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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/19/2013 12:34:22
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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It was mentioned by an "EA Community Lead" (Bevypooh / Beverly) last week that this bug was sent to the development team to fix. It involved how all/many service vehicles from placed buildings would permanently disappear when the buildings were demolished (hospitals, clinics, fire, police, bus terminals, etc.), whether intentionally or by disaster. Even creating new or "additional" buildings would not fix the problem. For example, I had "2" fully-staffed double-decker bus terminals which only had about 7 buses on the road instead of 48 (after that lizard disaster knocked out many buildings in one shot... including also my hospital, expo center, and high school).
Is there any ETA on this bug since playing the game at all has been too difficult for many of us. Please also note that it must be fixed for "existing" cities as well.
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Beyond these, I was also wondering if there was an ETA on the following additional problems:
1) HazMat fires always leaving industrial buildings abandoned, even if the fire is quickly responded to by a HazMat truck (shouldn't happen at stage one of a fire).
2) HazMat fires unrealistically appearing to frequently in industrial buildings.
3) Disasters have been too frequent with too great an effect... both of these should be much more limited.
4) Option to turn off disasters without the cheat Sandbox mode.
5) Making Industrial buildings worth having, given that some have observed that these buildings have seemingly no need or value vs. other zones. Perhaps require that resources from industrial buildings be needed by the cities somehow, or from the global market for a higher price.
This message was edited 6 times. Last update was at 03/22/2013 13:39:05
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/20/2013 10:22:18
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douglas4y
Joined: 03/13/2013 18:22:57
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Even though the latest patch from yesterday mentioned something about bulldozing ("All units and buildings can now be demolished using the bulldoze tool." ), I still see the problem going on in my cities. I even spent much money to bulldoze a few buildings and rebuild them to make this work, but it didn't. I (hopefully) assume therefore that this patch wasn't meant to fix this problem.
Also, please understand that:
1) this problem needs to be fixed for existing cities/buildings, not just new ones.
2) this problem can also be caused by destruction from disasters, not just the bulldoze tool.
It's my opinion that the game needs to check "every" 30-60 minutes or so whether there are actually vehicles that exist "somewhere" for each of its functions. And if not, then they need to be immediately spawned from the building, and ready to go forth (I see alot of my municipal buses just sitting under the Bus Terminal parking lot canopies doing nothing). It also perhaps needs to take into account any vehicles that may temporarily leave a city to go to other cities, like municipal buses may do, it appears. This way, the vehicles are essentially always going to be up to date ... and waiting every 30-60 minutes keeps this calculation from being too big a performance hit (I do software development work).
This message was edited 1 time. Last update was at 03/20/2013 10:24:03
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/20/2013 20:38:15
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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Changed this thread's starting message title from "Forum Moderator" to "EA Community Lead".
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/20/2013 22:03:24
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dkmoo12
Joined: 03/18/2013 13:53:42
Messages: 13
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I can confirm that the disappearing service car bug is NOT fixed. I purposely waited for the 3/19 patch before demolishing my radioactive post-meltdown city to start over, only to realize that NONE of my service buildings are sending out cars.
This is a very serious game-breaking bug that need to be addressed ASAP for both new and existing cities like the original poster said. In some of my cities it costs me like 50k to support like 3 police cars because of the frequent demolishing (either due to godzilla or just moving locations)
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/21/2013 03:30:29
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IceBlood79
Joined: 03/15/2013 18:40:02
Messages: 16
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This is very annoying issue and I hope the developer won't take this lightly.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/21/2013 03:46:47
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klote2314
Joined: 03/15/2012 14:40:41
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3) Disasters have been too frequent with too great an effect... both of these should be much more limited.
imho no disasters almost never happen in my city
there is a reason why disasters happen
Lizards happen cause of FULL garbage dumps or garbage that hasnt been picked up yet
same goes for other disasters
tornados to much air polution
zombies to much bacteria pandemic same
etc etc
4) Option to turn off disasters without the cheat Sandbox mode.
no cause then it would mean u would cheat the rest of the world
if u want to play like that go sandbox mode or get a crack and play offline with urself
This message was edited 1 time. Last update was at 03/21/2013 03:47:45
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/21/2013 13:30:02
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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I've heard that said before. Where did you get this information? I have no good enough reason to believe that disasters only occur due to city problems unless EA says so. I just read the Prima SimCity Official Game Guide on disasters and couldn't find anything to support that.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/21/2013 14:04:36
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dkmoo12
Joined: 03/18/2013 13:53:42
Messages: 13
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klote2314 wrote:
3) Disasters have been too frequent with too great an effect... both of these should be much more limited.
imho no disasters almost never happen in my city
there is a reason why disasters happen
Lizards happen cause of FULL garbage dumps or garbage that hasnt been picked up yet
same goes for other disasters
tornados to much air polution
zombies to much bacteria pandemic same
etc etc
4) Option to turn off disasters without the cheat Sandbox mode.
no cause then it would mean u would cheat the rest of the world
if u want to play like that go sandbox mode or get a crack and play offline with urself
I also see this type of pattern however there's still a random aspect to it. in my radioactive wasteland of a city, zombies attack almost nightly. but i still got lizard attack with an empty garbage dump (my incinerator gets rid of it all daily)
Having a very high level of these "trigger" stats certainly seem to have a positive correlation with the frequency of certain types of disasters, however, having none of the trigger stats doesn't seem to make you immune to the disasters either...
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/21/2013 14:59:52
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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Lol... um... err... excuse me ... so sorry to hear about your radioactive wasteland of zombies and lizards.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/22/2013 11:11:16
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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What!? The latest patch today (1.8 ) does not fix this HUGE SHOWSTOPPER / GAMESTOPPPER BUG? Most of the issues fixed by patch 1.8 seem relatively minor compared to this gigantic problem. Many of us can't even run our cities anymore because we can't create enough service vehicles in even multiple buildings of the same type to have even one vehicle appear (Bus Terminals, Medical, Police, Fire). This is a huge bug that's been known since last week. I have barely touched this game because I've been waiting for this to be addressed. It needs to be fixed "for all current cities", as well as future ones, btw.
This message was edited 1 time. Last update was at 03/22/2013 11:13:04
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/22/2013 11:35:26
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Seilore
Joined: 01/15/2013 15:08:10
Messages: 453
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This would require a community lead to ....
Respond to direct questions...
To know this information...
If information known be able to release it to the public...
For all we know they are not acknowledging any such bug exists or any other bug for that matter until a patch is released stating that whatever issue was fixed.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/22/2013 13:15:02
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dkmoo12
Joined: 03/18/2013 13:53:42
Messages: 13
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Seriously what do we need to do to get their attention? Isn't the point of this forum is so that we can tell them these things?
Very disappointed, I haven't played yet since this bug broke most of my cities in regions that I play with my friends. It's not the same to start a new city because there's no more room in the region and my other friends don't want to abandon theirs to start a new region with me...
#startariot
This message was edited 1 time. Last update was at 03/22/2013 13:17:04
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/22/2013 13:20:51
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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Actually, the reason why I wrote that is because the bug thankfully did get EA's attention, and an EA "Community Lead" named "Bevypooh" or "Beverly" did respond last week indicating that the problem was sent to the development team. It's in the thread called "My Hospital is not sending out ambulances...help!!" or "http://forum.ea.com/eaforum/posts/list/15/9353426.page" ... page 2 of the thread.
This message was edited 1 time. Last update was at 03/22/2013 13:46:33
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 15:03:37
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dkmoo12
Joined: 03/18/2013 13:53:42
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 04/22/2013 20:16:46
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douglas4y
Joined: 03/13/2013 18:22:57
Messages: 130
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This does not appear to have been fixed in the 2.0 patch, at least not for my existing city. This is the only fix I was looking for (sigh). I even demolished my Double-Decker bus terminal, and rebuilt it... and like a miracle, they suddenly started to come out of the building! ... then they promptly turned around and went back to the bus terminal, and practically disappeared every one. Interestingly, though, suddenly a few municipal buses also appeared and actually started picking up riders, even though I have no regular municipal bus terminals at all. However, there were too few to make a difference.
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