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Why no damage in PS3 version ??  XML
Need for Speed  > NFS Shift Series General Discussion
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DERKADER


Joined: 07/09/2009 18:30:09
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cem_ea_id.FatalMuzza wrote:According to the techh reports the PS3 has a strange memory architecture where a grand total of 512meg is split in half essentially resulting in a 256meg machine. This limitation in contrast to the 360's full 512meg is probably what is being witnessed here with PS3 not having enough ram to store the additional damge models.

What worries me is this growing push of developing on PS3 first and then porting to 360. That simply reeks of developing for the lowest common denominator then porting to the higher end system and underutilising it's added capacity. The end result is a game equal on both platforms and no one has reason to complain as they are none the wiser.



Don't tell the SONY fanboys that, they'll eat you alive with talk of Killzone 2 and Uncharted 2's superior graphics that can only be accomplished on PS3.

DERKADER


Joined: 07/09/2009 18:30:09
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Bump

siriusbee


Joined: 09/22/2009 03:10:25
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cem_ea_id.FatalMuzza wrote:According to the techh reports the PS3 has a strange memory architecture where a grand total of 512meg is split in half essentially resulting in a 256meg machine. This limitation in contrast to the 360's full 512meg is probably what is being witnessed here with PS3 not having enough ram to store the additional damge models.


Well, can't really speculate since nobody knows how it's really coded, but it's doubtful that is the reason. There are plenty of examples of deformation in similar games on the PS3 -- Burnout Paradise (which is actually better on the PS3), Dirt/2 and such. This seems more like an oversight or a rush job.

DERKADER


Joined: 07/09/2009 18:30:09
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I doubt it's the PS3's tech specs causing the limited damage.

Zathra5_


Joined: 09/22/2009 05:59:26
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cem_ea_id.DERKADER wrote:
cem_ea_id.FatalMuzza wrote:According to the techh reports the PS3 has a strange memory architecture where a grand total of 512meg is split in half essentially resulting in a 256meg machine. This limitation in contrast to the 360's full 512meg is probably what is being witnessed here with PS3 not having enough ram to store the additional damge models.

What worries me is this growing push of developing on PS3 first and then porting to 360. That simply reeks of developing for the lowest common denominator then porting to the higher end system and underutilising it's added capacity. The end result is a game equal on both platforms and no one has reason to complain as they are none the wiser.



Don't tell the SONY fanboys that, they'll eat you alive with talk of Killzone 2 and Uncharted 2's superior graphics that can only be accomplished on PS3.


Smooth. Preempt a valid argument by calling it a fanboy argument. the 360 went with a slower but more versatile shared 512 memory layout. the ps3 went with a less versatile but faster memory layout. Calling a split 512 system essentially a 256 system is absolutely absurd. No game is going to be running 0 for the video and 512 for the cpu or vice versa. It will always be a mixture of the two. Unless you are a very very skilled programmer with experience using both it is probably impossible to say one is better than the other. Those of us who are not programmers have to look at the end product: the games. It would be nice if we could look at the same games on each system and compare. The problem with that is that it is obvious from the ps3 exclusive games that multiplatforms are not utilizing the system to its fullest. Thus the Killzone 2 and Uncharted 2 arguments comes into play. Nows the time for the old "if miscrosoft spent the same money and time developing a game it would look better than killzone 2 and uncharted 2" argument. Its mostly a fanboy excuse but it may actually be true. We won't know until something comes out better for the 360. Currently, it appears that the ps3 is the more powerful system but it is a lot harder to program for than the 360. Either of these points could easily change in the future with better 360 games or better ps3 development tools.

Regardless, it looks like shift was a rush job to get it finished before Forza and GT are released. It may have been important for them to release it before TGS as well (depending on what PD shows).
miolecko


Joined: 09/22/2009 05:03:04
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Sooo to get this straight, we PS3 lusers just got raped in the * by EA, buying a game thats more expencive than on xbox/pc and got less content than onxbox/pc?
DERKADER


Joined: 07/09/2009 18:30:09
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cem_ea_id.Zathra5_ wrote:Those of us who are not programmers have to look at the end product: the games. It would be nice if we could look at the same games on each system and compare.



Here you go, look at the same game on each console and compare. See a difference, I do. The PS3 version doesn't have any body deformation, only scratches. Pause at 40sec and 52sec for more proof.


Zathra5_


Joined: 09/22/2009 05:59:26
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cem_ea_id.DERKADER wrote:
cem_ea_id.Zathra5_ wrote:Those of us who are not programmers have to look at the end product: the games. It would be nice if we could look at the same games on each system and compare.



Here you go, look at the same game on each console and compare. See a difference, I do. The PS3 version doesn't have any body deformation, only scratches. Pause at 40sec and 52sec for more proof.



What's your point?
DERKADER


Joined: 07/09/2009 18:30:09
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cem_ea_id.Zathra5_ wrote:
cem_ea_id.DERKADER wrote:
cem_ea_id.Zathra5_ wrote:Those of us who are not programmers have to look at the end product: the games. It would be nice if we could look at the same games on each system and compare.



Here you go, look at the same game on each console and compare. See a difference, I do. The PS3 version doesn't have any body deformation, only scratches. Pause at 40sec and 52sec for more proof.



What's your point?


You said, "It would be nice if we could look at the same games on each system and compare." So I provided you a video comparison between consoles. My point is that I and many others paid the same price for an inferior version of the game without knowing.

Zathra5_


Joined: 09/22/2009 05:59:26
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cem_ea_id.DERKADER wrote:
cem_ea_id.Zathra5_ wrote:
cem_ea_id.DERKADER wrote:
cem_ea_id.Zathra5_ wrote:Those of us who are not programmers have to look at the end product: the games. It would be nice if we could look at the same games on each system and compare.



Here you go, look at the same game on each console and compare. See a difference, I do. The PS3 version doesn't have any body deformation, only scratches. Pause at 40sec and 52sec for more proof.



What's your point?


You said, "It would be nice if we could look at the same games on each system and compare." So I provided you a video comparison between consoles.


And I explained why you can't compare the power of the two systems based on multiplatform games.

My point is that I and many others paid the same price for an inferior version of the game without knowing.


To this point I haven't commented on that point at all. I will say that I find it hard to support multiplatform games that can't at least have the ps3 at the same level as the 360 when I can get exclusive games that are much, much better. Actually considering that most of my games are exclusives, and the only games that I have traded in have been multiplatform, it would probably be wise for companies to start playing to the strengths of the ps3 rather than just trying to equal the 360 version.
DERKADER


Joined: 07/09/2009 18:30:09
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Multiplatform games are the only way to judge the power of a console, it might not be accurate but it's all we have. Comparing exclusives is pointless because they're just that exclusive to one console. It's like comparing apples to oranges. I never said it was the PS3's fault, it's just that the developers of these sub par PS3 games make the console look bad.

Anyway I'm done with this little discussion, good chat. Lets try and stay on topic and get some answers as to why the PS3 version of Shift doesn't have deformation.

STVM_KingTuna


Joined: 11/21/2008 17:54:08
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cem_ea_id.purpldrilmonkey wrote:
ps3.STVM_KingTuna wrote:
see, you guys don't get it. shift does have better damage than GT5 BECAUSE GT5 IS NOT OUT. it's very easy for them to say things about something that doesn't exist. they were probably referring to GT5P, which does not have damage..which again makes their's automatically better. better, not good.


No, they (EA) specifically refer to doors coming off in GT5 and they wondered how that was allowed. That was shown in the recent GT5 video referred to by that article. GT5P does not have anything like such features, thus I don't believe that is what they were referring to at all. The rollcages in GT5 which allowed for the invasion of the traditional driver compartment is what EA was suprised at and that is definitely a GT5 feature.


all i can say is

I TOLD YOU SO! i told you they would pull the same stunts, the same marketing, the same bs, and then release the same half assed product. AGAIN.

to quote a wise canadian..."atoadaso. i f-ing atoadaso."


I don't see how this helps. This attitude only hurts our chances of getting a response on the topic.

Let's try to keep this on topic and as professional as possible while we push for a concrete answer to this problem.


it would help quite a bit if you fools would remember they've now done this for...5 games in a row. you go out, buy the sixth after this, get dealt the same. and then remember i warned you, up front, that this exact scenario would happen. if you remember that, you'll stop buying EA games, their market share will fall, and the only way back up would be to start making QUALITY games again.

and no matter what, they are still comparing shift to games that aren't out yet. "oooh, look, our final version is way better than PD's QA version of GT5 that they're making videos with"...that makes it soooo much better...

face it, EA are liars. Stop believing them. 10 bucks...in 2 months the Shift board goes away and the next game takes over...again.

This message was edited 1 time. Last update was at 09/22/2009 06:39:29

Lagoa


Joined: 09/20/2009 14:41:47
Messages: 5
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Guys, stop with ps3 vs xbox 360....

Lets go back to ps3 version have no deformation damage!!!

7 days, and EA SPORTS staff not appears..... really nice!

This message was edited 1 time. Last update was at 09/22/2009 07:16:16

purpldrilmonkey...


Joined: 09/20/2009 18:40:16
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it would help quite a bit if you fools would remember they've now done this for...5 games in a row. you go out, buy the sixth after this, get dealt the same. and then remember i warned you, up front, that this exact scenario would happen. if you remember that, you'll stop buying EA games, their market share will fall, and the only way back up would be to start making QUALITY games again.


Haha, why are you even posting here? Do you live on the EA forums just to complain about their games which you seemingly do not buy? Once again, you are not contributing anything useful to this thread.


and no matter what, they are still comparing shift to games that aren't out yet. "oooh, look, our final version is way better than PD's QA version of GT5 that they're making videos with"...that makes it soooo much better...


Yeah, that's why it was controversial, and that's why this damage thing seems like an error as opposed to an intentional omission. Why call out a future release on damage modelling if they didn't even have anything to compete with.

It would be like claiming that my house is bigger than the house you're going to buy, then finding out I don't have a house at all. I would look pretty foolish, and I would have knowingly stepped into it.


face it, EA are liars. Stop believing them. 10 bucks...in 2 months the Shift board goes away and the next game takes over...again.


How helpful. Many game forums don't last that long and it is no reflection on the publisher nor the game. Some games thrive, some die. All we are trying to do is get some information on a specific issue. If we don't get that info, oh well - it is what it is. If we do get some info, then great!
Runaway


Joined: 09/21/2009 11:20:39
Messages: 9
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I haven't read through all of this but have left a few comments and posted something that I will be updating...

I would just like to note I have just played the PC version and it feels exactly like what I've been seeing in the 360 version.

It is soooo much better than the ps3 version... When I go over a ripple strip or get slight contact with a car, I don't go spinning out of control into the walls and feel like wtf just happened. The steering feel in my G25 once reconfigured some of the initial settings is sooo much better... and I'm allowed to RECONFIGURE THE KEYS (not allowed to reconfigure G25 steering wheel on PS3 version...

The damage is obviously there and I think with the damage actually been there, that is why the game feels so much better and I didn't experience the bouncey weird suspension issues!

The damage looks so much better than the ps3 version... I'm not proud to say but I currently own a damaged s15... and at the end of a drift event the cars front right looked very similar to the condition of my car atm lol... quite hilarious results!

I'm getting rid of my PS3 version I cbf waiting for a update for it, they will never be able to make the game feel as good as I just experienced on the PC... PS3 developers you have FAILED!

I just need a better soundcard now cause the sound on ps3 is awesome...

This message was edited 1 time. Last update was at 09/22/2009 08:00:41

Need for Speed  > NFS Shift Series General Discussion
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