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1m population - no C or I - only city in region  XML
SimCity  > General Discussion
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Joined: 02/16/2013 06:43:56
Messages: 393
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Basic city services. No police. But I do have 12 large playing fields, so that's okay





Joined: 02/13/2013 21:52:28
Messages: 2023
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haha nice
Lots of people doing this lately. I hope they add smarter logic.







Joined: 03/10/2013 00:33:18
Messages: 108
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this way of playing is so boring, wish theyd fix this already




Joined: 03/05/2013 10:26:42
Messages: 31
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Ugh, lame.

Also, no police and you're only making 3,600 an hour, a precinct or a few stations would put you into the red, not to mention mass transit. I feel like you NEED trade to be profitable AND offer services to citizens, which kinda sucks.

This message was edited 1 time. Last update was at 03/14/2013 13:43:29




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Joined: 03/04/2013 13:06:33
Messages: 395
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IM comnfused, how can you do this without people going broke and "abandoning the building"




Joined: 10/24/2011 17:27:32
Messages: 331
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@OP

Can you post a screenshot of your homeless, has that been an issue for you?




Joined: 02/28/2013 00:19:01
Messages: 26
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fake..




Joined: 02/09/2010 09:09:58
Messages: 271
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Oddzball wrote:IM comnfused, how can you do this without people going broke and "abandoning the building"


Apparently parks are enough to satisfy every Sim's (worker, shopper, student) happiness. Building's increase in density based on Sim happiness only.

This message was edited 1 time. Last update was at 03/14/2013 13:45:40





Joined: 10/02/2008 16:00:29
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Oddzball wrote:IM comnfused, how can you do this without people going broke and "abandoning the building"


If you look, its all low wealth.

Low wealth sims have very low demands.




Joined: 01/02/2012 13:51:09
Messages: 239
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There is no simulation in "SimCity" it's all a front. The fudged math, the failed RCI all of it. All to cover up what is essentially a game as shallow as any free FB game ever made.

There's no success or failure only hit or miss. Micromanagement is non existent and again precisely why the math is fudged and not a top priority of fixes. In fact I doubt it can be fixed into a simulation and I doubt they want to.




Joined: 02/16/2013 06:43:56
Messages: 393
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Oddzball wrote:IM comnfused, how can you do this without people going broke and "abandoning the building"


1) there are no shops, they don't spend money
2) the basic services like playing fields, power, water etc provide some jobs




Joined: 03/21/2010 08:47:59
Messages: 208
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Dr_Mibbles wrote:Basic city services. No police. But I do have 12 large playing fields, so that's okay



Its all fun and games until someone makes a city next to you If I found you id throw out an entirely commercial city and watch your traffic shoot through the roof and come crashing down



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Joined: 01/23/2013 09:08:11
Messages: 411
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Never tried that in SC4.
What would happen there ?

Visit my YouTube channel : http://www.youtube.com/user/TheCrazyHeadGamer

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Joined: 02/16/2013 06:43:56
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D0ublespeak wrote:@OP

Can you post a screenshot of your homeless, has that been an issue for you?


there are some, buildings sometimes abandon due to lack of money, i just bulldoze and new ones appear...

homeless numbers have stablised at about this level, not really going up or down:





Joined: 03/21/2010 08:47:59
Messages: 208
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Boy this looks so much fun...Ill never make a city like that, but pretty funny
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