(Note the TL;DR version of my following reply can be summarized as "Back in my day I played SimCity in the snow and freezing rain and typed uphill both ways and I liked it" )
[quote=Tjejen]I have the perfect solution for all the people complaining about the online only blah blah blah...
Please EA could you patch all your previous renditions of SC to run the power and the water with the roads. Seems like that's the only thing the real/hardcore/<insert other title here> fans want out of the new version.
Once you do that, they'll all go off to play what they believe is the vastly superior version and we won't have to listen to them bleating anymore.
Perhaps you're exaggerating for rhetorical effect, but of the various things I'd "want out of a new version", updated graphics seems like the only one to have been implemented. Other things I would have liked would have been:
1st person ground-level perspective
games within the game, like inside the casino or stadiums, also perhaps integration with other sims, such as hotel/airport/train/bus/farm/etc.
Obviously I didn't expect all or even most of these to actually occur, but I was disappointed to see none of them, especially improved game-saving and to a lesser degree ground-level perspective. Anyhow, in spite of all of this, I'm still fairly excited about the game, in spite of the large number of critiques so far:
All that said, the more I think about this the more I suspect this whole argument is, when you get far enough down to it, a generational thing. The generation of geeks/dorks/nerds that grew up with SimCity in the 90's has a fair amount of nostalgia for many of the classic computer games of that decade - they were less graphically shiny, but they were engrossing in other, arguably more lasting, ways. Back then, Sim City was a fairly nerdy game for people that wanted to escape from reality, and particularly from the reality of other people, and now we have a new Sim City that's geared towards an entirely different generation that is practically never without internet/smartphone access to whatever social media their friends currently use. To this generation, there's nothing particularly strange about turning Sim City into a social game since they're part of the most group-thinkish society since, well, since ever, and there's really no way for me, as a gen-X'er, to explain the charm of the older, more individualistic, games (and entertainment in general) of the previous century.
In a nutshell, I would have to admit my annoyance is really that of someone that the mainstream gaming industry has more abandoned because I'm no longer in my teens/early 20's, and that this update of such a beloved classic feels like a sort of glossy perversion of the very spirit of the older versions, as if someone auto-tuned a Mozart Opera, or the Beatles, or what have you.
On the other hand, if I'm going to act as spokesman for an entire generation, in all honesty I should also admit that my generation's penchant for pirating software gives EA an excuse (albeit a rather weak one) for all this DRM nonsense in the first place. However, if the worst aspect of the game was the DRM I wouldn't object so much, but the worst aspect of this game is probably something far more obnoxious, and that's being practically forced to co-exist with you lot in order to develop my lots(1).
(1) Yes, I know, that's a crappy pun and there's a single-player mode, but the game is obviously centered around multi-player and one of the main reasons I liked SimCity was that you people weren't in it.