EVER. I HAVE A MADDEN IQ OF 800 AND I CANT PLAY A GAME WITHOUT HAVING SOME REWINDS.

MY LIKES: VISUALLY IT IS GREAT. I LOVE THE HALF TIME SHOW. I LOVE THE DRAFT AND THE POTENTIAL GRADES. I LOVE THE OFF SEASON WORK. I LIKE THAT YOU CANT MAKE DUMB TRADES. I LOVE THE COMPUTERS AI.

MY DISLIKES: U SHOULD BE ABLE TO SKIP ANY CUT SCENE.

THE PLAYERS OVERALL RAKINGS DONT MATCH THEIR PLAY ON THE FIELD. MEANING I HAVE HAD GUYS IN MY FRANCHISE THAT ARE RATED OVER 90, YET THEY PERFORM WORST THEN GUYS RATED 75. I HAD A CORNER BACK WITH AN 80 CATCH, YET HE CANT SEEM TO CATCH AN INTERCECPTION. HE HAD OVER 40 PASSES DEFENDED, YET HAD ONLY 1 INTERCECPTION. I DONT MIND THE LACK OF INTERCEPTIONS, IF I DIDNT SEE THE CPU AI CATCH EVERY THING. ITS JUST NOT POSSIBLE THAT ON A TIP PASS A D-TACKLE CAN MAKE A ONE HANDED CATCH, YET MY 90 RATED CORNER BACKS WITH AN 80 CATCH CANT DO THE SAME THING. I JUST CANT SEE HAVING OVER 100 PASSES DEFENDED, YET HAVING LESS THEN 20 INTERCECPTIONS FOR A SEASON. THE TURN OVER GAME NEEDS TO BE DRASTICALLY IMPROVED. ALL I AM SAYING IS IF THE CPU CAN DO IT, YOUR PLAYERS SHOULD ACT THE SAME WAY. WR FOR THE CPU CAN BEAT PRESS COVERAGE, YET YOUR PLAYERS ARE JUST THROWN OFF THEIR ROUTES. HOW IS IT THAT MY 90 RATED O-LINEMAN CANT GIVE ME PROTECTION OR PICK UP BLOCKS. YET THE CPU PICKS UP EVERY BLITZ YOU CAN THROW AT THEM. A D-LINEMAN RATED 75 SHOULDNT HANDLE AND AN O-LINEMAN RATED OVER 90. I CANT SEEM TO HOLD ON TO THE FOOTBALL. I HAVE A RB WITH OVER 1700YRDS WITH 17 TD AND 15 FUMBLES FOR A SEASON. HE HAS A 85 PLUS CARRY RATING, YET CANT SEEM TO HOLD ON TO THE BALL. I UNDERSTAND FUMBLES ARE APART OF THE GAME, BUT THE CPU DOESNT TURN THE BALL OVER LIKE THAT.

OVERALL THE PLAY FOR THE HUMAN PLAYER HAS DECLINED. TO MANY DROPPED PASSES ON OFFENSE AND DEFENSE. MY 90 RATED WR CANT CATCH OR BEAT A PRESS. THE 0-LINE AND D-LINE PLAY NEEDS TO REFLECT THEIR OVERALL RATING. THE QBS MISS TO MANY WIDE OPEN PLAYEERS AND OVER THROWS WAY TO MUCH. THE TACKLING IS HORRIBLE FOR THE HUMAN PLAYERS. THE CPU MAKES ALMOST EVERY TACKLE.

TAKE OUT THE REWIND. THERE WOULDNT BE A NEED FOR A REWIND IF THE GAME DIDNT HAVE SUCH A DRASTIC DIFFERENCE BETWEEN HOW THE CPU CONTROLLED PLAYERS PLAYED AND HOW THE HUMAN CONTROLLED PLAYERS PLAYED. LET THE PLAYERS PLAY ACCORDING TO HOW THEY ARE RATED. IF HE HAS A GOOD SEASON, HIS STATS GO UP. ITS JUST THAT SIMPLE. IF MY TEAM IS BAD, THEN I WILL TRY TO BUILD THEM UP. THAT IS THE BEST PART ABOUT PLAYING IN A FRANCHISE. I LOVE GOING THROUGH THE DRAFT AND TRYING TO BUILD A GOOD TEAM AND HAVING GOOD STATS. IT TAKES AWAY FROM THE OVERALL ENJOYMENT OF THE GAME WHEN PLAYERS DONT PERFORM THE WAY THEIR CPU CONTER PARRTS DO.

I DONT CARE ABOUT THE ONLINE PLAY OR EVEN PLAYING OTHER PEOPLE. I JUST WANT TO ENJOY MY FRANCHISE AND SEE MY PLYAERS GROW AND SEE MY HARD WORK OF PUTTING A GOOD TEAM TOGETHER PAY OFF.

ONE LAST THING. I SHOULD HAVE THE SAME PROFILE OVER EVERY MADDEN THAT IS ON FOR ONE CONSOLE. MEANING THAT IF I PLAYED 20 SEASONS IN FRANCHISE, THE NEXT SEASON, I SHOULDNT HAVE TO START FROM SCRATCH AND DO IT ALL OVER AGAIN. STATS ARE IMOPORTANT TO PLAYERS, THATS WHY WE PAY ATTENTION TO THEM. I AM SAY JUST KEEP STATS LIKE A CAREER THING. YOU HAVE MANY LOYAL FANS, JUST IMAGINE IF THEY CAN TRACK THEIR ENTIRE CAREER FOR PLAYING MADDEN OVER THE YEARS.

IF THERE IS ANY DOUBT ON WHAT I HAVE SAID, I AM SURE YOU CAN CHECK MY STUFF WHEN I LOG ON. JUST PLEASE DO SOMETHING CAUSE IT MAKES THE GAME FAR FROM THE BEST FOOTBALL GAME OF ALL TIME.

This message was edited 2 times. Last update was at 01/07/2010 00:37:56

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