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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 05:40:09
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stukVLEESCH
Joined: 03/04/2013 17:20:08
Messages: 26
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What about a clear blue answer on the damn RCI question? Just give us an answer on one simple question..
---> IS RCI WORKING AS INTENDED OR ARE YOU GOING TO FIX IT? <---
That's what we ask for about 20 days now, and still there is no awsner on is at all!!! Why don't you just tell us? Why keeping it a secret? Do you hope that we keep playing and forget about RCI? Or are you too scared to admit that this game is just an interactive screensaver? We want to know where we are at now.. are we waiting for nothing? Or are you guys gonna save this game for faillure by giving us back one of the key elements of simcity?
Please get this thread as much bumps as possible and show them we want an easy answer on an easy question.. should take them about 5 minutes to give us a reply.
Made the topic title a bit less aggressive.
Regards ~Ethice
This message was edited 2 times. Last update was at 03/23/2013 06:48:52
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 05:41:55
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mantralord
Joined: 03/07/2013 18:38:20
Messages: 70
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Second this
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 05:49:08
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stukVLEESCH
Joined: 03/04/2013 17:20:08
Messages: 26
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bump
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:00:47
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JUPJUPp
Joined: 03/07/2013 09:31:10
Messages: 95
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The devs already said that the RCI is working as intended.
Now if that's how the devs wanted it in the end, is another question.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:17:17
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stukVLEESCH
Joined: 03/04/2013 17:20:08
Messages: 26
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That was on twitter and wasn't official..
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:18:25
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JUPJUPp
Joined: 03/07/2013 09:31:10
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Well, take it as you want i guess.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:22:41
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lhopethisisfree...
Joined: 02/13/2010 10:12:51
Messages: 462
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Working as intended. We got our answer.
If they added a working RCI it was raise the threshold and that is against EAs design brief.
It will be funny if they did tho.. all these people complaining about people complaing about the game being not a game will suddenly be complaining that they cant do it anymore.. 'what did maxis do with this patch.. my citys broke? Well done on screwing up the game'
A game made for numptys and we are all numptys for buying it.
This message was edited 2 times. Last update was at 03/23/2013 06:23:51
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:39:14
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lhopethisisfree...
Joined: 02/13/2010 10:12:51
Messages: 462
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Sim city sold millions with a threshold.. this sim city sold millions because it was called SimCity and the history of the past games not because they made the game so simple anyone can play it,
EA seem to think if they make the game so simple than even the most stupidest of people can play it that equals the entire population of the world will be the target audience.
The went 2 far this time, there obsession with making the game unfailable to play effectively has removed the entire gaming elements from it.
Its not a game.. its a doll house where you just move things about to look pretty. There is zero game here.
This message was edited 3 times. Last update was at 03/23/2013 06:40:54
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:42:37
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novaseeker
Joined: 03/07/2013 17:02:36
Messages: 119
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I don't know why people want a notarized statement with an apostille attached.
They've said that the design of non-reliant RCI is intentional. They said it. It's as official as you're going to get.
Bad design? Sure, in my opinion, it's a dumb design choice. But it's design, not a bug.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:46:20
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stukVLEESCH
Joined: 03/04/2013 17:20:08
Messages: 26
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I just want a dev to tell us what they are going to do with the RCI so we know were we are at.. It's that easy!
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:47:40
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lhopethisisfree...
Joined: 02/13/2010 10:12:51
Messages: 462
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novaseeker wrote:I don't know why people want a notarized statement with an apostille attached.
They've said that the design of non-reliant RCI is intentional. They said it. It's as official as you're going to get.
Bad design? Sure, in my opinion, it's a dumb design choice. But it's design, not a bug.
Why did they decide that removing RCI (the thing that makes SimCity - SimCity) was intentional, have they come up with an excuse for that one yet?
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:52:44
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mrwho995
Joined: 03/13/2013 16:22:24
Messages: 282
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novaseeker wrote:I don't know why people want a notarized statement with an apostille attached.
They've said that the design of non-reliant RCI is intentional. They said it. It's as official as you're going to get.
Bad design? Sure, in my opinion, it's a dumb design choice. But it's design, not a bug.
JUPJUPp wrote:
The devs already said that the RCI is working as intended.
Now if that's how the devs wanted it in the end, is another question.
They never said 100% R is working as intended. They said C not needing I was intended, thinking that I was still needed in the game for employment. The fact that you can have 100% residentials almost definitely wasn't intended whatsoever; the fact that cities can expand without employment or food (eg shops) surely wasn't intended either. All they've ever said is that they decided to make it so that commercial didn't need freight, because otherwise, the C relying on I and vise versa created a 'feedback loop' or something. Unless I missed it, they have never said they intended for 100%R, and for C and I to be almost completely redundant.
This message was edited 1 time. Last update was at 03/23/2013 06:54:39
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:52:58
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Pain-Wagon
Joined: 10/24/2011 07:05:13
Messages: 846
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They've pretty much confirmed it is Working As Intended.
SimCity will remain a broken, hollow simulation.
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They kill franchises don't they? R.I.P. Simcity. |
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:56:50
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novaseeker
Joined: 03/07/2013 17:02:36
Messages: 119
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lhopethisisfree wrote:
novaseeker wrote:I don't know why people want a notarized statement with an apostille attached.
They've said that the design of non-reliant RCI is intentional. They said it. It's as official as you're going to get.
Bad design? Sure, in my opinion, it's a dumb design choice. But it's design, not a bug.
Why did they decide that removing RCI (the thing that makes SimCity - SimCity) was intentional, have they come up with an excuse for that one yet?
They said that when they made C dependent on I the simulation stalled. So they decoupled that. They *claim* that R needs C and I, and that the reason why this doesn't apply in sub-1 million cities is because the design in the "early game" (i.e., sub 1 million) is designed to be forgiving, but that once you get bigger cities, you will need jobs to avoid generating a lot of unhappiness and homeless in the parks. So, working as intended.
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![[Post New]](http://cdn.forum.ea.com/eaforum/templates/default/skins/en_US/simcity/images/icon_minipost_new.gif?v2.37) 03/23/2013 06:58:51
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novaseeker
Joined: 03/07/2013 17:02:36
Messages: 119
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mrwho995 wrote:
novaseeker wrote:I don't know why people want a notarized statement with an apostille attached.
They've said that the design of non-reliant RCI is intentional. They said it. It's as official as you're going to get.
Bad design? Sure, in my opinion, it's a dumb design choice. But it's design, not a bug.
JUPJUPp wrote:
The devs already said that the RCI is working as intended.
Now if that's how the devs wanted it in the end, is another question.
They never said 100% R is working as intended. They said C not needing I was intended, thinking that I was still needed in the game for employment. The fact that you can have 100% residentials almost definitely wasn't intended whatsoever; the fact that cities can expand without employment or food (eg shops) surely wasn't intended either. All they've ever said is that they decided to make it so that commercial didn't need freight, because otherwise, the C relying on I and vise versa created a 'feedback loop' or something. Unless I missed it, they have never said they intended for 100%R, and for C and I to be almost completely redundant.
One of the devs specifically said that it was designed this way to make the early game more forgiving, and that once cities get larger the impact is supposed to be felt through decreasing sim happiness due to "no money" complaint and lots of homeless in the parks, which decreases their happiness value. One dev specifically said something like "yes, well, if you let the city get a bit larger, it's going to go into crisis mode with homeless and happiness spiraling down" or something to that effect.
This is working as intended.
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